The New Cave is a location in Final Fantasy X-2. It is a cave located in the Thunder Plains area and can be accessed only in Chapter 5.
Story[]
After defeating the fiends at the lightning-rod towers, the Gullwings enter a hidden cave where they find Cid, slumped against a wall after sustaining injury from the rogue machina infesting the cave. The girls decide to help him, but a nearby wall opens up, revealing a Machina Panzer. After they destroy the machina, Yuna tells her uncle that he can go to the airship, but Brother asks Cid to apologize to him first, and Cid complies. Brother is suspicious for how easily he got his way, much to Cid's annoyance. The Gullwings leave the cave with Cid.
[]
Various numbers are strewn throughout the cavern. Commit them to memory and then combine them to open the walls that bar your progress.
When you open a wall, two treasure chests will appear. You can choose only one of the two chests to open. The other will vanish.Message upon entering on the second visit
On the first visit, the goal is to find Cid deep in the cave. To find him, first go east, then south, west, south, east and finally north. This leads to Cid and a battle with the Machina Panzer.
On the second visit, traversing the cave completely changes. In order to comfortably traverse the cave, the player should equip the Charm Bangle (this eliminates two major factors in the equations—the number of battles fought and the amount of gil earned). The player should also have a piece of paper and a pen to write down all numbers they obtain.
For the third visit, complete the puzzles again. After opening the final wall, a chest containing Force of Nature accessory will appear.
On the second visit, two chests will appear and opening either one gives a tutorial.
Tutorial[]
The information needed to unlock the wall appears in the top-left and bottom-right corners of the screen.
This information is displayed:
- When entering the cave
- When examining walls
You can review the information you've gathered up to 3 times by pressing . Unlocking a wall will reset this counter back to 3.
When examining a wall, the following information is displayed onscreen:
- Top left:
- Current wall's number >> []
- Key Number 1
- Bottom right:
- [] >> Number of the next wall to open
- Key Number 2
Remember these two Key Numbers.
When you examine the next wall that needs to be opened, you'll be prompted to input a number. If you input the sum of Key Number 1 and Key Number 2, the wall will open.
If you examine a wall out of sequence, only that wall's number will be displayed.
Suppose you're trying to open Wall 3.
When you examine it, this appears in the top left of the screen:
- 3 >> []
- 10
- [Key No. 1]
When you examined the previous wall, the bottom right of the screen showed:
- [] >> 3
- 15
- [Key No. 2]
Since Key Number 1 for Wall 3 is 10, and Key Number 2 for Wall 3 is 15, inputting 25 (10 + 15) will open the wall.
But the Key Numbers aren't always so simple.
They could be the numbers of battles you've fought, the amount of gil you have...just about anything. So keep a sharp eye.
- A Pair of Chests
When you successfully open a wall, two chests will appear. One contains a clue (and perhaps more) to help you through the dungeon. The other is empty.
These two chests are the only exception. Opening either would have yielded the same result.
Wall order[]
Walls will always be opened in the same order applying the same formulas. However, the numbers needed to open the walls will change.
After successfully opening a wall two chests will appear. They will either open the next wall, tell up to three codes for previously opened walls, provide a hint or even a solution for next wall to be opened, tell the number of battles the player has fought since entering the cave, etc. The chest may also be empty.
Wall | Key Numbers |
---|---|
3rd Wall | Clue 1: A random number will be given Clue 2: A random number will be given |
10th Wall | Clue 1: A random number will be given Clue 2: A random number will be given |
11th Wall | Clue 1: A random number will be given Clue 2: A random number will be given |
5th Wall | Clue 1: A random number will be given Clue 2: Any of the codes used so far |
1st Wall | Clue 1: Any of codes used so far Clue 2: Battles from between entering the cave and opening any of previous walls |
8th Wall | Clue 1: Any of the codes used so far + battles since entering the cave Clue 2: A random number will be given |
12th Wall | Clue 1: A random number will be given Clue 2: Any of the codes used so far + any of the codes used so far |
13th Wall | Clue 1: A random number will be given Clue 2: A random number will be given |
9th Wall | Clue 1: Any of the codes used so far Clue 2: Battles from between entering the cave and opening 12th wall |
6th Wall | Clue 1: Any of the codes used so far + random given number Clue 2: Any of the codes used so far + any of the codes used so far |
7th Wall | Clue 1: Gil obtained since entering the cave Clue 2: Any of the codes used so far + battles since opening any of previous walls |
14th Wall | Clue 1: Any of the codes used so far Clue 2: Any of the codes used so far + any of the codes used so far |
2nd wall | Clue 1: Battles since opening any of previous walls Clue 2: A random number will be given |
15th wall | Clue 1: Two random numbers will be given + gil gained since opening any of previous walls Clue 2: Any of the codes used so far + battles between opening any of the two previously opened walls + gil obtained since entering the cave |
16th wall | Clue 1: A random number will be given Clue 2: A random number will be given |
4th wall | Clue 1: A random number will be given Clue 2: A random number will be given |
Missions[]
Chapter 5[]
Items[]
- Al Bhed Primer
- Diamond Gloves (first or second visit)
- Hyper Wrist (first or second visit)
- Mystery Veil (first or second visit)
- Talisman (first or second visit)
- Nature's Lore (first or second visit)
- Corpus Invictus (second visit)
- Salvation Promised Garment Grid (second visit)
- Force of Nature (third visit)
Enemies[]
- Assault Machina x2, Killer Machina, Watcher-S
- Machina Leader, Killer Machina
- Assault Machina x2, Killer Machina
- Machina Soldier, Assault Machina, Watcher-R
- Machina Leader x2, Killer Machina
- Machina Soldier x2, Machina Leader
- Machina Soldier x2, Watcher-S
- Assault Machina x2
- Machina Leader, Killer Machina, Watcher-R
- Assault Machina x2, Machina Soldier
- Assault Machina x2, Machina Soldier, Watcher-R
- Machina Soldier x2
- Machina Striker
- Machina Panzer, Watcher-A, Watcher-R, Watcher-S (Boss)
Musical themes[]
"Zanarkand Ruins" plays in the dungeon.