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The Orbonne Monastery is a level 70 raid in Final Fantasy XIV: Stormblood. It is the third part of the Return to Ivalice storyline where the Warriors of Light venture deep into the Golmore Jungle, on a quest to save Ramza bas Lexentale from the depths of the ancient facility. It is based off of the Orbonne Monastery from Final Fantasy Tactics.

Spoiler warning: Plot and/or ending details follow. (Skip section)

StoryEdit

Beckoned by the auracite, you arrive at the Orbonne Monastery—vestige of an ancient civilization lost beneath the twisted roots and vines of a forbidden jungles. The Durai Papers claim this holy sanctuary to be where the tale of young Ramza Beoulve began. Tonight, it is where your tale ends.
—Description

ObjectivesEdit

  1. Clear the Jungle's Plea.
  2. Clear the Realm of the Machinists.
  3. Clear the Realm of the Templars.
  4. Clear the Lifeless Alley.
  5. Clear the Realm of the Thunder God.
  6. Clear the Crystalline Gaol.

ProgressionEdit

The Jungles Plea Edit

Walking into the forest leads to an area housing three Harpy enemies, who can confuse any players gazing at them. Once defeated, six skeletons and a Monastic Ghost appear to attack the party.

The Golmore Jungle Edit

The party exits the forest and comes across a long bridge leading into the Orbonne Monastery.

The Orbonne Monastery Edit

Realm of the MachinistsEdit

I am Mustadio Bunansa... and all paths lead through me.

Mustadio resembles a gigantic robot with an slightly angelic appearance due to his wing-shaped backside.

  • Left Handgonne - ~210-angle sweep assaults to his left side.
  • Right Handgonne - ~210-angle sweep assaults to his right side.
  • Leg Shot - He will randomly place mines that will explode after a delay for extreme damage and give Paralysis.
  • Maintenance - Mustadio will tether to the scraped Worker or turret bots to cross-fire the area with medium-sized linear attacks, or he will repair turrets which will cause damage in a large square AoE.

His most deadly mechanic is the ability Analysis to snipe multiple raid players at once with literal lethal precision. If he disappears to perform this attack, move the character with the open segment of the ring towards his direction that he is aiming from. Successfully executing this will reduce the characters' HP by about 75~85% instead of causing Instant KO.

Once the party defeats Mustadio he congratulates them as he departs, and they move on to the lower cellars of the monastery. Deep in the underground vault with waterfalls, they meet another character of legend who intends to test their faith and resolve to fulfill the young Beoulve's legacy.

Realm of the TemplarsEdit

The dreams of men are fleeting, yet they must be embraced if they are to flourish. Have you the faith to do as much?

The spirit of Agrias appears and transforms into an angelic warrior. She uses her trademark Holy Knight attacks from Final Fantasy Tactics, in a much larger scale. Examples returning as mechanics include:

  • Hallowed Bolt: a large doughnut-shaped double AoE that fires an inner and outer circle with a light delay.
  • Judgement Blade: A large scale Area of Effect assault that knocks all unprotected players back. Defend against it by using the duty action while standing on the radiant shield patches while also facing into the bosses' direction.
  • Divine Ruination: Similar to Judgement Blade but tethers random players and fires a linear AoE towards (alluding to the original sword skill). Can be blocked in the same manner as Judgement Blade.
  • Northswain's Strike: Deadly as its original iteration, this skill's opening will scatter random players around the arena and bind them in a Halidom crystal. Angelic knights appear to start casting linear AoE attack, targeting the afflicted players and random angles across the entire area. Unbound players must use the Sword buff per Duty action, to shatter the prisons and free the other players. Anyone left standing in the lines is instantly KO'd.
  • Thunder Slash - Tank buster that also cleaves, tanks must avoid being next to other players.
  • Divine Light -Raid Wide AoE.
  • Cleansing Flame - Players will be marked with a red circular AoE, avoid others to decrease damage.
  • Cleansing Strike- One Alliance will be chosen randomly to be taken into a portal to quickly defeat enemies, here players will need to grab the duty action and use it on ghosts with shields, and attack the dark cloaked ones.

Used between 60~70% Max HP and considered her ultimate attack is Heavenly Judgement: She summons three Knight adds (two Sword Knights and one Shield Knight), becomes untargetable and begins charging energy. The Knights need to be spread across from each other to avoid overlapping. Patches with a Sword or Shield buff will appear which have to be used appropriately against the adds or they will take very low damage. After their defeat, another wave of adds can appear under certain circumstances, so be prepared to defeat them in time. If the additional enemies are not defeated within the time span, Agrias will shower everyone with a massive rain of holy spears and wipe the entire raid, dealing up to 1,000,000 damage.

The NecroholEdit

Lifeless AlleyEdit

Neholen

After clearing The Realm of the Templars, the party is teleported by a magic circle to the Necrohol which is, in fact, Mullonde. Not far from the entrance, adventurers are surprised by a hoard of Nightstalkers. It's advisable they should be separated from each other to avoid overlapping area damage. After their fall, a Dark Crusader will rise from the remnants and assault the party with linear AoEs fired in up to three prongs and his Noahionto spell. Overcoming this foe leads the part to the next deadly individual.

