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A youth boastful of his vast knowledge, he wields strength befitting a knight, yet heavily relies on logic.

Dissidia 012 description.

A youth bearing the title of Onion Knight. Intelligent and mischievous, he unquestionably believes there's nothing he can't do.

Dissidia Final Fantasy description.

The Onion Knight is one of the heroes fighting for the side of Cosmos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy, representing Final Fantasy III. He also appears in Dissidia Final Fantasy NT and its arcade version. He makes up for his size with speed and is a master of sword arts and magic. As the youngest warrior, the Onion Knight's lack of battle experience makes him put on a brave and confident front, when in reality, he is rather scared and unsure of his abilities. The villains he encounters, including his nemesis, the Cloud of Darkness, serve to test his courage and power.

Profile[]

Appearance[]

The Onion Knight's outfit is an original design by Tetsuya Nomura that draws elements from multiple sources within Final Fantasy III. His default outfit general resembles the NES sprite FF3-NES-OnionKnight for the Onion Knight class, with body armor based on Yoshitaka Amano artwork of the "Unnamed Warrior" Amano FFIII NES Lead Dude seen in numerous pieces of Final Fantasy III concept art. The Onion Knight wears primarily bright red armor with some yellow and orange details, a white cape, and an orange skirt. His helmet draws inspiration from artwork FF3-OnionKnight for the Onion Knight class in the DS release of Final Fantasy III, with an upturned rim over his forehead and a silver-white crest, and a large white plume segmented into five parts. The Onion Knight's outfits in EX Mode, Ninja and Sage, are based on their original FF3-NES-Ninja NES sprites FF3-NES-Sage. The Ninja wears bright red armor with a cowl and hood with a silver crest and cape, while the Sage wears red robes with white trim, a large white miter, and a white cape.

The Onion Knight's first alternate outfit "Luneth" is based on the main protagonist in the 3D remake of Final Fantasy III and also draws inspiration from another piece of "Unnamed Warrior" Amano Warrior II artwork. The Onion Knight's armor is recolored light blue and white, and his hair is recolored silver and styled differently. His Ninja mode is recolored dark blue with white pants, and his Sage mode is recolored light blue.

The Onion Knight's second alternate outfit "Slasher" is based on alternate artwork of the "Unnamed Warrior" Amano Warrior. He removes his helmet to reveal spiky white hair, and his armor is primarily black with red and gold highlights. In this outfit his Sage and Ninja forms are green.

The Onion Knight's downloadable fourth outfit is "Ingus", based on another playable character from the 3D remake of Final Fantasy III. His base outfit is based on Ingus's armor as an Onion Knight Ingus-OnionKnight, giving him red and white torso armor with black pants, brown boots, and both his hair and his helmet plume are shorter. Ninja and Sage forms are also based on Ingus's respective Ingus-Ninja forms Ingus-Sage—the Ninja wears a different cowl that shows his hair and a dark red and black uniform, while the Sage wears a white and blue robe with an elaborate miter and a long white cape.

Together, the Onion Knight's outfits represent the colors of the Onion Kids in the NES release of Final Fantasy III - the first wore red, the second blue, the third green, and the fourth also red.

The Onion Knight's manikin version, Counterfeit Youth, is green.

Equipment[]

The Onion Knight's sword is a yellow blade with blue details on the blade and a blue guard, based on a piece of Yoshitaka Amano art of the "Unnamed Warrior" Amano Warrior II. As a Ninja he wields twin swords, one yellow and one red and both with blue details. Both are based on an another piece of artwork for the "Unnamed Warrior" Amano FFIII NES Lead Dude. His staff as a Sage is yellow with a blue orb on the top and a pair of blue wings with red membrane. These weapons are not named in Dissidia but other spin-offs identify them as the Onion Sword, Eternity Blades, and Eternity Staff.

The Onion Knight's Crystal is a direct reference to the Crystals from Final Fantasy III, having a similar shape to the ones seen FFIII - Crystal Intro in the game. However, it is closer to teal in coloring than blue, possibly to connect to the color of the Onion Knight's Manikins and/or the Cloud of Darkness.

