Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea. The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love—all seem within reach when duly armed. A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm. But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal. Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword. These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack. It is for this reason that gladiators are often considered indispensable in battle, for none are more skilled in the arts of war than we.
The Paladin is a Job in Final Fantasy XIV, introduced as the Discipline of War Gladiator in the original release, with a guild situated in the Coliseum in Ul'dah. Players start as a Gladiator, and then may upgrade to Paladin using the Soul Crystal obtained from the quest Paladin's Pledge after Gladiator reaches level 30.
Profile[]
Gladiator[]
Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. Tracing their roots to the Coliseum, where the roar of the crowd reigns supreme, these melee combatants have learned to seamlessly flow between attack and defense in a dance that delights the eye.
Making use of their skill with the shield, gladiators can also draw the attention and attacks of an enemy upon themselves, thereby protecting their comrades from harm.Official site
Gladiators wield swords and are the only Discipline of War capable of equipping shields. The Gladiator's primary role is to tank, focusing on shielding their allies from enemy ire by drawing their attacks on themselves.
The Gladiator's skillset contains many abilities that increase enmity from enemies, as well as abilities that increase their defense. Gladiators tend to have the highest defense of all roles while being able to equip shields, allowing them to block incoming damage. This is offset with having one of the lowest damage per second ratios of any tanks.
Paladin[]
For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shield work to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege.
To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.Lodestone
Paladins further increase the defensive capabilities of their base class. They also make use of healing and barrier spells, either for themselves or their allies. Paladins, alongside Dark Knights, are the only Disciple of War jobs to utilize MP in their skillset. For Paladins, they have a magical attack phase by using the skill Requiescat, building MP in their physical phase otherwise.
Story[]
History[]
In the year 969 of the Sixth Astral Era, a dispute surrounding the succession of twin princes erupted into an internecine war-a conflict which ultimately fractured the Thanalan city-state of Belah'dia into the rival nations of Ul'dah and Sil'dih. Upon this bitter division, Ul'dah's first ruler, Sasagan UI Sisigan, gathered to him those knights who had sworn him realty, and established a retinue of bodyguards thenceforth known as the Sultansworn.
For six hundred years now, generations of Sultansworn have taken the oath of their forebears, and honed their martial prowess in service to the royal house of Ul'dah. Centuries of training and tradition have led to the development of an indomitable style of combat that has many times proven instrumental in the salvation of the desert nation and its people. Yet beloved as they are as the shield of the sultanate, the Sultansworn have lost their former luster-both their morale and their numbers dwindling apace with the royal family's eroded authority. Thus it is that Captain Jenlyns, in an effort to preserve the teachings of his failing order, has begun training worthy adventurers in the arts of the paladin.
Gladiator[]
Paladin[]
Final Fantasy XIV: A Realm Reborn[]
Final Fantasy XIV: Heavensward[]
Final Fantasy XIV: Stormblood[]
Final Fantasy XIV: Shadowbringers[]
Upon returning from the First, the Warrior of Light revisit the Gladiator guild to regale Mylla Swordsong with tales of their adventures. Suddenly Aldis arrives, now wearing a Samurai garb, after his journey in the Far East. Aldis wants to fight the Warrior to test his newfound abilities, but is forced to forfeit the duel after becoming horrified of the Warrior of Light's powers.
After that, Aldis gives up his Samurai garb and returned to the guild as a Gladiator once more. But, he still let Mylla to continue as the guildmaster.
Equipment[]
Gladiators and paladins predominantly wield one-handed swords in conjunction with a shield in the offhand. They are the only discipline that can use shields (or rather, any offhand weapon) after level 50, giving them exclusive access to the ability to block attacks. Their armor is primarily made up of "Fending" gear that they share with other tanking disciplines, boasting the highest defenses among all armor pieces. At lower levels they also have access to the lighter armor used by DPS disciplines. While the items' bonus attributes may be of use, it is important to weigh their benefits against the defenses lost.
The primary attributes for gladiators and paladins are strength and vitality, which boost their attack power and HP respectively, and should be prioritized over other attributes. They have access to the tank-exclusive tenacity attribute, which boosts their damage done and healing received, while also lowering damage taken.
