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Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea. The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love—all seem within reach when duly armed. A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm. But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal. Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword. These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack. It is for this reason that gladiators are often considered indispensable in battle, for none are more skilled in the arts of war than we.

The Paladin is a Job in Final Fantasy XIV, introduced as the Discipline of War Gladiator in the original release, with a guild situated in the Coliseum in Ul'dah. Players start as a Gladiator, and then may upgrade to Paladin using the Soul Crystal obtained from the quest Paladin's Pledge after Gladiator reaches level 30.

Profile[]

Gladiator[]

Gladiator Class Artwork ARR

Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. Tracing their roots to the Coliseum, where the roar of the crowd reigns supreme, these melee combatants have learned to seamlessly flow between attack and defense in a dance that delights the eye.
Making use of their skill with the shield, gladiators can also draw the attention and attacks of an enemy upon themselves, thereby protecting their comrades from harm.

Official site

Gladiators wield swords and are the only Discipline of War capable of equipping shields. The Gladiator's primary role is to tank, focusing on shielding their allies from enemy ire by drawing their attacks on themselves.

The Gladiator's skillset contains many abilities that increase enmity from enemies, as well as abilities that increase their defense. Gladiators tend to have the highest defense of all roles while being able to equip shields, allowing them to block incoming damage. This is offset with having one of the lowest damage per second ratios of any tanks.

Paladin[]

For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shield work to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege.

To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.

Lodestone

Paladins further increase the defensive capabilities of their base class. They also make use of healing and barrier spells, either for themselves or their allies. Paladins, alongside Dark Knights, are the only Disciple of War jobs to utilize MP in their skillset. For Paladins, they have a magical attack phase by using the skill Requiescat, building MP in their physical phase otherwise.

Story[]

History[]

In the year 969 of the Sixth Astral Era, a dispute surrounding the succession of twin princes erupted into an internecine war-a conflict which ultimately fractured the Thanalan city-state of Belah'dia into the rival nations of Ul'dah and Sil'dih. Upon this bitter division, Ul'dah's first ruler, Sasagan UI Sisigan, gathered to him those knights who had sworn him realty, and established a retinue of bodyguards thenceforth known as the Sultansworn.

For six hundred years now, generations of Sultansworn have taken the oath of their forebears, and honed their martial prowess in service to the royal house of Ul'dah. Centuries of training and tradition have led to the development of an indomitable style of combat that has many times proven instrumental in the salvation of the desert nation and its people. Yet beloved as they are as the shield of the sultanate, the Sultansworn have lost their former luster-both their morale and their numbers dwindling apace with the royal family's eroded authority. Thus it is that Captain Jenlyns, in an effort to preserve the teachings of his failing order, has begun training worthy adventurers in the arts of the paladin.

Gladiator[]

Paladin[]

Final Fantasy XIV: A Realm Reborn[]

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Final Fantasy XIV: Heavensward[]

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Final Fantasy XIV: Stormblood[]

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Final Fantasy XIV: Shadowbringers[]

Upon returning from the First, the Warrior of Light revisit the Gladiator guild to regale Mylla Swordsong with tales of their adventures. Suddenly Aldis arrives, now wearing a Samurai garb, after his journey in the Far East. Aldis wants to fight the Warrior to test his newfound abilities, but is forced to forfeit the duel after becoming horrified of the Warrior of Light's powers.

After that, Aldis gives up his Samurai garb and returned to the guild as a Gladiator once more. But, he still let Mylla to continue as the guildmaster.

Equipment[]

ARR Paladn

A Roegadyn paladin with the Curtana, the Holy Shield, and Gallant artifact armor.

Gladiators and paladins predominantly wield one-handed swords in conjunction with a shield in the offhand. They are the only discipline that can use shields (or rather, any offhand weapon) after level 50, giving them exclusive access to the ability to block attacks. Their armor is primarily made up of "Fending" gear that they share with other tanking disciplines, boasting the highest defenses among all armor pieces. At lower levels they also have access to the lighter armor used by DPS disciplines. While the items' bonus attributes may be of use, it is important to weigh their benefits against the defenses lost.

The primary attributes for gladiators and paladins are strength and vitality, which boost their attack power and HP respectively, and should be prioritized over other attributes. They have access to the tank-exclusive tenacity attribute, which boosts their damage done and healing received, while also lowering damage taken.

Lists of gladiator and paladin equipment

Gladiator's Arms Gladiator's Arms

Shields Shields

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Relic Weapon and Artifact Armor[]

A Realm Reborn[]

The paired relic weapons of Curtana and Holy Shield is acquired after finishing the quest "A Relic Reborn". They could be upgraded into the Zodiac Weapon Excalibur and Aegis Shield.

The Gallant Armor set is acquired after finishing the level 50 Job Quest "Keeping the Oath".

Heavensward[]

The paired relic weapons of Hauteclaire and Prydwen can be acquired by trading Centurio Seals acquired in Clan Hunt in Ishgard. The Zodiac Weapon could be upgraded into Anima weapon Almace and Ancille, and then finally upgraded into Aettir and Pridwen.

Creed Armor set is acquired after finishing the level 60 job quest, "This Little Sword of Mine".

