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==Gallery==
 
==Gallery==
 
{{Gallery
 
{{Gallery
|File:Amano IV Kraken.jpg|Artwork by [[Yoshitaka Amano]].
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|File:Amano IV Octomammoth.jpg|Artwork by [[Yoshitaka Amano]].
 
|File:Octomammoth_Battle_FFIV_iOS.PNG|The battle (iOS)
 
|File:Octomammoth_Battle_FFIV_iOS.PNG|The battle (iOS)
 
}}
 
}}

Revision as of 00:16, 25 April 2014

Template:Sideicon Template:FFIV Enemies

FF4 PSP Octomammoth Field

The Octomammoth, also known as Octomamm, is a boss from Final Fantasy IV. It blocks travelers using the Underground Waterway to reach Damcyan. Tellah has trouble defeating it, and recruits Cecil and Rydia to do it.

The Octomammoth was once an ordinary octopus that was mutated by unspecified "underwater experiments." Tellah comments that it is "an octomammoth," indicating it is not the only mutation of its type. Though no others appear in the game or its sequel, Final Fantasy IV: The After Years, two similar monsters appear, Octo-Kraken and Cooler Mammoth. Palom mentions that the Cooler Mammoth once gave Tellah trouble, indicating it may be the same creature.

Battle

2D version

Octomammoth is weak and only uses physical attacks. Cecil should attack while Tellah and Rydia cast Thunder.

3D version

OctomammothDS

Octomammoth in the DS version.

The Octomammoth can be rough if the player has not been battling along the way. Cecil should have collected the Shadowblade and some Hades-type armor and use Darkness, then use physical attacks with Darkness status. Tellah and Rydia should use Thunder, and occasionally, if they have enough MP, summon Chocobo with Rydia. The party should heal with Cure or, hopefully, Cura when Cecil and the others get weak. After losing a percentage of HP, the beast's tentacles will vanish, and when it has about four left, Tellah will warn that a wounded beast is dangerous. Afterward the Octomammoth will slow down, but deliver massive hits that could possibly defeat Tellah or Rydia in one hit, and leave Cecil weak.

Gallery

Template:Gallery

Related Enemies

Final Fantasy IV: The After Years