Lists of gladiator and paladin equipment | |
---|---|
Relic Weapon and Artifact Armor[]
A Realm Reborn[]
The paired relic weapons of Curtana and Holy Shield is acquired after finishing the quest "A Relic Reborn". They could be upgraded into the Zodiac Weapon Excalibur and Aegis Shield.
The Gallant Armor set is acquired after finishing the level 50 Job Quest "Keeping the Oath".
Heavensward[]
The paired relic weapons of Hauteclaire and Prydwen can be acquired by trading Centurio Seals acquired in Clan Hunt in Ishgard. The Zodiac Weapon could be upgraded into Anima weapon Almace and Ancille, and then finally upgraded into Aettir and Pridwen.
Creed Armor set is acquired after finishing the level 60 job quest, "This Little Sword of Mine".
Stormblood[]
Antiquated Galatyn and Antiquated Evalach is acquired alongside the Chivalrous Armor set after finishing the level 70 job quest, "Raising the Sword".
They then could be upgraded into Eurekan Weapons, Antea Eureka and Bellerophon Eureka and optionally Antea Physeos and Bellerophon Physeos.
Shadowbringers[]
Sequence and Srivatsa are acquired alongside the Chevalier's Armor set after completing the Tank Role Quest "To Have Loved and Lost", achieving level 80, and visiting Grenoldt in The Tempest.
Paladin's Resistance Weapons are the Honorbound and Tenacity, and their final versions are the Blade's Honor and Blade's Fortitude.
Endwalker[]
Lightbringer and Reverence armor set are bought in Varsarudh at Old Sharlayan after finishing the Main Scenario Quest "A Bold Decision". They're wearable at level 89.
Job Gauge[]
Job gauges were introduced in 4.0 Final Fantasy XIV: Stormblood. The Paladin uses the Oath Gauge.
The Oath Gauge displays an icon that changes color depending on whether the Paladin is in enmity stance, which is activated by using the skill Iron Will. The gauge also displays the strength of Oath, which will increase using auto-attacks. Several defensive actions such as Sheltron and Cover require a quantity of Oath before they can be used. In Endwalker, the Oath Gauge is set to always full when the battle starts.
In PvP, Oath is used to activate Cover and the gauge will gradually deplete when Cover is in effect. Using combo actions will refill the Oath Gauge.
Abilities[]
Class and Job Actions[]
Action | Level | Type | Cast | Recast | MP Cost | Range | Area |
---|---|---|---|---|---|---|---|
Fast Blade |
1 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 150 ( 200, 220). | |||||||
Fight or Flight |
2 | Ability | Instant | 60s | — | — | — |
Increases damage dealt by 25%.
Action optionally changes to Goring Blade upon execution. | |||||||
Riot Blade |
4 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 100 ( 140, 170).
| |||||||
Total Eclipse |
6 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
Delivers an attack with a potency of 100 to all nearby enemies.
| |||||||
Shield Bash |
10 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 100.
| |||||||
Iron Will |
10 | Ability | Instant | 2s | — | — | — |
Significantly increases enmity generation. Effect ends upon reuse. Action changes to Release Iron Will upon execution. | |||||||
Release Iron WillFile:Release Iron Will from Final Fantasy XIV icon.png | 10 | Ability | Instant | 1s | — | — | — |
Cancels the effect of Iron Will. | |||||||
Shield Lob |
15 | Weaponskill | Instant | 2.5s | — | 20y | — |
Delivers a ranged attack with a potency of 100.
| |||||||
Rage of Halone |
26 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 100.
Upgrades to Royal Authority. | |||||||
Spirits Within |
30 | Ability | Instant | 30s | — | 3y | — |
Delivers an attack with a potency of 270.
Upgrades to Expiacion. | |||||||
Sheltron |
35 | Ability | Instant | 5s | — | — | — |
Reduces damage taken by 15%.
Upgrades to Holy Sheltron. | |||||||
Sentinel |
38 | Ability | Instant | 120s | — | — | — |
Reduces damage taken by 30%.
