When revealing the design concept behind the Au Ra race, it was also stated they hail from Othard. Many parts of Othard are under the control of the Garlean Empire, having invaded it once they began expanding out of Ilsabard. It was home to the city-state of Doma before its people rebelled against the imperial control and were forced to flee before their home was razed to the ground. The Garlean occupation has resulted in increasing numbers of displaced Au Ra seeking refuge in Eorzea.
- 1 Profile
- 2 Geography
- 2.1 North Othard
- 2.1.1 The Ruby Sea
- 2.1.2 Azim Steppe
- 2.1.3 Onsal Hakair
- 2.1.4 Yanxia
- 2.1.5 The One River
- 2.1.6 The Tail Mountains
- 2.1.7 The Dalvalan Grath
- 2.1.8 The Arras and Ryakgyr Peninsula
- 2.1.9 The Nhaama Desert
- 2.1.10 The Fanged Crescent
- 2.1.11 The Burn
- 2.1.12 The Skatay Range
- 2.1.13 The Blindfrost
- 2.1.14 The Knowing Sea
- 2.1.15 The Unpromised
- 2.1.16 The Bay of Yanxia
- 2.1.17 The Corvos Narrow
- 2.1.18 The Anchorite at Corvos
- 2.2 South Othard
- 2.1 North Othard
- 3 Aetheryte Sanctuaries
- 4 Instances
- 5 References
Upon the eastern banks of Othard lies Doma, the lands from which the ninja and samurai hail. Invaded twenty-five years ago by the Garlean Empire in their relentless effort to expand their borders, this once-peaceful nation now struggles under the imperial yoke. In the wake of a recent large-scale uprising that ended in failure, a majority of the civilians have been stripped of even their most fundamental freedoms.
Othard's climate in the areas seen thus far is fairly mild, comparable to La Noscea and Dravania. The land features expansive steppes, wet rice farmland, and a number of mountain ranges. To the east lies the Hingashi archipelago and the Glass Ocean. To its west lies the island of Thavnair.
The Azim Steppe and Yanxia are the Othardian theater of action in Stormblood. While the Xaela tribes remain independent from Garlemald, Doma suffers under the Imperial Rule and the Viceroy's cruelty.
The Ruby Sea
A sea area infested with pirate activity. Extensive volcanism has shaped many of the islands in this area, and a few settlements can even be found beneath the ocean waves along the seabed.
A vast plain inhabited by the many nomadic Xaela tribes. Permanent settlements are few and far between.
A hilly area marking the transition between the Azim Steppe and the Tail Mountains, it is the current retreat of the Mol Tribe.
Located along the delta of the One River, this area is home to the nation of Doma. The area consists of extensive wet rice cultivation, though under Garlean occupation much of it has seen better days.
The One River
The One River is a massive river running from the Tail Mountains in the Azim Steppe to the Ruby Sea, separating Yangxia and Nagxia along its way. It is the main transport artery of the kingdom of Doma, through which people and merchandise flowed before the arrival of the Garlean who blocked it with massive magiteck gates.
The Tail Mountains
A large mountain range surrounding the Steppes to the west before joining the Fanged Crescent, its northern peaks separates the Steppes from the Dalvalan Grath and the Proving Sea. They are also home to Bardam's Mettle, an ancestral proving ground for the Xaela.
The Dalvalan Grath
A wasteland situated north of the Tail Mountains, it is bordered by the Proving Sea to its west and the Blindfrost to the north.
The Arras and Ryakgyr Peninsula
Separated from the Azim Steppes by the Wound, the Arras, along with the Ryakgyr Peninsula, are vast steppes that also houses numerous Xaela tribes.
The Nhaama Desert
A great Desert located west of the Azim Steppes, it is as well home to some of the Xaela Tribes.
The Fanged Crescent
A mountainous range located west of Yangxia and the one river.
A vast desert situated between the Tail Mountains and The Skatay Range depleted of almost all Aether in its surroundings. Hidden in its sands are several Allagan facilities, and it is later revealed that Azys Lla was originally lifted from this region. The Domans, with the help of the Garlond Ironworks and the Scions, managed to restore an aetheric barrier which prevents any movement through it, rendering it literally impassable.