Personality[]

I finally got it. I was a fool to defy my heart, just to bind myself to reason. I will protect Terra with my own strength. That's what's most important to me! Don't get me wrong—I still won't fight against anyone I can't beat. But I've decided in my heart to fight. That's why I'm going to beat you!

Onion Knight

The Onion Knight appears to be very intelligent and analytical, usually finding solutions to his problems through logic. He thinks more like an adult and dislikes those who treat him like a child, and is shown to be strong-willed, shown when he stands up against the Cloud of Darkness after she offered him to join Chaos. He is also shown to be very protective of Terra, looking after her like a big brother. In reality, however, he is rather unsure of himself, usually using his head to get out of situations regarding him. When Cosmos and Golbez tell the Onion Knight to listen to his heart, he realizes that he doesn't need to use his head to do everything for him.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

12th cycle[]

At some point early in the 12th cycle, the Onion Knight went missing and was attacked by Terra, and Firion came to his rescue. The two discussed Firion's wild rose and its significance to him, with the Onion Knight skeptical of its importance until it was explained it sparks Firion's memories.

The Onion Knight dealing with Vaan's misguided intentions.

In cycles prior, the Onion Knight was smothered by Vaan, who believed he was too young to fight in his own battles, and took it upon himself to look after him like a big brother. Though he tried to avoid Vaan and found himself annoyed, the Onion Knight eventually started to get used to it, even telling Squall that he was beginning to slowly accept Vaan as an older brother.

During the twelth cycle, the Onion Knight was, like most of the other warriors of Cosmos, incapacitated by Kain to keep him safe in preparation for the next cycle of conflict.

13th cycle[]

The Onion Knight and Terra journey together.

Coming to, the Onion Knight saves Terra from manikins and decides to travel with her while finding their Crystals, until Terra is able to fight on her own. During their adventures, Terra starts to sense a strong aura and the Knight convinces her to check it out despite her warnings. They end up encountering Exdeath, and the Knight talks his way out of fighting him, because he fears losing against a powerful enemy. Exdeath, noticing this, calls him a coward, and then leaves while providing cryptic information on how to obtain the Crystals.

When the Knight and Terra get closer to the aura, Terra starts to lose control and attacks the Knight, forcing him to defend himself. Terra is then taken by the Cloud of Darkness, who tells the young warrior he was responsible for Terra's fall. Cosmos appears to the Knight, and tells him the only way for him to obtain his Crystal is to defeat the Cloud of Darkness. The young warrior laments that he does not have a heart to do so, but Cosmos questions him of his state of courage and vanishes. Golbez appears and tells the Knight of Terra's possession under the Cloud of Darkness, and to think about if he could continue to make judgments in his own head.

The Onion Knight faces the Cloud of Darkness.

The Onion Knight eventually finds Terra, who faints while fighting against the possession the Cloud of Darkness has instilled in her. At first, the Knight offers to do whatever she wants in order to prevent Terra from getting attacked any further, but then decides against this when the Cloud of Darkness tries to possess him. That is when the Knight realizes his inner courage and uses it to protect Terra, even if it means fighting a powerful monster. The Onion Knight and the Cloud of Darkness fight, and she is defeated. Golbez appears once again and gives him a Crystal, praising him of his determination and bravery. After Golbez leaves, the Knight decides to rest with Terra to look after her.

The Onion Knight continues to protect Terra, who has lost some of her memory while passed out during the Knight's fight with the Cloud of Darkness. He also kept the information about their earlier fight from her, feeling it was in her best interests for her to not know. Unfortunately, Kefka ambushes the pair and tries to sway Terra into rejoining him, also revealing the fight between them in the process. The Knight interferes, however, and he teleports Kefka and himself away to the World of Darkness, where Kefka expresses irritation at Onion Knight interfering, as well as insulting the "imitation hero" after the knight questions Kefka regarding his obsession with Terra. Afterwards, Golbez then arrives and reminds Onion Knight that he was supposed to protect Terra. The Knight later shows up when Terra and Cloud Strife are surrounded by Kefka and the Cloud of Darkness. Both the Knight and Cloud Strife distract the Cloud of Darkness, while Terra has her final showdown with Kefka and obtains her Crystal.

