Pain is a negative status effect in Final Fantasy XIII that makes the afflicted unable to use physical abilities and any pending physical actions will be canceled. Its magical abilities counterpart is Fog. The status that disables all actions is Daze.
Pain status is available to the player fairly late; the party's first Saboteurs, Vanille and Fang, learn it late in their Crystarium on level 8. It is not overly useful however as tough physical enemies will be immune to it. If the player contracts the status, it should be healed as soon as possible.
Inflicts Pain to the targets in range for 60 seconds (base duration). Base chance 15%.
Ailment duration for effects inflicted from spells cast in battle can be somewhat lengthened with high chain gauge when the spell hits the target, and the Jinx ability. In addition, Pain lasts for one more second for every 100 points of Magic the caster has; anything that directly affects the Magic stat will help, such as Faith status and the Power Surge passive abilities, with Stifled Magic and Fettered Magic being exceptions.
The player can resist Pain with Veil status, as well as the Pain Dampener and Pain Deflector accessories for Pain specifically, and Ribbon and Super Ribbon for all status ailments. The Debuff Resistance passive ability can additionally used to shorten the duration of Pain.
Removal[]
Pain can be removed with Esuna, Dispelga, and Painkiller. Also, when an Eidolon is dismissed, regardless of whether it entered Gestalt Mode, all party members will be fully healed, both status and HP.
Enemies[]
The higher the number, the more susceptible the enemy is to the status. If the enemy has no physical abilities in its arsenal, Pain will have no effect on them (other than making them slightly more susceptible to Death landing and instant kill).
Enemies fought when the player lacks access to the Pain spell still programmed resistances to the status even if the player cannot use the status against them in a normal playthrough.