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The Northern Cave, also called the Great Cavity (大空洞, Daikūdō?) is a location and the final dungeon of Final Fantasy VII. It is situated at the bottom of the North Crater that takes up much of the Icicle Area. The inside is a large cave system where the game's most powerful monsters reside. It is visited twice in the game, once briefly towards the start of Part 2, and again at the end of Part 3.

At the end of the game Sephiroth waits at the cave's bottom, at the Planet's Core (星の体内, Hoshi no Tainai?) as the game's final boss.

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy VII Edit


Cloud rallying his party just before the final battle.

The Northern Cave was created with the North Crater when the asteroid or meteorite impact that contained Jenova hit the Planet thousands of years ago.

When Sephiroth was defeated by Cloud Strife at the Nibelheim Mako Reactor during the Nibelheim Incident, he traveled through the Lifestream to the Northern Cave to recuperate. Controlling Jenova and making her use his form, he leads the Sephiroth Clones to the crater along with Cloud and his party for the Reunion. They bring the Black Materia, which is used to summon Meteor. The Weapons awaken, sensing the cataclysm, and rampage across the world. Sephiroth seals the crater's entry with a force-field, and begins to remake his body to prepare for his ascension into godhood.

Shinra Electric Power Company uses the Sister Ray cannon to destroy the Diamond Weapon and blast through Sephiroth's shield. With the defense down, Cloud Strife and his party storm deep into the Northern Cave to defeat Sephiroth and release the trapped Holy Aeris had summoned before her death. After Sephiroth's defeat, Holy is released in a massive burst. The party escapes on the Highwind before being caught in the uproar of magical energy.

Final Fantasy VII: Advent Children Edit


Advent Children crater artwork.

Though Sephiroth and Jenova are defeated, Jenova's remains linger within the Northern Cave. The Turks steal them before the Remnants of Sephiroth can get a hold of them to resurrect their master, but Elena and Tseng are captured during the ensuing battle, and are rescued by Vincent Valentine.

Spoilers end here.

Locations Edit

Reunion Area Edit

Sephiroth's Resting Place

Northern Cave, first visit.

This area has walls composed of Materia, and is the resting place for Sephiroth, and where Jenova, being controlled by Sephiroth, leads the Sephiroth Clones for the Reunion. The Weapons also rest here.

This part of the cave is only visited once in Part 2. Beneath this area of the cave continues a path down towards the center of the Planet. These parts of the cave are visited as the final dungeon in Part 3.

This area has set enemy formations including the Tonberry. Random encounters here are disabled, and the player never has control of the character in the area, so they are never fought. Thus, Tonberries can only be encountered on the Gold Saucer Battle Square. Another battle exclusive to this area is a battle against a Killbin and two Gremlins, two enemies never otherwise fought together.

Cave Opening Edit

Highwind above northern crater

Entrance to Northern Cave.

A circular path from the mouth of the crater leads into the North Cave beneath the crater where Sephiroth awaits. The long and winding path leaves the party open to many random encounters.

Enemy formations encountered here are of the weaker variety available in this dungeon although the Master Tonberry and Scissors are able to kill party members in a single blow. Gargoyles encountered here can also inflict slow numb on party members and are immune to all attacks until they wake up in the battle and begin to move.

Some of the rock formations will fall as the player steps on them but this will never result in anything negative or damaging and only happens the first time the player visits the area. The player may turn around and leave the dungeon at any time. Should they choose to, they will appear in a small cave near the mouth of the crater opening and can climb out a rigid rock formation appearing on the players right hand side facing the screen, which means this is not a point of no return.

First Descent Edit

Spiral Descent Edit

Winding Descent Edit

Platform Descent Edit

Red Passage Edit

Horizontal Fork Edit

Vertical Fork Edit

Up Descent Edit

Lake Crossing Edit

The player must enter the water to get through the area.

Lake Path Edit

Light Cavity Edit

Down Descent Edit

Rocky Descent Edit

Above Mako Stream Edit

Mako Stream Edit

Right Descent Edit

Spiral Upper Edit

Spiral Lower Edit

Hatchery Edit

Spine Edit

Final Descent Edit

Cloud and his allies gather here before the final battle against Sephiroth. Moving beyond this point is the point of no return.

