Crown Prince of Lucis, a kingdom under the divine protection of the Crystal. To prepare himself for his wedding, he takes a road trip with friends Gladiolus, Ignis, and Prompto, earning a wealth of experience along the way. Uncomfortable with special treatment, his personality is not particularly princely.Description
Profile[edit | edit source]
Appearance[edit | edit source]
Noctis wears an unzipped black jacket with skull-motif buttons and sequenced details on pockets, with a black motorcycle glovelet on his left hand. Underneath, he wears a steel gray shirt with skull prints. He wears black cropped trousers and buckled boots with red soles.
In his alternate costume, Kingly Raiment, Noctis wears a black suit adorned with golden jewelry, a black and gold pauldron on his left shoulder, a cape with intricate golden chains, and black shoes.
Personality[edit | edit source]
Story[edit | edit source]
Act 2, Ch. 7: Respite's Authenticity[edit | edit source]
Meeting Ignis[edit | edit source]
Noctis is chatting with Lyse, Fang and Prompto when his cell phone inexplicably begins to ring. He initially mistakes it for his alarm only to find that Ignis is on the line. Ignis tells Noctis that he has arrived in the world of respite. Shortly thereafter the two meet in person. When Lyse asks Noctis to introduce Ignis to the rest of the group, Ignis interrupts him and designates himself as the Crown Prince's "tactician".
After a round of warm introductions with Lyse, Garnet, and Ace, Lyse takes note of how happy Noctis seemed to be when he received Ignis' call. Noctis is baffled at her use of the word "happy", believing that it is normal to be relieved upon learning that one of his close friend was well. Mog draws near to tell them that he was discovered brilliance nearby, and Shinryu did not seem to be present to inconvenience them. Noctis then calls on the warriors to move quickly to retrieve it.
As they continue in their travels, Ignis takes his leave of Prompto and Noctis to converse with Steiner, Rosa, Edgar, Lenna and Penelo. Noctis expresses his unease to Prompto, noting that Ignis seems to be settling in a little too well for someone who had only just arrived in the world of respite. While they talk, Noel and Prishe approach them, asking them if there is anything that they'd want to ask Ignis since it had been such a long time since they'd last seen him. Noel pushes them to go and engage Ignis more actively as Prishe chides Noctis for his apparent fear of being scolded by Ignis. Noctis ultimately agrees that he needed to talk to Ignis about the differences in their memories, prompting Noel to call Ignis over to them.
Ignis joins Noctis and Prompto to talk privately to express their suspicions that Ignis remembers, and is acting, on information that they have forgotten. Among other things Noctis and Prompto note that while Ignis met Materia directly, the other two did not. Ignis deflects their questions, telling them that he doesn't want to say anything vague or incomplete in the case it complicates or worsens their situations. He instead turns the conversation towards whether anybody had seen Gladiolus; whether Prompto had been indulging his passion for photography; and how Noctis and Prompto have been doing. Noctis reassures Ignis that because of Mog, none of them are in want, and that he has been enjoying his time in the world of respite fighting alongside his new friends. Ignis falls silent, prompting some confusion from his two friends. Noctis continues to take note of Ignis' strange behavior with consternation.
Sephiroth's ascent[edit | edit source]
Sephiroth usurps Materia's throne and her powers as goddess. He conjures countless manikins of Zack Fair into existence and issues the appearances and memories of the warriors of light upon them. The manikins are dispersed to infiltrate the ranks of the warriors, and then to confuse and demoralize them as they deteriorate into monsters. After Tidus and Jecht discover and confront their clones, Tidus recounts the experience to Noctis, Vivi, Ignis, Zack, and Cloud. Noctis is the first to speculate that these entities might represent an entirely new brand of dark manikin.
The group discusses whether there is a way to tell the manikins apart but struggle to come up with ideas. Noctis suggests that the group always stay together but Tidus dismisses the idea as too logistically difficult. As the manikins reflect the memories of the warriors who are present, Ignis ultimately suggests that the group test suspicious individuals by quizzing them on knowledge that the manikins could not possibly know. This gives the warriors some reassurance that there is a path forward through the current situation. As the group moves on, Noctis lingers behind, pondering Ignis' sudden rise as advisor for the entire band of warriors.
Some time later, Ignis calls on Noctis and the other warriors to regroup at his location. Noctis arrives to discover his and Prompto's clones. Cloud immediately draws his weapon on the clones, alarming the false Prompto and causing him to plead with Cloud against violence. Once it becomes clear that violence is inevitable, the clones shed their appearances and reveal themselves as dark manikins of Zack.
As the group traverses a familiar rainy area, Galuf and Bartz suddenly fall severely ill before transforming into monsters. Others degrade as well, sowing chaos in the warriors' ranks. At this time Zack's dark manikin approaches Noctis, Zack, and the others. They agree to clash in battle so Zack's memories can be united once more.
After the battle, Noctis heeds Cloud's and Zack's call for a strategy meeting. Having regained the memories of his dark manikin, Zack explains that Sephiroth has seized Materia's throne. When Ignis indicates that he had been informed of the matter earlier by Vayne, Vaan angrily confronts him for not disclosing the encounter to the other warriors. During the argument Noctis echoes Vaan's suspicion of Ignis' intentions. When Noctis notes that the world itself hasn't changed much since Sephiroth's ascent to the throne, Edgar seizes the opportunity to speculate that Materia was not killed by Sephiroth, as her very existence may be essential to the continued survival of the world of respite. When the meeting adjourns, Noctis once again hangs behind Ignis and the others to contemplate his eroding trust in his friend.