The Knight, Terra, and Cloud, meet up with Tidus and Cecil, the five reflecting on their journeies that got them their crystals. At this time Kuja appeared to them and warned them Firion was being drawn into a trap by the Emperor. Kuja wished his plains ruined and allowed Tidus and Cloud to do aid him, and remained to fight Terra. Cecil stepped in when Terra faltered and defeated Kuja with the aid of the Onion Knight, sending him into retreat.

Onion Knight and Cecil on the Sky Fortress Bahamut.

After the warriors gather, Cosmos sends them to the Land of Discord as they witness Chaos incinerate Cosmos. Soon afterward, the heroes begin to disappear, and are transported to a place of absolute darkness, where not even a single speck of light can be seen. However, the last remaining strength of Cosmos' spirit within the Crystals saves them from permanent erosion, and gives the warriors another chance to strike back.

However, Onion Knight began to show signs of fear, questioning if they themselves were manikins. He is reassured by Zidane, who rattles his cage a bit by calling him Terra's little brother. Later, the boy pondered while the Warrior of Light is calm after Cosmos's death, with Cecil explaining that the Warrior is restraining himself to protect the others and Cosmos's desire. This inspires the Onion Knight to not only reaffirm his vow to protect Terra, but protect the others and himself as well.

Onion Knight and Terra holding their Crystals.

After defeating the Cloud of Darkness, the Onion Knight joins the other heroes to face off against Chaos. With Chaos beaten, the worlds are restored, and the heroes are transported to World A, where one by one, they disappear back to their home worlds - including the Onion Knight, who returns to the Floating Continent. He thanks everybody before he leaves.

Spoilers end here.

Gameplay[]

The Onion Knight is a Mystic Fencer. He has a mix of physical and magical Bravery attacks, letting him fight at close and long ranges. All of his base Bravery attacks can chain into a separate Bravery attack or an HP attack, giving him the option to pile on additional Bravery damage or deal HP damage immediately. He moves very quickly and is one of the smallest characters in the game, making him very evasive, and his Bravery melee attacks execute quickly. Because he has both Bravery and HP linked attacks, the Onion Knight learns his linked Bravery attacks upon mastering the corresponding base Bravery attack, and then learns the linked HP attack upon mastering the linked Bravery attack. To offset this additional step, his Bravery attacks cost less AP to master than other characters with linked HP attacks.

As downsides, the Onion Knight has a very limited movepool of just four Bravery and four HP attacks (not including his linked attacks), making him very predictable. While his Bravery magic attacks are of average speed, his HP attacks all have significant lag on start-up and ending, leaving him vulnerable to counterattacks. He also has very low damage output; the Bravery damage of his attacks is low and he has the lowest base Attack stat, 107. His EX Mode helps improve his damage output considerably, and his Bravery to HP links remove his reliance on his slow HP attacks, but he remains predictable due to his small movepool.

Boss[]

Onion Knight is fought in the Distant Glory and Inward Chaos storylines.

Attacks[]

Bravery Attacks[]

