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{{IncompleteTable}}
 
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| Romaji = Omega
 
| Romaji = Omega
 
| Other names =
 
| Other names =
| Location = '''[[Coliseum (Final Fantasy XIII-2)|Coliseum]] -??? AF-'''<br/>- Coliseum
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| Location = [[Coliseum (Final Fantasy XIII-2)|Coliseum]] -??? AF- (Coliseum)
 
| Type = Special
 
| Type = Special
 
| Subtype = Fantasy
 
| Subtype = Fantasy
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==Battle==
 
==Battle==
Omega starts the battle with Operation Ω, which works as a signal of his offensive. Its [[Flamethrower]] is strong enough to instantly kill weaker characters, but a well-developed Sentinel can absorb most of the missiles and lasers. Omega is immune to most things, but [[Dispel]] works. After a while, Omega will begin charging a [[Wave Cannon (Ability)|Wave Cannon]].
+
Omega starts the battle with Operation Ω, which works as a signal of his offensive. Its [[Flamethrower]] is strong enough to instantly kill weaker characters, but a well-developed Sentinel can absorb most of the missiles and lasers. Omega is immune to most things, but [[Dispel]] works. After a while, Omega will begin charging a [[Wave Cannon (Ability)|Wave Cannon]].
   
Just after the Wave Cannon, Omega overheats and [[stagger]]s and becomes vulnerable, notably to [[Armor Break#Final Fantasy XIII-2|Deprotect]]. When staggered it uses missile attacks. Whenever Omega's stagger ends, it will use Pilebunker, to launch all party members and then resume with Operation Ω, and the battle restarts from there.
+
Just after the Wave Cannon, Omega overheats and [[stagger]]s and becomes vulnerable, notably to [[Armor Break#Final Fantasy XIII-2|Deprotect]]. When staggered it uses missile attacks. Whenever Omega's stagger ends, it will use Pilebunker, to launch all party members and then resume with Operation Ω, and the battle restarts from there.
   
 
Omega instantly ends its stagger and uses Pilebunker when it reaches exactly at 1/3 of its maximum HP. At this point Omega will glow red and run around the arena dealing continuous small hits. When Omega glows red it won't be easy to hit using melee attacks, but the attack doesn't last long enough to lose the party's chain. During this state Omega's Chain Resistance lowers from 100 to 80, and furthermore his resistances to Physical and Magical attacks change from Halved to Weakness. Omega is still capable of Wave Cannon in this phase, but it won't overheat, and the running rampant attacks will resume. Before it uses Wave Cannon, it will buff itself with Accelerator.
 
Omega instantly ends its stagger and uses Pilebunker when it reaches exactly at 1/3 of its maximum HP. At this point Omega will glow red and run around the arena dealing continuous small hits. When Omega glows red it won't be easy to hit using melee attacks, but the attack doesn't last long enough to lose the party's chain. During this state Omega's Chain Resistance lowers from 100 to 80, and furthermore his resistances to Physical and Magical attacks change from Halved to Weakness. Omega is still capable of Wave Cannon in this phase, but it won't overheat, and the running rampant attacks will resume. Before it uses Wave Cannon, it will buff itself with Accelerator.
  +
{{-}}
   
 
===Strategy===
 
===Strategy===
 
Omega attacks rapidly, so it is advised to keep a [[Sentinel (Final Fantasy XIII-2)|Sentinel]] up for most of the fight. The player can also use a buffing [[paradigm]], like Prudent Planning (SYN/SYN/SEN), or one with [[Serah Farron|Serah]] as a [[Saboteur (Final Fantasy XIII-2)|Saboteur]], like Premeditation.
 
Omega attacks rapidly, so it is advised to keep a [[Sentinel (Final Fantasy XIII-2)|Sentinel]] up for most of the fight. The player can also use a buffing [[paradigm]], like Prudent Planning (SYN/SYN/SEN), or one with [[Serah Farron|Serah]] as a [[Saboteur (Final Fantasy XIII-2)|Saboteur]], like Premeditation.
   
The party should be ready to switch to a Tortoise Paradigm when he charges Wave Cannon to 120%, although he gives a brief warning just before he unleashes the attack. After Omega staggers the party should quickly swap into a healing paradigm like Combat Clinic to recover any lost [[HP]] before going all out. Omega tosses missiles out, but an offensive paradigm like Relentless Assault is recommended until it stands up again.
+
The party should be ready to switch to a Tortoise Paradigm when he charges Wave Cannon to 120%, although he gives a brief warning just before he unleashes the attack. After Omega staggers the party should quickly swap into a healing paradigm like Combat Clinic to recover any lost [[HP]] before going all out. Omega tosses missiles out, but an offensive paradigm like Relentless Assault is recommended until it stands up again.
   
