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Stealthy fighters who excel at surprising enemies and can wield two weapons at once.


The Ninja is a job in Final Fantasy V obtained after the Fire Crystal shatters. The Ninja is a potent job, as they can wield two weapons at once giving them two separate chances to inflict damage with regular attacks. Ninjas boast decent Strength and high Agility, but suffer in terms of Magic Power.

Ninjas cannot boost the damage output of elemental attacks outside of the Wind element through Air Knife, and therefore have no way to boost the damage of elemental scrolls used through the Throw command, unless they sacrifice their second slot for Equip Rods. Equipping a magic skillset can help alleviate Ninjas' low Magic Power.

The Ranger ability Rapid Fire allows a Ninja to attack eight times each turn thanks to Dual Wield, making it a good candidate for the secondary ability.

Mastering Ninja in all four characters in the mobile and Steam version earns the player the achievement "Ninja Legend".


Bartz and Galuf wear pants, Krile wears a skirt, while Faris and Lenna wear bodysuits. The ninja design is based on modern fiction, as this style was not invented until the 20th century.



Throw lets the player choose an item and the ninja will throw it at the target. Rarer items usually equal more damage. First Strike increases the chance of the party receiving a preemptive attack. Dual Wield is the classic ninja ability, letting the ninja hold a weapon in each hand, meaning they attack twice.

Dual-Wield is part of the well-known combo consisting of it, Rapid Fire and Spellblade.

Upon mastery, Freelancers and Mimes gain the Ninja's base Strength, Agility and Stamina unless they already have a higher base from another mastered job. They also gain First Strike and Dual-Wield as innate support abilities.

Level-up abilities[]

The job's innate support abilities are First Strike and Dual-Wield, which are always in effect when the character is a Ninja. The job's innate command ability is Throw. Leveling up as a Ninja allows the character to use these abilities in other jobs.

Level 1 Ability
Mobile/PC Name Smoke
Advance Name Smoke
Anthology Name Dust
AP Required 10
Type Command
Innate N
Description Use the confusion of a smoke bomb to escape from most enemies without them even noticing.
Information Lets any job use the Smoke command. Functions exactly like the Thief's Flee command.
Level 2 Ability
Mobile/PC Name Image
Advance Name Image
Anthology Name Twin
AP Required 30
Type Command
Innate N
Description Create illusions to absorb two direct physical attacks.
Information Lets any job use the Image command. Functions exactly like the Blink White Magic, except no MP is consumed. Due to a minor bug in the coding, it is possible to stack this ability and have a total of three illusions, if the Image command is used after having lost one illusion, i.e. after having absorbed one physical attack. The third illusion cannot be seen, but it is there. It is not possible to stack up to four or five illusions. Trying this will reset the character to two illusions.
Level 3 Ability
Mobile/PC Name First Strike
Advance Name First Strike
Anthology Name Firstatk
AP Required 50
Type Support
Innate Y
Description Increase the chances of having the first attack.
Information As long as the player has this, a first attack is more likely to occur.
Level 4 Ability
Mobile/PC Name Throw
Advance Name Throw
Anthology Name Throw
AP Required 150
Type Command
Innate Y
Description Toss weapons at enemies. Scrolls and shuriken can be thrown as well.
Information Lets any Job use the Throw command.
Level 5 Ability
Mobile/PC Name Dual-Wield
Advance Name Dual-Wield
Anthology Name 2 Sword
AP Required 450
Type Support
Innate Y
Description Carry and attack with a weapon in each hand. Bows and harps cannot be dual-wielded.
Information Lets any Job hold a weapon in each hand, excluding bows and harps.

Other appearances[]

Final Fantasy Artniks[]

The Ninja appears as a character card.

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Final Fantasy Trading Card Game[]

Ninja appears in Final Fantasy Trading Card Game as Water- and Earth-elemental cards.



A ninja was a covert agent or mercenary in feudal Japan who specialized in unorthodox warfare. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations.