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*Tension (only when Odin is roaming the Black Shroud)
 
*Tension (only when Odin is roaming the Black Shroud)
   
==Places of Interest==
+
==Places of interest==
 
===Treespeak Stables===
 
===Treespeak Stables===
 
A chocobo ranch located just outside the Yellow Serpent Gate.
 
A chocobo ranch located just outside the Yellow Serpent Gate.
{{clear}}
 
   
 
===Gelmorra Ruins===
 
===Gelmorra Ruins===
 
{{clear}}
 
   
 
===Finder's Bluff===
 
===Finder's Bluff===
 
A mining camp set up in the hills southwest of Fallgourd Float.
 
A mining camp set up in the hills southwest of Fallgourd Float.
{{clear}}
 
   
 
===The Fallen Neurolink===
 
===The Fallen Neurolink===
 
This colossal [[Allagan Empire|Allagan]] device fell from [[Dalamud]] when it broke apart as [[Bahamut (Final Fantasy XIV)|Bahamut]] broke free of his bindings. Measuring hundreds of yalms across, this was one of five such restraints used on the Elder Primal, and now remains permanently embedded in the Black Shroud's landscape.
 
This colossal [[Allagan Empire|Allagan]] device fell from [[Dalamud]] when it broke apart as [[Bahamut (Final Fantasy XIV)|Bahamut]] broke free of his bindings. Measuring hundreds of yalms across, this was one of five such restraints used on the Elder Primal, and now remains permanently embedded in the Black Shroud's landscape.
{{clear}}
 
   
 
===Ixali Logging Grounds===
 
===Ixali Logging Grounds===
 
Situated on the shore of Lake Tahtotl, the Ixal continually take lumber from the outskirts of the Black Shroud (and certainly without permission). The lumber is eventually transported via balloncraft to their homeland in the mountains.
 
Situated on the shore of Lake Tahtotl, the Ixal continually take lumber from the outskirts of the Black Shroud (and certainly without permission). The lumber is eventually transported via balloncraft to their homeland in the mountains.
{{clear}}
 