Stormblood[]

Antiquated Galatyn and Antiquated Evalach is acquired alongside the Chivalrous Armor set after finishing the level 70 job quest, "Raising the Sword".

They then could be upgraded into Eurekan Weapons, Antea Phiseos and Bellerophon Physeos.

Shadowbringers[]

Sequence and Srivatsa are acquired alongside the Chevalier's Armor set after completing the Tank Role Quest "To Have Loved and Lost", achieving level 80, and visiting Grenoldt in The Tempest.

Paladin's Resistance Weapons are the Honorbound and Tenacity, and their final versions are the Blade's Honor and Blade's Fortitude.

Endwalker[]

Lightbringer and Reverence armor set are bought in Varsarudh at Old Sharlayan after finishing the Main Scenario Quest "A Bold Decision". They're wearable at level 89.

Job Gauge[]

FFXIV Oath Gauge defensive stance

Oath Gauge.

Job gauges were introduced in 4.0 Final Fantasy XIV: Stormblood. The Paladin uses the Oath Gauge.

The Oath Gauge displays an icon that changes color depending on whether the Paladin is in enmity stance, which is activated by using the skill Iron Will. The gauge also displays the strength of Oath, which will increase using auto-attacks. Several defensive actions such as Sheltron and Cover require a quantity of Oath before they can be used. In Endwalker, the Oath Gauge is set to always full when the battle starts.

In PvP, Oath is used to activate Cover and the gauge will gradually deplete when Cover is in effect. Using combo actions will refill the Oath Gauge.

Abilities[]

Class and Job Actions[]

Action Level Type Cast Recast MP Cost Range Area
Fast Blade
Fast Blade from Final Fantasy XIV icon
Gladiator 1 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 150 (Melee Mastery 200, Melee Mastery II 220).
Fight or Flight
Fight or Flight from Final Fantasy XIV icon
Gladiator 2 Ability Instant 60s
Increases damage dealt by 25%.
Duration: 20s
Enhanced Fight or Flight Additional Effect: Grants Goring Blade Ready
Enhanced Fight or Flight Duration: 30s

Enhanced Fight or Flight Action optionally changes to Goring Blade upon execution.

Riot Blade
Riot Blade from Final Fantasy XIV icon
Gladiator 4 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100 (Melee Mastery 140, Melee Mastery II 170).
Combo Action: Fast Blade
Combo Potency: 230 (Melee Mastery 300, Melee Mastery II 330)
Chivalry Combo Bonus: Restores MP
Total Eclipse
Total Eclipse from Final Fantasy XIV icon
Gladiator 6 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increased enmity
Shield Bash
Shield Bash from Final Fantasy XIV icon
Gladiator 10 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100.
Additional Effect: Stun
Duration: 6s
Iron Will
Iron Will from Final Fantasy XIV icon
Gladiator 10 Ability Instant 2s
Significantly increases enmity generation.
Effect ends upon reuse.

Action changes to Release Iron Will upon execution.

Release Iron WillFile:Release Iron Will from Final Fantasy XIV icon.png Gladiator 10 Ability Instant 1s
Cancels the effect of Iron Will.
Shield Lob
Shield Lob from Final Fantasy XIV icon
Gladiator 15 Complete quest "That Old Familiar Feeling" Weaponskill Instant 2.5s 20y
Delivers a ranged attack with a potency of 100.
Additional Effect: Increased enmity
Rage of Halone
Rage of Halone from Final Fantasy XIV icon
Gladiator 26 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100.
Combo Action: Riot Blade
Combo Potency: 330

Rage of Halone Mastery Upgrades to Royal Authority.

Spirits Within
Spirits Within from Final Fantasy XIV icon
Paladin 30 Complete quest "Paladin's Pledge" Ability Instant 30s 3y
Delivers an attack with a potency of 270.
Chivalry Additional Effect: Restores MP

Spirits Within Mastery Upgrades to Expiacion.

Sheltron
Sheltron from Final Fantasy XIV icon
Paladin 35 Complete quest "Honor Lost" Ability Instant 5s
Reduces damage taken by 15%.
Duration: 4s (Enhanced Sheltron 6s)
Oath Gauge Cost: 50

Sheltron Mastery Upgrades to Holy Sheltron.

Sentinel
Sentinel from Final Fantasy XIV icon
Gladiator 38 Ability Instant 120s
Reduces damage taken by 30%.
Duration: 15s

Sentinel Mastery Upgrades to Guardian.

