Powerful swordsmen who can wield two weapons at once and use secret skills to evoke the power of wood and earth.
The natural progression of Soldier to Thief to Ninja leads to a very low Magick stat, meaning that the Ninja's many Veil attacks will be weak. However, as each ability can cause a status effect, when combined with the Ninja's potent speed and offensive power it can make them deadly. The low cost of the Ninja's abilities mean Turbo MP is a good passive ability choice, as the Ninja can still cast every turn, but with better damage and accuracy.
The Dual Wield ability of a Ninja is used by Frimelda Lotice as soon as she is acquired, letting her deal a great amount of damage.
NINJA attack with this unique school of techniques learned from a distant land.
All Ninjutsu skills except Throw can be used with Seer's Magick Frenzy.
|Throw a piece of equipment from the party's inventory to deal damage to the target.|
|Damage and IMMOBILIZE the target.|
|Deal fire damage and CONFUSE target.|
|Deal earth damage and SLOW the target.|
|Damage and BLIND the target.|
|Deal water damage and SILENCE the target.|
|A chant that quells the target's spirit. Neutralizes buffs.|
|ADDLE the target with a cloud of poison-laced dust.|
|Critical: Haste||Ninja Gear||Gain HASTE when user becomes HP Critical.||300|
|Dual Wield||Ragetsu-Denbu||Wield one weapon in each hand. Enables user to attack twice.||990|
Ninja appears as a fire-elemental card.
ninja was a covert agent or mercenary in feudal Japan who specialized in unorthodox warfare. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations.A