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{{Sideicon|FFVI}}
+
{{sideicon|prime=FFVI|FFAB|FFRK|FFTCG}}
  +
{{infobox enemy
{{FFVI Enemy
 
  +
| release = FFVI
 
| japanese = ナンバー024
 
| japanese = ナンバー024
 
| romaji = Nanbā 024
 
| romaji = Nanbā 024
| snes = Number 024
+
| name = Number 024
| ps = No. 024
 
| gba = Number 024
 
| ios = Number 024
 
 
| image = <gallery>
 
| image = <gallery>
 
Number024-ffvi-ios.png|Mobile/PC
 
Number024-ffvi-ios.png|Mobile/PC
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FF6Number024.PNG|SNES/PS
 
FF6Number024.PNG|SNES/PS
 
</gallery>
 
</gallery>
  +
|location = [[Magitek Research Facility (Final Fantasy VI)|Magitek Research Facility]]
  +
|type = Boss
  +
|formations = true
  +
|aiscript = true
 
}}
 
{{Quote|This boss Muddles foes with Overflow, and changes its defense with WallChange. Use physical attacks with weapons that don't have an elemental affiliation.|PlayStation bestiary}}
 
[[File:Number024.png|left|32px]]
  +
'''Number 024''' is a [[boss]] in ''[[Final Fantasy VI]]'' fought before entering the heart of the [[Magitek Research Facility (Final Fantasy VI)|Magitek Research Facility]], guarding the room with the drained [[Esper (Final Fantasy VI)|espers]]. He may be an experiment created in the precedent rooms, as its number seems related to the later boss, [[Number 128 (Final Fantasy VI)|Number 128]]. It uses mainly magical attacks, opposing the next boss, each representing one of the two aspects of Magitek weaponry.
  +
  +
== Stats ==
  +
{{infobox enemy stats FFVI
  +
| snes = Number 024
 
| ps = No. 024
 
| gba = Number 024
 
| ios = Number 024
 
| gba prev = Shiva (Final Fantasy VI boss)
 
| gba prev = Shiva (Final Fantasy VI boss)
 
| gba bestiary = 292
 
| gba bestiary = 292
| gba next = Number 128
+
| gba next = Number 128 (Final Fantasy VI)
 
| ios prev = Dadaluma
 
| ios prev = Dadaluma
 
| ios boss = 043
 
| ios boss = 043
| ios next = Number 128
+
| ios next = Number 128 (Final Fantasy VI)
 
| level = 24
 
| level = 24
 
| hp = 4,777
 
| hp = 4,777
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| gil = 0
 
| gil = 0
 
| morph miss rate = 100%
 
| morph miss rate = 100%
| snes location = [[Magitek Research Facility|Magitek Res. Factory]]
+
| snes location = [[Magitek Research Facility (Final Fantasy VI)|Magitek Res. Factory]]
| snes steal 1 = [[List of Final Fantasy VI weapons#Rune Blade|Rune Edge]]
+
| snes steal 1 = [[Final Fantasy VI weapons#Rune Blade|Rune Edge]]
| snes steal 2 = [[List of Final Fantasy VI weapons#Blood Sword|Drainer]]
+
| snes steal 2 = [[Final Fantasy VI weapons#Blood Sword|Drainer]]
| snes drop 1 = [[List of Final Fantasy VI weapons#Flametongue|Flame Sabre]]
+
| snes drop 1 = [[Final Fantasy VI weapons#Flametongue|Flame Sabre]]
| snes drop 2 = [[List of Final Fantasy VI weapons#Icebrand|Blizzard]]
+
| snes drop 2 = [[Final Fantasy VI weapons#Icebrand|Blizzard]]
 