Dissidia Bravery attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Multi-Hit Ground 30 (15) 60 Melee Low None Physical Initial DFF Multi-Hit.png
Charge and strike the opponent multiple times, flinging them into the air.
Damage(Normal) = 2 x 7, 4 = 18
Damage(EX Mode) = 2 x 15, 8 = 38
EX Force generated: 40
Blizzard Ground 20 (10) 30 Ranged Low None Magical Initial DFF OK Blizzard.png
Fire shards of ice at the opponent. The shards can curve up or down to track them.
Damage = 9 x 2-4 = 18-36
EX Force generated: 4 per hit
Turbo-Hit Aerial 30 (15) 15 Melee Low None Physical Initial DFF Turbo-Hit.png
Dive down and strike the opponent multiple times, knocking them into the air.
Damage(Normal) = 2 x 7, 4 = 18
Damage(EX Mode) = 2 x 15, 8 = 38
EX Force generated: 40
Thunder Aerial 20 (10) 60 Ranged Low None Magical Initial DFF OK Thunder.png
Summon three orbs of lightning that spread out and converge to track the opponent. In EX Mode, summon five orbs from all directions.
Damage = 6 per hit
EX Force generated: 12 per hit
Dissidia 012 Bravery attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Multi-Hit Ground 20 (10) 90 Melee Low None Physical Initial DFF Multi-Hit.png
Charge and strike the opponent multiple times, flinging them into the air.
Damage(Normal) = 1 x 7, 2 = 9
Damage(EX Mode) = 1 x 15, 2 = 17
EX Force generated: 21
Blizzard Ground 20 (10) 20 Ranged Low None Magical Initial DFF OK Blizzard.png
Fire shards of ice at the opponent. The shards can curve up or down to track them.
Damage(Normal) = 4 x 3 = 12
Damage(EX Mode) = 5 x 3 = 15
EX Force generated: 12
Strength Booster
(ground)
Ground 30 (15) 20 N/A N/A N/A Level 16 Dissidiaokstrengthbooster.jpeg
Increase physical defense, damage, and critical hit rate. Physical damage and defense increase by 10%, critical hit rate increases by 5%. Effect ends after 10 seconds or if Magic Booster is used.
Magic Booster
(ground)
Ground 30 (15) 20 N/A N/A N/A Level 16 Dissidiaokmagicbooster.jpeg
Increase magical defense, damage, and critical hit rate. Magical damage and defense increases by 10%, critical hit rate increases by 5%. Effect ends after 10 seconds or if Strength Booster is used.
Turbo-Hit Aerial 20 (10) 90 Melee Low None Physical Initial DFF Turbo-Hit.png
Dive down and strike the opponent multiple times, knocking them into the air.
Damage(Normal) = 1 x 7, 2 = 9
Damage(EX Mode) = 1 x 15, 2 = 17
EX Force generated: 21
Thunder Aerial 20 (10) 20 Ranged Low None Magical Initial DFF OK Thunder.png
Summon three orbs of lightning that spread out and converge to track the opponent. In EX Mode, summon five orbs from all directions.
Damage(Normal) = 3 per hit
Damage(EX Mode) = 4 per hit
EX Force generated: 3 per hit
Strength Booster
(aerial)
Aerial 30 (15) 20 N/A N/A N/A Level 34 Dissidiaokstrengthbooster.jpeg
Increase physical defense, damage, and critical hit rate. Physical damage and defense increase by 10%, critical hit rate increases by 5%. Effect ends after 10 seconds or if Magic Booster is used.
Magic Booster
(aerial)
Aerial 30 (15) 20 N/A N/A N/A Level 34 Dissidiaokmagicbooster.jpeg
Increase magical defense, damage, and critical hit rate. Magical damage and defense increases by 10%, critical hit rate increases by 5%. Effect ends after 10 seconds or if Strength Booster is used.


Bravery to Bravery Attacks[]

Dissidia Bravery to Bravery attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Extra Slice Ground 30 (15) 90 N/A Wall Rush Physical Multi-Hit DFF Extra Slice.png
(Combo) Additional slice.
Damage(Normal) = 2 x 7, 4 = 18
Damage(EX Mode) = 2 x 15, 8 = 38
EX Force generated: 140
Blizzaga Ground 30 (15) 120 N/A Wall Rush Magical Blizzard DFF OK Blizzaga.png
(Combo) Drop ice shards.
Damage(Normal) = 4 x 2, 10 = 18
Damage(EX Mode) = 4 x 4, 10 = 26
EX Force generated: 120
Extra Lunge Aerial 30 (15) 120 N/A Chase Physical Turbo-Hit DFF Extra Lunge.png
(Combo) Additional lunges.
Damage(Normal) = 2 x 7, 4 = 18
Damage(EX Mode) = 2 x 15, 8 = 38
EX Force generated: 140
Thundaga Aerial 30 (15) 180 N/A Chase Magical Thunder DFF OK Thundaga.png
(Combo) Fire 2 lightning bolts.
Damage(Normal) = 9, 9 = 18
Damage(EX Mode) = 9, 9, 9, 9 = 36
EX Force generated: 120
Dissidia 012 Bravery to Bravery attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Extra Slice Ground 10 (5) 120 N/A Wall Rush Physical Multi-Hit DFF Extra Slice.png
Jump and strike the opponent multiple times, then knock them down.
Damage(Normal) = 3 x 7, 10 = 31
Damage(EX Mode) = 3 x 15, 14 = 59
EX Force generated: 21
Blizzaga Ground 10 (5) 120 N/A Chase Magical Blizzard DFF OK Blizzaga.png
Summon three large shards of ice that descend on the opponent and launch them into the air.
Damage(Normal) = 7, 7, 18 = 32
Damage(EX Mode) = 10 x 4, 18 = 58
EX Force generated: 78
Extra Lunge Aerial 10 (5) 160 N/A Wall Rush Physical Turbo-Hit DFF Extra Lunge.png
Thrust the opponent multiple times and knock them higher into the air.
Damage(Normal) = 3 x 7, 10 = 31
Damage(EX Mode) = 3 x 15, 14 = 59
EX Force generated: 21
Thundaga Aerial 10 (5) 160 N/A Chase Magical Thunder DFF OK Thundaga.png
Fire two bolts of lightning that damage and knock the opponent higher into the air.
Damage(Normal) = 13, 18 = 31
Damage(EX Mode) = 11 x 2, 17 x 2 = 56
EX Force generated: 78


