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Fang Battle

Fang in Final Fantasy XIII as a Commando.

Back under your rock!

Fang in battle in Final Fantasy XIII

Fang is a playable character in Final Fantasy XIII who also appears as a guest in Lightning Returns: Final Fantasy XIII. She is a strong physical attacker who also specializes in defending and inflicting status ailments on opponents. She wields a double-bladed spear, making her akin to a Dragoon, a recurring job from the Final Fantasy series, as her signature attack is a jump-attack thar refers to famous past Dragoons, called Highwind.

Final Fantasy XIII

Blitz FFXIII

Fang uses Blitz as a Commando.

Fang wields a double-bladed spear that can split into a three-section staff. Fang is offensively-geared and has the highest Strength; her stats, abilities and weapons make her one of the party's best damage dealers. She joins last but performs well in her primary roles. Out of the six playable characters Fang has the longest Crystarium expansion, learning the most abilities, including every auto ability. She is the only one to not obtain the Ravager role before the Crystarium expansion in Chapter 10. Her weakness is not dealing well against enemies that resist or are immune to physical attacks.

Roles

Fang consistently has the strongest physical attack power, which makes her an excellent Commando. Fang joins as Lightning is becoming a stronger Ravager, so there's plenty of synergy with the pair. Fang learns all Commando abilities. Her full ATB skill, Highwind, is a powerful Commando attack that will wipe the target's Stagger gauge.

File:Slow FFXIII.png

Fang uses Slow as a Saboteur.

Fang is a powerful Saboteur, specializing in abilities that hinder enemy movement. The only major spell she doesn't have is Poison, but her wide range of abilities means she can weaken any powerful enemy. As a Sentinel Fang has the same skillset as Snow, the only difference being she has lower HP. Fang starts with Mediguard and has a weapon that increases damage from counterattacks.

Although her low Magic means she can't heal much with Cure or Cura as a Medic, she can use Esuna and Raise. She is a late bloomer as a Synergist and the only character with Vanille to learn the -ra level buff spells that are stronger but don't last as long. She has the fewest Synergist spells but learns the useful ones, including Haste.

Despite not majoring in the Ravager role Fang learns all elemental strikes as well as spells up to the -"ra" level with Water and Wind being her -"ga" specialty. She learns all of the passive abilities and has the third fastest spell-casting animations behind Lightning and Snow.

Stats

Base statistics
Stat Beginning/l'Cie Mastered Crystarium
HP 750 24,000
Strength 145 2,005
Magic 90 1,300

Eidolon

Ff13-summon-fangbahamut

Fang on Bahamut in Gestalt Form.

Get 'em! Shred 'em! Unleash Hell! Rain down Hell!

Fang while attacking an enemy on Bahamut in Gestalt Mode

Fang's Eidolon is the non-elemental Bahamut that takes flight in his Gestalt Mode. Bahamut uses physical attacks and non-elemental spells. Using Fang's Saboteur role with it provides a deadly combination to some of the toughest enemies in the game.

Weapons

Fang Spears

Fang's Spears.

Fang uses a spear that has two forms like most weapons do in Final Fantasy XIII: her two-bladed spear can split into a three-section staff (sansetsukon in Japanese) in battle. On the blades of her spear Fang's name is engraved in the Pulsian alphabet. Fang's ultimate weapon is an allusion to Kain Highwind, a Dragoon from Final Fantasy IV.

As Fang is focused on offense, her weapons have high stats and few special abilities. Her starting weapon is Bladed Lance that has slightly higher Strength with few downsides. It can synthesize "Physical Wall".

Gae Bolg has "Improved Counter" that multiplies the damage from Sentinel's counterattack abilities by x1.4 and by x1.8 on LV II. The trade-off is the low max stats, but it comes with the ability to synthesize "Buff Duration".

Pandoran Spear has "Improved Debilitation" boosting the success rates of Slow, Curse, Pain, Fog and Daze by x1.2, while LV II boosts them by x1.4. It provides slightly more Magic and can synthesize "Buff Duration".