Prominence
Prominence from Final Fantasy XIV icon
Paladin 40 Complete quest "Power Struggles" Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increased enmity
Combo Action: Total Eclipse
Combo Potency: 170
Enhanced Prominence Combo Bonus: Restores MP
Enhanced Prominence Combo Bonus: Grants Divine Might
Divine Might Effect: Allows next Holy Spirit or Holy Circle to be cast immediately with increased potency
Duration: 30s
Cover
Cover from Final Fantasy XIV icon
Paladin 45 Complete quest "Parley in the Sagolii" Ability Instant 120s 10y
Take all damage intended for another party member as long as said member remains within 10 yalms.
Does not activate with certain attacks.
Duration: 12s
Oath Gauge Cost: 50
Circle of Scorn
Circle of Scorn from Final Fantasy XIV icon
Gladiator 50 Ability Instant 30s 5y radius
Delivers an attack with a potency of 140 to all nearby enemies.
Additional Effect: Damage over time
Potency: 30
Duration: 15s
Hallowed Ground
Hallowed Ground from Final Fantasy XIV icon
Paladin 50 Complete quest "Keeping the Oath" Ability Instant 420s
Renders you impervious to most attacks.
Duration: 10s
Bulwark
Bulwark from Final Fantasy XIV icon
Paladin 52 Ability Instant 90s
Block incoming attacks.
Duration: 10s
Goring Blade
Goring Blade from Final Fantasy XIV icon
Paladin 54 Complete quest "Big Sollerets to Fill" Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 700.
Can only be executed while under the effect of Goring Blade Ready.
Divine Veil
Divine Veil from Final Fantasy XIV icon
Paladin 56 Complete quest "Hey Soul Crystal" Ability Instant 90s 30y radius
Creates a barrier around self and all party members near you that absorbs damage equivalent to 10% of your maximum HP.
Duration: 30s
Enhanced Divine Veil Additional Effect: Restore target's HP
Enhanced Divine Veil Cure Potency: 400
Clemency
Clemency from Final Fantasy XIV icon
Paladin 58 Complete quest "All According to Plan" Spell 1.5s 2.5s 4000 MP
(Divine Magic Mastery 2000 MP)
30y
Restores target's HP.
Cure Potency: 1,000
Additional Effect: Restores to self 50% of HP restored to target if target is a party member
Royal Authority
Royal Authority from Final Fantasy XIV icon
Paladin 60 Complete quest "This Little Sword of Mine" Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 100 (Melee Mastery 140, Melee Mastery II 180).
Combo Action: Riot Blade
Combo Potency: 350 (Melee Mastery 400, Melee Mastery II 440)
Sword Oath Combo Bonus: Grants Atonement Ready
Sword Oath Duration: 30s
Sword Oath Combo Bonus: Grants Divine Might
Divine Magic Mastery from Final Fantasy XIV icon Divine Might Effect: Allows next Holy Spirit or Holy Circle to be cast immediately with increased potency
Divine Magic Mastery from Final Fantasy XIV icon Duration: 30s
Intervention
Intervention from Final Fantasy XIV icon
Paladin 62 Ability Instant 10s 30y
Reduces target party member's damage taken by 10%.
Duration: 6s (Enhanced Intervention 8s)
Additional Effect: Increases damage reduction by an additional 10% if Rampart or Sentinel (Sentinel Mastery Guardian) are active
Enhanced Intervention Additional Effect: Grants Knight's Resolve to target
Enhanced Intervention Knight's Resolve Effect: Reduces damage taken by 10%
Enhanced Intervention Duration: 4s
Enhanced Intervention Additional Effect: Grants Knight's Benediction to target
Enhanced Intervention Knight's Benediction Effect: Gradually restores HP
Enhanced Intervention Cure Potency: 250
Enhanced Intervention Duration: 12s
Oath Gauge Cost: 50
Holy Spirit
Holy Spirit from Final Fantasy XIV icon
Paladin 64 Spell 1.5s 2.5s 2000 MP
(Divine Magic Mastery 1000 MP)
25y
Deals unaspected damage with a potency of 250 (Melee Mastery 350, Melee Mastery II 370).
Divine Might Potency: 400 (Melee Mastery 450, Melee Mastery II 470).
Requiescat Potency: 540 (Melee Mastery 650, Melee Mastery II 670)
The effect of Divine Might will be prioritized over Requiescat when under the effect of both.
Divine Magic Mastery II Additional Effect: Restores own HP
Divine Magic Mastery II Cure Potency: 400
Requiescat
Requiescat from Final Fantasy XIV icon
Paladin 68 Ability Instant 60s 3y
Deals unaspected damage with a potency of 320.
Additional Effect: Grants 4 stacks of Requiescat
Requiescat Effect: Increases the potency of Holy Spirit, Holy Circle, and all Confiteor combo actions and spells will require no cast time
Enhanced Requiescat Additional Effect: Grants Confiteor Ready
Enhanced Requiescat Duration: 30s

Requiescat Mastery Upgrades to Imperator.

Passage of Arms
Passage of Arms from Final Fantasy XIV icon
Paladin 70 Complete quest "Raising the Sword" Ability Instant 120s 8y rear cone
Increases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
Duration: 18s

Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Holy Circle
Holy Circle from Final Fantasy XIV icon
Paladin 72 Spell 1.5s 2.5s 2000 MP
(Divine Magic Mastery 1000 MP)
5y radius
Deals unaspected damage with a potency of 100 to all nearby enemies.
Divine Might Potency: 200
Requiescat Potency: 300
The effect of Divine Might will be prioritized over Requiescat when under the effect of both.
Divine Magic Mastery II Additional Effect: Restores own HP
Divine Magic Mastery II Cure Potency: 400
Intervene
Intervene from Final Fantasy XIV icon
Paladin 74 Ability Instant 30s 20y
Rushes target and delivers an attack with a potency of 150.
Maximum Charges: 2

Cannot be executed while bound.

Atonement
Atonement from Final Fantasy XIV icon
Paladin 76 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 360 (Melee Mastery 400, Melee Mastery II 440).
Additional Effect: Restores MP
Additional Effect: Grants Supplication Ready
Duration: 30s

Can only be executed while under the effect of Atonement Ready.

