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A warrior who participates in battle using Speechcraft. Words, rather than swords, are the orator's weapons.

Description

Orator, also known as Mediator in the original version or Talker in the Japanese version, is a job from Final Fantasy Tactics. A magickal-based job, the Orators use speech as their main form of attack, along with guns. It is through the Orator the player can recruit monsters into their party, but they can also be used to recruit human characters. It costs 3,900 JP to master this job. Despite the Orators' illustration, they cannot equip any rods, staves, nor poles.

Leveling Orator up to level 5 in The War of the Lions along with other level requirements with Squire, Chemist, Summoner, Geomancer, and Dragoon will unlock Mime, while leveling the job up to 5 with Summoner will unlock Bard for males. The level requirements in the original PlayStation versions are a little lower.

Stats[]

Prerequisite Weapons Helmet Armor Equip Shields?
WotL(War of the Lions): Lv. 3 Mystic
PlayStation: Lv. 2 Oracle
Guns, Knives Hats Clothes, Robes No
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 5% Low Average Low Low

Abilities[]

Innate abilities[]

  • Beast Tongue

Speechcraft[]

Orator job command. Manipulates enemies through skilled rhetoric.

Description
Name Range Effect Speed JP Needed
Entice
(Invitation)
3 1 Now 100
A speechcraft skill that persuades a foe to become an ally.
Effect: Traitor.
Success Rate: 20 + Magic Attack
Stall
(Persuade)
3 1 Now 100
A speechcraft skill that persuades a foe to wait before acting. Resets the target's CT count.
Success Rate: 30 + Magic Attack
Praise 3 1 Now 200
A speechcraft skill that praises the target's feats and strengths, increasing his or her Bravery.
Amount: +4 Bravery
Success Rate: 50 + Magic Attack
Intimidate
(Threaten)
3 1 Now 200
A speechcraft skill that plays upon the doubts and fears of the target, decreasing his or her Bravery.
Amount: -20 Bravery
Success Rate: 90 + Magic Attack
Preach 3 1 Now 200
A speechcraft skill that explains the nature of divine miracles, deepening belief and increasing Faith.
Amount: +4 Faith
Success Rate: 50 + Magic Attack
Enlighten
(Solution)
3 1 Now 200
A speechcraft skill that decreases Faith by using cold logic and secular doctrine.
Amount: -20 Faith
Success Rate: 90 + Magic Attack
Condemn
(Death Sentence)
3 1 Now 500
A speechcraft skill that convinces the target that his or her demise is soon at hand.
Effect: Doom.
Success Rate: 30 + Magic Attack
Beg
(Negotiate)
3 1 Now 100
A speechcraft skill that spins tales in return for gil.
Amount: Level x Speed
Success Rate: 90 + Magic Attack
Insult 3 1 Now 300
A speechcraft skill that infuriates with foul invective.
Effect: Berserk.
Success Rate: 40 + Magic Attack
Mimic Darlavon
(Mimic Daravon)
3 1 Now 300
A speechcraft skill that uses dull tales to induce slumber.
Effect: Sleep.
Success Rate: 40 + Magic Attack

Reaction abilities[]

Name Description Trigger JP Needed
Earplug
(Finger Guard)
Avoid the effects of Speechcraft. Speechcraft 300

Support abilities[]

Name Description JP Needed
Equip Guns Equip guns, regardless of job. 750/800
Tame
(Train)
Force a critically wounded enemy monster to become an ally. 450/500
Beast Tongue
(Monster Talk)
Gain the ability to use Speechcraft against monsters, even if not an orator. 100

Gameplay[]

Entice recruitment begins

Speechcraft used to recruit an enemy.

The Orator is a job that uses the power of speech to attack his foes. The success rate of their Speechcraft is based on their magick power, which, despite being their highest attribute, still is below average, though it works at instant speed. They fill a niche role, being more useful to recruit specific enemies, such as monsters, which can be bred and poached in tandem with Thief's Poach. They can also be used to permanently lower or raise other units' Bravery and Faith, including ally units.

Orators are the only basic job other than Chemist or Onion Knight that can equip guns. Their support ability, Equip Guns, can be used on Knights or Archers to raise their combat effectiveness, especially when paired with the rare magick guns, to charge with a low level Aim, or use Arts of War to rend speed from a distance.

Entice can be an alternative to Steal, as recruiting an enemy human invites all their equipment as well, though this will not work on bosses.

Mimic Darlavon can make an enemy group Sleep, including some human bosses, and can have higher accuracy with arcane strength or better magick jobs (beast tongue is innate for orators but needed for speechcraft to work on monsters otherwise), while giving slow-casting, high-level magick a chance to cast on the sleeping enemies.

Other appearances[]

Final Fantasy Record Keeper[]

FFRK Orator FFT
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Final Fantasy Trading Card Game[]

Orator appears in Final Fantasy Trading Card Game as Water-elemental Backup and Forward cards.

Non-Final Fantasy guest appearances[]

Knights of the Crystals[]

KotC Orator

Orator appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.

Gallery[]

Etymology[]

An orator, or oratist, is a public speaker.

A mediator is a person who engages in mediation.

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