| morph id = 0
 
| morph id = 0
| snes special attack = [[List of Final Fantasy VI enemy abilities#Overflow|Overflow]] (Inflicts [[List of Final Fantasy VI statuses#Confuse|Muddle]])
+
| snes special attack = [[Final Fantasy VI enemy abilities#Overflow|Overflow]] (Inflicts [[Final Fantasy VI statuses#Confuse|Muddle]])
| snes sketch = Battle, [[List of Final Fantasy VI enemy abilities#Overflow|Overflow]]
+
| snes sketch = Battle, [[Final Fantasy VI enemy abilities#Overflow|Overflow]]
| snes control = Battle, [[List of Final Fantasy VI enemy abilities#Overflow|Overflow]]
+
| snes control = Battle, [[Final Fantasy VI enemy abilities#Overflow|Overflow]]
| gba location = [[Magitek Research Facility]]
+
| gba location = [[Magitek Research Facility (Final Fantasy VI)|Magitek Research Facility]]
| gba steal 1 = [[List of Final Fantasy VI weapons#Rune Blade|Rune Blade]]
+
| gba steal 1 = [[Final Fantasy VI weapons#Rune Blade|Rune Blade]]
| gba steal 2 = [[List of Final Fantasy VI weapons#Blood Sword|Blood Sword]]
+
| gba steal 2 = [[Final Fantasy VI weapons#Blood Sword|Blood Sword]]
| gba drop 1 = [[List of Final Fantasy VI weapons#Flametongue|Flametongue]]
+
| gba drop 1 = [[Final Fantasy VI weapons#Flametongue|Flametongue]]
| gba drop 2 = [[List of Final Fantasy VI weapons#Icebrand|Icebrand]]
+
| gba drop 2 = [[Final Fantasy VI weapons#Icebrand|Icebrand]]
| gba special attack = [[List of Final Fantasy VI enemy abilities#Overflow|Overflow]] (Inflicts [[List of Final Fantasy VI statuses#Confuse|Confuse]])
+
| gba special attack = [[Final Fantasy VI enemy abilities#Overflow|Overflow]] (Inflicts [[Final Fantasy VI statuses#Confuse|Confuse]])
| gba sketch = Attack, [[List of Final Fantasy VI enemy abilities#Overflow|Overflow]]
+
| gba sketch = Attack, [[Final Fantasy VI enemy abilities#Overflow|Overflow]]
| gba control = Attack, [[List of Final Fantasy VI enemy abilities#Overflow|Overflow]]
+
| gba control = Attack, [[Final Fantasy VI enemy abilities#Overflow|Overflow]]
 
| fire = Varies
 
| fire = Varies
 
| ice = Varies
 
| ice = Varies
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| hard escape = true
 
