Chosen by the Wind Crystal to become a Warrior of Light when he wandered into the Altar Cave, whereupon he set out from his village on a quest to save the world. Though the Onion Knight's abilities were meager at the outset, he finally gained the power to stand against the source of the world's unrest itself.
The Onion Knight is a playable character in Final Fantasy Record Keeper. While he is a representative of Final Fantasy III and is treated as such in all activities, his abilities are largely drawn from his appearances in the Dissidia Final Fantasy series.
He could first be recruited during the Challenge Event Aspiring Knight, wherein he was a First Time Reward for completing the event's Eureka - 7th Level East stage in the Classic Dungeons. He later appeared in Destroyer of Light and Dark, then attained his full powers in The Onion Knight Rises
Overview[edit | edit source]
The Onion Knight is an Onion Knight, whose combat role is Physical/Magic Hybrid.
At first glance, the Onion Knight shares much in common with the game's Core characters, including poor stats across the board, a fact compounded for the worse by an extremely slow progression through the basic leveling system. Worse still, he will be more reliant than most on permanent augments and Record Spheres for his potential power. Thus, until his Easter egg is tripped at level 92, he has little more than nostalgia to make a case for his recruitment. Upon reaching this level, his stats shoot skyward to rival his peers, which also pays homage to the job as it appears in the 2006 remake of Final Fantasy III.
When his Spheres become available, the Onion Knight is as much a jack-of-many-trades as, for example, Wol or the Keeper, but will still be heavily weighted towards a mage character in terms of his stats and equipment tuning. Skills such as Vessel of Fate will make him a solid support unit even without many augments activated.
Stats[edit | edit source]
|Rank Max: 5||4||4||3||5||3||5||3||3||4|
Augments[edit | edit source]
Record Spheres[edit | edit source]
(Note: Onion Knight Motes required to unlock all S.Lv 1 augments)
|Job||S.Lv 1||S.Lv 2||S.Lv 3||S.Lv 4||S.Lv 5|
|Knight||+1 DEF||+1 ATK||+80 HP||+1 ATK||+2 DEF|
|Warrior||+1 ATK||+60 HP||+1 DEF||+1 ATK||+2 ATK|
|Ranger||+1 ATK||+1 DEF||+1 ATK||+50 HP||+2 ATK|
|Black Mage||+1 MAG||+35 HP||+1 RES||+2 MAG||+3% Black Magic Damage|
|Red Mage||+1 RES||+1 MAG||+1 MND||+50 HP||+2 MAG|
|White Mage||+1 MND||+35 HP||+1 RES||+2 MND||+3% White Magic Healing|
|Viking* Requires mastery of Knight's Record Sphere.||+3 ATK||+3 ATK||+5 DEF||+6 ATK||Use 5★ Support Abilities|
|Gladiator* Requires mastery of Knight and Warrior's Record Spheres.||+3 ATK||+150 HP||+6 ATK||+3% Sword Damage||Use 5★ Combat Abilities|
|Ninja* Requires mastery of Warrior and Ranger's Record Spheres.||+3 ATK||+120 HP||+6 ATK||Use 5★ Ninja Abilities||Use 5★ Celerity Abilities|
|Magus* Requires mastery of Black Mage's Record Spheres.||+3 MAG||+4 MAG||+6 MAG||+6% Black Magic Damage||Use 5★ Black Magic Abilities|
|Sage* Requires mastery of Black Mage, Red Mage, and White Mage's Record Spheres.||+4 MAG||+4 MND||+4 MAG||+6 MND||+6 MAG|
|Devout* Requires mastery of White Mage's Record Sphere.||+4 MND||+80 HP||+6 MND||+6% White Magic Healing||Use 5★ White Magic Abilities|
Legend Sphere[edit | edit source]
Abilities[edit | edit source]
The Onion Knight can use Black Magic and White Magic spells up to rarity rank 3, as well as the following Physical ability schools up to rarity rank 3: Combat, Support, Celerity, and Ninja. Via Record Spheres, all listed skills can be upgraded to rarity rank 5.
Soul Breaks[edit | edit source]
The sword Onion Sword (III) carries the Super Soul Break Onion Slice, which for one Soul Gauge segment deals between eight and eleven physical attacks to one target, also lowering both Defense and Resistance by a large amount.
The bracer Onion Gauntlets (III) carries the Burst Soul Break Vessel of Fate, which for one Soul Gauge segment raises the Attack and Magic of all units in the party while granting them Haste, then places the user in Burst Mode. Upon mastery, the Onion Knight adds 5 points to Attack and 5 points to Magic.
The staff Eternal Staff (III) carries the Super Soul Break Blowback, which for one Soul Gauge segment deals five non-elemental magic attacks to all targets and recovers a portion of the party's HP based on each unit's Max HP. Upon mastery, the Onion Knight gains 10 points of Magic.
Equipment[edit | edit source]
He can equip accessories.