- Prince's Fatigues I - Default coloration. Noctis is identical to his appearance in Final Fantasy XV, wearing an unzipped black jacket with skull-motif buttons and sequenced details on pockets, and wears a black motorcycle glovelet on his left hand. Underneath, he wears a steel gray shirt with skull prints, and wears black cropped trousers and buckled boots with red soles.
- Prince's Fatigues II - 1st alternate coloration that colors his jacket khaki and his shirt gray with the skull prints remaining black.
- Prince's Fatigues III - 2nd alternate coloration that colors his jacket gray and the skull prints on his black shirt white.
- 1st Alternate Costume
- Kingly Raiment I - Default coloration. Noctis's main attire in Chapter 14 of Final Fantasy XV, a raiment in honor of his father Regis Lucis Caelum. Noctis wears a black suit adorned with golden jewelry, a black and gold pauldron on his left shoulder, a cape with intricate golden chains, and black shoes.
- Kingly Raiment II - 1st alternate coloration that colors his shirt white and cape red.
- Kingly Raiment III - 2nd alternate coloration that colors his suit gray and his cape black.
- Extra Alternate Costume
- Royal Raiment I - Default coloration. A formal pinstripe attire for Noctis to wear in Final Fantasy XV available as DLC. This attire was worn by King Regis's original design in Final Fantasy Versus XIII. Similarly to its original release, it's available through DLC as a pre-order bonus.
Noctis equips swords, spears, greatswords and daggers:
- Armaments I - Default weapons. Noctis wields the Engine Blade, Javelin, Two-Handed Sword, and Daggers. The weapons in that order function as his neutral, forward, backward, and dash Bravery attacks, respectively.
- Armaments II - 1st alternate weapons. Contains the Airstep Sword, Drain Lance, War Sword, and Cutlasses.
- Armaments III - 2nd alternate weapons. Contains the Rune Saber, Storm Lance, Blade of Brennaere, and Mythril Knives.
- Armaments IV - 3rd alternate weapons. Contains the Flametongue, Wyvern Lance, Force Stealer, and Plunderers.
Noctis's default player name is Nameless Heir. His manikin counterpart, the Twilight Prince, is black.
This world is pretty cool, after all.
Noctis retains the personality he has in Final Fantasy XV. Being summoned for the first time to World B by Materia, Noctis is confused by his circumstances and strives to find a way to return to his homeworld and reunite with his friends. He relies on the Warrior of Light and Cecil to guide him and develops an amicable relationship with the latter, whom he confides in about his worries and helps understand the Warrior of Light's personality. Noctis grows to admire the Warrior of Light who reminds Noctis of "the courageous hero from his favorite game." Despite his initial reservations about being spirited away to World B, Noctis comes to enjoy his time, showing excitement during his travels with his companions and complimenting World B before the battle with Shinryu.
Noctis is presumably riding in the back seat of the Regalia when he is engulfed in white light, finding himself transported to a seemingly uninhabited land. Thinking that Gladiolus is somehow responsible, Noctis soon encounters an Evanescent Glimmer. Just as it is about to strike, Noctis is saved by the real Lightning, who eliminates the manikin. Noctis is wary of Lightning, but she assures that she is real, and recognizes that this is his first time in this realm. Lightning explains there should be other champions who have arrived, and the two are greeted by the Warrior of Light, who in turn defeats a False Hero lurking behind them. As the two welcome Noctis to the fight, he reluctantly accompanies them to see the new goddess of harmony, Materia.
Materia informs Noctis and the other champions that they must fight to produce energy to sustain the world. The meeting is interrupted by Spiritus, and Materia orders her champions to fight his forces. Noctis asks how they are to return to their home worlds, but Materia dismisses his question. Once everyone disbands, Noctis accompanies the Warrior of Light and Cecil as they journey to Spiritus's lair.
Noctis is worried about his friends, as he left them in a precarious situation. Cecil reciprocates his concerns, as he also worries for his friends from his world. The Warrior of Light also has a place to return to once the struggle is over, but does not regret his choice to answer Materia's call, as he understands the importance of the realm they are in. As they pass through a portal to cross a chasm, the three witness a planesgorger feeding on a crystal formed from the energy of battle. While Noctis wants to fight the dragon, he is dissuaded by the others. The trio wonder whether Spiritus is their true enemy.
