This isn't the effects of my medicine. I feel a powerful bond with you.Max Trust Mastery
Trust master rewards
Garments made for those working in pharmacology. This particular garment can hold a surprising amount of items in the sleeves and pockets. Some ninjas wore them to hide their shurikens and throwing knives where doctors would hold their mortar and medicines. It also proved very useful to ninjas conducting espionage as they could disguise themselves as traveling doctors.TMR description
Otogiri's Trust Master reward is the Doctor's Garment which grants DEF +32, SPR +38 and the passive special ability Pharmacology which increase the potency of healing items (100%).
3★ - No. 0769: A salve-maker who traveled all over the Kingdom of Pharm selling her medicine. Otogiri sold mixtures used to heal wounds and illnesses, as well as concoctions that could be used to poison or weaken enemies on the battlefield, and even mysterious tonics with unknown side effects. Her movements were sporadic, causing many to question her unpredictable appearances. Every place she visited also saw itself tangled in some sort of problem after her arrival, though she was never around by the time these were resolved.4★ - No. 0770: A salve-maker who made a living traveling all over the Kingdom of Pharm selling her medicine. Although Otogiri always answered any requests for mixtures, she always seemed to carry more poisons than remedies with her. Unbeknownst to others, however, her true identity was that of a ninja spy. She believed in keeping faith with her lord above all else, and thus took odd jobs like selling medicine while gathering useful information as part of her duty.5★ - No. 0771: A ninja who traveled the Kingdom of Pharm posing as a salve-maker. Otogiri devoted her entire life to realizing her lord's ideals. By using her medicine to save lives and simultaneously taking lives with her poisons, she single-handedly changed the course of history from the shadows. Believing in the future of Pharm, she helped usher in a new era for the kingdom alongside her liege.Entries for different versions of Otogiri.
Otogiri's stats at her highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:
Otogiri has two ability slots at 3★ and gains three ability slots at 4★ and four ability slots at 5★.
|Poisonous Wisdom* Passive||13|
|HP +10%* Passive||29|
|MP +10%* Passive||29|
|Recipe for Exhaustion||80|
|Residents of the Dark* Passive||45|
Otogiri has three conditional abilities:
|Healing Recipe||Activated by Secret Mixture|
|Inexhaustible Vigor||Activated by Secret Mixture|
|Recipe for Rebirth||Activated by Secret Mixture|
- Limit bursts
Otogiri can equip the following weapons: daggers, katanas and throwing weapons.
She can equip the following armors: hats, clothes and robes.
She can equip accessories.
|Allure Powder x25
Esper Cryst x15
Golden Egg x10
Earth's Core x5
Sacred Crystal x5
|Golden Egg x20|
Brilliant Ray x10
Sacred Crystal x10
Wicked Drop x5
Holy Crystal x5
|3★||How about some medicine?
All of my stuff is super effective.
|I will obtain even more knowledge.||-|
|4★||What kind of medicine do I have?
Well, I can make whatever you need!
|I wonder which medicine will be most helpful next?||I must make use of whatever
power and knowledge I come to possess. Not just my medicine...
|5★||Please pay attention.
Medicine can both heal people, and hurt people.
|You can't just rely on my medicine, you know?||To protect...sometimes you must hurt.
Must we hesitate before receiving such power?