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− | {{sideicon|FFIV}} |
+ | {{sideicon|prime=FFIV|PFF|FFRK}} |
+ | {{DISPLAYTITLE:Octomammoth (''Final Fantasy IV'' 2D)}} |
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− | {{IncompleteTable|Easy Type information}} |
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+ | {{infobox enemy |
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− | {{FFIV Enemy |
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+ | | release = FFIV |
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| japanese = オクトマンモス |
| japanese = オクトマンモス |
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| romaji = Okutomanmosu |
| romaji = Okutomanmosu |
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+ | | image = <gallery> |
+ | FF4PSP Octomammoth.png|PSP |
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+ | </gallery> |
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+ | |type = Heavy |
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+ | |remake = Octomammoth (Final Fantasy IV 3D) |
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+ | }} |
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⚫ | The '''Octomammoth''', also known as '''Octomamm''', is a [[boss]] from ''[[Final Fantasy IV]]''. It blocks travelers using the [[Underground Waterway (Final Fantasy IV)|Underground Waterway]] to reach [[Damcyan]]. [[Tellah]] has trouble defeating it, and recruits [[Cecil Harvey|Cecil]] and [[Rydia]] to do it. |
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+ | |||
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+ | |||
+ | == Stats == |
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+ | {{infobox enemy stats FFIV |
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+ | | 1 magic def = 25 |
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| snes = Octomamm |
| snes = Octomamm |
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| gba = Octomammoth |
| gba = Octomammoth |
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| ps = Octomamm |
| ps = Octomamm |
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| psp = Octomammoth |
| psp = Octomammoth |
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− | | location = [[Underground Waterway (Final Fantasy IV)|Underground Waterway]] |
+ | | snes location = [[Underground Waterway (Final Fantasy IV)|Underground Waterway]] |
− | | gil = 500 |
+ | | 1 gil = 500 |
− | | exp = 1200 |
+ | | 1 exp = 1200 |
| lightning = Weak |
| lightning = Weak |
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| dark = Weak |
| dark = Weak |
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| mini = Immune |
| mini = Immune |
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| toad = Immune |
| toad = Immune |
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− | | |
+ | | stone = Immune |
| death = Immune |
| death = Immune |
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− | | |
+ | | petrify = Immune |
| berserk = Immune |
| berserk = Immune |
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| confuse = Immune |
| confuse = Immune |
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| heavy = true |
| heavy = true |
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| drop rate = 0 |
| drop rate = 0 |
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− | | snes drop 1 = [[ |
+ | | snes drop 1 = [[Final Fantasy IV items#Potion|Cure1]] |
− | | snes drop 2 = [[ |
+ | | snes drop 2 = [[Final Fantasy IV items#Potion|Cure1]] |
− | | snes drop 3 = [[ |
+ | | snes drop 3 = [[Final Fantasy IV items#Potion|Cure1]] |
− | | snes drop 4 = [[ |
+ | | snes drop 4 = [[Final Fantasy IV items#Potion|Cure1]] |
− | | drop 1 = [[ |
+ | | 1 psp drop 1 = [[Final Fantasy IV items#Potion|Potion]] |
− | | drop 2 = [[ |
+ | | 1 psp drop 2 = [[Final Fantasy IV items#Potion|Potion]] |
− | | drop 3 = [[ |
+ | | 1 psp drop 3 = [[Final Fantasy IV items#Potion|Potion]] |
− | | drop 4 = [[ |
+ | | 1 psp drop 4 = [[Final Fantasy IV items#Potion|Potion]] |
− | | |
+ | | 1 gba drop 1 = [[Final Fantasy IV items#Potion|Potion]] |
+ | | 1 gba drop 2 = [[Final Fantasy IV items#Potion|Potion]] |
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− | | 3d bestiary = 157 |
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− | | |
+ | | 1 gba drop 3 = [[Final Fantasy IV items#Potion|Potion]] |
+ | | 1 gba drop 4 = [[Final Fantasy IV items#Potion|Potion]] |
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+ | | 1 ps drop 1 = [[Final Fantasy IV items#Potion|Potion]] |
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+ | | 1 ps drop 2 = [[Final Fantasy IV items#Potion|Potion]] |
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+ | | 1 ps drop 3 = [[Final Fantasy IV items#Potion|Potion]] |
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− | | 3d stamina = 14 |
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+ | | 1 ps drop 4 = [[Final Fantasy IV items#Potion|Potion]] |
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− | | 3d speed = 24 |
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− | | 3d intellect = 8 |
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− | | 3d spirit = 14 |
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− | | 3d attack = 14 |
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− | | 3d accuracy = 115 |
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− | | 3d defense = 28 |
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− | | 3d paralyze = Immune |
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− | | 3d sleep = Immune |
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− | | 3d confuse = Immune |
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− | | 3d petrify = Immune |
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− | | 3d toad = Immune |
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− | | 3d silence = Immune |
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− | | 3d mini = Immune |