Partisan is Fang's Magic boosting weapon, and upgrading it into a Kain's Lance will almost even out her overall stats. It can synthesize "Magic Wall" although its usefulness is negligible.

Punisher has "Stagger: TP Charge that restores a bit of TP if Fang initiates Stagger. It has low max stats and the "Magic Wall" synthesis ability.

FFXIII Victory Pose

Fang wields a spear in battle.

Shamanic Spear has high Magic at the cost of "Enfeeblement" weakening all physical attacks and the synthesis ability "Magic Damper".

Dragoon Lance is a weapon sold by Gilgamesh, Inc. that provides the highest Strength with "Stifled Magic" that cripples her magical abilities, and "Ethereal Mantle" synthesis ability.

Taming Pole has strong stats with "Stagger Lock". It is a popular choice for upgrading as Fang can spend most of her time leading as a Commando or Saboteur, and thus not be hindered by Stagger Lock.

Lightning Returns: Final Fantasy XIII

Fang-lightning

Fang aids Lightning in battle.

Fang aids Lightning in battle as an uncontrollable guest character, wielding her default weapon from Final Fantasy XIII, the Bladed Lance. She joins Lightning's party twice, initially after Lightning joins Monoculus in the Dead Dunes and Fang asks her to open the path to the Temple Ruins. Fang will stay in Lightning's party whenever she is in the Dead Dunes until the main quest of that region is complete. She returns to aid Lightning on the final day in Luxerion Cathedral's Temple of Light, where Lightning finds her battling a Chimera and joins the fray.

Her default role is akin to that of a Commando, using Attack, Ruin and Armor Breaker. She uses Armor Breaker if the opponent is buffed. Usuall,y she will attack the same enemy as Lightning, but when fighting multiple enemies who are close together, she will attack all of them with Blitz, and sometimes use Magnet to set them up beforehand. If the enemy is debilitated, either by player use or stagger conditions, Fang will use various "Hunter" attacks (such as Deprotect Hunter, Poison Hunter), changing her attack animation and dramatically improving her damage output.

It is impossible to directly observe her stats and she cannot be KO'd in battle. Despite lacking an HP bar, she will occasionally use Mediguard. She can be knocked back by a powerful blow, but will return to the fight soon after.

Abilities

Ability Effect Condition
Attack Deals physical damage to target. Normal.
Ruin Deals magic damage to target. Normal.
Blitz Deals physical damage to target and nearby foes. Extends stagger time. Multiple targets in close range, often after Magnet.
Armor Break Target resists damage.
Magnet Pulls nearby foes toward the target area and deals magic damage. Multiple targets.
Deprotect Hunter Deals extra physical damage if Deprotect is inflicted. Target afflicted with Deprotect.
Deshell Hunter Deals extra magical damage if Deshell is inflicted. Target afflicted with Deshell.
Mediguard Reduces the damage taken from enemy attacks, and slowly restore HP while guarding. Low HP or Poison status.
Bravery Increases physical damage.
Slow Hunter Deals extra physical damage if slow is inflicted. Target afflicted with Slow
Curse Hunter Deals extra physical damage if curse is inflicted. Target afflicted with Curse.
Debrave Hunter Deals extra physical damage if debrave is inflicted. Target afflicted with Debrave.
Defaith Hunter Deals extra physical damage if defaith is inflicted. Target inflicted with Defaith.
Poison Hunter Deals extra physical damage if poison is inflicted. Target afflicted withPoison.
Heavy Slash Deals large amount of damage. Target is staggered.
Flamestrike Deals fire-attribute physical damage. Target's weakness is fire.
Froststrike Deals ice-attribute physical damage. Target's weakness is ice.
Sparkstrike Deals lightning-attribute physical damage. Target's weakness is thunder.
Galestrike Deals wind-attribute physical damage. Target's weakness is wind.

Quotes

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