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A dual wielder with high evasion through ninjutsu.Job menu description
The Ninja focuses on high speed attacks with a high hit count, and evading enemy attacks. With their innate ability Dual Wield, they can deal high amounts of damage by using two weapons without penalty, while using Ninjutsu to to avoid or redirect enemy blows.
The Ninja's specialty is Dual Wield. Its job command is Ninjutsu.
|Shippûjinrai||1||Command||16 MP||Deal a swift attack at the start of the turn.|
|Confuse Immunity||2||Support||1 slot||Confer immunity to confusion during battles.|
|Shunshin||3||Command||—||Raise evasion to maximum for six turns.|
*The upper limit for evasion is 150%.
|Transience||4||Support||1 slot||When you evade an attack counterattack against the attacking foe, dealing the same damage as a conventional attack.|
|Dual Wield||5||Support||2 slots||Negates the 50% penalty to weapons' P.Atk that typically applies when equipping weapons in both hands.|
|Utsusemi||6||Command||—||Evade a physical attack one time.|
|Comeback Kid||7||Support||1 slot||With each physical attack successfully evaded, P.Atk and M.Atk each rise by 25% for three turns.|
*The upper limit for P.Atk and M.Atk is 150%.
|Ikkikasei||8||Command||16 MP||Raise hit count by 100% for that turn only.|
*The upper limit for hit count is 200%.
|Kairai||9||Command||—||Triggers at the beginning of a turn.|
For that turn only, the target of enemy single-target attacks will be switched to the ally you select.
|Frenetic Fighting||10||Support||1 slot||Raise the maximum hit count from sixteen to thirty-two.|
|Impermanence||11||Command||32 MP||Reverse the effect of all attribute bonuses and penalties. If this ability is used again while already in effect, the duration will be overwritten.|
*Bonuses from special move music, berserk, and fencer stances will not be affected.
*The upper and lower limits for attributes are 150% and 75%, respectively.
ninja was a covert agent or mercenary in feudal Japan who specialized in unorthodox warfare. The functions of the ninja included espionage, sabotage, infiltration, and assassination, and open combat in certain situations.A