The trio encounters Vayne Carudas Solidor in Porta Decumana who asks how much they value their freedom and to what level are they willing to fight for it. He spars with the trio to generate battle energy and After being defeated, Vayne asks why Noctis fights. He responds that he fights to take back something important that someone took from him. The trio continue to Spiritus's domain while Vayne stays behind.
They pass through another portal and find themselves in the outskirts of Cornelia. As the Warrior of Light reminisces about his adventures, the three are confronted by Garland and two manikins. Noctis and Cecil aid the Warrior of Light, and ask Garland whether Spiritus is the one behind the world's life force being sapped away. Garland insists that Spiritus is Chaos's successor and bound to the realm, and thus does not seek its destruction.
Realizing that they must apprise Materia, Noctis suggests they ask Spiritus's help to relay their message through the communication channel the gods used before. As they pass through another portal, Cecil commends Noctis on his idea, who insists that Cecil call him "Noct." As they arrive Spiritus's domain, Shantotto initiates the conversation from Materia's side, and Noctis and the others inform her and Spiritus of the planesgorgers.
After the gods form a truce, the champions on both sides engage in a stage battle to lure Shinryu. Noctis battles Garland before assisting Lightning with her struggle against Sephiroth. As Shinryu arrives, Noctis participates in a joint attack against the dragon, but they are repelled as Shinryu reveals his true form. After regaining their composure, the warriors work together to defeat Shinryu. The moogles give Noctis a crystal to host his memories for Materia to use in the new cycles of wars, and with a crystal doppelgänger to serve on Materia's behalf, Noctis returns to his home world.
- Type: Assassin - Armiger activates when Noctis's HP drops below 1,500, at which point his royal arms follow up on his bravery attacks.
- EX Skill: Warp - Teleport instantly, greatly increasing Noctis's unique EX skill gauge if a follow-up attack hits. Warp can be used at the start of battle, and has up to three uses.
|Unleash a series of three strikes with your one-handed sword.|
|Charge into your foe with your lance, take a step, and thrust your lance forward once more.|
|Swing your greatsword upward, then downward with all your might.|
|Throw your daggers at your opponent while performing an acrobatic feat.|
|Unleash a series of three strikes with your one-handed sword.|
|Charge into your foe with your lance, then muster your strength and deliver a second piercing strike.|
|Descend upon your foe from above while swinging your greatsword and cause a shockwave once you land.|
|Bird of Prey||Bravery||Rush|
|Unleash a flurry of blows with your daggers.|
|Throw your sword and warp to its location, then send your target flying with an attack.|
|Toss your spear in the air and warp to its location before plunging straight down on your target.|
|Throw your greatsword and warp to its location, then use the force of the throw to help deliver a crushing blow. (Hold to charge)|
|Toss your daggers in the direction the left stick is pointing and teleport to them, then charge toward your opponent.|
|Aim with the left stick before throwing your weapon and then warping to its position. You can stock up to three uses of Warp. (Hold to charge)|
Creation and developmentEdit
Ichiro Hazama and Takeo Kujiraoka both stated that Noctis would be considered added into the Dissidia series after the release of Final Fantasy XV, which was still in development prior to the console version's release.
He was revealed on September, 17th during the Tokyo Game Show 2017 show.
Ray Chase returned to voice Noctis for Dissidia Final Fantasy NT, where the majority of the voice work focused on the sounds of attacking and getting hit. The Dissidia NT script was not written by Business Division 2 (developers of Final Fantasy XV), but the Final Fantasy XV head localizer was on hand to ensure Noctis would stay in-character.
- After fighting Vayne, Noctis explains he is fighting to take back something important that had been stolen. This likely refers to his main quest to reclaim the Crystal in Final Fantasy XV.
- Noctis briefly aiding Lightning during the mock battle in the climax to draw out Shinryu may have been a reference to how his game of origin, Final Fantasy XV, had originally been planned to be a continuation of Final Fantasy XIII.
- When unleashing a summon, Noctis' eyes turn red, as they did when summoning an Astral in Final Fantasy XV.
- Noctis appears in Dissidia Final Fantasy as a set of two player icons to represent then-titled Final Fantasy Versus XIII, along with Lightning for Final Fantasy XIII and Ace for Final Fantasy Agito XIII. These icons are obtained through passwords.