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| japan = オクトマンモス
 
| japan = オクトマンモス
 
| romaji = Okutomanmosu
 
| romaji = Okutomanmosu
| J2e = Octomammoth
+
| J2e = Octomamoth
 
| SNES = Octomamm
 
| SNES = Octomamm
 
| GBA = Octomammoth
 
| GBA = Octomammoth
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==Strategy==
 
==Strategy==
[[Image:Amano IV Kraken.jpg|thumb|left|Artwork by [[Yoshitaka Amano]].]]
+
[[File:Amano IV Kraken.jpg|thumb|left|Artwork by [[Yoshitaka Amano]].]]
 
In all releases of ''Final Fantasy IV'' besides the DS release, Octomammoth is very weak. It only uses physical attacks during the entire battle, none of which are very strong. Cecil should attack while Tellah and Rydia cast [[Thunder (Ability)|Thunder]]. Octomammoth should perish with minimal difficulties.
 
In all releases of ''Final Fantasy IV'' besides the DS release, Octomammoth is very weak. It only uses physical attacks during the entire battle, none of which are very strong. Cecil should attack while Tellah and Rydia cast [[Thunder (Ability)|Thunder]]. Octomammoth should perish with minimal difficulties.
   
 
===[[Nintendo DS]]===
 
===[[Nintendo DS]]===
[[Image:OctomammothDS.jpg|thumb|left|Octomammoth in the DS version.]]
+
[[File:OctomammothDS.jpg|thumb|left|Octomammoth in the DS version.]]
 
The Octomammoth can be rough if the player has not been battling along the way. Cecil should have collected the Shadowblade and some Hades-type armor and use Darkness, then use physical attacks with Darkness status. Tellah and Rydia should use Thunder, and occasionally, if they have enough [[MP (Stat)|MP]], [[Summon (Command)|summon]] [[Chocobo]] with Rydia. The party should heal with [[Cure (Ability)|Cure]] or, hopefully, [[Cura]] when Cecil and the others get weak. After losing a percentage of [[HP]], the beast's tentacles will vanish, and when it has about four left, Tellah will warn that a wounded beast is dangerous. After this, the Octomammoth will slow down, but deliver massive hits that could possibly defeat Tellah or Rydia in one hit, and leave Cecil weak.
 
The Octomammoth can be rough if the player has not been battling along the way. Cecil should have collected the Shadowblade and some Hades-type armor and use Darkness, then use physical attacks with Darkness status. Tellah and Rydia should use Thunder, and occasionally, if they have enough [[MP (Stat)|MP]], [[Summon (Command)|summon]] [[Chocobo]] with Rydia. The party should heal with [[Cure (Ability)|Cure]] or, hopefully, [[Cura]] when Cecil and the others get weak. After losing a percentage of [[HP]], the beast's tentacles will vanish, and when it has about four left, Tellah will warn that a wounded beast is dangerous. After this, the Octomammoth will slow down, but deliver massive hits that could possibly defeat Tellah or Rydia in one hit, and leave Cecil weak.
 
==Gallery==
 
==Gallery==
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*[[Octo-Leech]]
 
*[[Octo-Leech]]
   
[[Category:Final Fantasy IV Bosses]]
 
   
 
[[de:Oktomammut (FFIV)]]
 
[[de:Oktomammut (FFIV)]]
 
[[Category:Final Fantasy IV Bosses]]

Revision as of 22:10, 6 January 2014

Template:Sideicon Template:FFIV Enemies

FF4 PSP Octomammoth Field

The Octomammoth, also known as Octomamm, is a boss from Final Fantasy IV. It blocks travelers using the Underground Waterway to reach Damcyan. Tellah has trouble defeating it, and recruits Cecil and Rydia to do it.

The Octomammoth was once an ordinary octopus that was mutated heavily by unspecified "underwater experiments." Tellah comments that it is "an octomammoth," indicating that it is not the only mutation of its type. Though no others appear in the game or its sequel, Final Fantasy IV: The After Years, two very similar monsters appear, Octo-Kraken and Cooler Mammoth. Palom mentions that the Cooler Mammoth once gave Tellah trouble, indicating it may be the same creature.

Strategy

File:Amano IV Kraken.jpg

Artwork by Yoshitaka Amano.

In all releases of Final Fantasy IV besides the DS release, Octomammoth is very weak. It only uses physical attacks during the entire battle, none of which are very strong. Cecil should attack while Tellah and Rydia cast Thunder. Octomammoth should perish with minimal difficulties.

Nintendo DS

OctomammothDS

Octomammoth in the DS version.

The Octomammoth can be rough if the player has not been battling along the way. Cecil should have collected the Shadowblade and some Hades-type armor and use Darkness, then use physical attacks with Darkness status. Tellah and Rydia should use Thunder, and occasionally, if they have enough MP, summon Chocobo with Rydia. The party should heal with Cure or, hopefully, Cura when Cecil and the others get weak. After losing a percentage of HP, the beast's tentacles will vanish, and when it has about four left, Tellah will warn that a wounded beast is dangerous. After this, the Octomammoth will slow down, but deliver massive hits that could possibly defeat Tellah or Rydia in one hit, and leave Cecil weak.

Gallery

Template:Gallery

Related Enemies

Final Fantasy IV: The After Years