Sentinel Mastery Upgrades to Guardian. | |||||||
Prominence |
40 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
Delivers an attack with a potency of 100 to all nearby enemies.
| |||||||
Cover |
45 | Ability | Instant | 120s | — | 20y | — |
Take all damage intended for another party member as long as said member remains within 10 yalms. Does not activate with certain attacks.
| |||||||
Circle of Scorn |
50 | Ability | Instant | 30s | — | — | 5y radius |
Delivers an attack with a potency of 140 to all nearby enemies.
| |||||||
Hallowed Ground |
50 | Ability | Instant | 420s | — | — | — |
Renders you impervious to most attacks.
| |||||||
Bulwark |
52 | Ability | Instant | 90s | — | — | — |
Block incoming attacks.
| |||||||
Goring Blade |
54 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 700. Can only be executed while under the effect of Goring Blade Ready. | |||||||
Divine Veil |
56 | Ability | Instant | 90s | — | — | 30y radius |
Creates a barrier around self and all party members near you that absorbs damage equivalent to 10% of your maximum HP. | |||||||
Clemency |
58 | Spell | 1.5s | 2.5s | 4000 MP ( 2000 MP) |
30y | — |
Restores target's HP.
| |||||||
Royal Authority |
60 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 100 ( 140, 200).
| |||||||
Intervention |
62 | Ability | Instant | 10s | — | 30y | — |
Reduces target party member's damage taken by 10%.
| |||||||
Holy Spirit |
64 | Spell | 1.5s | 2.5s | 2000 MP ( 1000 MP) |
25y | — |
Deals unaspected damage with a potency of 250 ( 350, 400). | |||||||
Intervene |
66 | Ability | Instant | 30s | — | 20y | — |
Rushes target and delivers an attack with a potency of 150.
Cannot be executed while bound. | |||||||
Requiescat |
68 | Ability | Instant | 60s | — | 3y | — |
Deals unaspected damage with a potency of 320.
Requiescat Mastery Upgrades to Imperator. | |||||||
Passage of Arms |
70 | Ability | Instant | 120s | — | — | 8y rear cone |
Increases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
Effect ends upon using another action or moving (including facing a different direction). | |||||||
Holy Circle |
72 | Spell | 1.5s | 2.5s | 2000 MP ( 1000 MP) |
— | 5y radius |
Deals unaspected damage with a potency of 100 to all nearby enemies. | |||||||
Atonement |
76 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 360 ( 400, 460).
Can only be executed while under the effect of Atonement Ready. Action changes to Supplication upon execution. | |||||||
Supplication File:Supplication from Final Fantasy XIV icon.png |
76 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 380 ( 420, 500).
Can only be executed while under the effect of Supplication Ready. Action changes to Sepulchre upon execution. | |||||||
Sepulchre File:Sepulchre from Final Fantasy XIV icon.png |
76 | Weaponskill | Instant | 2.5s | — | 3y | — |
Delivers an attack with a potency of 400 ( 440, 540).
Can only be executed while under the effect of Sepulchre Ready. | |||||||
Confiteor |
80 | Spell | Instant | 2.5s | 2000 MP ( 1000 MP) |
25y | 5y radius |
Deals unaspected damage with a potency of 420 ( 500) for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Confiteor Ready. Effect fades upon execution. Action changes to Blade of Faith upon execution after reaching level 90. | |||||||
Holy Sheltron |
82 | Ability | Instant | 5s | — | — | — |
Reduces damage taken by 15%.
| |||||||
Expiacion |
86 | Ability | Instant | 30s | — | 3y | 5y radius |
Delivers an attack to target and all enemies nearby it with a potency of 450 for the first enemy, and 60% less for all remaining enemies.
| |||||||
Blade of Faith |
90 | Spell | Instant | 2.5s | 1000 MP | 25y | 5y radius |
Deals unaspected damage to target and all enemies nearby it with a potency of 220 ( 260) for the first enemy, and 50% less for all remaining enemies.
※This action cannot be assigned to a hotbar. Action changes to Blade of Truth upon execution. | |||||||
Blade of Truth |
90 | Spell | Instant | 2.5s | 1000 MP | 25y | 5y radius |
Deals unaspected damage to target and all enemies nearby it with a potency of 320 ( 380) for the first enemy, and 50% less for all remaining enemies.