Action changes to Supplication upon execution.

Supplication
File:Supplication from Final Fantasy XIV icon.png
Paladin 76 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 380 (Melee Mastery 420, Melee Mastery II 460).
Additional Effect: Restores MP
Additional Effect: Grants Sepulchre Ready
Duration: 30s

Can only be executed while under the effect of Supplication Ready.
※This action cannot be assigned to a hotbar.
Atonement changes to Supplication when requirements for execution are met.

Action changes to Sepulchre upon execution.

Sepulchre
File:Sepulchre from Final Fantasy XIV icon.png
Paladin 76 Weaponskill Instant 2.5s 3y
Delivers an attack with a potency of 400 (Melee Mastery 440, Melee Mastery II 480).
Additional Effect: Restores MP

Can only be executed while under the effect of Sepulchre Ready.
※This action cannot be assigned to a hotbar.
Supplication changes to Sepulchre when requirements for execution are met.

Confiteor
Confiteor from Final Fantasy XIV icon
Paladin 80 Spell Instant 2.5s 2000 MP
(Divine Magic Mastery 1000 MP)
25y 5y radius
Deals unaspected damage with a potency of 420 (Melee Mastery II 440) for the first enemy, and 50% less for all remaining enemies.
Requiescat Potency: 920 (Melee Mastery II 940)
Additional Effect: Restores own HP
Cure Potency: 400

Can only be executed while under the effect of Confiteor Ready. Effect fades upon execution.

Action changes to Blade of Faith upon execution after reaching level 90.

Holy Sheltron
Holy Sheltron from Final Fantasy XIV icon
Paladin 82 Ability Instant 5s
Reduces damage taken by 15%.
Duration: 8s
Additional Effect: Grants Knight's Resolve
Knight's Resolve Effect: Reduces damage taken by 15%
Duration: 4s
Additional Effect: Grants Knight's Benediction
Knight's Benediction Effect: Gradually restores HP
Cure Potency: 250
Duration: 12s
Oath Gauge Cost: 50
Expiacion
Expiacion from Final Fantasy XIV icon
Paladin 86 Ability Instant 30s 3y 5y radius
Delivers an attack to target and all enemies nearby it with a potency of 450 for the first enemy, and 60% less for all remaining enemies.
Additional Effect: Restores MP
Blade of Faith
Blade of Faith from Final Fantasy XIV icon
Paladin 90 Spell Instant 2.5s 1000 MP 25y 5y radius
Deals unaspected damage to target and all enemies nearby it with a potency of 220 (Melee Mastery II 240) for the first enemy, and 50% less for all remaining enemies.
Requiescat Potency: 720 (Melee Mastery II 740)
Combo Action: Confiteor
Additional Effect: Restores own HP
Cure Potency: 400

※This action cannot be assigned to a hotbar.
Confiteor changes to Blade of Faith when requirements for execution are met.

Action changes to Blade of Truth upon execution.

Blade of Truth
Blade of Truth from Final Fantasy XIV icon
Paladin 90 Spell Instant 2.5s 1000 MP 25y 5y radius
Deals unaspected damage to target and all enemies nearby it with a potency of 320 (Melee Mastery II 340) for the first enemy, and 50% less for all remaining enemies.
Requiescat Potency: 820 (Melee Mastery II 840)
Combo Action: Blade of Faith
Additional Effect: Restores own HP
Cure Potency: 400

※This action cannot be assigned to a hotbar.
※Blade of Faith changes to Blade of Truth when requirements for execution are met.

Action changes to Blade of Valor upon execution.

Blade of Valor
Blade of Valor from Final Fantasy XIV icon
Paladin 90 Spell Instant 2.5s 1000 MP 25y 5y radius
Deals unaspected damage to target and all enemies nearby it with a potency of 420 (Melee Mastery II 440) for the first enemy, and 50% less for all remaining enemies.
Requiescat Potency: 920 (Melee Mastery II 940)
Combo Action: Blade of Truth
Additional Effect: Restores own HP
Cure Potency: 400
Enhanced Blade of Valor Additional Effect: Grants Blade of Honor Ready
Enhanced Blade of Valor Duration: 30s

※This action cannot be assigned to a hotbar.
※Blade of Truth changes to Blade of Valor when requirements for execution are met.

Guardian
File:Guardian from Final Fantasy XIV icon.png
Paladin 92 Ability Instant 120s
Reduces damage taken by 40%.
Duration: 15s
Additional Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 1,000 potency
Duration: 15s
Imperator
File:Imperator from Final Fantasy XIV icon.png
Paladin 96 Ability Instant 60s 25y 5y radius
Deals unaspected damage to target and all enemies nearby it with a potency of 580 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Grants 4 stacks of Requiescat
Requiescat Effect: Increases the potency of Holy Spirit, Holy Circle, and all Confiteor combo actions and spells will require no cast time
Additional Effect: Grants Confiteor Ready
Duration: 30s

Enhanced Blade of Valor Action changes to Blade of Honor upon execution of Blade of Valor.