| hard escape = true
 
| cannot escape = true
 
| cannot escape = true
| snes normal attack = [[List of Final Fantasy VI weapons#Rune Blade|Rune Edge]]
+
| snes normal attack = [[Final Fantasy VI weapons#Rune Blade|Rune Edge]]
| gba normal attack = [[List of Final Fantasy VI weapons#Rune Blade|Rune Blade]]
+
| gba normal attack = [[Final Fantasy VI weapons#Rune Blade|Rune Blade]]
| snes other abilities = [[List of Final Fantasy VI enemy abilities#Barrier Change|WallChange]], [[List of Final Fantasy VI enemy abilities#Arctic Hare|Ice Rabbit]], [[List of Final Fantasy VI enemy abilities#Libra|Scan]], [[List of Final Fantasy VI enemy abilities#Blizzard|Ice]], [[List of Final Fantasy VI enemy abilities#Blizzara|Ice 2]], [[List of Final Fantasy VI enemy abilities#Fire|Fire]], [[List of Final Fantasy VI enemy abilities#Fira|Fire 2]], [[List of Final Fantasy VI enemy abilities#Fireball|Fire Ball]], [[List of Final Fantasy VI enemy abilities#Aqua Breath|Aqua Rake]], [[List of Final Fantasy VI enemy abilities#Acid Rain|Acid Rain]], [[List of Final Fantasy VI enemy abilities#Cure|Cure]], [[List of Final Fantasy VI enemy abilities#Cura|Cure 2]], [[List of Final Fantasy VI enemy abilities#Magnitude 8|Magnitude8]], [[List of Final Fantasy VI enemy abilities#Cave In|Cave In]], [[List of Final Fantasy VI enemy abilities#Reverse Polarity|R. Polarity]], [[List of Final Fantasy VI enemy abilities#Sonic Boom|Sonic Boom]], [[List of Final Fantasy VI enemy abilities#Gale Cut|Gale Cut]], [[List of Final Fantasy VI enemy abilities#Thunder|Bolt]], [[List of Final Fantasy VI enemy abilities#Thundara|Bolt 2]]
+
| snes other abilities = [[Final Fantasy VI enemy abilities#Barrier Change|WallChange]], [[Final Fantasy VI enemy abilities#Arctic Hare|Ice Rabbit]], [[Final Fantasy VI enemy abilities#Libra|Scan]], [[Final Fantasy VI enemy abilities#Blizzard|Ice]], [[Final Fantasy VI enemy abilities#Blizzara|Ice 2]], [[Final Fantasy VI enemy abilities#Fire|Fire]], [[Final Fantasy VI enemy abilities#Fira|Fire 2]], [[Final Fantasy VI enemy abilities#Fireball|Fire Ball]], [[Final Fantasy VI enemy abilities#Aqua Breath|Aqua Rake]], [[Final Fantasy VI enemy abilities#Acid Rain|Acid Rain]], [[Final Fantasy VI enemy abilities#Cure|Cure]], [[Final Fantasy VI enemy abilities#Cura|Cure 2]], [[Final Fantasy VI enemy abilities#Magnitude 8|Magnitude8]], [[Final Fantasy VI enemy abilities#Cave In|Cave In]], [[Final Fantasy VI enemy abilities#Reverse Polarity|R. Polarity]], [[Final Fantasy VI enemy abilities#Sonic Boom|Sonic Boom]], [[Final Fantasy VI enemy abilities#Gale Cut|Gale Cut]], [[Final Fantasy VI enemy abilities#Thunder|Bolt]], [[Final Fantasy VI enemy abilities#Thundara|Bolt 2]]
| gba other abilities = [[List of Final Fantasy VI enemy abilities#Barrier Change|Barrier Change]], [[List of Final Fantasy VI enemy abilities#Arctic Hare|Arctic Hare]], [[List of Final Fantasy VI enemy abilities#Libra|Libra]], [[List of Final Fantasy VI enemy abilities#Blizzard|Blizzard]], [[List of Final Fantasy VI enemy abilities#Blizzara|Blizzara]], [[List of Final Fantasy VI enemy abilities#Fire|Fire]], [[List of Final Fantasy VI enemy abilities#Fira|Fira]], [[List of Final Fantasy VI enemy abilities#Fireball|Fireball]], [[List of Final Fantasy VI enemy abilities#Aqua Breath|Aqua Breath]], [[List of Final Fantasy VI enemy abilities#Acid Rain|Acid Rain]], [[List of Final Fantasy VI enemy abilities#Cure|Cure]], [[List of Final Fantasy VI enemy abilities#Cura|Cura]], [[List of Final Fantasy VI enemy abilities#Magnitude 8|Magnitude 8]], [[List of Final Fantasy VI enemy abilities#Cave In|Cave In]], [[List of Final Fantasy VI enemy abilities#Reverse Polarity|Reverse Polarity]], [[List of Final Fantasy VI enemy abilities#Sonic Boom|Sonic Boom]], [[List of Final Fantasy VI enemy abilities#Gale Cut|Gale Cut]], [[List of Final Fantasy VI enemy abilities#Thunder|Thunder]], [[List of Final Fantasy VI enemy abilities#Thundara|Thundara]]
+
| gba other abilities = [[Final Fantasy VI enemy abilities#Barrier Change|Barrier Change]], [[Final Fantasy VI enemy abilities#Arctic Hare|Arctic Hare]], [[Final Fantasy VI enemy abilities#Libra|Libra]], [[Final Fantasy VI enemy abilities#Blizzard|Blizzard]], [[Final Fantasy VI enemy abilities#Blizzara|Blizzara]], [[Final Fantasy VI enemy abilities#Fire|Fire]], [[Final Fantasy VI enemy abilities#Fira|Fira]], [[Final Fantasy VI enemy abilities#Fireball|Fireball]], [[Final Fantasy VI enemy abilities#Aqua Breath|Aqua Breath]], [[Final Fantasy VI enemy abilities#Acid Rain|Acid Rain]], [[Final Fantasy VI enemy abilities#Cure|Cure]], [[Final Fantasy VI enemy abilities#Cura|Cura]], [[Final Fantasy VI enemy abilities#Magnitude 8|Magnitude 8]], [[Final Fantasy VI enemy abilities#Cave In|Cave In]], [[Final Fantasy VI enemy abilities#Reverse Polarity|Reverse Polarity]], [[Final Fantasy VI enemy abilities#Sonic Boom|Sonic Boom]], [[Final Fantasy VI enemy abilities#Gale Cut|Gale Cut]], [[Final Fantasy VI enemy abilities#Thunder|Thunder]], [[Final Fantasy VI enemy abilities#Thundara|Thundara]]
 
