Oh, shut up and help me remodel the Norvrandt page!
One of those reflections─the one nearest to the Source─is our home. And we were the heroes blessed with Her Light. But not all worlds hold Light and Dark in equal measure. In ours, the power of Light was greater by far. So the Ascians who once threatened our home were no match, and they fell before us, one after another, till none were left. Victory, we thought...
...And then came the Light─a flood of pure, blinding radiance, annihilating shadow and color and life itself. Ere long, it will consume our world, leaving naught in its wake but blank perfection.
Norvrandt is the main setting of Final Fantasy XIV: Shadowbringers. It is a region of the First, one of thirteen reflections of Source that was created when the goddess Hydaelyn banished the dark god Zodiark, and roughly analogous to Hydaelyn's Eorzea.
By the time of Shadowbringers, Norvrandt is the only region of the First that hasn't succumbed to the Flood of Light that has consumed the rest of the world, and is bathed in perpetual daylight.
While Norvrandt at its base is a perfect reflection of Eorzea from the time the worlds split, millennia have passed in the time since. This has resulted in drastic differences in the worlds' histories. Nearly everything familiar between the two worlds goes by a different name, cities appear where there were none in the other world and vice versa.
The regions of Norvrandt are analogous to the geography of Eorzea:
- Eulmore to Limsa Lominsa
- The Crystarium to the Crystal Tower
- The Rak'tika Greatwood to the Black Shroud
- Amh Araeng to Thanalan
- Kholusia to Vylbrand
- Il Mheg to Coerthas
- Lakeland to Mor Dhona
- The Tempest to the Rhotano Sea
The familiar races of Eorzea also appear in Norvrandt, but their cultures have diverged drastically to the point of being alien, and they are known by different names:
- Hyur to Hume (ヒュム, Hyumu?)
- Miqo'te to Mystel (ミステル, Misuteru?)
- Elezen to Elf (エルフ, Erufu?)
- Roegadyn to Galdjent (ガルジェント, Garujento?)
- Au Ra to Drahn (ドラン, Doran?)
- Lalafell to Dwarf (ドワーフ, Dowāfu?)
- Hrothgar to Ronso (ロンゾ, Ronzo?)
- Viera to Viis (ヴィース, Vīsu?)
- Amalj'aa to Zun (ズン, Zun?)
- Sahagin to Ondo (オンド, Ondo?)
- Kobold to Mord (モルド, Morudo?)
- Goblin to Hobgoblin (ホブゴブリン, Hobugoburin?)
- Qiqirn to Qitari (キタリ, Kitari?)
Some characters from Eorzea have counterparts in Norvrandt:
- The Warrior of Light to Ardbert
- Brendt/Brennan/Bremondt to Traveling Merchant
- Gerolt Blackthorn to Grenoldt
- Rowena to Mowen
- Wandering Minstrel to Minstreling Wanderer
Norvrandt is the only region in the First, which wasn't consumed by the Flood of Light. The flood was caused, when the Thirteenth shard was consumed by the Flood of Darkness, when the Ascians attempted to rejoin the shard into the Source. Due to this imbalance, the First became imbalanced due to Light. It would've been consumed the Flood right then, but Ascians Mitron and Loghrif halted the flood until Emet-Selch ordered them to cause the flood to create a Calamity to rejoin the First into the Source. To accomplish this, Mitron and Loghrif lured the First's Warriors of Light into battling the Shadowkeeper. After defeating the Shadowkeeper, the Warriors defeated the Ascians, when Ardbert used an Axe of Light to destroy Mitron. The light of the axe caused Mitron to transform into the first sin eater, Eden, and through this, Mitron unleashed the Flood of Light.
The Flood consumed nine tenths of the First, until Minfilia Warde traveled to the First and halted the Flood along with the spirits of the First's Warriors of Light, save Ardbert. Although Norvrandt survived the Flood, for the next century, it would constantly be harassed by sin eaters, mindless creatures created through the Light, acting out of their basic instincts. The people of Norvrandt lived in constant fear of being attacked by sin eaters and becoming sin eaters themselves. This fear also led to anger towards Ardbert and his companions for causing the Flood and allowing this misery. Over time, legends of the Warrior of Darkness would keep the people's spirits up.
In the city of Eulmore, Emet-Selch created a new plan to bring forth a Calamity. He manipulated the mayor of Eulmore to let his unborn child be influenced with the power of a sin eater, with promises that through this child his rule over Eulmore, and the remainder of the world, would be absolute. This child was Vauthry, who was able to maintain control of sin eaters. He would lure people into Eulmore, to let them live in bliss before the inevitable end of Norvrandt by the Light. He was so absolute about his rule, that only he can be the salvation.
However, Vauthry's rule would be challenged, when Crystal Tower appeared in Lakeland. The tower's caretaker, the Crystal Exarch, rallied people around him to found Crystarium, a refuge for the people. Through Exarch's leadership, the people in Crystarium were able to keep living and hoping, that things will get better. From the Crystal Tower, the Exarch used a special magick to reach out into the Source, intending to summon its current Warrior of Light to combat the Light in the First. He tried several times, as in his first attempts he managed to summon a number of Scions of the Seventh dawn to the First: Thancred Waters, Y'shtola Rhul, Urianger Augurelt, Alphinaud and Alisaie Leveilleur. He only managed to summon their souls, as their corporeal bodies remained in the Source. Finally, he managed to summon the Warrior of Light to the First.