HP Attacks[]

Dissidia HP attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Blade Torrent Ground 40 (20) 180 Melee High Wall Rush Physical Initial Dissidia OK BladeTorrent.jpeg
(Close) Ultra high-speed slice. Can be done in midair.
Damage(Normal) = 1 x 14 = 14
Damage(EX Mode) = 1 x 31 = 31
EX Force generated: 140
Firaga Ground 40 (20) 180 Ranged High None N/A Level 12 Dissidia OK Firaga.jpeg
(Long) Launch fireballs. Wide-range explosion on impact.br/>EX Force generated: 100
Wind Shear Aerial 40 (20) 180 Melee High Absorb
Wall Rush
Physical Level 28 Dissidia OK WindShear.jpeg
(Close) High-speed spin. Move with the analog stick.
Damage(Normal) = 1 x 14 = 14
Damage(EX Mode) = 1 x 31 = 31
EX Force generated: 140
Comet Aerial 40 (20) 180 Ranged High None Magical Initial Dissidia OK Comet.jpeg
(Long) Fire off tiny meteors. Can aim with the analog stick.
Damage(Normal) = 1 x 16 = 16
Damage(EX Mode) = 1 x 31 = 31
EX Force generated: 180
Dissidia 012 HP attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Blade Torrent Ground 30 (15) 130 Melee High Wall Rush Physical Initial Dissidia OK BladeTorrent.jpeg
Charge and then swoop around the opponent, hitting multiple times before knocking them away.
Damage(Normal) = 1 x 15 = 15
Damage(EX Mode) = 1 x 31 = 31
EX Force generated: 45
Firaga Ground 30 (15) 130 Ranged High None N/A Level 11 Dissidia OK Firaga.jpeg
Launch a fireball in an arc that explodes once it hits the floor, knocking the Onion Knight back when he uses it. In EX mode, launch three fireballs that spread out.
EX Force generated: 60
Wind Shear Aerial 30 (15) 130 Melee High Absorb
Wall Rush
Physical Level 36 Dissidia OK WindShear.jpeg
Spin around in the air at high speedto draw in the opponent and hit them multiple times.
Damage(Normal) = 1 x 15 = 15
Damage(EX Mode) = 1 x 31 = 31
EX Force generated: 45
Comet Aerial 30 (15) 130 Ranged High None Magical Initial Dissidia OK Comet.jpeg
Fire a barrage of meteors at the opponent, then pause and kick a final meteor at them. Turns to track the opponent. Fires much larger meteors in EX Mode.
Damage(Normal) = 1 x 15 = 15
Damage(EX Mode) = 1 x 31 = 31
EX Force generated: 100


Bravery to HP Attacks[]