Blade of Honor
File:Blade of Honor from Final Fantasy XIV icon.png
Paladin 100 Ability Instant 2.5s 1000 MP 25y 5y radius
Deals unaspected damage to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
Can only be executed under the effect of Blade of Honor Ready.
※This action cannot be assigned to a hotbar.
Imperator changes to Blade of Honor when requirements for execution are met.

Role Actions[]

Action Level Type Cast Recast MP Cost Range Area
Rampart
Rampart Role from Final Fantasy XIV icon
Tank 8 Ability Instant 90s
Reduces damage taken by 20%.
Duration: 20s
Enhanced Rampart Additional Effect: Increases HP recovery via healing actions on self by 15%
Low Blow
Low Blow Role from Final Fantasy XIV icon
Tank 12 Ability Instant 25s 3y
Stuns target.
Duration: 5s
Provoke
Provoke Role from Final Fantasy XIV icon
Tank 15 Ability Instant 30s 25y
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject
Interject from Final Fantasy XIV icon
Tank 18 Ability Instant 30s 3y
Interrupts the use of a target's action.
Reprisal
Reprisal Role from Final Fantasy XIV icon
Tank 22 Ability Instant 60s 5y radius
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s (Enhanced Reprisal 15s)
Arm's Length
Arm's Length from Final Fantasy XIV icon
TankMelee DPSPhysical Ranged DPS 32 Ability Instant 120s
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Shirk
Shirk from Final Fantasy XIV icon
Tank 48 Ability Instant 120s 25y
Diverts 25% of enmity to target party member.

Traits[]

Name Level Description
Tank Mastery
Tank Mastery from Final Fantasy XIV icon
Gladiator 1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
Oath Mastery
Oath Mastery from Final Fantasy XIV icon
Paladin 35 Complete quest "Honor Lost" Increases Oath Gauge by 5 each time an auto-attack lands.
Enhanced Fight or Flight
Enhanced Fight or Flight from Final Fantasy XIV icon
Paladin 54 Complete quest "Big Sollerets to Fill" Grants Goring Blade Ready upon executing Fight or Flight.
Duration: 30s
Chivalry
Chivalry from Final Fantasy XIV icon
Paladin 58 Restores MP when using Riot Blade or Spirits Within.
Rage of Halone Mastery
Rage of Halone Mastery from Final Fantasy XIV icon
Paladin 60 Complete quest "This Little Sword of Mine" Upgrades Rage of Halone to Royal Authority.
Divine Magic Mastery
Divine Magic Mastery from Final Fantasy XIV icon
Paladin 64 Halves MP cost for all spells while preventing casting interruptions via damage taken. Grants the following effects after successfully completing a combo with Royal Authority:
Combo Bonus: Grants Divine Might
Divine Might Effect: Allows next Holy Spirit or Holy Circle to be cast immediately with increased potency
Duration: 30s
Enhanced Prominence
Enhanced Prominence from Final Fantasy XIV icon
Paladin 72 Grants the following effects after successfully completing a combo with Prominence:
Combo Bonus: Restores MP
Combo Bonus: Grants Divine Might
Divine Might Effect: Allows next Holy Spirit or Holy Circle to be cast immediately with increased potency
Duration: 30s
Enhanced Sheltron
Enhanced Sheltron from Final Fantasy XIV icon
Paladin 74 Extends the duration of Sheltron to 6 seconds.
Sword Oath
Sword Oath trait from Final Fantasy XIV icon
Paladin 76 Grants Atonement Ready after successfully completing a combo with Royal Authority.
Duration: 30s
Enhanced Requiescat
Enhanced Requiescat from Final Fantasy XIV icon
Paladin 80 Grants the effect of Confiteor Ready upon landing Requiescat.
Duration: 30s
Sheltron Mastery
Sheltron Mastery from Final Fantasy XIV icon
Paladin 82 Upgrades Sheltron to Holy Sheltron.
Enhanced Intervention
Enhanced Intervention from Final Fantasy XIV icon
Paladin 82 Extends the duration of Intervention to 8 seconds.
Grants Knight's Resolve to target, reducing damage taken by 10%.
Duration: 4s

Grants Knight's Benediction to target, gradually restoring HP over time.

Cure Potency: 250
Duration: 12s
Divine Magic Mastery II
Divine Magic Mastery II from Final Fantasy XIV icon
Paladin 84 Adds a healing effect to Holy Spirit and Holy Circle.
Cure Potency: 400
Melee Mastery
Melee Mastery from Final Fantasy XIV icon
Paladin 84 Increases the potency of Fast Blade to 200, Riot Blade to 140, Royal Authority to 140, Holy Spirit to 350, and Atonement to 400, Supplication to 420, and Sepulchre to 440.
Spirits Within Mastery
Spirits Within Mastery from Final Fantasy XIV icon
Paladin 86 Upgrades Spirits Within to Expiacion.
Enhanced Divine Veil
Enhanced Divine Veil from Final Fantasy XIV icon
Paladin 88 Adds a healing effect to Divine Veil.
Cure Potency: 400
Sentinel Mastery
File:Sentinel Mastery from Final Fantasy XIV icon.png
Paladin 92 Upgrades Sentinel to Guardian.
Melee Mastery II
Melee Mastery II from Final Fantasy XIV icon
Paladin 94 Increases the potency of Fast Blade to 220, Riot Blade to 170, Royal Authority to 180, Holy Spirit to 370, and Atonement to 440, Supplication to 460, Sepulchre to 480, Blade of Faith to 240, Blade of Truth to 340, and Blade of Valor to 440.
Requiescat Mastery
File:Requiescat Mastery from Final Fantasy XIV icon.png
Paladin 96 Upgrades Requiescat to Imperator.
Enhanced Blade of Valor
File:Enhanced Blade of Valor from Final Fantasy XIV icon.png
Paladin 100 Grants the effect of Blade of Honor Ready upon landing Blade of Valor.
Duration: 30s
Imperator changes to Blade of Honor while under the effect of Blade of Honor Ready.