When Omega glows red it is recommend to use RAV/RAV/RAV combination to attack him with [[Lightning (Element)|Thunder]] attacks.
+
When Omega glows red it is recommend to use RAV/RAV/RAV combination to attack him with [[Lightning (Element)|Thunder]] attacks.
   
 
==[[Paradigm Pack]]==
 
==[[Paradigm Pack]]==
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|Name = Omega
 
|Name = Omega
 
|Role = Commando
 
|Role = Commando
|Traits = Late Bloomer, Sparkprone, Heartless
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|Traits = Late Bloomer - Sparkprone - Heartless
 
|Composition = Mechanical
 
|Composition = Mechanical
 
|Start Grade = 3
 
|Start Grade = 3
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{{FFXIII-2}}
 
{{FFXIII-2}}
   
 
[[de:Omega (FFXIII-2)]]
 
[[Category:Superbosses]]
 
[[Category:Superbosses]]
 
[[Category:Final Fantasy XIII-2 Bosses]]
 
[[Category:Final Fantasy XIII-2 Bosses]]
 
[[Category:Final Fantasy XIII-2 Commando Monsters]]
 
[[Category:Final Fantasy XIII-2 Commando Monsters]]
 
[[de:Omega (FFXIII-2)]]
 

Revision as of 04:27, 12 October 2013

Template:Sideicon Template:IncompleteTable Template:FFXIII-2 Enemies Template:See Also

From the sky it comes, heartless and bloodless--Omega, Bringer of the End! Unleash your might in the name of destruction...and may all men know despair!

The Omega is a downloadable content monster from Final Fantasy XIII-2. According to the Arbiter of Time, Omega was a long-forgotten weapon of war so horrific that it was sent into another dimension.

Battle

Omega starts the battle with Operation Ω, which works as a signal of his offensive. Its Flamethrower is strong enough to instantly kill weaker characters, but a well-developed Sentinel can absorb most of the missiles and lasers. Omega is immune to most things, but Dispel works. After a while, Omega will begin charging a Wave Cannon.

Just after the Wave Cannon, Omega overheats and staggers and becomes vulnerable, notably to Deprotect. When staggered it uses missile attacks. Whenever Omega's stagger ends, it will use Pilebunker, to launch all party members and then resume with Operation Ω, and the battle restarts from there.

Omega instantly ends its stagger and uses Pilebunker when it reaches exactly at 1/3 of its maximum HP. At this point Omega will glow red and run around the arena dealing continuous small hits. When Omega glows red it won't be easy to hit using melee attacks, but the attack doesn't last long enough to lose the party's chain. During this state Omega's Chain Resistance lowers from 100 to 80, and furthermore his resistances to Physical and Magical attacks change from Halved to Weakness. Omega is still capable of Wave Cannon in this phase, but it won't overheat, and the running rampant attacks will resume. Before it uses Wave Cannon, it will buff itself with Accelerator.

Strategy

Omega attacks rapidly, so it is advised to keep a Sentinel up for most of the fight. The player can also use a buffing paradigm, like Prudent Planning (SYN/SYN/SEN), or one with Serah as a Saboteur, like Premeditation.

The party should be ready to switch to a Tortoise Paradigm when he charges Wave Cannon to 120%, although he gives a brief warning just before he unleashes the attack. After Omega staggers the party should quickly swap into a healing paradigm like Combat Clinic to recover any lost HP before going all out. Omega tosses missiles out, but an offensive paradigm like Relentless Assault is recommended until it stands up again.

When Omega glows red it is recommend to use RAV/RAV/RAV combination to attack him with Thunder attacks.

Paradigm Pack

Template:XIII-2 Monster

Music

The song "Threat Level Omega" plays during the battle with Omega. The only other time this song plays in the game is in Academia 400 AF.

Before game patch 1.03 was released, the Japanese version of the game plays an untitled song in the battle against Omega, which was also featured in the original soundtrack as a hidden song. After this patch the track was changed to "Threat Level Omega".

Gallery

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Trivia

  • This Omega's appearance is based on its Final Fantasy V counterpart.
  • The Arbiter of Time's dialogue about Omega paraphrases a book in Final Fantasy V about Omega, "The roiling skies let loose a vile beast without a soul: Omega was its name".
  • Omega is the only mechanical being that can be obtained as Paradigm Pack monster through the DLC.
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