※This action cannot be assigned to a hotbar. Action changes to Blade of Valor upon execution. | |||||||
Blade of Valor |
90 | Spell | Instant | 2.5s | 1000 MP | 25y | 5y radius |
Deals unaspected damage to target and all enemies nearby it with a potency of 420 ( 500) for the first enemy, and 50% less for all remaining enemies.
※This action cannot be assigned to a hotbar. | |||||||
Guardian File:Guardian from Final Fantasy XIV icon.png |
92 | Ability | Instant | 120s | — | — | — |
Reduces damage taken by 40%.
| |||||||
Imperator File:Imperator from Final Fantasy XIV icon.png |
96 | Ability | Instant | 60s | — | 25y | 5y radius |
Deals unaspected damage to target and all enemies nearby it with a potency of 580 for the first enemy, and 50% less for all remaining enemies.
Enhanced Blade of Valor Action changes to Blade of Honor upon execution of Blade of Valor. | |||||||
Blade of Honor File:Blade of Honor from Final Fantasy XIV icon.png |
100 | Ability | Instant | 2.5s | 1000 MP | 25y | 5y radius |
Deals unaspected damage to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies. Can only be executed under the effect of Blade of Honor Ready. ※This action cannot be assigned to a hotbar. ※Imperator changes to Blade of Honor when requirements for execution are met. |
Role Actions[]
Action | Level | Type | Cast | Recast | MP Cost | Range | Area |
---|---|---|---|---|---|---|---|
Rampart |
8 | Ability | Instant | 90s | — | — | — |
Reduces damage taken by 20%. | |||||||
Low Blow |
12 | Ability | Instant | 25s | — | 3y | — |
Stuns target.
| |||||||
Provoke |
15 | Ability | Instant | 30s | — | 25y | — |
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | |||||||
Interject |
18 | Ability | Instant | 30s | — | 3y | — |
Interrupts the use of a target's action. | |||||||
Reprisal |
22 | Ability | Instant | 60s | — | — | 5y radius |
Reduces damage dealt by nearby enemies by 10%.
| |||||||
Arm's Length |
32 | Ability | Instant | 120s | — | – | – |
Creates a barrier nullifying most knockback and draw-in effects.
| |||||||
Shirk |
48 | Ability | Instant | 120s | — | 25y | — |
Diverts 25% of enmity to target party member. |
Traits[]
Name | Level | Description |
---|---|---|
Tank Mastery |
1 | Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. |
Oath Mastery |
35 | Increases Oath Gauge by 5 each time an auto-attack lands. |
Enhanced Fight or Flight |
54 | Grants Goring Blade Ready upon executing Fight or Flight.
|
Chivalry |
58 | Restores MP when using Riot Blade or Spirits Within. |
Rage of Halone Mastery |
60 | Upgrades Rage of Halone to Royal Authority. |
Divine Magic Mastery |
64 | Halves MP cost for all spells while preventing casting interruptions via damage taken. Grants the following effects after successfully completing a combo with Royal Authority:
|
Enhanced Prominence |
72 | Grants the following effects after successfully completing a combo with Prominence:
|
Enhanced Sheltron |
74 | Extends the duration of Sheltron to 6 seconds. |
Sword Oath |
76 | Grants Atonement Ready after successfully completing a combo with Royal Authority.
|
Enhanced Requiescat |
80 | Grants the effect of Confiteor Ready upon landing Requiescat.
|
Sheltron Mastery |
82 | Upgrades Sheltron to Holy Sheltron. |
Enhanced Intervention |
82 | Extends the duration of Intervention to 8 seconds. Grants Knight's Resolve to target, reducing damage taken by 10%.
