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Single slot. Odin is a Summon Materia in Final Fantasy VII. It summons Odin, who will either perform Steel Bladed Sword, which has a 92% chance to instantly kill all enemies, or Gunge Lance on enemies immune to Instant Death, which inflicts non-elemental damage to one opponent.

The Odin Materia has the Instant Death status, which can be linked with the Support Materia Added Effect.

Odin is one of two summons along with Choco/Mog with two abilities.

Obtained[]

The Odin Materia is found within the Mansion in Nibelheim. Opening the safe upstairs (the code is Right 36, Left 10, Right 59, Right 97) initiates a fight with the Lost Number optional boss that changes form halfway the battle depending on if the player used physical or magical attacks on it. After defeating the monster a red Materia falls onto the floor: the Odin Materia.

Stats[]

Growth[]

See the Summon sequence here.
Level AP required
1 0
2 16000
3 32000
4 65000
4 80000

Abilities[]

Ability MP cost Power Effect
Steel Bladed Sword 80 0 If target not immune to instant death: instantly kills all enemies with 92% success.
Gunge Lance 80 78 If target immune to instant death: Inflicts non-elemental damage to a single target.

Use[]

Gunge Lance.

Summoning Odin costs a huge 80 MP. If the enemy is not immune to Instant Death, Odin will perform Steel Bladed Sword, which will attempt to instantly kill all enemies, with a 92% success rate. If the enemy is immune to Instant Death, Odin will perform Gunge Lance, which deals significant damage at 4.875x the base magic damage to a single target. Odin is costly in terms of MP, but can be useful in clearing enemies.

Odin's biggest drawback is the huge MP cost of his summoning. However, the chance of him killing enemies is high, and Odin will deal a good amount of damage if an enemy is immune to Death, meaning summoning him is not wasted. If the intent is to deal damage with Gunge Lance, there are more powerful summons, but Odin can be useful if the player wishes to end the battle quickly. One use for this is to easily capture Chocobos, as the Steel Bladed Sword will kill all enemies besides the Chocobo.

The Odin Materia comes with the stat changes of -5% HP, but +5% MP, +1 Magic, and +1 Magic def. These changes are fairly considerable, but are identical to the Destruct Materia with no penalty to Strength or Vitality. The Materia can be paired with the Added Effect Materia on a weapon to provide a 20% chance to instantly kill an enemy, or on armor to provide immunity. Odin can be useful in providing immunity to Death, and though its changes to HP are detrimental to many characters, it is still preferable to Destruct for characters geared towards physical damage as it will not reduce their Strength. Though providing a chance to kill enemies instantly can be useful, it should not be given to characters that need the extra HP.

One Support Materia that Odin can greatly benefit from is Sneak Attack. This grants Odin a chance to instantly kill enemies as soon as the battle starts.

Etymology[]

In Germanic mythology, Odin (from Old Norse Óðinn) is a widely revered god. In Norse mythology, from which stems most of our information about the god, Odin is associated with healing, death, royalty, the gallows, knowledge, battle, sorcery, poetry, frenzy, and the runic alphabet, and is the husband of the goddess Frigg. Odin's Materia is found in the Shinra Manor in Nibelheim, another location that derives its name from Norse mythology.

Odin's attacks, Steel-Bladed Sword and Gunge Lance, are Zantetsuken and Gungnir in the Japanese version. Zantetsuken (斬鉄剣?) is Japanese for "iron-cutting/slashing iron sword". It normally refers to a blade formed out of exotic materials rumored to be able to cut through steel and/or iron. The term was often associated with blades created by the feudal swordsmith known as Kobayashi Yasuhiro. In Norse mythology, Gungnir is a javelin forged and crafted by dwarves, known as the Sons of Ivaldi, on Loki's request as part of his apology for cutting off the hair of Sif. It was given to Odin and had the uncanny ability of always hitting the target it was thrown at.

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