Powerful swordsmen who can wield two weapons at once and use secret skills to evoke the power of wood and earth.
Profile[edit | edit source]
The natural progression of Soldier to Thief to Ninja leads to a very low Magick stat, meaning that the Ninja's many Veil attacks will be weak. However, as each ability can cause a status effect, when combined with the Ninja's potent speed and offensive power it can make them deadly. The low cost of the Ninja's abilities mean Turbo MP is a good passive ability choice, as the Ninja can still cast every turn, but with better damage and accuracy.
The Dual Wield ability of a Ninja is used by Frimelda Lotice as soon as she is acquired, letting her deal a great amount of damage.
Abilities[edit | edit source]
NINJA attack with this unique school of techniques learned from a distant land.
All Ninjutsu skills except Throw can be used with Seer's Magick Frenzy.
|Throw a piece of equipment from the party's inventory to deal damage to the target.|
|Damage and IMMOBILIZE the target.|
|Deal fire damage and CONFUSE target.|
|Deal earth damage and SLOW the target.|
|Damage and BLIND the target.|
|Deal water damage and SILENCE the target.|
|A chant that quells the target's spirit. Neutralizes buffs.|
|ADDLE the target with a cloud of poison-laced dust.|
Reaction[edit | edit source]
|Critical: Haste||Ninja Gear||Gain HASTE when user becomes HP Critical.||300|
Support[edit | edit source]
|Dual Wield||Ragetsu-Denbu||Wield one weapon in each hand. Enables user to attack twice.||990|
Other appearances[edit | edit source]
Ninja appears as a fire-elemental card.
Gallery[edit | edit source]
Etymology[edit | edit source]
ninja was a covert agent or mercenary in feudal Japan who specialized in unorthodox warfare. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations.A