Grants Knight's Benediction to target, gradually restoring HP over time.
|
Divine Magic Mastery II |
84 | Adds a healing effect to Holy Spirit and Holy Circle.
|
Melee Mastery |
84 | Increases the potency of Fast Blade to 200, Riot Blade to 140, Royal Authority to 140, Holy Spirit to 350, and Atonement to 400, Supplication to 420, and Sepulchre to 440. |
Spirits Within Mastery |
86 | Upgrades Spirits Within to Expiacion. |
Enhanced Divine Veil |
88 | Adds a healing effect to Divine Veil.
|
Sentinel Mastery File:Sentinel Mastery from Final Fantasy XIV icon.png |
92 | Upgrades Sentinel to Guardian. |
Melee Mastery II |
94 | Increases the potency of Fast Blade to 220, Riot Blade to 170, Royal Authority to 200, Holy Spirit to 400, Atonement to 460, Supplication to 500, Sepulchre to 540, Confiteor to 500, Blade of Faith to 260, Blade of Truth to 380, and Blade of Valor to 500. |
Requiescat Mastery File:Requiescat Mastery from Final Fantasy XIV icon.png |
96 | Upgrades Requiescat to Imperator. |
Enhanced Blade of Valor File:Enhanced Blade of Valor from Final Fantasy XIV icon.png |
100 | Grants the effect of Blade of Honor Ready upon landing Blade of Valor.
|
Role Traits[]
Name | Level | Description |
---|---|---|
Enhanced Rampart File:Enhanced Rampart Role from Final Fantasy XIV icon.png |
94 | Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%. |
Enhanced Reprisal File:Enhanced Reprisal from Final Fantasy XIV icon.png |
98 | Extends the duration of Reprisal to 15 seconds. |
PvP Actions[]
Action | Type | Cast | Recast | MP Cost | Range | Area |
---|---|---|---|---|---|---|
Fast Blade |
Weaponskill | Instant | 2.4s | — | 5y | — |
Delivers an attack with a potency of 5,000. ※This action cannot be assigned to a hotbar. | ||||||
Riot Blade |
Weaponskill | Instant | 2.4s | — | 5y | — |
Delivers an attack with a potency of 6,000.
※This action cannot be assigned to a hotbar. | ||||||
Royal Authority |
Weaponskill | Instant | 2.4s | — | 5y | — |
Delivers an attack with a potency of 7,000.
※This action cannot be assigned to a hotbar. | ||||||
Shield Smite File:Shield Smite PvP from Final Fantasy XIV icon.png |
Weaponskill | Instant | 24s | — | 8y | 8y cone |
Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
Halves the defensive bonus of Guard when targeting enemies under its effect. | ||||||
Holy Spirit |
Spell | Instant | 12s | — | 25y | — |
Deals unaspected damage with a potency of 8,000.
| ||||||
Imperator File:Imperator PvP from Final Fantasy XIV icon.png |
Ability | Instant | 20s | — | 25y | 5y radius |
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
※Action changes to Confiteor upon execution. | ||||||
Intervene |
Ability | Instant | 12s | — | 20y | — |
Rushes target and delivers an attack with a potency of 2,000.
Cannot be executed while bound. | ||||||
Holy Sheltron |
Ability | Instant | 16s | — | — | — |
Grants Holy Sheltron.
If the barrier is not absorbed and the effect duration expires, deals unaspected damage to all nearby enemies with a potency equal to 150% of the barrier's remaining potency, and grants Sword Oath to self.
Grants Shield Oath when barrier is completely absorbed.
| ||||||
Guardian |
Ability | Instant | 24s | — | 20y | — |
Rush to a target party member's side.
Can only be executed when member is closer than 10 yalms. | ||||||
Atonement |
Weaponskill | Instant | 2.4s | — | 5y | — |
Delivers an attack with a potency of 9,000.
Can only be executed while under the effect of Atonement Ready. | ||||||
Supplication File:Supplication PvP from Final Fantasy XIV icon.png |
Weaponskill | Instant | 2.4s | — | 5y | — |
Delivers an attack with a potency of 10,000.
Can only be executed while under the effect of Supplication Ready. | ||||||
Sepulchre File:Sepulchre PvP from Final Fantasy XIV icon.png |
Weaponskill | Instant | 2.4s | — | 5y | — |
Delivers an attack with a potency of 11,000. Can only be executed while under the effect of Sepulchre Ready. ※This action cannot be assigned to a hotbar. | ||||||
Confiteor |
Spell | Instant | 2.5s | — | 25y | 5y radius |
Deals unaspected damage with a potency of 10,000 to target and all enemies nearby it.