Realm of the Thunder GodEdit

Honed is the blade that severs the villain's head. Endless is the path that leads him from hell.

The legendary warrior appears in a monstrous, somewhat draconic and scorpion-like form in a ring-shaped arena, similar to the Ozma battle of an earlier raid. His trademark attack is T.G.'s Holy Sword which has multiple variations:

  • If he raises his swords above three platforms he will hit the full radius of each targeted. He can use this multiple times in succession in later phases.
  • If he sticks the swords into the ground, he will hit everything outside of his targeting circle.
  • and for the third iteration, Thunder God will pose in a battle stance and hit half the radius of the entire arena, so position at the edges of each platform.

Players should also be wary of:

  • Shadowblade- An Aoe marker targeting a random person (tanks included) of each group. Affected players should drop them away from their party, ideally the on the outer edges, and avoid overlapping. If the markers touch each other, a Bleeding debuff is applied in a wide area.
  • Crush Helm- Used on tanks, this is a chasing spell which ramps up to 5 stacks of Physical Vulnerability. One can lessen the effect by running away from it. After the four initial hits, healer and tank should manage their HP so they can survive the fifth hit, ranging from 40.000-80.000 points of damage (advisable to keep health above 65.000 at all times).
  • Crush Weapon- Targets one random player per group (usually DPS or healer). They should first drop the marker away from the party, then prepare to be chased by the AoE for up to 5 hits. It can inflict a Damage Down debuff if survived.
  • Crush Armor- The boss will tether to one person in each alliance and attack them after a few seconds. Other party members have to take the tether by touching it to split hits of the next attack among each other. This is because of the vulnerability debuff, so keep passing it until it is over.

Phase 2 starts between 60-70% HP, with Duskblade as commencing ability, where 3 different people need to place in each platform's mark to avoid extreme raid-wide damage (possibly wiping everyone below 60.000 HP).

After the first Duskblade, Thunder God tosses all parties upwards to a hovering arena and spawn Ephemeral Knights. Pull each of them to a separate corner and defeat them in time to avoid a wipe. These monsters can also target a random player of each group in range to cast Hallowed Bolt (with the double melee/doughnut mechanic as in earlier fights) at their current position. In the later parts of the fight, he will also use Crush Accessory to cover most of the area with an DoT-inflicting layer and summon Icewolves in each spared spot. Icewolves will Burst after a few seconds and, if not removed, can wipe the raid as well.

Crystalline GaolEdit

Simmer does the light of life before rising to the heavens in a cleansing conflagration of divine benevolence.

Ultima starts the battle as a stationary boss on one side of the arena. She is able to freeze a large portion of the platform in front of her with Auralight to inflict large damage and debuffs.

  • Holy IV- circular AoE's, can also target players with a pink marker.
  • Grand cross- Up to three large crystals will plummet down onto the platform. After settling, they will fire in a wide cross AoE, giving players a vulnerability debuff.
  • Demi-Aquarius, Demi-Aries, and Demi-Leo- Boss will summon one of the other Lucavi and they will use one of their abilities.
  • Ultimate Illusion- Boss will destroy a majority of the platform upon commencing the second phase, all adventurers should gather in the protective sphere the Zodiac Braves create to avoid certain death. An add will spawn while Ultima charges another powerful attack. Anyone who can should heal be ready to keep up their and the parties' health, as a DoT will tick down rapidly.

She becomes mobile after transitioning to the third phase and features also a stepping-based mechanic.

  • Demi-Virgo- Ultima will summon her Final Fantasy Tactics incarnation, and use a number of abilities, such as tethering to a player and dealing damage. As well as appearing on the outside of the arena and forming a large line AoE, and dropping down from the sky, that needs to be stopped by stepping on small arrow AoE's.
  • Eastward/Westward march- Moves an AoE or obstacle to the East or West respectively.
  • Redemption-Hardhitting tankbuster.
  • Shockwave- All players will be knocked to the other side of the arena and they will have to move around ice obstacles and AoE attacks, actions cannot be used until they reach the boss.
  • Flare IV- During shockwave, a player will be targeted with a large white marker that will explode.

EnemiesEdit

  • Harpy
  • Monastic Ghost
  • Monastic Skeleton
  • Mustadio (Boss)
  • Agrias (Boss)
    • Sword Knight
    • Shield Knight
    • Tainted Soul
    • Untainted Soul
  • Dark Crusader
  • Nightstalker
    • Ruins Dweller
  • The Thunder God (Boss)
    • Emphemeral Knight
    • Icewolf
  • Ultima (Boss)
    • Ruination

TreasuresEdit

Each party in the alliance has their own treasure chest, which contains two random pieces of equipment. As of 4.5, only one piece of equipment can be obtained weekly for each player.

