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{{FFXIII-2 Enemies
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{{sideicon|prime=FFXIII}}
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{{DISPLAYTITLE:Odin (''Final Fantasy XIII'' boss)}}
| name = Twilight Odin
 
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{{infobox enemy
| Enemy = Eidolon
 
| image =
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| release = FFXIII
| Strength =
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| name = Odin
| Magic =
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| type = Eidolon
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| image = Odin Enemy FFXIII.png
| Stagger = 300.0%
 
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| japanese = オーディン
| Chain Res = 90
 
| Gil = -
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| romaji = Ōdin
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| location = [[Vile Peaks]] (Scavenger's Trail)
| CP =
 
 
| character = [[Odin (Final Fantasy XIII)|Odin]]
| Fire = -
 
| Ice = -
 
| Lightning = Absorbs
 
| Water = -
 
| Wind = -
 
| Physical = 50%
 
| Magical = 50%
 
| Deprotect = 70%
 
| Deshell = 70%
 
| Imperil = 70%
 
| Poison = -
 
| Slow = -
 
| Pain = Immune
 
| Fog = Immune
 
| Curse = Immune
 
| Daze = Immune
 
| Provoke = 70%
 
| Death = -
 
| Dispel = -
 
| Wound = -
 
| Location = [[Vile Peaks|The Vile Peaks -10 AF-]]<BR>The Vile Peaks -100 AF-
 
| Type = Others
 
| Subtype = Eidolons
 
| Common Drop = None
 
| Rare Drop = None
 
| Abilities = Doom, Skyward Swing, Thundara, Ullr's Shield, Flourish of Steel, Crushing Blow
 
| Notes = - Employs powerful lightning-based attacks.<br>- Healed by lightning damage.<br>- Delivers devastating physical attacks.
 
 
}}
 
}}
 
'''Odin''' is a [[boss]] in ''[[Final Fantasy XIII]]''. He is [[Lightning (Final Fantasy XIII)|Lightning's]] [[Eidolon (Final Fantasy XIII)|Eidolon]], and is fought by her and [[Hope Estheim|Hope]] in the [[Vile Peaks]] as a test to prove Lightning's strength to him.
:''See Also: [[Odin]] as he recurs through the ''Final Fantasy'' series
 
:''See Also: [[Eidolon (Final Fantasy XIII)#Odin|Odin as an Eidolon]]''
 
'''Twilight Odin''' is a boss in ''[[Final Fantasy XIII-2]]''. He is the physical manifestation of the memories of the [[Eidolon (Final Fantasy XIII)|Eidolon]] '''Odin''', and is fought by [[Serah Farron|Serah]] and [[Noel Kreiss|Noel]] in the [[Vile Peaks]] -10 AF- and -100 AF- after attacking a patrol ship full of [[Academy]] soldiers.
 
   
==Strategy==
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== Stats ==
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{{infobox enemy stats FFXIII
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| bestiary = 038
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| prev = Targeting Beacon
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| next = Bomb (Final Fantasy XIII)
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| strength = 150
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| magic = 113
 
| stagger = None
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| chain resistance = 80
 
| keep = 100
 
| launch = Immune
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| libra = 1,000
 
| cp = 0
 
| deprotect = 70
 
| deshell = 70
 
| imperil = 70
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| poison = Immune
 
| slow = 70
 
| pain = Immune
 
| fog = Immune
 
| curse = 70
 
| daze = Immune
 
| provoke = 70
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| location = [[Vile Peaks]] (Scavenger's Trail)
 