Junction Edit

Floating Platforms Edit

Inside the Planet Edit

Planet's Core Edit

This is where Sephiroth has reconstructed his new body and where the final battle takes place.

Treasures Edit

The Northern Cave has significantly more items than any other location in the game.

Item duplication trick Edit


Receiving 'Mythril', actually a Mystile.

The items received from party members at the bottom depend on which way the player sends the characters when splitting up. This can be used to get a third Mystile armor from Tifa.

At the Northern Cave at the point where the party is split down the two paths the player should send Tifa down the right path, and tell Cloud to go left. When Cloud's path divides, the player should choose the lower path. When going down at the bottom where all the paths converge, the player must not walk toward the stairway that leads further down. This would cause the other party members to appear, which causes all chests to be registered as "open" and the third Mystile will be missed. Instead of going down, the player should go back up the cave by taking the entrance to the lower path up to where the left and right paths split, then go down the right path and grab the second Mystile.

The player can now go all the way down to the end again and walk toward the path leading down causing the other party members to appear. When talking to Tifa she should give a third Mystile (though in the PlayStation version the player will appear to have received 'Mythril', which is a key item. A Mystile will still be added to the player's inventory).

It is possible to duplicate all of the items found on the paths the player sends the party members to that Cloud won't go himself. If one sends more party members than there are items on the pathway, the remaining party members will hold Megalixirs.

List of all the items that can be duplicated this way:

Send an ally right:
  • Vincent: Megalixir
  • Yuffie: Megalixir
  • Red XIII: Mind Source
  • Tifa: Mystile
  • Barret: Guard Source
  • Cait Sith: Elixir
  • Cid: Speed Source
Send an ally left, then up or down:
  • Vincent: Magic Source or Mega All Materia, respectively
  • Yuffie: Counter Materia or Vaccine
  • Red XIII: Shield Materia or Speed Source
  • Tifa: Hero Drink or Turbo Ether
  • Barret: Vaccine or Remedy
  • Cait Sith: Remedy or X-Potion
  • Cid: Imperial Guard or Elixir


Send an ally left at first, then up:
  • Vincent: Magic Source
  • Yuffie: Counter Materia
  • Red XIII: Shield Materia
  • Tifa: Hero Drink
  • Barret: Vaccine
  • Cait Sith: Remedy
  • Cid: Imperial Guard
Send an ally left at first, then down:
  • Vincent: Mega All Materia
  • Yuffie: Vaccine
  • Red XIII: Speed Source
  • Tifa: Turbo Ether
  • Barret: Remedy
  • Cait Sith: X-Potion
  • Cid: Elixir

If in any junction where the party splits the player sends Yuffie alone in any way, once the party gathers up at the bottom, Yuffie will not give the items she found to the player, and will lie when she claims she found nothing. At this point, any characters sent alongside Yuffie remind her, and she grudgingly gives the items to Cloud, but if Yuffie was sent alone she will keep the items.

Enemies Edit

Descent (1st Screen) Edit


Battle background.

Descent (2nd Screen) Edit

Descent (3rd Screen - Outer) Edit

Descent (3rd Screen - Cave) Edit

Dividing Point Edit

Graveyard - Upper/Lower Pillar (Both screens) Edit


Battle background.

Graveyard - Hatchery and Spine (Both screens) Edit

Left Junction Edit


Battle background.

Floating Platforms (The three screens) Edit

Water Area (1st and 2nd Screens) Edit


Battle background.

Grassy Area Edit


Final descent.

Final Descent Edit

The final descent comprises of two screens containing 15 platforms. On each platform the player has a 29.7% chance of entering a battle. There are three possible enemies to fight and each have a different chance of being fought.



Core (Upper) Edit





Core (Lower) Edit


Final battle.

