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Narshe is a neutral city. We want no war here, but that @#$% Empire won't listen!

Narshe resident

Narshe, also known as Narche, and titled "Colliery City Narshe" (炭坑都市ナルシェ, Tankō Toshi Narushe?) in the Japanese version, is a city in Final Fantasy VI. It is a coal mining town at the northern edge of the world, governed by the Elder of Narshe. The town is one of the game's most important locations—it is where the player party makes their base of operations before they have an airship, and several storyline events, including the beginning, take place here. Situated in the mountains and affected by snowy conditions, Narshe is the only independent city to resist invasion attempts by the Gestahlian Empire.

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)
FFVI GBA Arvis talking to Locke

Arvis commenting on Narshe's policy of neutrality.

According to a timeline in the Settei Shiryō-hen guide book, Narshe formed an independent political system 150 years ago. Around 20 years ago it refused to sell coal to the invading Gestahlian Empire with armed resistance, but a pact of mutual peace is agreed upon. The canonity of this timeline is questionable, however.

In the World of Balance Narshe is a neutral city that strives to keep the war between the Gestahlian Empire and the Returners away, but when the miners dig up a frozen esper they attract the attention of both factions. The Empire sends Terra, Biggs and Wedge to raid the town and the Narshe guards fail to stop them. Once Biggs, Wedge and Terra reach the esper, it kills Biggs and Wedge and frees Terra from imperial control by breaking the Slave Crown she was wearing. Terra is rescued by Arvis, a Returner living in Narshe, who helps her escape. The guards catch up to her and corner her in the mines, but Locke Cole, a "Treasure Hunter", along with Mog and ten other moogles, rescue her, and Locke takes her out of Narshe.

FFVI GBA Narshe Returners Alliance 2

When Terra returns in the company of Edgar and Banon, Arvis attempts to convince the town to side with the Returners to no avail. Locke returns from the imperial-occupied South Figaro and, with information supplied by the traitor Imperial general Celes, warns the townspeople of an Imperial force on its way to seize the esper, led by Kefka. The Elder of Narshe accepts the Returners' help and the rebels assist the Narshe Guards in defending the town and drive Kefka off in the Battle for the Frozen Esper.

In the aftermath, Terra confronts the frozen esper and transforms into an esper herself, flying away. Banon and a handful of Returners remain in the town while another group departs to search for Terra. Terra is recovered and the people of Narshe agree to join the Returners, giving them the strength to plot a direct attack on the imperial capital Vector. Vector slips into the hands of the allied forces after co-belligerent espers decimate the city, forcing the Empire to sign a temporary peace treaty with the Returners. The allies subsequently withdraw from Vector.

FFVI PC Narshe Weapon Shop Owner

The weapon shop owner giving the Ragnarok magicite to the party.

After the end of the world Narshe is overrun by monsters, and most of the townsfolk have fled or been killed. It is never directly stated how this happened; one possibility is that Kefka, having suffered his first defeat in Narshe, made the town one of the first targets of his Light of Judgment. Many doors are locked and require Locke in the party to open them. The owner of the weapon shop refuses to leave Narshe and has locked himself in, and will give the party Ragnarok if talked to. Another old man who has stayed behind will hand over the Cursed Shield if the party finds him in his basement. Mog has returned to the moogle home within the mines. The frozen esper can still be found where it was left after the battle, and the party can obtain its magicite by awakening it and defeat it in battle. A secret passage to the Yeti's Cave behind the cliffs of Narshe opens and Umaro can be recruited into the party, provided Mog is with them. Whether Narshe is repopulated after the final defeat of Kefka is unknown.

Spoilers end here.

Locations Edit

Town Edit

The town has the following sub-locations: inn, weapon shop, armor shop, relic shop, item shop, Arvis's house, treasure room, house on the west side, Adventuring school and Elder's house. In the World of Balance, people appear outside, but they are replaced by random enemy encounters in the World of Ruin. In the World of Ruin, most of the doors are locked and require a person with thief skills to unlock.