Can only be executed while under the effect of Confiteor Ready. | ||||||
Blade of Faith |
Spell | Instant | 2.4s | — | 25y | 5y radius |
Deals unaspected damage with a potency of 11,000 to target and all enemies nearby it.
Can only be executed while under the effect of Blade of Faith Ready. | ||||||
Blade of Truth |
Spell | Instant | 2.4s | — | 25y | 5y radius |
Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.
※Action changes to Blade of Valor upon execution. | ||||||
Blade of Valor |
Spell | Instant | 2.4s | — | 25y | 5y radius |
Deals unaspected damage with a potency of 13,000 to target and all enemies nearby it.
※This action cannot be assigned to a hotbar. | ||||||
Phalanx |
Limit Break | Instant | 10s | — | — | 15y radius |
Grants the effect of Hallowed Ground to self and Phalanx to nearby party members.
Can only be executed when the limit gauge is full.
※Action changes to Blade of Faith upon execution. | ||||||
Standard-issue Elixir |
Ability | 4.5s | 5s | — | — | — |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | ||||||
Recuperate |
Ability | Instant | 1s | 2500 MP | — | — |
Restores own HP.
| ||||||
Purify |
Ability | Instant | 24s | — | — | — |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Can be used even when under the effect of certain status afflictions. | ||||||
Guard |
Ability | Instant | 30s | — | — | — |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 50% for the duration of this effect. | ||||||
Sprint |
Ability | Instant | 1.5s | — | — | — |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Removed actions[]
The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action | Level | Type | Cast | Recast | MP Cost | Range | Area |
---|---|---|---|---|---|---|---|
Rampart |
2 | Ability | Instant | 90s | — | — | — |
Reduces damage taken by 10%.
Replaced with role action in patch 4.0. | |||||||
Savage Blade |
4 | Weaponskill | Instant
2.5s |
— | 3y | — | |
Delivers an attack with a potency of 100.
Removed in patch 5.0. | |||||||
Flash |
6 | Spell | Instant
2.5s |
8% base MP | — | 5y radius | |
Increases enmity in all nearby enemies.
Removed in patch 5.0. | |||||||
Convalescence |
10 | Ability | Instant | 120s | — | — | — |
Increases own HP recovery via healing magic by 20%.
Replaced with role action in patch 4.0. | |||||||
Provoke |
22 | Ability | Instant | 15s | — | 25y | — |
Gesture threateningly, placing yourself at the top of a target's enmity list.
Replaced by role action in patch 4.0. | |||||||
Shield Swipe |
30 | Ability | Instant | 15s | — | 3y | — |
Delivers an attack with a potency of 100. Can only be executed immediately after blocking an attack.
Removed in patch 5.0. | |||||||
Awareness |
34 | Ability | Instant | 120s | — | — | — |
Nullifies chance of suffering critical damage.
Replaced by role action in patch 4.0. | |||||||
Sword Oath |
35 | Spell | Instant
2.5s |
10% base MP | — | — | |
Deals additional damage with a potency of 75 after each auto-attack. Damage affected by weapon delay. Cannot be used with Shield Oath. Effect ends upon reuse. Removed in patch 5.0. | |||||||
Tempered Will |
42 | Ability | Instant | 180s | — | — | — |
Immediately cures Bind and Heavy, while preventing most knockback and draw-in effects.
Removed in patch 5.0. |
Removed traits[]
Name | Level | Description |
---|---|---|
Enhanced Rampart |
14 | Increases damage reduction granted by Rampart to 20%.
Removed in patch 4.0. |
Enhanced Vitality |
20 | Increases vitality by 8.
Removed in patch 5.0. |
Enhanced Flash |
20 | Adds Blind effect to Flash for 12s.
Removed in patch 4.0. |
Enhanced Fight or Flight |
28 | Extends Fight or Flight duration to 30 seconds.
Removed in patch 4.0. |
Enhanced Convalescence |
32 | Improves the HP recovery increase granted by Convalescence to 30%.
Removed in patch 4.0. |
Enhanced Shield Bash |
36 | Extends Stun duration inflicted by Shield Bash to 6 seconds.
Removed in patch 4.0. |
Enhanced Vitality II |
40 | Increases vitality by 16.
