Overdrive menu.
Overdrive Modes are a setting used to determine how the Overdrive gauge fills in Final Fantasy X. Each character must learn each mode separately by fulfilling its condition a certain number of times, which varies depending on the character. Once a mode is learned, the player can select it from the main menu. Only one mode can be set at a time for any given character.
It is not possible to learn Overdrive Modes in the Monster Arena.
The values below are extracted from Final Fantasy X Ultimania.
Modes[]
| Name | Turns to Learn | Increment | ||||||
|---|---|---|---|---|---|---|---|---|
| Tidus | Yuna | Wakka | Lulu | Kimahri | Auron | Rikku | ||
| Stoic | Default | Damage received × 30 / Max HP | ||||||
| The gauge fills when the character takes damage from an enemy. | ||||||||
| Warrior | 150 | 200 | 160 | 300 | 120 | 100 | 140 | Damage inflicted × 10 / Estimated damage (maximum 16%) |
| The gauge fills when the character damages an enemy. This does not apply to offensive items or Overdrive attacks. Estimated damage is damage dealt by Attack regardless of enemy Defense. When Magic is higher than Strength, it is used instead. | ||||||||
| Comrade | 300 | 240 | 100 | 100 | 100 | 220 | 100 | Damage received × 20 / Target's Max HP |
| The gauge fills when an ally takes damage. | ||||||||
| Healer | 80 | 60 | 110 | 170 | 100 | 200 | 70 | Healing amount × 16 / Target's Max HP |
| The gauge fills when restoring an ally's HP, even if their HP is full. This includes absorbing friendly elemental damage. | ||||||||
| Tactician | 75 | 100 | 80 | 75 | 60 | 110 | 90 | 16% |
| The gauge fills when the character inflicts status ailments onto an enemy. This includes Sleep, Silence, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Provoke, and Doom. | ||||||||
| Victim | 120 | 100 | 110 | 130 | 100 | 160 | 125 | 16% |
| The gauge fills when an enemy inflicts status ailments onto the character. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. | ||||||||
| Dancer | 250 | 200 | 200 | 300 | 130 | 200 | 200 | 16% |
| The gauge fills when the character evades an enemy attack. | ||||||||
| Avenger | 100 | 80 | 100 | 150 | 100 | 120 | 90 | 30% |
| The gauge fills when an enemy KO's an ally. | ||||||||
| Slayer | 100 | 110 | 90 | 130 | 120 | 80 | 100 | 20% |
| The gauge fills when the character kills an enemy. Stealing from machina enemies and Mimics are also counted. Defeating Warrior Monk, Fallen Monk, Kimahri or Yojimbo (boss) gives 40% because their weapons also count. | ||||||||
| Hero | 50 | 50 | 50 | 70 | 45 | 40 | 50 | 20% |
| The gauge fills when the character kills an enemy with at least 10,000 HP, or at least 20x more HP than the estimated damage. For learning this mode, the amount is only 3x more HP. | ||||||||
| Rook | 120 | 110 | 120 | 120 | 120 | 120 | 120 | 10% |
| The gauge fills when the character reduces or nullifies the damage inflicted by an enemy with NulBlaze, NulShock, NulTide, NulFrost, Protect, Shell, and Reflect. | ||||||||
| Victor | 120 | 150 | 160 | 200 | 120 | 200 | 140 | 20% |
| The gauge fills when winning a battle while being an active fighter. | ||||||||
| Coward | 600 | 900 | 400 | 980 | 700 | 1000 | 450 | 10% |
| The gauge fills when the character Escapes from battle. Using Flee is also counted, regardless of who uses it. | ||||||||
| Ally | 600 | 500 | 350 | 480 | 300 | 450 | 320 | 3% (4% in the original Japanese PS2 version) |
| The gauge fills at the start of the character's turn. | ||||||||
| Sufferer | 100 | 80 | 100 | 110 | 130 | 120 | 90 | 16% |
| The gauge fills at the start of the character's turn while afflicted with a status ailment. This includes Silence, Sleep, Doom, Darkness, Slow, Poison, Zombie, and Confuse. | ||||||||
| Daredevil | 170 | 90 | 140 | 150 | 200 | 260 | 110 | 5% (16% in the original Japanese PS2 version) |
| The gauge fills at the start of the character's turn while in Critical status. | ||||||||
| Loner | 60 | 180 | 110 | 45 | 90 | 35 | 170 | 16% |
| The gauge fills at the start of the character's turn while fighting alone. This includes the other two allies being Petrified, KO'd, Escaped or Ejected. | ||||||||