Northern Thanalan.

Northern Thanalan is a location in Final Fantasy XIV.

In A Realm Reborn, this zone is the highest level area and serves as the final area for the Main Scenario.

Story[edit | edit source]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Northern Thanalan is where the final phase of Operation Archon takes place, with the Eorzean Alliance besieging Castrum Meridianum in response to Gaius van Baelsar's ultimatum.

During Dreams of Ice, the escaped Garlean spy Eline Roaille is recaptured here by the Crystal Braves.

Spoilers end here.

Locations[edit | edit source]

Northern Thanalan lies along the southern border of Mor Dhona, in a mountainous area rich with ceruleum deposits. The extraction of this resource has resulted in the sky obtaining a permanently blue hue.

Aetherytes[edit | edit source]

Camp Bluefog.

Ceruleum Processing Plant.

There are two Aetherytes: at Camp Bluefog in the south, and the Ceruleum Processing Plant in the center.

Areas[edit | edit source]

Northern Thanalan contains two areas:

  • Bluefog - The rocky badlands south and center
  • Raubahn's Push - The exterior of Castrum Meridianum in the north.

Settlements[edit | edit source]

Camp Bluefog[edit | edit source]

A forward military camp of the Bluefog region, itself named for the distinct haze of ceruleum.

Ceruleum Processing Plant[edit | edit source]

A facility run by Amajina & Sons Mineral Concern to process ceruleum mined in the area.

Weather[edit | edit source]

Northern Thanalan's climate may exhibit any of the following weather conditions:

Weather Frequency
Fog Fog 50%
Clouds Clouds 30%
Fair Skies Fair Skies 15%
Clear Skies Clear Skies 5%

Places of interest[edit | edit source]

Dalamud's Talons[edit | edit source]

A collection of corrupted crystals that fell in the Calamity, strewn throughout parts of zone.

Abandoned Amajina Mythril Mine[edit | edit source]

Once a popular mining deposit for mythril, the veins ran dry and were abandoned. The facility is now home to the Lambs of Dalamud.

Ceruleum Pipeline[edit | edit source]

A long pipe used to extract ceruleum and deliver it to the processing plant.

Castrum Meridianum[edit | edit source]

A massive fortress built by the XIV Imperial Legion, connected by rail to Castrum Centri in Mor Dhona. An inner stronghold called the Praetorium serves as Gaius Van Baelsar's base of operations in Eorzea.

Activities[edit | edit source]

Duties[edit | edit source]

Castrum Meridianum.

Castrum Meridianum Castrum Meridianum
Dungeon
Level 50
Item Level 42
Castrum Meridianum (15, 16)

So begins the third phase of Operation Archon, which entails a frontal assault upon Castrum Meridianum, Gaius van Baelsar's seat of power. Forming the main thrust, the Immortal Flames will strike at the stronghold with all their strength, though this is but a feint. While the garrison's eyes are drawn outwards, you and your comrades must steal past its defenses and attempt to deactivate the magitek field which protects the Praetorium, the fortress within a fortress wherein the Ultima Weapon is believed to be housed.
The Praetorium.

The Praetorium The Praetorium
Dungeon
Level 50
Item Level 42
Ceruleum Processing Plant (x19 y22)

With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Immortal Flames sweep Castrum Meridianum and suppress the remnants of the enemy garrison, you and your comrades must fight your way to the innermost sector of the Praetorium, there to locate and destroy the Ultima Weapon. Cid's airship, the Enterprise, will bear you to the stage of the final confrontation.
The Final Coil of Bahamut - Turn 1.

The Final Coil of Bahamut - Turn 1 The Final Coil of Bahamut - Turn 1
Raid
Level 50
Item Level 110
Ceruleum Processing Plant (x19 y20)

Alisaie is resolved to go through with her quest to vanquish Bahamut, though it means confronting her beloved grandfather, whom the elder primal has made his thrall. With Alphinaud's cooperation, an aetherial pathway has been established which will take your party to one of the two internment hulks that remain to be disabled. Your foray begins in northern Thanalan, at the set of Dalamud's talons situated in Raubahn's Push. Spare no preparation and expect fierce resistance.
The Final Coil of Bahamut - Turn 2.