}}
 
}}
{{Q|This boss Muddles foes with Overflow, and changes its defense with WallChange. Use physical attacks with weapons that don't have an elemental affiliation.|PlayStation bestiary}}
 
[[File:Number024.png|left|32px]]
 
'''Number 024''' is a boss in ''[[Final Fantasy VI]]'' fought before entering the heart of the [[Magitek Research Facility]].
 
   
==Battle==
+
== Battle ==
Number 024 is vulnerable to [[Sleep (status)|Sleep]], and players should take advantage of this. [[Sleep (ability)|Sleep]] can be easily learn from the [[Siren (summon)|Siren]] magicite.
+
Number 024 is vulnerable to [[Sleep (status)|Sleep]]. The boss can use [[Final Fantasy VI enemy abilities#Barrier Change|Barrier Change]] to alter its elemental weaknesses and immunities. It can also [[Confuse (status)|confuse]] party members using Overflow.
  +
  +
Number 024 has a vulnerability to the status ailment [[Imp (status)|Imp]]. Although it may miss at first, once Imp is cast, Number 024 can only use a physical attack which automatically [[Critical Hit|criticals]].
  +
 
The player has the opportunity to acquire the [[Final Fantasy VI weapons#Blood Sword|Blood Sword]] early by [[steal]]ing from Number 024, though this is rare.
  +
  +
===Strategy===
  +
Players can take advantage of the boss's vulnerability to Sleep. [[Sleep (Final Fantasy VI)|Sleep]] can be easily learned from the [[Siren (Final Fantasy VI)|Siren]] [[Magicite (Final Fantasy VI)|magicite]]. As the party is likely to be equipped with elemental weapons found in the facility, they may end up accidentally healing Number 024 when they [[Attack (command)|attack]].
   
The boss can use [[List of Final Fantasy VI enemy abilities#Barrier Change|Barrier Change]] to alter its elemental weaknesses and immunities, and as the party is likely to be equipped with elemental weapons found in the Facility, they may end up accidentally healing him when they [[Attack (command)|attack]]. He can also [[Confuse (status)|confuse]] party members using Overflow.
 
 
[[File:MagicMasterArt.jpg|left|105px|Artwork by Yoshitaka Amano.]]
 
[[File:MagicMasterArt.jpg|left|105px|Artwork by Yoshitaka Amano.]]
Number 024 has a vulnerability to the status ailment [[Imp (status)|Imp]]. Although it may miss at first, once Imp is cast, Number 024 can only use a physical attack, making the battle much easier, although his physical automatically [[Critical Hit|criticals]] when Imp, so the party will still need to heal. Although powerful physical attacks will work, the party can also wait for Number 024 to use Barrier Change once, then Imp him and take advantage of his elemental weakness now that he cannot change it. If [[Gau]] is in the group and is at level 24, the [[Zaghrem (Final Fantasy VI)|Zaghrem]] [[Rage (Final Fantasy VI command)|Rage]] will allow him to cast [[Lore (Final Fantasy VI)|Stone]], which deals eight times the damage to targets of the same level as the caster.
+
Although powerful physical attacks will work, the party can also wait for Number 024 to use Barrier Change once, then Imp him and take advantage of his elemental weakness now that he cannot change it. If [[Gau/Gameplay|Gau]] is in the group and is at [[level]] 24, the [[Zaghrem (Final Fantasy VI)|Zaghrem]] [[Rage (Final Fantasy VI command)|Rage]] will allow him to cast [[Lore (Final Fantasy VI)|Stone]], which deals eight times the damage to targets of the same level as the caster.
  +
  +
The player can save beforehand near the [[Ifrit (Final Fantasy VI boss)|Ifrit]] and [[Shiva (Final Fantasy VI boss)|Shiva]] battle location, and repeat stealing until the Blood Sword is obtained.
   