   
  +
==Activities==
==Quests==<!--do a table section for each of these?-->
 
  +
===Duties===
  +
<!--The majority of duties can be accessed via the Duty Finder. This lists only duties with entrances found within the zone.-->
  +
{|class="full-width article-table"
  +
|-
  +
|[[File:Second Coil of Bahamut - Turn 1 banner image from Final Fantasy XIV.png|right|The Second Coil of Bahamut - Turn 1.]]
  +
{{icon|ffxiv|duty|second coil turn 1}}<br>
  +
[[Raid (Final Fantasy XIV)|Raid]]<br>
  +
Level 50<br>
  +
Item level 90<br>
  +
Entrance found at coordinates (20, 27) and in various instances that players are deposited in after clearing Turns 1-3 for the first time. These instances cannot be reentered in any way, not even through [[New Game Plus#Final Fantasy XIV|New Game+]].
  +
|-
  +
|colspan="2"|''Your foray into the caverns beneath Castrum Occidens has led you to an unexpected revelation: the incomplete form of Bahamut, harbinger of the Calamity, slumbers deep within earth. Though seemingly a prisoner, the elder primal is gradually being regenerated by the massive, Ragnarok-class internment hulks that surround the unmoving entity. Alisaie reasons that if Bahamut's full restoration is to be prevented, then all three coils sustaining and repairing the dreadful being must be deactivated. Filled with new determination, you assemble a group of courageous comrades and set your sights on the fragment of Dalamud found in the North Shroud.''
  +
|-
  +
|[[File:Second Coil of Bahamut - Turn 2 banner image from Final Fantasy XIV.png|right|The Second Coil of Bahamut - Turn 2.]]
  +
{{icon|ffxiv|duty|second coil turn 2}}<br>
  +
[[Raid (Final Fantasy XIV)|Raid]]<br>
  +
Level 50<br>
  +
Item level 95<br>
  +
Entrance found at coordinates (20, 27) and in various instances that players are deposited in after clearing Turns 1-3 for the first time. These instances cannot be reentered in any way, not even through [[New Game Plus#Final Fantasy XIV|New Game+]].
  +
|-
  +
|colspan="2"|''After battling your way through to the base of the colossal fragment that impales the ground in Alder Springs, your party enters the structure through an opening in its outer shell. The sight that greets you is of an endless procession of azure-lit passages, within which can be glimpsed the grotesque silhouettes of chimerical monstrosities.''
  +
|-
  +
|[[File:Second Coil of Bahamut - Turn 3 banner image from Final Fantasy XIV.png|right|The Second Coil of Bahamut - Turn 3.]]
  +
{{icon|ffxiv|duty|second coil turn 3}}<br>
  +
[[Raid (Final Fantasy XIV)|Raid]]<br>
  +
Level 50<br>
  +
Item level 100<br>
  +
Entrance found at coordinates (20, 27) and in various instances that players are deposited in after clearing Turns 1-3 for the first time. These instances cannot be reentered in any way, not even through [[New Game Plus#Final Fantasy XIV|New Game+]].
  +
|-
  +
|colspan="2"|''Your party activates the coil's lift-like mechanism, and, at a depth of 3,256 yalms, arrives within the interior of the internment hulk proper. The great cavern where the elder primal Bahamut dreams is yet many thousands of yalms distant. Explore the labyrinthine passages of the Ragnarok-class starship, and secure a route into the lowest levels of the hulk.''
  +
|-
  +
|[[File:Second Coil of Bahamut - Turn 4 banner image from Final Fantasy XIV.png|right|The Second Coil of Bahamut - Turn 4.]]
  +
{{icon|ffxiv|duty|second coil turn 4}}<br>
  +
[[Raid (Final Fantasy XIV)|Raid]]<br>
  +
Level 50<br>
  +
Item level 105<br>
  +
Entrance found at coordinates (20, 27) and in various instances that players are deposited in after clearing Turns 1-3 for the first time. These instances cannot be reentered in any way, not even through [[New Game Plus#Final Fantasy XIV|New Game+]].
  +
|-
  +
|colspan="2"|''At a depth of 6,329 yalms, your exhausted yet determined fellowship enters the hulk's operations deck. An impossible scene unfolds before you, the surreal landscape bathed in a crimson glare and holding the promise of epic conflict...''
  +
|}
  +
 
===FATEs===
 
===FATEs===
===Guildhests===
 
 
===Other===
 
===Other===
   

Revision as of 09:11, 5 January 2021

Template:Sideicon

FFXIV North Shroud

The North Shroud.

North Shroud is a location in Final Fantasy XIV.

Part of it serves as a starting zone for players who begin in Gridania.

Story

Locations

The North Shroud is situated in the northwestern reaches of the Black Shroud, just west of Gridania proper.

This zone connects to Central Shroud through Alder Springs in the south, and to the Coerthas Central Highlands far in the west. The Yellow Serpent Gate connects to Old Gridania.

Aetherytes

FFXIV Fallgourd Float

Fallgourd Float.

The only Aetheryte is located at Fallgourd Float, roughly at the center of the map.

Areas

Central Shroud contains the following areas:

  • Treespeak - Low level area in the east, next to Gridania.
  • Peacegarden – Northeastern section.
  • Alder springs – A rugged area to the west devoid of living trees.
  • Proud Creek - Northern section with high-level enemies.

Settlements

Hyrstmill

A hamlet tucked away in Peacegarden.

Fallgourd Float

A village built over Proud Creek.

Weather

North Shroud's climate may exhibit any of the following weather conditions:

  • Clear Skies
  • Sunshine
  • Fog
  • Overcast
  • Rain
  • Showers
  • Tension (only when Odin is roaming the Black Shroud)

Places of interest

Treespeak Stables

A chocobo ranch located just outside the Yellow Serpent Gate.

