North Corel is a town at the foot of Mt. Corel in the Gold Saucer Area in Final Fantasy VII. It was built by the survivors from Corel, which was destroyed by Shinra Electric Power Company. Since it is a relatively new settlement, North Corel is just a collection of crude dwellings, with little of the advanced technology that makes up human civilization on the Planet. It serves mostly as a stepping ground for the resort of Gold Saucer.
Cloud Strife and his party pass through North Corel on their world-wide hunt for the elusive Sephiroth. One member of the party, Barret Wallace, was once a resident of Old Corel. The surviving townspeople blame him for the town's destruction, but Barret refuses to argue with them, and the party continues on to Gold Saucer.
Later when Meteor has been summoned and Cloud is lost in the Lifestream, Cid Highwind takes up the reins of acting leader to fight Shinra and steal their Huge Materia. There is a Huge Materia in the Mako Reactor on Mt. Corel and the party heads to grab it before Shinra can. The Materia is taken on a coal train before they get there and the party jumps on a small pump-cart and races to catch up with the train.
They fight their way through the Shinra forces to take control of the train; to get the train to stop, the player must press Up and ([MENU] in the PC version), then Down and ([CANCEL] in the PC version) in a repeating pattern until the train stops. If they fail to stop the train in time, the runaway train destroys North Corel and the Huge Materia is lost. If they succeed, North Corel is saved and the townsfolk recognize Barret as a hero, and no longer blame him for the loss of Old Corel.
North Corel is located to the North on Gaia's Western continent.
An old lady and a boy live here. This tent is destroyed if the train crashes into North Corel.
The boy who lives here finds Ultima in a well, and it will be available from him here if the player's inventory is full after stopping the train.
The programming of the dialogue in this room seems to equate obtaining the Mt. Corel Huge Materia with having stopped the train, and therefore if the player failed to catch up with the train but reclaimed the Huge Materia from the Shinra No. 26, Ultima will become available and the woman will tell the main character they saved her life.
There is a map of Japan on the wall.
Mt. Corel Huge MateriaEdit
The Mt. Corel Huge Materia quest ends with the player at North Corel, and the result has a great effect on North Corel.
If the player times out without catching the train then the town remains the same and the player does not get the Huge Materia. The player does not get the Ultima Materia, but if the player succeeds in the Shinra No. 26 mission the boy will give the player Ultima.
If the player times out after having caught up with the train, the train plows through North Corel. This makes the Tent area no longer accessible, and removes the General Store. The now homeless boy will sell the Ultima Materia to the player for 50,000 gil. The player does not get the Huge Materia.
If the player stops the train within the time limit, the player will be given the Huge Materia and the Ultima Materia.
- Ether (inside the rightmost tent. Go through the people in tent and check back part of the upper-right corner)
- Huge Materia (only if the train is stopped)
- Ultima Materia (from little boy for free if train is stopped; for 50,000 gil if train not stopped; for free after Shinra No. 26 mission if train not caught up with; completely missed if the train not caught up with and Shinra No. 26 mission failed)
- Catastrophe (from woman after Huge Materia event, regardless of the success or failure of stopping the train)
Disappears if the player fails to stop the train.
|Phoenix Down||300 gil|
- Ultimate Weapon (boss)
The music that plays in North Corel is "Mark of a Traitor" (裏切り者の烙印, Uragirimono no Rakuin?).
Behind the scenesEdit
Shinra's coal train can crash into North Corel even though there are holes in the tracks left by the party's exploration that were never fixed and boulders on the tracks in the area where the party had to lower a bridge to get across.