Mustadio
  • Ivalician Body Armor
    • Ivalician Holy Knight's Armor
    • Ivalician Brave's Jacket
    • Ivalician Mercenary's Jacket
    • Ivalician Oracle's Coat
    • Ivalician Mystic's Coat
    • Ivalician Royal Knight's Armor
    • Ivalician Sky Pirate's Jacket
  • Ivalician Belts
    • Ivalician Holy Knight's Belt
    • Ivalician Brave's Belt
    • Ivalician Mercenary's Belt
    • Ivalician Oracle's Belt
    • Ivalician Mystic's Belt
    • Ivalician Royal Knight's Belt
    • Ivalician Sky Pirate's Belt
  • Ivalician Headgear
    • Ivalician Holy Knight's Circlet
    • Ivalician Brave's Circlet
    • Ivalician Mercenary's Circlet
    • Ivalician Oracle's Mask
    • Ivalician Mystic's Hat
    • Ivalician Royal Knight's Circlet
    • Ivalician Sky Pirate's Hat
Agrias
  • Ivalician Headgear
    • Ivalician Holy Knight's Circlet
    • Ivalician Brave's Circlet
    • Ivalician Mercenary's Circlet
    • Ivalician Oracle's Mask
    • Ivalician Mystic's Hat
    • Ivalician Royal Knight's Circlet
    • Ivalician Sky Pirate's Hat
  • Ivalician Leg Armor
    • Ivalician Holy Knight's Trousers
    • Ivalician Brave's Trousers
    • Ivalician Mercenary's Trousers
    • Ivalician Oracle's Bottoms
    • Ivalician Mystic's Bottoms
    • Ivalician Royal Knight's Trousers
    • Ivalician Sky Pirate's Trousers
  • Ivalician Handguards
    • Ivalician Holy Knight's Gloves
    • Ivalician Brave's Gauntlets
    • Ivalician Mercenary's Gauntlets
    • Ivalician Oracle's Halfgloves
    • Ivalician Mystic's Halfgloves
    • Ivalician Royal Knight's Gloves
    • Ivalician Sky Pirate's Plunder
The Thunder God
  • Ivalician Body Armor
    • Ivalician Holy Knight's Armor
    • Ivalician Brave's Jacket
    • Ivalician Mercenary's Jacket
    • Ivalician Oracle's Coat
    • Ivalician Mystic's Coat
    • Ivalician Royal Knight's Armor
    • Ivalician Sky Pirate's Jacket
  • Ivalician Footgear
    • Ivalician Holy Knight's Trousers
    • Ivalician Brave's Trousers
    • Ivalician Mercenary's Trousers
    • Ivalician Oracle's Bottoms
    • Ivalician Mystic's Bottoms
    • Ivalician Royal Knight's Trousers
    • Ivalician Sky Pirate's Trousers
  • Ivalician Belts
    • Ivalician Holy Knight's Belt
    • Ivalician Brave's Belt
    • Ivalician Mercenary's Belt
    • Ivalician Oracle's Belt
    • Ivalician Mystic's Belt
    • Ivalician Royal Knight's Belt
    • Ivalician Sky Pirate's Belt
Ultima
  • Ivalician Body Armor
    • Ivalician Holy Knight's Armor
    • Ivalician Brave's Jacket
    • Ivalician Mercenary's Jacket
    • Ivalician Oracle's Coat
    • Ivalician Mystic's Coat
    • Ivalician Royal Knight's Armor
    • Ivalician Sky Pirate's Jacket
  • Ivalician Leg Armor
    • Ivalician Holy Knight's Trousers
    • Ivalician Brave's Trousers
    • Ivalician Mercenary's Trousers
    • Ivalician Oracle's Bottoms
    • Ivalician Mystic's Bottoms
    • Ivalician Royal Knight's Trousers
    • Ivalician Sky Pirate's Trousers
  • Ivalician Footgear
    • Ivalician Holy Knight's Trousers
    • Ivalician Brave's Trousers
    • Ivalician Mercenary's Trousers
    • Ivalician Oracle's Bottoms
    • Ivalician Mystic's Bottoms
    • Ivalician Royal Knight's Trousers
    • Ivalician Sky Pirate's Trousers
Bonus
  • Under The Stars Orchestrion Roll
  • A Man Consumed Orchestrion Roll
  • Wind-up Ramza
  • Ultima the High Seraph card x3

In addition, the final boss drops a guaranteed extra chest with rare items; three instances of Triple Triad cards, two Orchestrion Rolls and a minion item. This is split among the entire alliance and not subject to loot restrictions.

Musical themesEdit

Mustadio's battle theme is called "Fear No.1" (originally "Tension 1"), which was also used for the first battle the player meets him in Final Fantasy Tactics.

Agrias's battle theme, "Antipyretic", was also featured for the Golgollada Gallows clash. It was the point where Agrias stated her unshaken trust to Ramza.

Thunder God's theme, "A Man Consumed", is a track from Vagrant Story, named "Grotesque Creature" and used for the final boss battle against Guildenstern.

GalleryEdit

TriviaEdit

  • This is the first instance to include voice lines for every boss.
  • Thunder God's abilities directly allude to his Swordplay skillset.
FFXIV FFT Cast Cameo

The majority of the cast from the original Zodiac Brave Story legend.

Spoilers end here.
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