A Maelstrom military camp located high up on Outer La Noscea, overlooking the Wanderer's Palance and Upper La Noscea environs. Run by ex-pirates known as the Red Swallows, this camp monitors the activities of kobolds and their stronghold of U'Ghamaro Mines, and as such is the only place of respite adventurers may find up here.
These were were thought to be the hub of Nymian civilization during the Fifth Astral Era. Many of these ruins hover in place -- believed to be due to over-aspected wind crystals -- and thus making them a distinctive landmark of La Noscea.
A lone, mysterious empty cabin up on the slopes of Outer La Noscea near natural springs. Few are said to meet the master of this cabin, though it does not stop travelers from taking advantage of the local springs or the bedding.
From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of the Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.
When northern Vylbrand is racked by an earthquake, Urianger Augurelt suspects the kobolds of summoning the primal Titan. The Scion of the Seventh Dawn is proven irritatingly correct in short order when the Lord of Crags appears in the mountains of O'Ghomoro to flaunt powers even greater than were supposed. It does not take an augur to see that a battle to the death must soon follow.
Recently, a grizzled old scout with a single rheumy eye returned from the Floating City of Nym claiming he had seen the shadow of a giant dragon land on one of the suspended isles. Now the entire region is crawling with would-be dragonslayers eager to claim the creature's hoard.
The Only Way Is Up
The Long Climb (x17 y16)
Defeat the basalt golems.
The long and winding road known as the Long Climb is one of only two means to reach Camp Overlook, and when this road is blocked by golems wielded by powerful warlocks looking to rob couriers and caravans, it is the residents of that camp who suffer. Defeat the basalt golems and ensure the safety of those who walk the Long Climb.
By a Whisker
The Long Climb (x16 y15)
It is not enough that he killed and devoured a total of twenty-seven of the original laborers sent to outer La Noscea to build Camp Overlook, but Ose─king among coeurls─is once again terrorizing the storm soldiers stationed at the remote outpost.
When the Coeurl's Away
The Long Climb (x15 y11)
Defeat the coeurls.
A pride of coeurls is roaming along the narrow mountain road leading to and from Camp Overlook, preying on anything that is foolish enough to pass their way. Defeat the beastkin and secure the road.
Restless in O'Ghomoro
The Long Climb (X18 y15)
Defeat the restless raptors.
Something further up O'Ghomoro has sent a pack of raptors into a frenzy, and now the restless scalekin threaten to injure the residents of Camp Overlook and beyond. Find the creatures and put them down.
I'm a Rock, Not a Number
The Floating City of Nym (x14 y15)
Defeat Number 128.
An ungodly experiment in creation gone wrong, Number 128 does not belong in this world. Hunt down the masterless golem and put an end to the abomination.
Overlooking the Obvious
Iron Lake (x22 y17)
Protect the cowering coachman from the kobold bedesmen, quarrymen, and roundsmen.
While escorting a carriage of supplies to Camp Overlook, a Maelstrom unit was ambushed by kobolds and slaughtered to the last man. Now, the lone remaining coachman scrambles to stay alive while awaiting rescue. Any and all assistance is welcome.
Speak with the cowering coachman.
Kobold Dig (X25 y16)
Destroy the kobold toolboxes and defeat 59th Order Matriarch Go Zu.
Under command by Matriarch Go Zu, the kobolds of the 59th Order have commenced drilling at their makeshift dig site. Impede their progress by destroying the kobolds' tools.
Speak with the storm private.
Fire in the Hole
The Long Climb (x21 y16)
Defeat the grenades.
Drawn by whatever it is that draws voidsent from their midnight realm to this one, a cloud of grenades slowly floats in the direction of Camp Overlook. If it were to arrive at the outpost, the results would be deadly; therefore the cloud must be diverted at once.
Make it Rain
Iron Lake (x25 y17)
Whether or not you believe the stories of Brounger─a mythical spirit said to conjure terrible storms in the heavens─it does not change the fact that currently in outer La Noscea roams a mythical spirit said to conjure terrible storms in the heavens.
The Miner in the Mirror
Iron Lake (x23 y12)
Defeat 59th Order Pickman Be Ze.
Be Ze─pickman of the 59th Order of kobolds and enemy of miners across La Noscea─is infamous for ruthlessly exploiting mineral deposits of all their resources, leaving them barren for all those who come to O'Ghomoro in search of ore. The greedy beastman must be taught a lesson that Hydaelyn's bounty is meant for all Her children.
U'Ghamaro Mines (x21 y5)
In their incessant diggings, the kobolds have unearthed something that was better left buried─a living statue of a time long past, awoken from an eternity of slumber to kill once again.
This FATE has been removed from the game.
Stopping the Shakes
Iron Lake (x22 y11)
Defeat 5th Order Patriarch Ze Bu.
5th Order Patriarch Ze Bu, chosen of Titan, has come to U'Ghamaro Mines to personally preside over the summoning of his lord. See the kobold returned to the earth, else the land shall be made to tremble once more.
Making the Rounds
U'Ghamaro Mines (x21 y5)
Defeat 59th Order Roundsman Ge Ga.
Sparing no effort to see every last speck of wealth in the mines funneled directly into his personal coffers, the covetous Zo Ga has sent a savage henchman, 59th Order Roundsman Ge Ga, to claim a new tunnel in his name. In lieu of delivering a lecture of the merits of proper wealth distribution, cut the blackguard down where he stands.
Full Metal Alchemist
U'Ghamaro Mines (x24 y6)
Defeat 59th Order Bedesman Bi Go.
59th Order Bedesman Bi Go is a skilled alchemist, known for his experimentations on coblyns. His research has led to vast improvements in kobold metallurgical techniques, which, in time, will lead to better kobold weapons, which, ultimately, will lead to more Maelstrom casualties. Locate the holy man and cease his advancements.