Northern Thanalan is a location in Final Fantasy XIV.
In A Realm Reborn, this zone is the highest level area and serves as the final area for the Main Scenario.
- 1 Story
- 2 Locations
- 3 Places of interest
- 4 Activities
- 5 Enemies
- 6 Musical themes
- 7 Gallery
Story[edit | edit source]
Locations[edit | edit source]
Northern Thanalan lies along the southern border of Mor Dhona, in a mountainous area rich with ceruleum deposits. The extraction of this resource has resulted in the sky obtaining a permanently blue hue.
Aetherytes[edit | edit source]
There are two Aetherytes: at Camp Bluefog in the south, and the Ceruleum Processing Plant in the center.
Areas[edit | edit source]
Northern Thanalan contains two areas:
- Bluefog - The rocky badlands south and center
- Raubahn's Push - The exterior of Castrum Meridianum in the north.
Settlements[edit | edit source]
Camp Bluefog[edit | edit source]
A forward military camp of the Bluefog region, itself named for the distinct haze of ceruleum.
Ceruleum Processing Plant[edit | edit source]
A facility run by Amajina & Sons Mineral Concern to process ceruleum mined in the area.
Weather[edit | edit source]
Northern Thanalan's environment may exhibit any of the following weather conditions:
- Clear Skies
Places of interest[edit | edit source]
Dalamud's Talons[edit | edit source]
A collection of corrupted crystals that fell in the Calamity, strewn throughout parts of zone.
Abandoned Amajina Mythril Mine[edit | edit source]
Once a popular mining deposit for mythril, the veins ran dry and were abandoned. The facility is now home to the Lambs of Dalamud.
Ceruleum Pipeline[edit | edit source]
A long pipe used to extract ceruleum and deliver it to the processing plant.
Castrum Meridianum[edit | edit source]
A massive fortress built by the XIV Imperial Legion, connected by rail to Castrum Centri in Mor Dhona. An inner stronghold called the Praetorium serves as Gaius Van Baelsar's base of operations in Eorzea.
Activities[edit | edit source]
Duties[edit | edit source]
|So begins the third phase of Operation Archon, which entails a frontal assault upon Castrum Meridianum, Gaius van Baelsar's seat of power. Forming the main thrust, the Immortal Flames will strike at the stronghold with all their strength, though this is but a feint. While the garrison's eyes are drawn outwards, you and your comrades must steal past its defenses and attempt to deactivate the magitek field which protects the Praetorium, the fortress within a fortress wherein the Ultima Weapon is believed to be housed.|
|With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Immortal Flames sweep Castrum Meridianum and suppress the remnants of the enemy garrison, you and your comrades must fight your way to the innermost sector of the Praetorium, there to locate and destroy the Ultima Weapon. Cid's airship, the Enterprise, will bear you to the stage of the final confrontation.|
The Final Coil of Bahamut - Turn 1
|Alisaie is resolved to go through with her quest to vanquish Bahamut, though it means confronting her beloved grandfather, whom the elder primal has made his thrall. With Alphinaud's cooperation, an aetherial pathway has been established which will take your party to one of the two internment hulks that remain to be disabled. Your foray begins in northern Thanalan, at the set of Dalamud's talons situated in Raubahn's Push. Spare no preparation and expect fierce resistance.|
The Final Coil of Bahamut - Turn 2
|At the depth of 6,835 yalms, you and your companions are greeted by a breathtaking sight: a colossal replica of Dalamud, believed to be the device which regulates Bahamut's regeneration. The structure swarms with legions of the lesser moon's internal defenses, but through it you must go if you are to reach the main bridge.|
The Final Coil of Bahamut - Turn 3
|At 8,872 yalms below the surface, your party arrives within Bahamut's cavernous regeneration chamber. As Alisaie moves to disable the internment hulk, she finds her way barred by her grandsire, the Archon Louisoix. The man once gave his life that the realm might be spared; if you would honor his legacy, you must now strike him down.|
The Final Coil of Bahamut - Turn 4
|Restored to his senses in defeat, Louisoix uses his final moments to send your party to the main bridge of the final internment hulk, there to banish Bahamut once and for all. Yet though the end of your arduous journey is in sight, doubt not but that the cornered primal will lash out with his unbridled rage. If you are to overcome this terrible foe, you and yours must be of one purpose. Join now your hearts and minds, and sally forth to bring the Seventh Umbral Era to its true conclusion─for the future of Eorzea!|
FATEs[edit | edit source]
Other[edit | edit source]
Enemies[edit | edit source]
- 3rd Cohort Eques
- 3rd Cohort Hoplomachus
- 3rd Cohort Laquearius
- 3rd Cohort Signifer
- 3rd Cohort Secutor
- Earth Sprite
- Lunatic Follower
- Magitek Vanguard
- Quartz Doblyn
- Flame Sergeant Dalvag (B-Rank Elite Mark)
- Dalvag's Final Flame (A-Rank Elite Mark)
- Minhoaco (S-Rank Elite Mark)