| type = Others
 
| subtype = Eidolons
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| abilities = [[Final Fantasy XIII enemy abilities#Doom|Doom]], [[Final Fantasy XIII enemy abilities#Skyward Swing|Skyward Swing]], [[Final Fantasy XIII enemy abilities#Thundara|Thundara]], [[Final Fantasy XIII enemy abilities#Ullr's Shield|Ullr's Shield]], [[Final Fantasy XIII enemy abilities#Flourish of Steel|Flourish of Steel]], [[Final Fantasy XIII enemy abilities#Crushing Blow|Crushing Blow]]
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| other info = - Yields to those who amass chain bonuses.<br/>- Yields to those who heal the wounded.
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}}
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== Battle ==
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{{Quote|This cannot be happening.|Lightning}}
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[[File:FFXIII Odin Doom.png|Doom.|thumb]]
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Odin inflicts [[Doom (status)|Doom]] on the party leader at the beginning of the [[Battle (term)|battle]], and instead of being defeated, Lightning must fully fill Odin's Gestalt Bar. Odin is an aggressive Eidolon, initially targeting Hope with physical attacks and the occasional [[Thundara (ability)|Thundara]]. [[Libra (Final Fantasy XIII)|Libra]] will reveal that Lightning can satisfy Odin by building [[Stagger|chain bonuses]] and healing.
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Lightning will need to do both as Odin's strikes will necessitate healing greater than Hope can supply. Odin will often guard with Ullr's Shield, allowing for a quick healing break or uninterrupted attacking phase.
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=== Strategy ===
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Since Odin's attacks are Thunder-elemental, it is best to equip both of the party's [[Spark Ring (Final Fantasy XIII)|Spark Rings]], or if one was missed, a [[Silver Bangle (Final Fantasy XIII)|Silver Bangle]].
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The player should have the Double Dose [[paradigm]] ready. When Lightning switches to the [[Commando (Final Fantasy XIII)|Commando]] or [[Ravager (Final Fantasy XIII)|Ravager]] roles, she should attack for as long as possible to amass greater chain bonuses.
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A good strategy is to use Lightning as a [[Medic (Final Fantasy XIII)|Medic]] and keep Hope as a Ravager whenever Odin is in attacking mode, or when Hope is getting low on health. Whenever Odin takes a defensive stand, or when the health bar in both Lightning and Hope is full enough, the player should use both as Ravagers. Considering Odin will alternate between attacking the two for unspecified periods of time, another good strategy is having the one he is not attacking as Ravager and attack Odin continuously with magic, while the one he is attacking does the healing as a Medic, then switching the roles when he turns his focus onto the other character.
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Since it is a test of Lightning's strength, the Gestalt Gauge fills faster when Lightning is the Medic than when Hope is. Therefore, the two best paradigms to use are Yin & Yang (MED/RAV) and Slash & Burn (COM/RAV). Odin is powerful, so it might be a good idea to have Hope start the battle as a [[Synergist (Final Fantasy XIII)|Synergist]] so he can cast [[Protect (Final Fantasy XIII)|Protect]].
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The player can also start in Symbiosis (MED/SYN) for Hope to get [[Protect (status)|Protect]] and [[Shell (status)|Shell]] up. For attacking, the party should switch to Yin & Yang with Lightning as the Medic and Hope as the Ravager. When the party needs to heal, the player can switch to Double Dose (MED/MED). When Odin uses Ullr's Shield, the party should switch to Dualcasting (RAV/RAV) to drive the Gestalt Gauge up.
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== Gallery ==
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<gallery>
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FFXIII EI Odin.png|[[Datalog (Final Fantasy XIII)/Enemy Intel|Enemy Intel]].
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FFXIII Odin Thundara.png|Thundara.
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FFXIII Odin Seismic Strike.png|Seismic Strike.
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FFXIII Odin Skyward Swing.png|Skyward Swing.
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FFXIII Odin Ullr's Shield.png|Ullr's Shield.
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</gallery>
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== Trivia ==
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* Odin's Gestalt form in ''Final Fantasy XIII'' has four legs as opposed to the six or eight legs Sleipnir possesses in some of the other installments.
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* The writing on Odin's left shoulder plate reads ''Custos Veritatis Subversor Corruptionis'', which is Latin for "Keeper of Truth, Destroyer of Corruption".
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* Odin has a cape on the right side of his back, the opposite side to Lightning's.
   