The Skatay Range
An immense wasteland leading from Nagxia to the Proving Sea, the Burn is surrounded on all sides by the Tail Mountains, the Fanged Crescent and the Skatay Range to the south, and is home to the Veena Viera.
A chilly ocean north of Othard that also borders the east of Ilsabard.
The Knowing Sea
A northern inland sea separating Othard and Ilsabard.
An island in the Proving Sea at mid-distance between Othard and Ilsabard.
The Bay of Yanxia
North of Yanxia, the Ruby Sea goes west into the land to form the bay of Yanxia, which in fact is more an inland sea separating the later from the Ryakgyr Peninsula and the Arras.
The Corvos Narrow
The strait separating Thavnair from Ilsabard and Othard.
The Anchorite at Corvos
A strip of land locked between the Skatay Range and the Dorvos Narrow, it is a strategic location as the only practical land link between Ilsabard and Othard.
While most of the Northern Othard was freed during the Stormblood events from Garlean rule, South Othard remains a disputed region where the Empire struggles to keep its possessions.
Located south of the One River, the region of Nagxia is known for the heat and humidity of its subtropical climate and almost constant rainfall. The region's dense jungles and swampy ground make for poor farming, and Nagxia has never produced a historically significant nation. The Garlemald imperial invasion of Nagxia was led by the XIth Legion 25-30 years ago, and it is presently ruled by Garlemald's IVth Imperial Legion led by Noah van Gabranth. Devastated by the Garlean occupation, Domans were regularly sent to do grueling work there in retaliation for resistance actions.
The Nagxian resistance has recently joined other Othardian nations as part of the Eastern Alliance.
- Bunlai: A remote village in northern Nagxia. Most inhabitants were killed 30 years ago by the Garleans during the invasion of Nagxia.
- Dagluk: A village in southern Nagxia that was infamously massacred 25 years ago.
- Castrum Viride: An imperial castrum in Nagxia.
- Royal City of Rabanastre: The former capital of Dalmasca, now abandoned by its citizens following several failed revolts. In its heyday it was known as the "Desert Sapphire".
- The Estersand and Westersand: The desert that sprawls around the Royal City of Rabanastre, so large it must be divided into two.
- Nalbina Fortress: A fortress that was reputed impregnable until its fall to the IVth Legion. This event was considered the turning point of the war between Garlemald and Dalmasca.
- Valnard Sea: Situated south of Rabanastre, the Ridorana Cataract and Lighthouse are situated there.
- Skatay Range: A snowy mountain range on the northern border that divides Dalmasca from the rest of Othard. Its forests are home to the Veena Viera.
A more fertile region east of the Dalmascan deserts, which now serves as the center of Garlean rule in South Othard.
- Lea Monde: The new capital of Dalmasca under Garlean occupation.
- Golmore Jungle: A large forest, home to the Rava Viera, that lies south-west of Nagxia and south-east of Dalmasca.
- Zeirchele River: A river separating South Othard in two through the Golmore Jungle. The Orbonne Monastery lies along its banks.
- Greylic's Bend: The southernmost point of Othard, a Cape that any traveler who desires to attain the Far East must cross.
- Valnain: A major commercial port situated on Greylic's Bend, south of Golmore's Jungle. Currently the center of operations for the IVth Legion
- Tamamizu (The Ruby Sea)
- Onokoro (The Ruby Sea)
- Namai (Yanxia)
- The House of the Fierce (Yanxia)
- Dhoro Iloh (The Azim Steppe)
- Reunion (The Azim Steppe)
- The Dawn Throne (The Azim Steppe)
- Othard - The Ruby Sea
- Othard - Yanxia
- Othard - The Azim Steppe
- Lost Canals of Uznair
- Hidden Canals of Uznair
- Shifting Altars of Uznair
- Royal City of Rabanastre
- Ridorana Lighthouse
- Orbonne Monastery