Adventuring School Edit

The Beginner's Hall can be first accessed on the way out from the Narshe Mines. This place has three rooms and a healing pot the player can use to heal before proceeding on to the world map. The first room teaches players the basics, and the other rooms teach the player advanced techniques.

Mines Edit

The mines form an expansive system of caves leading through and above the cliffs overlooking the town. There are three distinct sets of caves: one leads from just inside the town's entrance to Arvis's house, and includes the moogles' home.

Cliffs Edit

The second set of caves can be found north of the town and leads onto the cliffs where the frozen esper is located. A rear passage is where the esper is first found. The third set of caves, known as the Yeti's Cave, is accessible after unthawing Valigarmanda in the World of Ruin, and leads to Umaro's home. A drop-off within the cave drops the party back on the path leading up to the cliffs. In the World of Balance, Umaro can sometimes be seen poking his head out from this hole in the cliffs.

Quests Edit

Recruiting Mog Edit

FFVI IOS Mog World of Ruin

Mog joins in World of Ruin.

During the third visit to the town the player can find Lone Wolf in the house on the hill on the east side of town. The player must pursue him into the mines and onto the cliffs where he holds Mog hostage. If the player holds still for a few moments after approaching once, Mog will struggle and knock himself and Lone Wolf to opposite sides of the cliff. The player can rescue Mog and recruit him to the party, or can approach Lone Wolf to take the Gold Hairpin he had stolen earlier. If they take the latter option Mog falls and can only be recruited in the World of Ruin.

In the World of Ruin, Mog can be found in the moogle cave in the depths of the Narshe's mines and finding him will prompt him to join or rejoin the party depending on the action the party took in the World of Balance.

The Cursed Shield Edit

FFVI Android Obtaining Cursed Shield

Obtaining the Cursed Shield.

In the World of Ruin, a man in the basement of a house on the west side of town will give the player the Cursed Shield that inflicts a slew of negative status ailments, stat penalties and elemental weaknesses on the equipped character. If a player fights 256 battles with it the curse will be lifted and it becomes the Paladin's Shield, the best shield in the game.

A fast way to dispel the curse is to fly to Solitary Island and fight the Peepers; since they have innate Sap and only one HP, it will die on its first turn. The players must be careful when fighting in the desert, as a Black Dragon may occasionally show up.

Ragnarok Edit

FFVI Android Obtaining Ragnarok

Obtaining the Ragnarok magicite.

In the World of Ruin, the owner of the weapon shop in his back room shows the party a glowing stone and comments on the power of a sword forged from it. The player can either take the magicite Ragnarok, or have it be forged into the sword Ragnarok. The magicite is the only magicite to teach Ultima, the most powerful spell, and the only way to use Metamorphosis to turn enemies into items. The sword meanwhile is one of the most powerful weapons and can be bet at Dragon's Neck Coliseum to win an even more powerful weapon, the Lightbringer.

The player cannot return to have the magicite turned into the sword if they take the magicite. In the GBA and later releases, where the player can continue their save data after the final battle, it may be preferable to take the magicite, as a Ragnarok sword can be stolen from Lady, while the magicite cannot be obtained in other ways. Even if the player takes the sword, the Ultima spell can still be learned from the Paladin Shield.

Optional bosses Edit

In the snowfields atop the town the player can find the Ice Dragon, one of the eight legendary dragons. Beyond the snowfield at the cliff, the player can find the frozen esper Valigarmanda and battle it, thawing it to obtain it as a magicite. Defeating Valigarmanda opens a passage to the Yeti's Cave where Umaro lives. Defeating Umaro with Mog in the party will have Umaro join.

Mog's Dance Edit

The snowfields above the town are the only location where Mog can learn the Snowman Rondo Dance. Because no random encounters occur here in the World of Balance, Mog cannot learn the Dance until the World of Ruin.