  +
== Formations ==
The player has the opportunity to acquire the [[Blood Sword (weapon)|Blood Sword]] early by [[steal]]ing from Number 024, though this is rare. The player can save beforehand near the Ifrit and Shiva battle location, and repeat stealing until the Blood Sword is obtained.
 
  +
{|class="full-width article-table FFVI" style="text-align:center"
  +
|-class="a"
  +
!rowspan="2" style="width:10%"|Number
  +
!rowspan="2" style="width:25%"|Enemies
  +
!colspan="4" style="width:10%"|Encounter flags
  +
!rowspan="2" style="width:10%"|Introduction flag
  +
!rowspan="2" style="width:10%"|Musical theme
  +
!rowspan="2" style="width:5%"|Magic AP
  +
|-class="a"
  +
!style="width:2.5%"|{{foot|Norm.|Normal}}
  +
!style="width:2.5%"|Back
  +
!style="width:2.5%"|{{foot|Surr.|Surrounded}}
  +
!style="width:2.5%"|Side
  +
|-
  +
!class="b" rowspan="2"|{{A|441}}
  +
|Number 024
 
|{{y}}
  +
|{{x}}
  +
|{{x}}
  +
|{{x}}
  +
|Sides, individual
  +
|[[The Decisive Battle (Final Fantasy VI)|The Decisive Battle]]
  +
|4
  +
|-
  +
|colspan="8" style="text-align:left"|Hide start messages.
  +
|-
  +
|}
   
==AI script==
+
== AI script ==
 
If Timer >= 30:<br/>
 
If Timer >= 30:<br/>
 
:Barrier Change (100%)<br/>
 
:Barrier Change (100%)<br/>
Line 128: Line 173:
 
If attacked by anything: Attack (33%)
 
If attacked by anything: Attack (33%)
   
==Other appearances==
+
== Other appearances ==
===''[[Final Fantasy Airborne Brigade]]''===
+
=== ''[[Final Fantasy XIV]]'' ===
  +
He is named "Number XXIV" in the game and appears as boss in Castrum Abania, a level 69 dungeon in the game's Stormblood expansion.
{{sideicon|FFAB}}
 
  +
{{Enemy-stub|Final Fantasy Airborne Brigade}}
 
  +
Similar to his Final Fantasy VI counterpart, Number XXIV will use Barrier Shift. However unlike in Final Fantasy VI, Barrier Shift reflects any element that doesn't match the barrier back to the player.
{{-}}
 
  +
 
=== ''[[Final Fantasy Airborne Brigade]]'' ===
  +
 
{{Enemy section|Final Fantasy Airborne Brigade}}
  +
{{clear}}
  +
 
=== ''[[Final Fantasy Record Keeper]]'' ===
   
===''[[Final Fantasy Record Keeper]]''===
 
{{sideicon|FFRK}}
 
 
[[File:FFRK Number 024.png|left|70px]]
 
[[File:FFRK Number 024.png|left|70px]]
 
Number 024 from ''Final Fantasy VI'' appears as an enemy in ''Final Fantasy Record Keeper''.
 
Number 024 from ''Final Fantasy VI'' appears as an enemy in ''Final Fantasy Record Keeper''.
{{-|left}}
+
{{clear|left}}
  +
  +
=== ''[[Final Fantasy Trading Card Game]]'' ===
   
===''[[Final Fantasy Trading Card Game]]''===
 
{{sideicon|FFTCG}}
 
 
[[File:Number024 TCG.png|left|100px]]
 
[[File:Number024 TCG.png|left|100px]]
 
Number 024 appears with an Earth-elemental card.
 
