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(iOS bestiary)
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{{Sideicon|FFVI}}
 
{{Sideicon|FFVI}}
{{FFVI Enemies
+
{{FFVI Enemy
| japan = ナンバー024
+
| japanese = ナンバー024
 
| romaji = Nanbā 024
 
| romaji = Nanbā 024
| SNES = Number 024
+
| snes = Number 024
| PS = No. 024
+
| ps = No. 024
| GBA = Number 024
+
| gba = Number 024
| iOS = Number 024
+
| ios = Number 024
 
| image = [[File:FF6Number024.PNG]]
 
| image = [[File:FF6Number024.PNG]]
| GBA image = [[File:Number024-ffvi-gba.png|GBA]]
+
| gba image = [[File:Number024-ffvi-gba.png|GBA]]
| iOS image = [[File:Number024-ffvi-ios.png|Mobile]]
+
| ios image = [[File:Number024-ffvi-ios.png|Mobile]]
| prev = Shiva (Final Fantasy VI Boss)
+
| gba prev = Shiva (Final Fantasy VI Boss)
| bestiary = 292
+
| gba bestiary = 292
| next = Number 128
+
| gba next = Number 128
| iOS prev = Dadaluma
+
| ios prev = Dadaluma
| iOS boss = 043
+
| ios boss = 043
| iOS next = Number 128
+
| ios next = Number 128
 
| level = 24
 
| level = 24
| HP = 4,777
+
| hp = 4,777
| MP = 777
+
| mp = 777
| Speed = 40
+
| speed = 40
| Battle Power = 20
+
| attack = 20
| Defense = 170
+
| defense = 170
| Magic Power = 3
+
| magic = 3
| Magic Defense = 100
+
| magic defense = 100
| Hit Rate =
+
| hit rate =
| Evade = 0
+
| evasion = 0
| MBlock = 0
+
| magic evasion = 0
| Exp Awarded = 0
+
| exp = 0
| GP Awarded = 0
+
| gil = 0
| Morph Miss Rate = 100%
+
| morph miss rate = 100%
| SNES Location = [[Magitek Research Facility|Magitek Res. Factory]]
+
| snes location = [[Magitek Research Facility|Magitek Res. Factory]]
| SNES Common Steal = [[Rune Blade|Rune Edge]]
+
| snes common steal = [[Rune Blade|Rune Edge]]
| SNES Rare Steal = [[Blood Sword (Weapon)|Drainer]]
+
| snes rare steal = [[Blood Sword (Weapon)|Drainer]]
| SNES Item Dropped = [[Flametongue (Weapon)|Flame Sabre]], [[Icebrand|Blizzard]]
+
| snes drop = [[Flametongue (Weapon)|Flame Sabre]], [[Icebrand|Blizzard]]
| SNES Morph = [[Antidote (Item)|Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eye Drop]], [[Gold Needle|Soft]]
+
| snes morph = [[Antidote (Item)|Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eye Drop]], [[Gold Needle|Soft]]
| SNES Special Attack = Overflow (Inflicts [[Confuse (Status)|Muddle]])
+
| snes special attack = Overflow (Inflicts [[Confuse (Status)|Muddle]])
| SNES Rage = None
+
| snes rage = None
| SNES Sketch = Battle, Overflow
+
| snes sketch = Battle, Overflow
| SNES Control = Battle, Overflow
+
| snes control = Battle, Overflow
| SNES Weak Against = Varies
+
| snes weak against = Varies
| SNES Resistant to = Varies
+
| snes resistant to = Varies
| SNES Immune to = Varies
+
| snes immune to = Varies
| SNES Absorbs = Varies
+
| snes absorbs = Varies
  +
| gba location = [[Magitek Research Facility]]
| SNES Protected Against = [[Blind (Status)|Darkness]], [[Zombie (Status)|Zombie]], [[Poison (Status)|Poison]], [[Magitek (Command)|MagiTek]], [[Petrify (Status)|Petrify]], [[Instant Death]], [[Doom (Status)|Condemned]], [[HP Critical|Near Fatal]], [[Blink (Status)|Image]], [[Silence (Status)|Mute]], [[Confuse (Status)|Confuse]], [[Sap (Status)|Seizure]], [[Slow (Status)|Slow]], [[Stop (Status)|Stop]]
 