The Final Coil of Bahamut - Turn 2 The Final Coil of Bahamut - Turn 2
Raid
Level 50
Item Level 115
Ceruleum Processing Plant (x19 y20)

At the depth of 6,835 yalms, you and your companions are greeted by a breathtaking sight: a colossal replica of Dalamud, believed to be the device which regulates Bahamut's regeneration. The structure swarms with legions of the lesser moon's internal defenses, but through it you must go if you are to reach the main bridge.
The Final Coil of Bahamut - Turn 3.

The Final Coil of Bahamut - Turn 3 The Final Coil of Bahamut - Turn 3
Raid
Level 50
Item Level 120
Ceruleum Processing Plant (x19 y20)

At 8,872 yalms below the surface, your party arrives within Bahamut's cavernous regeneration chamber. As Alisaie moves to disable the internment hulk, she finds her way barred by her grandsire, the Archon Louisoix. The man once gave his life that the realm might be spared; if you would honor his legacy, you must now strike him down.
The Final Coil of Bahamut - Turn 4.

The Final Coil of Bahamut - Turn 4 The Final Coil of Bahamut - Turn 4
Raid
Level 50
Item Level 123
Ceruleum Processing Plant (x19 y20)

Restored to his senses in defeat, Louisoix uses his final moments to send your party to the main bridge of the final internment hulk, there to banish Bahamut once and for all. Yet though the end of your arduous journey is in sight, doubt not but that the cornered primal will lash out with his unbridled rage. If you are to overcome this terrible foe, you and yours must be of one purpose. Join now your hearts and minds, and sally forth to bring the Seventh Umbral Era to its true conclusion─for the future of Eorzea!

FATEs[edit | edit source]

Name Level Location Time limit Objective
Description
Spawn conditions (if any)
Boss FATE. With One Eye Open 49-52 Dalamud's Talons (x25 y20) 15 minutes Defeat Arimaspi.
Since the Calamity, the workers of Bluefog have told stories of a terrible one-eyed creature who would come in the night to carry sleeping men away from their campfires, never to be seen again. No one believed them...until a high-ranking Ul'dahn noble was snatched from his caravan. Now the city–state wants this Arimaspi's blinker on a pike.
Battle FATE. Under the Nails 49-52 Bluefog (x24 y21) 15 minutes Defeat the basilisks.
Plans to expand the Ceruleum Processing Plant are in motion, with the next step being to clear the nearby land of the massive crystal protrusions known as Dalamud's Talons. To do that, however, the area must first be rid of the hostile basilisks who hunt there.
Battle FATE. Boom Goes the Ceruleum 49-52 Raubahn's Push (x17 y18) 15 minutes Defeat the grenades.
Ceruleum is a highly flammable substance, and even the tiniest of sparks could cause an explosion, which is why the Ceruleum Processing Plant in Bluefog is especially wary of voidsent grenades straying too near the storage and rendering tanks.
Boss FATE. Knock on Steel 49-52 Raubahn's Push (x18 y14) 15 minutes Defeat the vanguard prototype.
The imperial army's mad engineers have developed a new grade of armor plating for their warmachina and are already testing it out on their magitek vanguards. If the Grand Companies of Eorzea are to stand against the Empire, they must know the extent of Garlemald's defenses; thus, they seek adventurers to test their weapons on these mechanical beasts.
Item FATE. Reverse Engineering 49-52 Raubahn's Push (x18 y16) 15 minutes Deliver ceruleum engine parts to the Amajina & Sons draughtsman.
An engineering expert employed by Amajina & Sons seeks to uncover the secrets of the ceruleum engines which breathe life into the Empire's warmachina and will pay good coin for any engine parts brought back to him, regardless of their condition.

Spawn conditions:

  • Speak with the Amajina & Sons draughtsman.
Item FATE. Core Blimey 49-52 Bluefog (x22 y22) 15 minutes Deliver earth sprites cores to the Amajina & Sons draughtsman.
Ceruleum processing is a complex task that requires a stable environment so as not to disturb the highly unstable liquid. One way to reduce seismic activity in and around the plant is by reinforcing the area with earth sprite cores, and Amajina & Sons draughtsmen are always looking to purchase more.