Dissidia Bravery to HP attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Swordshower Ground 40 (20) 300 N/A Wall Rush Physical Multi-Hit Dissidia OK Swordshower.jpeg
(Combo) Rain blades of light.
Damage(Normal) = 1 x 15 = 15
Damage(EX Mode) = 1 x 31 = 31
EX Force generated: 140
Quake Ground 40 (20) 300 N/A None Magical Blizzard Dissidia OK Quake.jpeg
(Combo) Cause earthquake.
Damage(Normal) = 2 x 7 = 14
Damage(EX Mode) = 4 x 7 = 28
EX Force generated: 110
Guiding Swipe Aerial 40 (20) 300 N/A Wall Rush Physical Turbo-Hit Dissidia OK GuidingSwipe.jpeg
(Combo) Fire speedy light blades.
Damage(Normal) = 1 x 15 = 15
Damage(EX Mode) = 1 x 31 = 31
EX Force generated: 140
Flare Aerial 40 (20) 300 N/A None Magical Thunder Dissidia OK Flare.jpeg
(Combo) Create huge explosions.
Damage(Normal) = 1 x 15 = 15
Damage(EX Mode) = 2 x 15 = 30
EX Force generated: 140
Dissidia 012 Bravery to HP attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Swordshower Ground 30 (15) 160 N/A Wall Rush Physical Multi-Hit Dissidia OK Swordshower.jpeg
Summon swords of light to bombard the opponent, then jump and slash them. If the opponent somehow evades the attack, the swords will re-target them and the Onion Knight will still dive towards them.
Damage(Normal) = 1 x 15 = 15
Damage(EX Mode) = 1 x 31 = 31
EX Force generated: 45
Quake Ground 30 (15) 160 N/A None Magical Blizzard Dissidia OK Quake.jpeg
Spin into the ground, causing rocks to erupt from underneath the opponent, then jump on sword to launch them into the air.
Damage(Normal) = 2 x 7 = 14
Damage(EX Mode) = 4 x 7 = 28
EX Force generated: 81
Guiding Swipe Aerial 30 (15) 160 N/A Wall Rush Physical Turbo-Hit Dissidia OK GuidingSwipe.jpeg
Summon swords of light to bombard the opponent, then jump and slash them. If the opponent somehow evades the attack, the swords will re-target them and the Onion Knight will still dive towards them.
Damage(Normal) = 1 x 15 = 15
Damage(EX Mode) = 1 x 31 = 31
EX Force generated: 45
Flare Aerial 30 (15) 160 N/A None Magical Thunder Dissidia OK Flare.jpeg
Summon three beams of fire that converge on the opponent and then explode. If the opponent somehow evades the attack, the beams will re-target them until the explosion.
Damage(Normal) = 1 x 12 = 12
Damage(EX Mode) = 2 x 12 = 24
EX Force generated: 96


EX Mode[]

The Onion Knight's EX Mode is Job Change, where he changes into either the Sage and Ninja, the two strongest job classes from the NES release of Final Fantasy III; he will automatically transform between jobs when using a magical or physical attack, respectively. While in EX Mode he gains the abilities "Sage's Wisdom" and "Dual Wield", which cause his attacks to deal more hits and additional damage. This drastically improves his damage output.

The Onion Knight has two EX Bursts, depending on which form he was in when the EX Burst was initiated. The Sage uses Spellbook and the Ninja uses Ninjutsu. In both, a command menu will appear and the player must select the appropriate command within a time limit: "Holy" from the "Magic" menu as a Sage, and "Shuriken" from the "Throw" menu as a Ninja. If the player fails, the Onion Knight will skip to the final blow of the EX Burst, reducing the Bravery damage done. Success will have the Onion Knight cast Holy followed by Meteor as a Sage, or throw the Shuriken followed by "Back Attack" as a Ninja.

Spellbook is slightly stronger than Ninjutsu, but not noticeably so; overall both EX Bursts will do approximately the same damage.

Equipment[]

Onion Knight can equip Swords, Daggers, Rods, Staves, Thrown Weapons, Parrying Weapons, Bangles, Gauntlets, Hats, Hairpins, Clothing, and Light Armor. In Dissidia 012, the Onion Knight can also equip Headbands and Chestplates.