Number 024 appears with an Earth-elemental card.
{{-}}
+
{{clear}}
   
==Gallery==
+
== Gallery ==
  +
<gallery>
{{Gallery
 
|File:FFVI IOS Number 024.png|Battle in the iOS/Android version.
+
FFVI IOS Number 024.png|Battle in the iOS/Android version.
  +
</gallery>
}}
 
   
==Related enemies==
+
== Related enemies ==
*[[Magic Master (Final Fantasy VI)|Magic Master]]
+
* [[Magic Master (Final Fantasy VI)|Magic Master]]
   
 
[[Category:Bosses in Final Fantasy VI]]
   
 
[[de:Nr. 024]]
 
[[de:Nr. 024]]
 
[[ru:Число 024]]
 
[[ru:Число 024]]
[[Category:Final Fantasy VI Bosses]]
 

Revision as of 16:52, 13 January 2020

Template:Sideicon

This boss Muddles foes with Overflow, and changes its defense with WallChange. Use physical attacks with weapons that don't have an elemental affiliation.

PlayStation bestiary
Number024

Number 024 is a boss in Final Fantasy VI fought before entering the heart of the Magitek Research Facility, guarding the room with the drained espers. He may be an experiment created in the precedent rooms, as its number seems related to the later boss, Number 128. It uses mainly magical attacks, opposing the next boss, each representing one of the two aspects of Magitek weaponry.

Stats

Battle

Number 024 is vulnerable to Sleep. The boss can use Barrier Change to alter its elemental weaknesses and immunities. It can also confuse party members using Overflow.

Number 024 has a vulnerability to the status ailment Imp. Although it may miss at first, once Imp is cast, Number 024 can only use a physical attack which automatically criticals.

The player has the opportunity to acquire the Blood Sword early by stealing from Number 024, though this is rare.

Strategy

Players can take advantage of the boss's vulnerability to Sleep. Sleep can be easily learned from the Siren magicite. As the party is likely to be equipped with elemental weapons found in the facility, they may end up accidentally healing Number 024 when they attack.

Artwork by Yoshitaka Amano.

Although powerful physical attacks will work, the party can also wait for Number 024 to use Barrier Change once, then Imp him and take advantage of his elemental weakness now that he cannot change it. If Gau is in the group and is at level 24, the Zaghrem Rage will allow him to cast Stone, which deals eight times the damage to targets of the same level as the caster.

The player can save beforehand near the Ifrit and Shiva battle location, and repeat stealing until the Blood Sword is obtained.

Formations

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Norm. (Normal) Back Surr. (Surrounded) Side
441 Number 024 Y N N N Sides, individual The Decisive Battle 4
Hide start messages.

AI script

If Timer >= 30:

Barrier Change (100%)
Increase Var3 by 1

If Var3 >= 3:

Display message: System error!
1st Turn: Target: Self
Sunbath (33%) or Arctic Hare (33%) or Libra (33%)
2nd Turn: Target: Self
Sunbath (33%) or Arctic Hare (33%) or Libra (33%)
3rd Turn: Target: Self
Sunbath (33%) or Arctic Hare (33%) or Libra (33%)
Set Var3 == 0

Attack Turns:
If weak to Fire: Blizzard (66%) or Blizzara (33%)
If weak to Ice: Fire (33%) or Fira (33%) or Fireball (33%)
If weak to Lightning: Aqua Breath (33%) or Acid Rain (66%)
If weak to Poison: Cure (66%) or Cura (33%)
If weak to Wind: Magnitude 8 (66%) or Cave In (33%)
If weak to Holy: Attack (66%) or Reverse Polarity (33%)
If weak to Earth: Sonic Boom (33%) or Gale Cut (66%)
If weak to Water: Thunder (66%) or Thundara (33%)

1st Turn: Attack (66%) or Overflow (33%)

If attacked by element Number 024 is currently weak to:

Barrier Change (100%)
Increase Var3 by 1

If attacked by anything: Attack (33%)

Other appearances

Final Fantasy XIV

He is named "Number XXIV" in the game and appears as boss in Castrum Abania, a level 69 dungeon in the game's Stormblood expansion.

Similar to his Final Fantasy VI counterpart, Number XXIV will use Barrier Shift. However unlike in Final Fantasy VI, Barrier Shift reflects any element that doesn't match the barrier back to the player.

Final Fantasy Airborne Brigade

Baknamy FFTA2This section about an enemy in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Record Keeper

FFRK Number 024

Number 024 from Final Fantasy VI appears as an enemy in Final Fantasy Record Keeper.

Final Fantasy Trading Card Game

Number024 TCG

Number 024 appears with an Earth-elemental card.

Gallery

Related enemies