The Nymph is an enemy from Final Fantasy IX found in the grassy areas north and west of Cleyra on the Mist Continent overworld (except Disc 3, during the time there is no Mist on the overworld). She uses Night to put the entire party to Sleep, which Quina can learn by eating a Nymph. Otherwise, she is not strong. Insomniac immunizes the party against sleep. LV3 Def-less works on Nymphs.
A friendly Nymph can also be encountered as part of a side quest in overworld outside the Iifa Tree on the Outer Continent (discs 2 and 3), or on the grassland area where the regular Nymph used to appear near Cleyra (disc 4). It will ask for three Ores and will reward the party with 30 AP for them.
Stats[]
Normal
Friendly
AI script[]
Using global variable nightflag
Function Nymph_Init
set attacklist = [ Silent Kiss ; Silent Kiss ; Fira ; Fira ; Night ]
Function Nymph_ATB
set silentkisstarget = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | SILENCE) )
if ( !( #silentkisstarget ) )
set silentkisstarget = RandomInTeam(SV_PlayerTeam)
set selectedattack = RandomAttack( attacklist )
if ( selectedattack == Silent Kiss )
set SV_Target = silentkisstarget
elseif ( selectedattack == Silent Kiss )
set SV_Target = silentkisstarget
elseif ( selectedattack == Fira )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Fira )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Night )
set SV_Target = ( SV_Target = ( SV_PlayerTeam | SV_EnemyTeam ) )
if ( selectedattack == Night )
if ( nightflag )
set SV_Target = RandomInTeam(SV_PlayerTeam)
set selectedattack = Fira
else
set nightflag = TRUE
Attack( selectedattack )
Tetra Master[]
Tetra Master |
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#017 Location: Alexandria, Evacuation sidequest in Cleyra |
Other appearances[]
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
Gallery[]
Etymology[]
nymphs are nature entities in the form of nubile women associated with a particular landform or location. Nymphs tended to frequent areas distant from humans, but could be encountered by lone travelers outside the village, where their music might be heard, and the traveler could spy on their dancing or bathing in a stream or pool either during the noon heat or in the middle of the night. Such encounters could be dangerous, bringing dumbness, besotted infatuation, madness or stroke to the unfortunate spectator.
In Greek mythology,