Exclusive weapons[]

Dissidia exclusive weapons
Name Level Stats Effects Obtained
Tyrfing 50 ATK +36 Damage +5% Trade: 15460 gil, Rapier, Spirit Stone x3, Recovery Shard x2
Royal Sword 92 ATK +63 Damage +10% Trade: 29570 gil, Tyrfing, Goddess's Magicite x5, Recovery Crystal x3
Onion Sword 100 ATK +68 Damage +15%.
Major Gambler's Spirit Effect.
Trade: 31920 gil, Royal Sword, Onion x5, Recovery Orb x5
Dissidia 012 exclusive weapons
Name Level Stats Effects Obtained
Tyrfing 30 ATK +40 Damage +5% Trade: 61000 gil, Rapier, Scarletite x1, Youth's Desire x5
Royal Sword 90 ATK +63 Damage +7% Trade: 158,000 gil, Tyrfing, Electrum x1, Youth's Dream x5
Onion Sword 100 ATK +68 Damage +10%.
Minor Sneak Attack Effect.
Trade: 182,800 gil, Royal Sword, Onion x1, Youth's Hopes x5


Behind the scenes[]

Voice[]

Onion Knight shares his English voice actor, Aaron Spann, with Joshua from The World Ends With You, another video game also published by Square Enix. He shares his Japanese voice actor, Jun Fukuyama, with the Concordian King from Final Fantasy Type-0.

Allusions[]

  • While Onion Knight returns to his home world in Dissidia's ending, he looks up at the sky and watches a flock of birds flying above him. This is a reference to the ending of the original release of Final Fantasy III and to the opening sequence of the game's remake.
  • The Onion Sword is a reference to the Onion equipment from Final Fantasy III. The Tyrfing and the King's Sword are also equipment that first appeared on the game's Famicon release.
  • While executing Back Attack in his EX Burst, Onion Knight assumes the pose of the unnamed warrior in artwork for Final Fantasy III. This is also a reference to Final Fantasy III being the first game to include back attacks when facing enemies.
  • Onion Knight's EX Burst is a homage to the traditional battles of the first Final Fantasies. The enemy will appear on the left side of the screen, while the Onion Knight appears on the right side. He takes a step forward as a command menu appears, at which point the player must input a command. While he is engaged on the right and posed like the NES sprite, his opponent, on the left, will be placed to bear resemblance to an encountered enemy and their stances from their originating game, i.e. Cloud of Darkness positioned to look like her NES sprite and Onion Knight in his battle stance.
  • Although it is not executable or relevant to the EX Burst, the player can open up the Item menu during Onion Knight's EX Burst. Doing so will display various items that appeared on Final Fantasy III. The Magic and Throw command likewise display spells and items besides Holy and Shuriken that also appeared in the game. In the French version of Dissidia, the Magic menus contains many spells not in Final Fantasy III.
  • The Onion Knight's abilities as shown in Dissidia are those that correspond to the remake of Final Fantasy III, where the Onion Knight job was one of the most powerful and versatile jobs in the game. In contrast, the job was the default class for the entire party in the game's original release and, consequently, not as powerful (although it did experience absurdly rapid stat growth once the character reached level 90).
  • When the Onion Knight uses a Bravery attack using his sword, he rapidly swings it multiple times, a reference to the animation for attacking in Final Fantasy III.
  • When the Onion Knight faces Yuna, he questions why she lacks a horn due to the fact that summoners from Final Fantasy III wear horns on their heads.
  • Outside the Edge of Discord Gateway in the epilogue of Light to All, assuming one of them is not the player's active character, the Onion Knight will appear on the world map with the Warrior of Light and Bartz, and say, "We're warriors of light, blessed by the crystals", alluding to the original title of Warriors of Light that the three of them share in their original games.
  • When Onion Knight faces Ultimecia, he asks her what the point of stopping time is. This may be a reference to Xande, whose ultimate plan was to stop time to avoid death.

Gallery[]

Etymology[]

The onion, also known as the bulb onion or common onion, is used as a vegetable and is the most widely cultivated species of the genus Allium.

The adjective of onion refers to the Japanese metaphoric idiom of poverty, aptly named the "Onion Life", "peeling away one layer at a time and crying all the way". Alternatively, the term could come from the slang phrase "to know one's onions", meaning to be very versatile.

A knight is a mounted soldier in armor who served his sovereign or lord in the Middle Ages.

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