Lifestream Edit

Musical themes Edit

The Northern Cave's official background theme is "Judgment Day", a track found in Final Fantasy VII: Original Soundtrack. The theme contains elements of "Aerith's Theme".

The theme is also included in Theatrhythm Final Fantasy Compilation Album, called "The Last Day" and in the Final Fantasy XV music player as a default track.

Other appearances Edit

Dissidia Final Fantasy (2008) Edit


The Northern Cave in Dissidia.

The Northern Cave is the representative arena for Final Fantasy VII under the name Planet's Core (星の体内, Hoshi no Tainai?, lit. Inside the Planet). It is here that Cloud battles and defeats Sephiroth at the climax of his storyline.

Shortly after, Terra enters the Planet's Core to look for her ally, the Onion Knight, and Cloud battles her when she loses control of her esper powers to pacify her. The Warrior of Light fights Sephiroth at the Planet's Core to rescue Firion, and Cecil faces off against Exdeath to defend Golbez.

The arena consists of a large circular platform at the bottom of the arena, with floating rocks and square pillars in the air surrounding it, forming a rough path spiraling to the top of the arena. Tendrils of Lifestream connect the platforms and can be slid on using Quickmove. Powerful attacks can destroy the platforms and pillars if a character is knocked into them. In the arena's Ω form, after a period of time has passed, the arena shakes and the platforms and pillars float upwards, reminiscent of what happens after the battle with Jenova∙SYNTHESIS in Final Fantasy VII.

Eventually the stage calms down, but the stone platforms are gone, there are more floating pillars, and more strands of Lifestream have appeared on the stage. EX Cores will teleport if the platform they are on is destroyed, and the Bravery pool will continually rise.

The Materia is the battlegen item obtained through stage destruction in this area.

Dissidia 012 Final Fantasy Edit

The Planet's Core returns in this prequel to Dissidia. Sephiroth confronts Tifa in this area.

Theatrhythm Final Fantasy Edit

The Northern Cave appears as the FMS for "Judgment Day", and the depths of the planet's core where Safer∙Sephiroth is fought appears as the BMS for "One-Winged Angel".

Theatrhythm Final Fantasy Curtain Call Edit

The Northern Cave returns in both the FMS and BMS of their respective themes.

Pictlogica Final Fantasy Edit

PFF Northern Cave
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Final Fantasy Airborne Brigade Edit

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Gallery Edit

Trivia Edit

Northern Cave - Secret Cow Level - FFVII PC 2012 re-release

Northern Cave - Secret Cow Level - FFVII PC 2012 re-release

Secret Cow Level

  • In Dissidia, if either character uses their EX Burst during the time when the screen flashes as the platforms stop rising in the stage's Ω version, the background for the EX Burst will be much brighter than normal.
  • In the 2012 PC re-release of Final Fantasy VII, in one area in Northern Cave, las2_1, (referred to as "Inside Northern Cave" in the menu) there is an easter egg. If the player uses the Save Crystal in this area the area's name in the menu changes to "Secret Cow Level". This is a reference to Diablo.
  • An area of the Northern Cave (NorthernCave53-ffvii) exists that is another version of the area where the party gathers with Shinra and where the Weapon's eye is seen through the crystal. It cannot be accessed during gameplay and the area itself can be accessed only via the Debug Room, via the Field Room and selecting Yuffie's option "TRNAD53". As the scene is still used during an FMV, the screen was probably intended only as an anchor for the character models; because the area hasn't been coded with paths for the player character to walk on, it was probably never intended to be accessed during normal gameplay. Curiously, the background music for the area when accessed from the Debug Room is "Aeris's Theme" which would have been intended to play in the background of the original Japanese exiting of the crater FMV. Because of this, and the numerous oddities in the finalized scene of Aeris's death, some fans have suggested that Aeris was originally meant to die in the Northern Cave rather than the Forgotten City.
  • In the PC version of Final Fantasy VII, a bug exists in this area when playing on Windows XP. When the FMV showing the Weapons' rising takes place, the game will crash when the Weapons climb out of the crater. The crash could be avoided by playing this section of the game in quarter screen mode, but this will not always work.
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