 
== Related enemies ==
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* [[Stiria (boss)|Stiria]]
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* [[Nix (Final Fantasy XIII)|Nix]]
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* [[Brynhildr (boss)|Brynhildr]]
 
* [[Bahamut (Final Fantasy XIII boss)|Bahamut]]
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* [[Alexander (Final Fantasy XIII boss)|Alexander]]
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* [[Hecatoncheir (Final Fantasy XIII boss)|Hecatoncheir]]
   
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=== ''[[Final Fantasy XIII-2]]'' ===
 
* [[Twilight Odin]]
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* [[Chaos Bahamut (Final Fantasy XIII-2 boss)|Chaos Bahamut]]
   
 
{{navbox FFXIII}}
==Trivia==
 
*'''Twilight Odin's''' feral link is an exact duplicate of the [[Gesault]] used by [[Lightning Farron|Lightning]] and '''Odin''' in [[Final Fantasy XIII]].
 
   
==Related Enemies==
 
*[[Chaos Bahamut (XIII-2)|Chaos Bahamut]]
 
   
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[[fr:Odin/Final Fantasy XIII (Ennemi)]]
{{FFXIII-2}}
 
[[Category: Final Fantasy XIII-2 Bosses]]
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[[Category:Bosses in Final Fantasy XIII]]

Revision as of 00:38, 10 January 2020

Template:Sideicon

Odin is a boss in Final Fantasy XIII. He is Lightning's Eidolon, and is fought by her and Hope in the Vile Peaks as a test to prove Lightning's strength to him.

Stats

Battle

This cannot be happening.

Lightning
FFXIII Odin Doom

Doom.

Odin inflicts Doom on the party leader at the beginning of the battle, and instead of being defeated, Lightning must fully fill Odin's Gestalt Bar. Odin is an aggressive Eidolon, initially targeting Hope with physical attacks and the occasional Thundara. Libra will reveal that Lightning can satisfy Odin by building chain bonuses and healing.

Lightning will need to do both as Odin's strikes will necessitate healing greater than Hope can supply. Odin will often guard with Ullr's Shield, allowing for a quick healing break or uninterrupted attacking phase.

Strategy

Since Odin's attacks are Thunder-elemental, it is best to equip both of the party's Spark Rings, or if one was missed, a Silver Bangle.

The player should have the Double Dose paradigm ready. When Lightning switches to the Commando or Ravager roles, she should attack for as long as possible to amass greater chain bonuses.

A good strategy is to use Lightning as a Medic and keep Hope as a Ravager whenever Odin is in attacking mode, or when Hope is getting low on health. Whenever Odin takes a defensive stand, or when the health bar in both Lightning and Hope is full enough, the player should use both as Ravagers. Considering Odin will alternate between attacking the two for unspecified periods of time, another good strategy is having the one he is not attacking as Ravager and attack Odin continuously with magic, while the one he is attacking does the healing as a Medic, then switching the roles when he turns his focus onto the other character.

Since it is a test of Lightning's strength, the Gestalt Gauge fills faster when Lightning is the Medic than when Hope is. Therefore, the two best paradigms to use are Yin & Yang (MED/RAV) and Slash & Burn (COM/RAV). Odin is powerful, so it might be a good idea to have Hope start the battle as a Synergist so he can cast Protect.

The player can also start in Symbiosis (MED/SYN) for Hope to get Protect and Shell up. For attacking, the party should switch to Yin & Yang with Lightning as the Medic and Hope as the Ravager. When the party needs to heal, the player can switch to Double Dose (MED/MED). When Odin uses Ullr's Shield, the party should switch to Dualcasting (RAV/RAV) to drive the Gestalt Gauge up.

Gallery

Trivia

  • Odin's Gestalt form in Final Fantasy XIII has four legs as opposed to the six or eight legs Sleipnir possesses in some of the other installments.
  • The writing on Odin's left shoulder plate reads Custos Veritatis Subversor Corruptionis, which is Latin for "Keeper of Truth, Destroyer of Corruption".
  • Odin has a cape on the right side of his back, the opposite side to Lightning's.

Related enemies

Final Fantasy XIII-2