Spawn conditions:

  • Speak with the Amajina & Sons draughtsman.
Boss FATE. The Red Baron 49-52 Bluefog (x25 y23) 15 minutes Defeat the bomb baron.
Fat on the ceruleum of the surrounding fields, the bomb baron has grown bold and now makes his way to the Ceruleum Processing Plant, intent on draining its tanks and then self-destructing in one brilliant blaze of glory, taking half of northern Thanalan with him. Stop the hot-headed voidsent before his plan can be brought to fruition.
Battle FATE. Just a Sip 49-52 Bluefog (x22 y23) 15 minutes Defeat the quartz doblyns.
Quartz doblyns have gathered near the Ceruleum Processing Plant in search of food, that food being none other than ceruleum. Amajina & Sons will not stand idly by and watch as their profits are sucked down by pesky soulkin, and entreat adventurers to deal with the problem immediately.
Battle FATE. East Meets Worst 49-52 Bluefog (x22 y24) 15 minutes Defeat the ahrimans.
For no apparent reason, a flock of voidsent ahrimans has chosen to harass the keepers of the east watchtower. Entrusted with more important tasks, such as watching, the soldiers have issued a plea to all nearby adventurers to gather and drive away the creatures─preferably to somewhere in the vicinity of the west watchtower.
Battle FATE. Twinkle, Twinkle Little Trap 49-52 Bluefog (x20 y26) 15 minutes Defeat the quartz doblyns.
Ever the pests, a gaggle of quartz doblyns has dug into a patch of land near the Royal Allagan Starway, where they wait for caravans carrying ceruleum back to Ul'dah for sale and export. Many of the caravans do not have the means of clearing the roads themselves and request the aid of able-bodied adventurers.
Escort FATE. The Ceruleum Road 49-52 Camp Bluefog (x21 y29) 15 minutes Escort the wary merchant to the Ceruleum Processing Plant.
A frugal merchant bound for the Ceruleum Processing Plant to discuss business was abandoned by the two bodyguards he hired in Ul'dah after refusing to give in to their demands for more coin. Now, but a few malms from the plant, he finds himself helpless, and seeks to employ an adventurer to accompany him for the remainder of his journey.

Spawn conditions:

  • Speak with the wary merchant.
Battle FATE. Dark Devices - The Plea 49-52 Abandoned Amajina Mythril Mine (x26 y22) 15 minutes Defeat the lunatic lambs.
A poor farmer named Addison claims his only daughter was captured and taken away by the Lambs of Dalamud─a frightening cult which, even after the fall of the lesser moon, still offers blood sacrifices to their false god in hopes of currying his favor. The farmer seeks aid in reclaiming that which was ripped from his hands.

Spawn conditions:

  • Speak with Twin-tongued Addison.
Battle FATE. Dark Devices - The Bait 49-52 Abandoned Amajina Mythril Mine (x26 y22) 15 minutes Defeat the lunatic lambs.
It seems the tale told by Addison was a trap to lure you into the Lambs of Dalamud's grasp. Slay the cultists or become their next sacrifice!

Spawn conditions:

Boss FATE. Dark Devices - The Switch 49-52 Abandoned Amajina Mythril Mine (x26 y22) 15 minutes Defeat Milburh and Twin-tongued Addison.
Not to see their diabolical plans thwarted by a nonbeliever, Twin-tongued Addison and his daughter Milburh the Malicious step forth from the shadows. Slay the family and send them plummeting to the seventh hell so that they might join their master.

Spawn conditions:

Boss FATE. Dark Devices - The End 49-52 Abandoned Amajina Mythril Mine (x26 y22) 15 minutes Defeat Milburh the Malicious.
Sensing defeat, Milburh the Malicious sacrifices her carnal form to the void where a succubus claims it for her own. Strike down the cultist and drive the voidsent from her corpse.

Spawn conditions:

Boss FATE. Go, Go, Gorgimera 49-52 Raubahn's Push (x17 y14) 30 minutes Defeat the gorgimera.
Created by a madman employing forbidden alchemy and fell magicks, the gorgimera is a bastardization that cannot be allowed to roam free, lest it spread its taint across the entire realm.

Other[edit | edit source]

Enemies[edit | edit source]

  • 3rd Cohort Eques
  • 3rd Cohort Hoplomachus
  • 3rd Cohort Laquearius
  • 3rd Cohort Signifer
  • 3rd Cohort Secutor
  • Ahriman
  • Basilisk
  • Earth Sprite
  • Grenade
  • Lunatic Follower
  • Magitek Vanguard
  • Quartz Doblyn
  • Flame Sergeant Dalvag (B-Rank Elite Mark)
  • Dalvag's Final Flame (A-Rank Elite Mark)
  • Minhoaco (S-Rank Elite Mark)

Musical themes[edit | edit source]

Gallery[edit | edit source]

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