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− | | 3d blind = Immune |
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− | | 3d poison = Not Immune |
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− | | 3d death = Immune |
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− | | 3d critical = Immune |
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− | | 3d slow petrify = Immune |
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− | | 3d pig = Immune |
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− | | 3d curse = Immune |
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− | | 3d berserk = Immune |
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− | | 3d lightning = Weak |
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− | | 3d dark = Weak |
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− | | 3d water = Absorb |
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− | | 3d holy = Absorb |
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− | | 3d steal rate = 60 |
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| psp location = [[Underground Waterway (Final Fantasy IV)|Underground Waterway]] |
| psp location = [[Underground Waterway (Final Fantasy IV)|Underground Waterway]] |
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| ps location = [[Underground Waterway (Final Fantasy IV)|Underground Waterway]] |
| ps location = [[Underground Waterway (Final Fantasy IV)|Underground Waterway]] |
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| gba location = [[Underground Waterway (Final Fantasy IV)|Underground Waterway]] |
| gba location = [[Underground Waterway (Final Fantasy IV)|Underground Waterway]] |
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+ | | sec 2 = Easy Type |
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+ | | 2 mp = 146 |
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+ | | 2 magic = 0 |
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}} |
}} |
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⚫ | The '''Octomammoth''', also known as '''Octomamm |
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⚫ | The Octomammoth was once an ordinary octopus that was mutated by unspecified "underwater experiments." Tellah comments that it is "an octomammoth," indicating it is not the only mutation of its type |
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+ | {{Enemy section|Pictlogica Final Fantasy}} |
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+ | {{clear}} |
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− | ==Battle== |
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− | ===2D version=== |
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− | ===3D version=== |
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− | [[File:OctomammothDS.jpg|thumb|left|Octomammoth in the DS version.]] |
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− | The Octomammoth can be rough if the player has not been battling along the way. Cecil should have collected the [[List of Final Fantasy IV weapons#Shadowblade|Shadowblade]] and some Hades-type armor and use [[Souleater|Darkness]], then use physical attacks with Darkness status. Tellah and Rydia should use Thunder, and occasionally, if they have enough [[MP (stat)|MP]], [[Summon (command)|summon]] [[Chocobo]] with Rydia. The party should heal with [[Cure (ability)|Cure]] or, hopefully, [[Cura]] when Cecil and the others get weak. After losing a percentage of [[HP (stat)|HP]], the beast's tentacles will vanish, and when it has about four left, Tellah will warn that a wounded beast is dangerous. Afterward the Octomammoth will slow down, but deliver massive hits that could possibly defeat Tellah or Rydia in one hit, and leave Cecil weak. |
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− | ==AI script== |
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− | ===2D=== |
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− | ===3D=== |
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− | {{enemy-stub|Final Fantasy IV}} |
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− | {{sideicon|FFRK}} |
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− | Octomammoth appears as the boss of [[Underground Waterway (Final Fantasy IV)#Final Fantasy Record Keeper|Underground Waterway]] in ''Final Fantasy Record Keeper''. |
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;Target Scores |
;Target Scores |
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− | *Exploit weakness to Lightning |
+ | * Exploit weakness to Lightning |
− | *Exploit weakness to Dark attacks |
+ | * Exploit weakness to Dark attacks |
;Abilities |
;Abilities |
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− | *'''Attack''': Deal physical damage to one target. |
+ | * '''Attack''': Deal physical damage to one target. |
;Strategy |
;Strategy |
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This battle also follows the patterns of its source, but it is likely the player will not be able to hit both targets unless the Black Mage has incurred enough damage to build his Soul Gauge sufficiently. The player only needs to cast each spell once, though, and can continue to hack at the beast until it falls. Since it initially has all eight arms, the Octomammoth strikes fast at first, but not hard; it will slow as its limbs drop away, but hit harder. White Mages can again Protect and Cure allies to soften the blows dealt. |
This battle also follows the patterns of its source, but it is likely the player will not be able to hit both targets unless the Black Mage has incurred enough damage to build his Soul Gauge sufficiently. The player only needs to cast each spell once, though, and can continue to hack at the beast until it falls. Since it initially has all eight arms, the Octomammoth strikes fast at first, but not hard; it will slow as its limbs drop away, but hit harder. White Mages can again Protect and Cure allies to soften the blows dealt. |
