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Pain is a negative status effect in Final Fantasy XIII that makes the afflicted unable to use physical abilities and any pending physical actions will be canceled. Its magical abilities counterpart is Fog. The status that disables all actions is Daze.

Pain status is available to the player fairly late; the party's first Saboteurs, Vanille and Fang, learn it late in their Crystarium on level 8. It is not overly useful however as tough physical enemies will be immune to it. If the player contracts the status, it should be healed as soon as possible.

Abilities[]

Game Element Type Effect
Pain Saboteur ability for Sazh, Snow, Vanille, and Fang Inflicts Pain to the target for 60 seconds (base duration). Base chance 20%.
Painga Saboteur ability for Snow, Fang, and Hope Inflicts Pain to the targets in range for 60 seconds (base duration). Base chance 15%.

Ailment duration for effects inflicted from spells cast in battle can be somewhat lengthened with high chain gauge when the spell hits the target, and the Jinx ability. In addition, Pain lasts for one more second for every 100 points of Magic the caster has; anything that directly affects the Magic stat will help, such as Faith status and the Power Surge passive abilities, with Stifled Magic and Fettered Magic being exceptions.

Enemy abilities[]

Game Element Effect Enemy
1000 Needles Deals 1,000 base damage. May inflict Fog or Pain and dispel up to three status enhancements. Cactuar Prime
10,000 Needles Deals 10,000 base damage. May inflict Fog or Pain and dispel up to three status enhancements. Can bypass Provoke. Gigantuar
Accursed Breath Deals moderate damage and may inflict Curse, Fog, or Pain. Amam, Mánagarmr
Manadrive Pain Attempts to inflict Pain to a target. PSICOM Raider
Necrosis Inflicts Fog and Pain to one target. Orphan (second encounter)
Pain Attempts to inflict Pain status to one target. Chonchon
Painga Attempts to inflict Pain status to all targets in range. Gelatitan

Resistance[]

The player can resist Pain with Veil status, as well as the Pain Dampener and Pain Deflector accessories for Pain specifically, and Ribbon and Super Ribbon for all status ailments. The Debuff Resistance passive ability can additionally used to shorten the duration of Pain.

Removal[]

Pain can be removed with Esuna, Dispelga, and Painkiller. Also, when an Eidolon is dismissed, regardless of whether it entered Gestalt Mode, all party members will be fully healed, both status and HP.

Enemies[]

The higher the number, the more susceptible the enemy is to the status. If the enemy has no physical abilities in its arsenal, Pain will have no effect on them (other than making them slightly more susceptible to Death landing and instant kill).

Enemies fought when the player lacks access to the Pain spell still programmed resistances to the status even if the player cannot use the status against them in a normal playthrough.

Immune Adamanchelid, Adamantoise, Adamantortoise, Alpha Behemoth, Amam, Amphisbaena, Attacus, Bandersnatch, Behemoth King, Bituitus, Bomb, Boxed Phalanx, Bulwarker, Cactuar, Cactuar Prime, Centaurion Blade, Chonchon, Circuitron, Crusader, Cryohedron, Deckdrone, Feral Behemoth, Flowering Cactuar, Geiseric, Ghast, Ghoul, Giant Cactuar, Gigantuar, Greater Behemoth, Gurangatch, Humbaba, Hybrid Flora, Immortal, Incubus, Jabberwocky, Juggernaut, Kaiser Behemoth, Lodestar Behemoth, Long Gui, Lucidon (carapace intact), Mánagarmr, Megrim Thresher, Mithridates, Mushussu, Myrmidon, Neochu, Ochu, Orion, Penanggalan, Picochu, Proto-behemoth, Pulsework Centurion,Pulsework Champion (staggered), Pulsework Gladiator, Rakshasa, Shaolong Gui, Skata'ne, Stikini, Succubus, Syphax, Targeting Beacon, Tonberry, Tyrant, Uhlan, Vampire, Varcolaci, Vercingetorix, Vetala, Viking, Watchdrone, Wight, Wladislaus, Yaksha, Yakshini, Zirnitra, Alexander, Anavatapta Warmech, Bahamut, Barthandelus, Beta Behemoth, Brynhildr, Dahaka, Havoc Skytank, Hecatoncheir, Left/Right Ailette, Left/Right Pauldron, Midlight Reaper, Nix, Odin, Orphan, Orphan (final boss), Portside Hull, Portside Turret, The Proudclad, Starboard Hull, Starboard Turret, Stiria, Tiamat Eliminator
1% Scalebeast
5% PSICOM Reaver, Kalavinka Striker
10% Ahriman, Ambling Bellows, Aquila Velocycle, Berserker, Corrosive Custard, Edimmu, Ferruginous Pudding, Gelatitan, Goblin Chieftain, Hoplite, Monstrous Flan, Navidon, Nelapsi, Pulsework Champion, Rust Pudding, Svarog, Taxim, Vernal Harvester, Cid Raines
30% Alchemic Ooze, Dagonite, Dire Flan, Ectopudding, Goblin, Megistotherian, Numidia, Orobon, Pijavica, Sanctum Templar, Seeker, Strigoi
40% PSICOM Marauder
50% Thermadon
70% Adamantheron, Alraune, Barbed Specter, Borgbear, Borgbear Hero, Breshan Bass, Ceratoraptor, Ciconia Velocycle, Corps Defender, Corps Gunner, Corps Marksman, Corps Pacifex, Corps Regular, Corps Steward, Corps Tranquifex, Corps Watchman, Crawler, Cryptos, Falco Velocycle, Flan, Flanborg, Flandragora, Flanitor, Frag Leech, Garchimacera, Gorgonopsid, Gremlin, Hedge Frog, Imp, Lucidon (carapace broken), Microchu, Milvus Velocycle, Mud Frog, Munchkin, Munchkin Maestro, Noctilucale, Pantheron, Phosphoric Ooze, PSICOM Aerial Recon, PSICOM Aerial Sniper, PSICOM Bombardier, PSICOM Destroyer, PSICOM Dragoon, PSICOM Enforcer, PSICOM Executioner, PSICOM Huntress, PSICOM Infiltrator, PSICOM Predator, PSICOM Raider, PSICOM Ranger, PSICOM Scavenger, PSICOM Tracker, PSICOM Warden, PSICOM Warlord, Pulsework Knight, Pulsework Soldier, Raktavija (barrier active), Sacrifice, Sahagin, Sanctum Archangel, Sanctum Celebrant, Sanctum Inquisitrix, Sanctum Seraph, Silver Lobo, Thexteron, Triffid, Ugallu, Uridimmu, Vespid, Vespid Soldier, Wyvern, Zwerg Metrodroid, Anima, Aster Protoflorian, Dreadnought, Enki, Enlil, Garuda Interceptor, LeftRight Manipulator, Manasvin Warmech, Ushumgal Subjugator
100% Adroa, Bloodfang Bass, Ceratosaur, Leyak, Navidon (carapace broken), Pulsework Centurion (staggered), Rafflesia, Raktavija (no barrier), Rangda, Scalebeast (carapace broken), Thermadon (carapace broken), Verdelet, Zwerg Scandroid