A close-combat ability Barret can trigger when equipped with a melee weapon. Press to make Barret guard and then hit his opponent hard. While the skill cannot be used continuously, pressing will shorten the wait time between uses.Loading screen description
Overrun is one of Barret's two unique abilities tied to in Final Fantasy VII Remake. When charged up, Barret charges towards an enemy with his melee weapon arm in front of him, damaging and pushing in all enemies caught along the way, before slamming his weapon to the ground, dealing tremendous area-of-effect damage and greatly increasing his own ATB. While not charged up, pressing charges it further.
Overrun is the alternative to Overcharge, which Barret uses while he has a gun-arm equipped.
Overrun is available only once fully charged. Once used, it must be charged again by waiting or by pressing to reduce the cooldown by 7 seconds. Compare with Overcharge, Overrun charges a lot quicker.
Overrun comprises six hits, where the first five are identical, and the sixth is most powerful with area-of-effect damage and can knock down small enemies. Barret charges straight at the targeted enemy and also deals collateral damage to other enemies in the path of the charge, dragging them along until he jumps up and slam down causing a shockwave of damage. Barret also cannot be interrupted during Overrun.
Overrun deals great area-of-effect physical damage to nearby enemies, and can be used to quickly close the gap with distant enemies and bring Barret in closer. Overrun is best either for catching up with enemies at a range to then damage them, or at catching a group of enemies clustered together.
Overrun, much like Overcharge, needs to be charged up to use and cannot be used frequently. Using to charge up the ability will take up animation time in which Barret cannot damage enemies. A way to use Charge is after the final hit from the 3-hit combo melee weapons has, just like charging after the gun overheating, the animation will be shorten by a lot. Sadly, the third hit from the combo is usually to slow to hit a mobile enemy so it is not done too often, thus not able to use the full potential of the Charge after the combo ends. The effective way is using Charging Uppercut, which increases charge for Overrun when used and allows him to use it more frequently, and the Uppercut itself benefits from higher attack power melee weapons have. With Overrun also regain some ATB, it can be chained with Smackdown for more area-of-effect damage on the knocked down enemies or another Charging Uppercut for faster charges. Pairing up with Deadly Dodge Materia giving Barret a 4-hit area-of-effect dodge attack, Barret can be a powerful melee attacker with a versatile move set and strong defensive options like Steelskin, Lifesaver and Barrier Materia for damage resistance as well.