Confronting Sephiroth[edit | edit source]
The warriors enter a military installation resembling the Lucian countryside fortresses which were commandeered by Niflheim back in Noctis' world. They encounter Vayne, who had been waiting for them at the fortress' entrance. Ignis and Vayne immediately begin sharing intelligence on the state of the current crisis. The group learns of Sephiroth's strategy with the clones was to weaken the resolve of the warriors of light, particularly because their wills are essential to the stability of the world's continued existence.
Cloud resolves to confront and defeat Sephiroth and to restore Materia to her throne. However, Vayne questions the integrity of the warriors' wills and singles out Noctis in particular, as Noctis' will to be king is weak. He implies that Noctis is weaker for lack of his memories, an implication which leads Ignis to challenge Vayne in battle to prove Noctis' will. After they spar, Vayne relents, accepting that the strength of Noctis' will does not come from his ambition but rather from the bonds he has forged with his comrades. Vayne expresses envy for Noctis before reaffirming his support for the warriors. He then disappears back through a torsion.
After the battle with Vayne, Noctis and Prompto confront Ignis sternly. Ignis admits that he has indeed been withholding information from his friends and that he has priorized maneuvering among the other warriors. He begins to apologize but Noctis rejects it. Instead, Noctis asks Ignis if he is withholding his memories for fear that his friends are too weak to handle the pain of bearing them. Ignis tells them that they are mistaken; it is not that they are weak, but that it pains him to take away the happiness they have enjoyed in their journeys through the world of respite. Ignis admits that he is unprepared to tell them the truth and asks for more time.
As the warriors press forward, Zack and Cloud glimpse Sephiroth just before he steps through a torsion. They give chase, followed by Ignis, Noctis, and Prompto, and find themselves before Sephiroth in Materia's chambers. Sephiroth and Zack taunt each other, driving Zack into a rage. When Zack calls on his allies to attack Sephiroth together, Noctis heeds the call. The warriors manage to defeat him; as they do, they unseat him from Materia's throne and the world begins to disintegrate. A planesgorger emerges from the torsion directly into Materia's chambers. Mog, hoping to protect the warriors from the dangers of fighting in an unstable space, teleports all the combatants into the ruins of a city resembling Insomnia, a place where the wills of the warriors intersect particularly strongly. Noctis and the others spar with Sephiroth in the streets of the city for some time before Sephiroth declares his boredom with their efforts. Before Sephiroth can continue his monologue, Spiritus appears alongside the warriors to put a stop to Sephiroth's plans. However, Sephiroth, having ascended once to Materia's throne already, has broken the hold that the laws of the world have over him, and Spiritus is unable to defeat him. Sephiroth escapes through a torsion.
Epilogue[edit | edit source]
After Sephiroth leaves, Spiritus resummons Materia, revealing her to be alive. He commands Noctis and the other warriors to restore her to her throne. After doing so, the warriors demand answers from her for her past actions and the events that led to her ouster. Materia admits that although she fails to comprehend the wills of her warriors, she remains bound to her responsibility of maintaining the world to which she had forcibly summoned them, and she is incapable of leaving her throne. Ignis, remembering Noctis' fate in their world, defends Materia from Lightning's frustrated accusations over failing to defy her own fate.
After the warriors depart Materia's chambers they continue to explore the ruins of the city. Noctis pulls aside Ignis, Prompto, Balthier, Rinoa and Squall to try and decipher Vayne's intentions. He particularly questions why Vayne had only been interested in interacting with Ignis rather than any of the other warriors. Balthier reminds the others that Vayne appeared to envy Noctis' strong bonds of friendship, which he lacked even as he lusted for power over Archadia as its new emperor. He suggests that Vayne might see some aspect of the person he had wished to be when he looks at Noctis, an assessment that Rinoa agrees with. Noctis fails to understand why it wouldn't be normal to be happy and with good friends.
Gameplay[edit | edit source]
Equipment[edit | edit source]
|Engine Blade (XV)
(5★) / 15CP
|Twilight Prince's Sword (XV)|
(5★) / 15CP
|Based on its version from Final Fantasy XV.
Noctis's signature weapon in the Dissidia games.
Manikin weapon based on the Engine Blade.
|Airstep Sword (XV)
(5★) / 35CP
|Rune Saber (XV)|
(5★) / EX (70CP)
|Based on its version from Final Fantasy XV.||Based on its version from Final Fantasy XV.|
|Rune Saber (XV)+
(6★) / EX+ (100CP)
(5★) / LD (90CP)
|Based on its version from Final Fantasy XV.|
|Sword of the Wise|
|Based on its version from Final Fantasy XV.|
|Prince's Fatigues (XV)
(5★) / 35CP
|Gold Bangle (XV)|
(5★) / 90CP
|Based on the same attire from Final Fantasy XV.||Original design.|
|Gold Bangle (XV)+
(6★) / 130CP
|Kingly Raiment (XV)|
(7★) / 210CP
|Based on the same attire from Final Fantasy XV.|
|Kingly Raiment (XV)+|
(7★) / 230CP
Abilities[edit | edit source]