| GBA Location = [[Magitek Research Facility]]
+
| gba common steal = [[Rune Blade]]
| GBA Common Steal = [[Rune Blade]]
+
| gba rare steal = [[Blood Sword (Weapon)|Blood Sword]]
| GBA Rare Steal = [[Blood Sword (Weapon)|Blood Sword]]
+
| gba drop = [[Flametongue (Weapon)|Flametongue]], [[Icebrand]]
 
| gba morph = [[Antidote (Item)|Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eyedrops]], [[Gold Needle]]
| GBA Item Dropped = [[Flametongue (Weapon)|Flametongue]], [[Icebrand]]
 
 
| gba special attack = Overflow (Inflicts [[Confuse (Status)|Confuse]])
| GBA Morph = [[Antidote (Item)|Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eyedrops]], [[Gold Needle]]
 
 
| gba rage = None
| GBA Special Attack = Overflow (Inflicts [[Confuse (Status)|Confuse]])
 
 
| gba sketch = Attack, Overflow
| GBA Rage = None
 
| GBA Sketch = Attack, Overflow
+
| gba control = Attack, Overflow
  +
|fire = Varies
| GBA Control = Attack, Overflow
 
|Fire = Varies
+
|ice = Varies
|Ice = Varies
+
|lightning = Varies
|Lightning = Varies
+
|poison = Varies
|Poison = Varies
+
|holy = Varies
|Holy = Varies
+
|earth = Varies
|Earth = Varies
+
|wind = Varies
|Wind = Varies
+
|water = Varies
|Water = Varies
+
|blind = Immune
  +
|zombie = Immune
| GBA Protected Against = [[Blind (Status)|Blind]], [[Zombie (Status)|Zombie]], [[Poison (Status)|Poison]], [[Magitek (Command)|Magitek]], [[Petrify (Status)|Petrify]], [[Instant Death|Death]], [[Doom (Status)|Doom]], [[HP Critical|Critical]], [[Blink (Status)|Image]], [[Silence (Status)|Silence]], [[Confuse (Status)|Confuse]], [[Sap (Status)|Sap]], [[Slow (Status)|Slow]], [[Stop (Status)|Stop]]
 
  +
|poison status = Immune
| Other Information = [[Human]]; Automatically [[Critical Hit]] if [[Imp (Status)|Imp]]; 0 MP equals death; Can't [[Meteor Strike]]; Can't [[Control (Ability)|Control]]; Harder to run from; The party cannot escape.
 
  +
|magitek = Immune
|SNES Normal Attack Look = Rune Edge
 
  +
|petrify = Immune
|GBA Normal Attack Look = Rune Blade
 
  +
|death = Immune
| SNES Other Abilities = WallChange, Ice Rabbit, Scan, Ice, Ice 2, Fire, Fire 2, Fire Ball, Aqua Rake, Acid Rain, Cure, Cure 2, Magnitude8, Cave In, R. Polarity, Sonic Boom, Gale Cut, Bolt, Bolt 2
 
  +
|doom = Immune
| GBA Other Abilities = Barrier Change, Arctic Hare, Libra, Blizzard, Blizzara, Fire, Fira, Fireball, Aqua Breath, Acid Rain, Cure, Cura, Magnitude 8, Cave In, Reverse Polarity, Sonic Boom, Gale Cut, Thunder, Thundara
 