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− | In Elite mode, the Dark spell and high-level Thunder magic should make short work of it, with White Mages assisting as above. [[Tellah |
+ | In Elite mode, the Dark spell and high-level Thunder magic should make short work of it, with White Mages assisting as above. [[Tellah/Record Keeper|Tellah]] waited behind a Bonus Quest for the player, prior to [[The Burning Blade]]. |
+ | {{multicol-begin}} |
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− | <div class="full-width multicolumn"><div> |
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;Elements |
;Elements |
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− | {|class="half-width FFRK table" |
+ | {|class="half-width FFRK article-table" |
|-class="a" |
|-class="a" |
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!style="width:50%"|Element |
!style="width:50%"|Element |
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|Normal |
|Normal |
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|} |
|} |
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+ | {{multicol-separator}} |
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− | </div><div> |
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;Status Immunities |
;Status Immunities |
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− | *[[Instant Death]] |
+ | * [[Instant Death]] |
− | *[[Confuse (status)|Confuse]] |
+ | * [[Confuse (status)|Confuse]] |
− | *[[Petrify (status)|Petrify]] |
+ | * [[Petrify (status)|Petrify]] |
− | *[[Paralysis|Paralyze]] |
+ | * [[Paralysis|Paralyze]] |
− | *[[Sleep (status)|Sleep]] |
+ | * [[Sleep (status)|Sleep]] |
− | *[[Doom (status)|Doom]] |
+ | * [[Doom (status)|Doom]] |
+ | {{multicol-end}} |
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− | </div></div> |
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− | {{ |
+ | {{clear|left}} |
− | ==Gallery== |
+ | == Gallery == |
<gallery> |
<gallery> |
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Amano IV Octomammoth.jpg|Artwork by [[Yoshitaka Amano]]. |
Amano IV Octomammoth.jpg|Artwork by [[Yoshitaka Amano]]. |
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− | Octomammoth_Battle_FFIV_iOS.PNG|The battle (iOS) |
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</gallery> |
</gallery> |
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− | == |
+ | == Etymology == |
+ | {{Etym|Octo}} |
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+ | |||
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− | + | {{Etym|Mammoth}} |
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+ | |||
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+ | == Related enemies == |
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+ | === ''[[Final Fantasy IV: The After Years]]'' === |
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+ | * [[Cooler Mammoth]] |
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[[de:Oktomammut (FFIV)]] |
[[de:Oktomammut (FFIV)]] |
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− | [[Category:Final Fantasy IV |
+ | [[Category:Bosses in Final Fantasy IV]] |
Revision as of 20:44, 2 June 2020
Template:Sideicon
The Octomammoth, also known as Octomamm, is a boss from Final Fantasy IV. It blocks travelers using the Underground Waterway to reach Damcyan. Tellah has trouble defeating it, and recruits Cecil and Rydia to do it.
The Octomammoth was once an ordinary octopus that was mutated by unspecified "underwater experiments." Tellah comments that it is "an octomammoth," indicating it is not the only mutation of its type.
Octomammoth is weak and only uses physical attacks. Cecil should attack while Tellah and Rydia cast Thunder.
Stats
#196
Easy Type
Other appearances
Pictlogica Final Fantasy
Final Fantasy Record Keeper
The Octomammoth is vulnerable to lightning and darkness. Try using the black mage's Lightning and Darkbolt abilities on it, kupo!
Dr. Mog's Advice
Octomammoth is the boss of Underground Waterway.
- Target Scores
- Exploit weakness to Lightning
- Exploit weakness to Dark attacks
- Abilities
- Attack: Deal physical damage to one target.
- Strategy
This battle also follows the patterns of its source, but it is likely the player will not be able to hit both targets unless the Black Mage has incurred enough damage to build his Soul Gauge sufficiently. The player only needs to cast each spell once, though, and can continue to hack at the beast until it falls. Since it initially has all eight arms, the Octomammoth strikes fast at first, but not hard; it will slow as its limbs drop away, but hit harder. White Mages can again Protect and Cure allies to soften the blows dealt.
In Elite mode, the Dark spell and high-level Thunder magic should make short work of it, with White Mages assisting as above. Tellah waited behind a Bonus Quest for the player, prior to The Burning Blade.
- Elements
Element | Vulnerability |
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Fire | Normal |
Ice | Normal |
Lightning | Vulnerable |
Earth | Resist |
Wind | Normal |
Water | Absorb |
Holy | Absorb |
Dark | Vulnerable |
Poison | Normal |
Gallery
Etymology
The numeral prefix "octo-", from Latin for the number eight.
mammoth is any species of the extinct genus Mammuthus, one of the many genera that make up the order of trunked mammals called proboscideans. The various species of mammoth were commonly equipped with long, curved tusks and, in northern species, a covering of long hair. They lived from the Pliocene epoch (from around 5 million years ago) into the Holocene at about 4,000 years ago, and various species existed in Africa, Europe, Asia, and North America. They were members of the family Elephantidae, which also contains the two genera of modern elephants and their ancestors. Today, the word "mammoth" is often used to describe abnormally large animals or objects.
A