Role Traits[]

Name Level Description
Enhanced Rampart
File:Enhanced Rampart Role from Final Fantasy XIV icon.png
Tank 94 Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%.
Enhanced Reprisal
File:Enhanced Reprisal from Final Fantasy XIV icon.png
Tank 98 Extends the duration of Reprisal to 15 seconds.

PvP Actions[]

Action Type Cast Recast MP Cost Range Area
Fast Blade
Fast Blade PvP from Final Fantasy XIV icon
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 3,000.
※This action cannot be assigned to a hotbar.
Riot Blade
Riot Blade PvP from Final Fantasy XIV icon
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 4,000.
Combo Action: Fast Blade

※This action cannot be assigned to a hotbar.

Royal Authority
Royal Authority PvP from Final Fantasy XIV icon
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 5,000.
Combo Action: Riot Blade
Additional Effect: Grants a stack of Sword Oath, up to a maximum of 3
Duration: 10s

※Royal Authority Combo changes to Atonement while under the effect of Sword Oath.
※This action cannot be assigned to a hotbar.

Confiteor
Confiteor PvP from Final Fantasy XIV icon
Spell Instant 20s 25y 5y radius
Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.
Additional Effect: Afflicts target with Sacred Claim
Sacred Claim Effect: Restores HP when successfully landing an attack on targets under this effect
Cure Potency: 3,000
Duration: 10s

This action does not share a recast timer with any other actions.

Shield Bash
Shield Bash PvP from Final Fantasy XIV icon
Ability Instant 15s 5y
Delivers an attack with a potency of 4,000.
Additional Effect: Stun
Duration: 3s
Additional Effect: Grants a stack of Sword Oath, up to a maximum of 3
Duration: 10s

※Royal Authority Combo changes to Atonement while under the effect of Sword Oath.

Intervene
Intervene PvP from Final Fantasy XIV icon
Ability Instant 10s 20y
Rushes target and delivers an attack with a potency of 2,000.
Additional Effect: Stun
Duration: 2s
Additional Effect: Grants a stack of Sword Oath, up to a maximum of 3
Duration: 10s
Maximum Charges: 2

Cannot be executed while bound.
※Royal Authority Combo changes to Atonement while under the effect of Sword Oath.

Guardian
Guardian PvP from Final Fantasy XIV icon
Ability Instant 25s 20y
Rush to a target party member's side.
Additional Effect: Take all damage intended for the targeted party member
Duration: 10s

Can only be executed when member is closer than 10 yalms.
Cannot be executed while bound.
Has no effect on targets interacting with an object.

Holy Sheltron
Holy Sheltron PvP from Final Fantasy XIV icon
Ability Instant 20s
Grants Holy Sheltron and Knight's Resolve.
Holy Sheltron Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
Duration: 5s

If the barrier is not absorbed and the effect duration expires, deals unaspected damage to all nearby enemies equal to 150% of the barrier's remaining potency.

Knight's Resolve Effect: Reduces damage taken by 20%
Duration: 10s
Additional Effect: Heavy +75%
Duration: 5s
Atonement
Atonement PvP from Final Fantasy XIV icon
Weaponskill Instant 2.4s 5y
Delivers an attack with a potency of 8,000.
Additional Effect: Restores own HP
Cure Potency: 4,000

Can only be executed while under the effect of Sword Oath.
※This action cannot be assigned to a hotbar.

Blade of Faith
Blade of Faith PvP from Final Fantasy XIV icon
Spell Instant 2.4s 25y 5y radius
Deals unaspected damage with a potency of 7,000 to target and all enemies nearby it.
Additional Effect: Potency is increased by 50% when target is under the effect of Sacred Claim
Additional Effect: Afflicts target with Sacred Claim
Sacred Claim Effect: Restores HP when successfully landing an attack on targets under this effect
Cure Potency: 3,000
Duration: 10s

Can only be executed while under the effect of Blade of Faith Ready.
※Action changes to Blade of Truth upon execution.
※This action cannot be assigned to a hotbar.

Blade of Truth
Blade of Truth PvP from Final Fantasy XIV icon
Spell Instant 2.4s 25y 5y radius
Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
Additional Effect: Potency is increased by 50% when target is under the effect of Sacred Claim
Combo Action: Blade of Faith
Additional Effect: Afflicts target with Sacred Claim
Sacred Claim Effect: Restores HP when successfully landing an attack on targets under this effect
Cure Potency: 3,000
Duration: 10s

※Action changes to Blade of Valor upon execution.
※This action cannot be assigned to a hotbar.

