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Uses ninja skills and double swords.

Ninja is a hume job from Final Fantasy Tactics Advance. They are one of the most praised jobs as their Speed growth and Attack power are outstanding. Ninjas wield katanas and can master veils to hinder the opponent by inflicting status ailments. Ninja's downside is that its veils are weak, despite the Ninja's favorable Magic growth. The Ninja can be seen as a counterpart to the Assassin, a viera job.


Ninjas are balanced between physical and magical capabilities, although like the viera's Assassin, suffer from poor HP growth. Ninjas have the highest Speed growth of all hume classes.

HP MP Atk Def Mag Pwr Mag Res Spd
5.8 D+ 2.1 D 8.4 B 7.2 C- 8.1 B- 7.6 C 2.1 A+


Ninja TechEdit

Ninja command. Fight with techs from a foreign land.
Skill Equipment AP MP Power Range
Throw Ninja Knife 100 4
Throw stocked item to deal damage.
Wood Veil Kotetsu 200 4 15 4
Wood jutsu. Damage and immobilize target.
Fire Veil Ashura 200 4 15 4
Fire jutsu. Damages and confuses target.
Earth Veil Osafune 200 4 15 4
Earth jutsu. Damages and slows target.
Metal Veil Kikuichimonji 200 4 15 4
Metal jutsu. Damages and inflicts darkness.
Water Veil Murasame 200 4 15 4
Water jutsu. Damages and silences target.
Unspell Heaven's Cloud 300 4 1
Neutralizes status enhancements.
Oblivion Masamune 300 24 1
Attack to the head. Addles target.

Throw does a normal 100% damage Magic Power-based attack, using [1.5 * Weapon Power] as the Power of the attack.


Skill Equipment Effect AP
Last Haste Ninja Gear Become hasted if severely wounded. 300


Skill Equipment Effect AP
Double Sword Nosada Enables two attacks with weapons in both hands. 999


Skill Equipment Effect AP
Ninja Combo Mythril Epee Failproof combo ability for ninjas. 100


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A ninja was a covert agent or mercenary in feudal Japan who specialized in unorthodox warfare. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations.

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