Items Edit

Adventuring School
World of Ruin

Enemies Edit

World of Balance
World of Ruin

Shops Edit

Items Edit

Before acquiring the Blackjack
Item Price
Potion 50 gil
Hi-Potion 300 gil
Ether 1,500 gil
Phoenix Down 500 gil
Gold Needle 200 gil
Sleeping Bag 500 gil
Tent 1,200 gil
Smoke Bomb 300 gil
After acquiring the Blackjack
Item Price
Hi-Potion 300 gil
Ether 1,500 gil
Phoenix Down 500 gil
Green Cherry 150 gil
Tent 1,200 gil
Flame Scroll 500 gil
Water Scroll 500 gil
Lightning Scroll 500 gil

Weapons Edit

Before acquiring the Blackjack
Weapon Price
Air Knife 950 gil
Great Sword 800 gil
Mythril Spear 800 gil
Kotetsu 800 gil
Mythril Claw 800 gil
Chain Flail 2,000 gil
Moonring Blade 2,500 gil
After acquiring the Blackjack
Weapon Price
Sakura 3,200 gil
Trident 1,700 gil
Poison Rod 1,500 gil
Morning Star 5,000 gil
Boomerang 4,500 gil
Hawkeye 6,000 gil

Armor Edit

Before acquiring the Blackjack
Armor Price
Mythril Shield 1,200 gil
Magus Hat 600 gil
Bandana 900 gil
Iron Helmet 1,000 gil
Silk Robe 600 gil
Iron Armor 700 gil
After acquiring the Blackjack
Armor Price
Golden Shield 2,500 gil
Mythril Helm 2,000 gil
Priest's Miter 3,000 gil
Green Beret 3,000 gil
Tiara 3,000 gil
Golden Helmet 4,000 gil
Mythril Mail 3,500 gil
Power Sash 5,000 gil

Relics Edit

Before acquiring the Blackjack
Relic Price
Barrier Ring 500 gil
Mythril Glove 700 gil
Jeweled Ring 1,000 gil
Knight's Code 1,000 gil
Sprint Shoes 1,500 gil
Fairy Ring 1,500 gil
After acquiring the Blackjack
Relic Price
Sniper Eye 3,000 gil
Black Belt 5,000 gil
Earrings 5,000 gil
Reflect Ring 6,000 gil
Hermes Sandals 7,000 gil

Creation and developmentEdit

Narshe was going to have a chocobo stable, situated right next to the Beginner's House. It didn't make the cut for the final version of the game. The inn also appears to have a pub sign right above it.

Musical themes Edit

"The Mines of Narshe" from Final Fantasy VI
FFVI - The Mines of Narshe

"The Mines of Narshe" is the track used as the background theme for Narshe, but is replaced by the theme "Dark World" in the World of Ruin.

Other appearances Edit

Dissidia Final Fantasy NT Edit

Narshe (Final Fantasy VI) dissidia arcade

The town of Narshe in the background

The town of Narshe appears in the background of the Narshe Outskirts stage.

Theatrhythm Final Fantasy Edit

Narshe and the surrounding snowcapped mountains appear in the background of the Field Music Sequence for "Terra's Theme" and "Searching for Friends", existing in the World of Balance for "Terra's Theme" and the World of Ruin for "Searching for Friends".

Final Fantasy Airborne Brigade Edit

The Snowfield Mining Town in the Kolts Region is based on the city of Narshe. As part of the January special events of "Typhon Attacks" and "Deathgaze's Onslaught", four locations from the game were added, including the Snow Fields (which use the same background as the Snow Fields of Narshe).

Final Fantasy Record Keeper Edit

Narshe is the setting for two regular dungeons and is also featured in the Challenge Events A Fateful Coin Toss and Back to the Skies. In Assassin in Black Narshe is the name of a "+++" difficulty battle.

Narshe, Part 1 Edit

FFRK Narshe, Part 1 FFVI
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Narshe, Part 2 Edit

FFRK Narshe, Part 2 FFVI
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Final Fantasy Brave ExviusEdit

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Gallery Edit

Trivia Edit

  • There are several references to Narshe in Dissidia 012 Final Fantasy: Terra's second alternate outfit is called "Narshean Princess", and in her storyline, which begins in a snowfield, she remarks the snow makes her feel nostalgic. There is also a trade material named "Narshe Ore".
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