Blade of Valor
Blade of Valor PvP from Final Fantasy XIV icon
Spell Instant 2.4s 25y 5y radius
Deals unaspected damage with a potency of 9,000 to target and all enemies nearby it.
Additional Effect: Potency is increased by 50% when target is under the effect of Sacred Claim
Combo Action: Blade of Truth
Additional Effect: Afflicts target with Sacred Claim
Sacred Claim Effect: Restores HP when successfully landing an attack on targets under this effect
Cure Potency: 3,000
Duration: 10s

※This action cannot be assigned to a hotbar.

Phalanx
Phalanx PvP from Final Fantasy XIV icon
Limit Break Instant 10s 15y radius
Grants the effect of Hallowed Ground to self and Phalanx to nearby party members.
Hallowed Ground Effect: Renders you impervious to all attacks
Duration: 10s
Phalanx Effect: Reduces damage taken by 33%
Duration: 10s
Additional Effect: Grants Blade of Faith Ready
Duration: 10s

Can only be executed when the limit gauge is full.
Gauge Charge Time: 120s
※Action changes to Blade of Faith upon execution.

Standard-issue Elixir
Standard-issue Elixir PvP from Final Fantasy XIV icon
Ability 4.5s 5s
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.
Recuperate
Recuperate PvP from Final Fantasy XIV icon
Ability Instant 1s 2500 MP
Restores own HP.
Cure Potency: 15,000
Purify
Purify PvP from Final Fantasy XIV icon
Ability Instant 30s
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s

Can be used even when under the effect of certain status afflictions.

Guard
Guard PvP from Final Fantasy XIV icon
Ability Instant 30s
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s

Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint
Sprint PvP from Final Fantasy XIV icon
Ability Instant 1.5s
Increases movement speed.
Effect ends upon reuse or execution of another action.

Removed actions[]

The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

Action Level Type Cast Recast MP Cost Range Area
Rampart
Rampart GLD from Final Fantasy XIV icon
Gladiator 2 Ability Instant 90s
Reduces damage taken by 10%.
Duration: 20s

Replaced with role action in patch 4.0.

Savage Blade
Savage Blade from Final Fantasy XIV icon
Gladiator 4 Weaponskill Instant

2.5s

3y
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Fast Blade
Combo Potency: 210

Removed in patch 5.0.

Flash
Flash from Final Fantasy XIV icon
Gladiator 6 Spell Instant

2.5s

8% base MP 5y radius
Increases enmity in all nearby enemies.
Additional Effect: Blind
Duration: 12s

Removed in patch 5.0.

Convalescence
Convalescence GLD from Final Fantasy XIV icon
Gladiator 10 Ability Instant 120s
Increases own HP recovery via healing magic by 20%.
Duration: 20s

Replaced with role action in patch 4.0.

Provoke
Provoke GLD from Final Fantasy XIV icon
Gladiator 22 Ability Instant 15s 25y
Gesture threateningly, placing yourself at the top of a target's enmity list.

Replaced by role action in patch 4.0.

Shield Swipe
Shield Swipe from Final Fantasy XIV icon
Gladiator 30 Ability Instant 15s 3y
Delivers an attack with a potency of 100.
Can only be executed immediately after blocking an attack.
Additional Effect: Pacification
Duration: 6s
Additional Effect: Increased enmity

Removed in patch 5.0.

Awareness
Awareness GLD from Final Fantasy XIV icon
Gladiator 34 Ability Instant 120s
Nullifies chance of suffering critical damage.
Duration: 15s

Replaced by role action in patch 4.0.

Sword Oath
Sword Oath from Final Fantasy XIV icon
Paladin 35 Spell Instant

2.5s

10% base MP
Deals additional damage with a potency of 75 after each auto-attack. Damage affected by weapon delay.
Cannot be used with Shield Oath.
Effect ends upon reuse.

Removed in patch 5.0.

Tempered Will
Tempered Will from Final Fantasy XIV icon
Gladiator 42 Ability Instant 180s
Immediately cures Bind and Heavy, while preventing most knockback and draw-in effects.
Duration: 10s

Removed in patch 5.0.

Removed traits[]

Name Level Description
Enhanced Rampart
Enhanced Rampart from Final Fantasy XIV icon
Gladiator 14 Increases damage reduction granted by Rampart to 20%.

Removed in patch 4.0.

Enhanced Vitality
Enhanced Vitality from Final Fantasy XIV icon
Gladiator 20 Increases vitality by 8.

Removed in patch 5.0.

Enhanced Flash
Enhanced Flash from Final Fantasy XIV icon
Gladiator 20 Adds Blind effect to Flash for 12s.

Removed in patch 4.0.

Enhanced Fight or Flight
Enhanced Fight or Flight from Final Fantasy XIV icon
Gladiator 28 Extends Fight or Flight duration to 30 seconds.

Removed in patch 4.0.

Enhanced Convalescence
Enhanced Convalescence from Final Fantasy XIV icon
Gladiator 32 Improves the HP recovery increase granted by Convalescence to 30%.

Removed in patch 4.0.

Enhanced Shield Bash
Enhanced Shield Bash from Final Fantasy XIV icon
Gladiator 36 Extends Stun duration inflicted by Shield Bash to 6 seconds.

Removed in patch 4.0.

Enhanced Vitality II
Enhanced Vitality II from Final Fantasy XIV icon
Gladiator 40 Increases vitality by 16.

