List of abilities
|Shippûjinrai||1||16 MP||Attack at the start of the turn and deal the same damage as a conventional attack.|
|Utsusemi||4||—||Evade a physical attack one time.|
|Ikkikasei||6||1 BP (2)||Raise the number of attacks by 100% for that turn only.|
The upper limit for Hit Count is 200%.
|Shunshin||9||—||Raise evasion to maximum for six turns.|
*The upper limit for evasion is 150%.
|Kairai||10||—||The target of the enemy's single-target attack will be the ally you select, but only for the turn in which the ability is used.|
|Kakuremi||12||Lower your chances of being targeted by enemies to the lowest level possible for five turns.|
Ninjutsu, sometimes used interchangeably with the term ninpō, is the martial art, strategy, and tactics of unconventional warfare and guerrilla warfare as well as the art of espionage purportedly practiced by the shinobi (commonly known outside of Japan as ninja). The feature of mudras and Sanskrit like writing in their casting refers to the magic of Horiki, being said to be fantastical powers gained in the sects of Mikkyo Buddhism through intensive meditation, and are said to be one curriculum in Ninjutsu said to be responsible for their mythical powers.