Gelmorra Ruins

Finder's Bluff

A mining camp set up in the hills southwest of Fallgourd Float.

The Fallen Neurolink

This colossal Allagan device fell from Dalamud when it broke apart as Bahamut broke free of his bindings. Measuring hundreds of yalms across, this was one of five such restraints used on the Elder Primal, and now remains permanently embedded in the Black Shroud's landscape.

Ixali Logging Grounds

Situated on the shore of Lake Tahtotl, the Ixal continually take lumber from the outskirts of the Black Shroud (and certainly without permission). The lumber is eventually transported via balloncraft to their homeland in the mountains.

Activities

Duties

The Second Coil of Bahamut - Turn 1.

second coil turn 1
Raid
Level 50
Item level 90
Entrance found at coordinates (20, 27) and in various instances that players are deposited in after clearing Turns 1-3 for the first time. These instances cannot be reentered in any way, not even through New Game+.

Your foray into the caverns beneath Castrum Occidens has led you to an unexpected revelation: the incomplete form of Bahamut, harbinger of the Calamity, slumbers deep within earth. Though seemingly a prisoner, the elder primal is gradually being regenerated by the massive, Ragnarok-class internment hulks that surround the unmoving entity. Alisaie reasons that if Bahamut's full restoration is to be prevented, then all three coils sustaining and repairing the dreadful being must be deactivated. Filled with new determination, you assemble a group of courageous comrades and set your sights on the fragment of Dalamud found in the North Shroud.
The Second Coil of Bahamut - Turn 2.

second coil turn 2
Raid
Level 50
Item level 95
Entrance found at coordinates (20, 27) and in various instances that players are deposited in after clearing Turns 1-3 for the first time. These instances cannot be reentered in any way, not even through New Game+.

After battling your way through to the base of the colossal fragment that impales the ground in Alder Springs, your party enters the structure through an opening in its outer shell. The sight that greets you is of an endless procession of azure-lit passages, within which can be glimpsed the grotesque silhouettes of chimerical monstrosities.
The Second Coil of Bahamut - Turn 3.

second coil turn 3
Raid
Level 50
Item level 100
Entrance found at coordinates (20, 27) and in various instances that players are deposited in after clearing Turns 1-3 for the first time. These instances cannot be reentered in any way, not even through New Game+.

Your party activates the coil's lift-like mechanism, and, at a depth of 3,256 yalms, arrives within the interior of the internment hulk proper. The great cavern where the elder primal Bahamut dreams is yet many thousands of yalms distant. Explore the labyrinthine passages of the Ragnarok-class starship, and secure a route into the lowest levels of the hulk.
The Second Coil of Bahamut - Turn 4.

second coil turn 4
Raid
Level 50
Item level 105
Entrance found at coordinates (20, 27) and in various instances that players are deposited in after clearing Turns 1-3 for the first time. These instances cannot be reentered in any way, not even through New Game+.

At a depth of 6,329 yalms, your exhausted yet determined fellowship enters the hulk's operations deck. An impossible scene unfolds before you, the surreal landscape bathed in a crimson glare and holding the promise of epic conflict...

FATEs

Other

Enemies

  • Little Ladybug
  • Ground Squirrel
  • Miteling
  • Midge Swarm
  • Opo-opo
  • Ixali Dulltalon
  • Ixali Lostwing
  • Ixali Slowbeak
  • Microchu
  • Banemite
  • Balloon
  • Clay Golem
  • Shroud Hare
  • Yarzon Scavenger
  • Ziz
  • Ixali Deftalon
  • Ixali Lightwing
  • Ixali Straightbeak
  • Dryad
  • Dullahan
  • Lesser Kalong
  • Plasmoid
  • Ixali Boldwing
  • Ixali Swiftbeak
  • Ixali Windtalon
  • Watchwolf
  • Phecda (B-Rank Elite Mark)
  • Girtab (A-Rank Elite Mark)
  • Thousand-Cast Theda (S-Rank Elite Mark)

Musical themes

Gallery

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