Removed in patch 5.0.

Enhanced Rage of Halone
Enhanced Rage of Halone from Final Fantasy XIV icon
Gladiator 40 Increases Strength reduction inflicted by Rage of Halone to 10%.

Removed in patch 4.0.

Enhanced Awareness
Enhanced Awareness from Final Fantasy XIV icon
Gladiator 44 Extends Awareness duration to 25 seconds.

Removed in patch 4.0.

Enhanced Sentinel
Enhanced Sentinel from Final Fantasy XIV icon
Gladiator 48 Increases damage reduction granted by Sentinel to 40%.

Removed in patch 4.0.

Enhanced Vitality III
Enhanced Vitality III from Final Fantasy XIV icon
Gladiator 60 Increases vitality by 24.

Removed in patch 5.0.

Enhanced Cover
Enhanced Cover from Final Fantasy XIV icon
Paladin 66 Reduces damage received from a covered player by 20%.

Removed in patch 5.0.

Removed PvP actions[]

Action Type Cast Recast MP Cost Range Area
Savage Blade
Savage Blade PvP from Final Fantasy XIV icon
Weaponskill Instant 2.3s 3y
Delivers an attack to target.
Combo Action: Fast Blade
Combo Potency: 1,000
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Removed in patch 5.0.

Rage of Halone
Rage of Halone PvP from Final Fantasy XIV icon
Weaponskill Instant 2.3s 3y
Delivers an attack to target.
Combo Action: Savage Blade
Combo Potency: 1,250
Combo Bonus: Reduces target's damage dealt and healing potency by 10%
Duration: 15s
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Removed in patch 5.0.

Shield Bash
Shield Bash PvP from Final Fantasy XIV icon
Ability Instant 30s 5y
Delivers an attack with a potency of 800.
Additional Effect: Stun
Duration: 2s
Maximum Charges: 2

Removed in patch 5.1.

Clemency
Clemency PvP from Final Fantasy XIV icon
Spell 1.3s 2.3 2500 MP 30y
Restores target's HP.
Cure Potency: 2,500
Additional Effect: Restores to self 50% of HP restored to target if target is a party member

Removed in patch 5.0.

Cover
Cover PvP from Final Fantasy XIV icon
Ability Instant 2.3s 10y
Take all damage intended for another party member while increasing damage taken by self by 20%. Only active when member is closer than 10 yalms.
Duration: 6s

Removed in patch 5.1.

Uncover
Uncover PvP from Final Fantasy XIV icon
Ability Instant 3s
Removes Cover status.

Removed in patch 5.0.

Shield Oath
Shield Oath PvP from Final Fantasy XIV icon
Ability Instant 5s
Reduces both damage taken and damage dealt by 20%.
Effect ends upon reuse.

Removed in patch 5.0.

Limit Break[]

Gladiators' and Paladins' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. They both have the same Level 1 and Level 2 limit breaks as other Tanks.

Ability Level Description Image
Shield Wall 1 Reduces damage taken by all party members by 20% for a period of 10 seconds. FFXIV Tank Shieldwall
Mighty Wall 2 Reduces damage taken by all party members by 40% for a period of 15 seconds. FFXIV Tank Mighty Guard
Last Bastion 3 Reduces damage taken by all party members by 80% for a period of 8 seconds. Last Bastion from FFXIV

Other appearances[]

Pictlogica Final Fantasy[]

PFF Sheltron
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Final Fantasy Record Keeper[]

Relm-ffvi-snes-battleThis gallery is incomplete and requires Rampart added. You can help the Final Fantasy Wiki by uploading images.
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Final Fantasy Brave Exvius[]

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Final Fantasy Trading Card Game[]

Paladin and Gladiator appear in Final Fantasy Trading Card Game as Lightning- and Water-elemental Forward and Backup cards.

Behind the scenes[]

After patch 1.20, Gladiators received many of the abilities from the scrapped Sentinel discipline, and lost a bit of attack power in exchange for better defense and tanking abilities. Gladiator animations are used by any Disciple of the Hand or Land that enters combat with their tools. This includes the class/job-specific Victory Pose (/vpose) and Battle Stance (/bstance) emotes. Gladiator and Paladin's battle stance is similar to Tidus's from Final Fantasy X.

Gladiator upgrading into Paladin is a change for the western localization; in Japan, the class is Knight, and the adventurer's status as a knight unsworn to the Ul'dahn Sultana fits the general description of a knight-errant.

Gladiators originally learned the Shield Swipe weaponskill upon completing the quest The Rematch The Rematch. In the quest Aldis mentions he had defeated Leavold in their last coliseum bout using the technique and teaches it to the player. Shield Swipe was removed with the job reworks introduced in Shadowbringers, and the quest was altered to no longer mention Shield Swipe.

Gallery[]

Arms and Gear sets
PvE actions
Role Actions
PvP
Removed PvE Actions

Etymology[]

A gladiator (Latin: gladiator, "swordsman", from gladius, "sword") was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers but most were slaves schooled under harsh conditions. Gladiators were celebrated in art, and it became a feature of politics and social life in the Roman world.

The paladins, sometimes known as the Twelve Peers, were the foremost warriors of Charlemagne's court, according to the literary cycle known as the Matter of France.

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