  +
|critical = Immune
  +
|image status = Immune
  +
|silence = Immune
  +
|confuse = Immune
  +
|sap = Immune
  +
|slow = Immune
  +
|humanoid = true
  +
|imp critical = true
  +
|mp kill = true
  +
|meteor strike = Immune
  +
|control status = true
  +
|hard escape = true
  +
|cannot escape = true
 
|snes normal attack = Rune Edge
 
|gba normal attack = Rune Blade
 
| snes other abilities = WallChange, Ice Rabbit, Scan, Ice, Ice 2, Fire, Fire 2, Fire Ball, Aqua Rake, Acid Rain, Cure, Cure 2, Magnitude8, Cave In, R. Polarity, Sonic Boom, Gale Cut, Bolt, Bolt 2
 
| gba other abilities = Barrier Change, Arctic Hare, Libra, Blizzard, Blizzara, Fire, Fira, Fireball, Aqua Breath, Acid Rain, Cure, Cura, Magnitude 8, Cave In, Reverse Polarity, Sonic Boom, Gale Cut, Thunder, Thundara
 
}}
 
}}
 
{{Q|This boss Muddles foes with Overflow, and changes its defense with WallChange. Use physical attacks with weapons that don't have an elemental affiliation.|PlayStation bestiary}}
 
{{Q|This boss Muddles foes with Overflow, and changes its defense with WallChange. Use physical attacks with weapons that don't have an elemental affiliation.|PlayStation bestiary}}

Revision as of 00:12, 15 August 2014

Template:Sideicon Template:FFVI Enemy

This boss Muddles foes with Overflow, and changes its defense with WallChange. Use physical attacks with weapons that don't have an elemental affiliation.

PlayStation bestiary
Number024

Number 024 is a boss in Final Fantasy VI fought before entering the heart of the Magitek Research Facility.

Battle

Number 024 is vulnerable to Sleep, and players should take advantage of this. Sleep can be easily learn from the Siren magicite.

The boss can use Barrier Change to alter its elemental weaknesses and immunities, and as the party is likely to be equipped with elemental weapons found in the Facility, they may end up accidentally healing him when they attack. He can also confuse party members using Overflow.

Artwork by Yoshitaka Amano.

Number 024 has a vulnerability to the status ailment Imp. Although it may miss at first, once Imp is cast, Number 024 can only use a physical attack, making the battle much easier, although his physical automatically criticals when Imp, so the party will still need to heal. Although powerful physical attacks will work, the party can also wait for Number 024 to use Barrier Change once, then Imp him and take advantage of his elemental weakness now that he cannot change it. If Gau is in the group and is at level 24, the Zaghrem Rage will allow him to cast Stone, which deals eight times the damage to targets of the same level as the caster.

The player has the opportunity to acquire the Blood Sword early by stealing from Number 024, though this is rare. The player can save beforehand near the Ifrit and Shiva battle location, and repeat stealing until the Blood Sword is obtained.

AI Script

If Timer >= 30:

Barrier Change (100%)
Increase Var3 by 1

If Var3 >= 3:

Display message: System error!
1st Turn: Target: Self
Sunbath (33%) or Arctic Hare (33%) or Libra (33%)
2nd Turn: Target: Self
Sunbath (33%) or Arctic Hare (33%) or Libra (33%)
3rd Turn: Target: Self
Sunbath (33%) or Arctic Hare (33%) or Libra (33%)
Set Var3 == 0

Attack Turns:
If weak to Fire: Blizzard (66%) or Blizzara (33%)
If weak to Ice: Fire (33%) or Fira (33%) or Fireball (33%)
If weak to Lightning: Aqua Breath (33%) or Acid Rain (66%)
If weak to Poison: Cure (66%) or Cura (33%)
If weak to Wind: Magnitude 8 (66%) or Cave In (33%)
If weak to Holy: Attack (66%) or Reverse Polarity (33%)
If weak to Earth: Sonic Boom (33%) or Gale Cut (66%)
If weak to Water: Thunder (66%) or Thundara (33%)

1st Turn: Attack (66%) or Overflow (33%)

If attacked by element Number 024 is currently weak to:

Barrier Change (100%)
Increase Var3 by 1

If attacked by anything: Attack (33%)

Other Appearances

Final Fantasy Trading Card Game

Number024 TCG

Number 024 appears with an Earth-elemental card.

Gallery

Template:Gallery

Related Enemies