Removed in patch 5.0. |
Enhanced Rage of Halone |
40 | Increases Strength reduction inflicted by Rage of Halone to 10%.
Removed in patch 4.0. |
Enhanced Awareness |
44 | Extends Awareness duration to 25 seconds.
Removed in patch 4.0. |
Enhanced Sentinel |
48 | Increases damage reduction granted by Sentinel to 40%.
Removed in patch 4.0. |
Enhanced Vitality III |
60 | Increases vitality by 24.
Removed in patch 5.0. |
Enhanced Cover |
66 | Reduces damage received from a covered player by 20%.
Removed in patch 5.0. |
Removed PvP actions[]
Action | Type | Cast | Recast | MP Cost | Range | Area |
---|---|---|---|---|---|---|
Savage Blade |
Weaponskill | Instant | 2.3s | — | 3y | — |
Delivers an attack to target.
※This action cannot be assigned to a hotbar. Removed in patch 5.0. | ||||||
Rage of Halone |
Weaponskill | Instant | 2.3s | — | 3y | — |
Delivers an attack to target.
※This action cannot be assigned to a hotbar. Removed in patch 5.0. | ||||||
Shield Bash |
Ability | Instant | 30s | — | 5y | — |
Delivers an attack with a potency of 800.
Removed in patch 5.1. | ||||||
Clemency |
Spell | 1.3s | 2.3 | 2500 MP | 30y | — |
Restores target's HP.
Removed in patch 5.0. | ||||||
Cover |
Ability | Instant | 2.3s | — | 10y | — |
Take all damage intended for another party member while increasing damage taken by self by 20%. Only active when member is closer than 10 yalms.
Removed in patch 5.1. | ||||||
Uncover |
Ability | Instant | 3s | — | — | — |
Removes Cover status.
Removed in patch 5.0. | ||||||
Shield Oath |
Ability | Instant | 5s | — | — | — |
Reduces both damage taken and damage dealt by 20%. Effect ends upon reuse. Removed in patch 5.0. |
Limit Break[]
Gladiators' and Paladins' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. They both have the same Level 1 and Level 2 limit breaks as other Tanks.
Ability | Level | Description | Image |
---|---|---|---|
Shield Wall | 1 | Reduces damage taken by all party members by 20% for a period of 10 seconds. | |
Mighty Wall | 2 | Reduces damage taken by all party members by 40% for a period of 15 seconds. | |
Last Bastion | 3 | Reduces damage taken by all party members by 80% for a period of 8 seconds. |
Other appearances[]
Pictlogica Final Fantasy[]
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Final Fantasy Trading Card Game[]
Paladin and Gladiator appear in Final Fantasy Trading Card Game as Lightning- and Water-elemental Forward and Backup cards.
Behind the scenes[]
After patch 1.20, Gladiators received many of the abilities from the scrapped Sentinel discipline, and lost a bit of attack power in exchange for better defense and tanking abilities. Gladiator animations are used by any Disciple of the Hand or Land that enters combat with their tools. This includes the class/job-specific Victory Pose (/vpose) and Battle Stance (/bstance) emotes. Gladiator and Paladin's battle stance is similar to Tidus's from Final Fantasy X.
Gladiator upgrading into Paladin is a change for the western localization; in Japan, the class is Knight, and the adventurer's status as a knight unsworn to the Ul'dahn Sultana fits the general description of a knight-errant.
Gladiators originally learned the Shield Swipe weaponskill upon completing the quest The Rematch. In the quest Aldis mentions he had defeated Leavold in their last coliseum bout using the technique and teaches it to the player. Shield Swipe was removed with the job reworks introduced in Shadowbringers, and the quest was altered to no longer mention Shield Swipe.
Gallery[]
- Arms and Gear sets
- PvE actions
- Role Actions
- PvP
- Removed PvE Actions
Etymology[]
gladiator (Latin: gladiator, "swordsman", from gladius, "sword") was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers but most were slaves schooled under harsh conditions. Gladiators were celebrated in art, and it became a feature of politics and social life in the Roman world.
Apaladins, sometimes known as the Twelve Peers, were the foremost warriors of Charlemagne's court, according to the literary cycle known as the Matter of France.
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