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Nalbina Fortress is a location in the world of Ivalice in Final Fantasy XII. It is a fortress that once belonged to the Kingdom of Nabradia located just northeast of Rabanastre, marking the border of Dalmasca and Nabradia. The inside of the fortress itself is also an unrevisitable location that serves as the game's prologue. Beneath it lie the Nalbina Dungeons.

Profile[]

Sage Knowledge[]

A fortress built on an oasis located between the old kingdoms of Dalmasca and Nabradia. Defended by high ridges and barren sands, long it stood firm against generations of aggressors. Nalbina Fortress and the merchant town that sprung up in its shadow made the area a focal point for local commerce. The treaty to end hostilities in the war with Archadia was signed at Nalbina, yet immediately after the signing, the Dalmascan king was slain, and as a result, the Kingdom of Dalmasca came under complete Archadian Imperial rule. In the two years since the war and occupation by Archadian forces, the fortress has become a key strategic stronghold against the distant, yet ever-threatening, Rozarrian Empire. Works continue to this day to repair the damage which the fortress suffered during the war. Recently, markets where antiques and rarities can readily be had have sprung up in the outer wards of the fortress, taking advantage of the steady flow of traffic which passes through this midpoint between Rabanastre and Nabudis. It is this pivotal location that gives the fortress its unique character. Many are the travelers who visit Nalbina Fortress to witness this ever-booming oasis that refuses to silt over in neglect, or crumble before the blistering winds of war.

Sage Knowledge 43, Nalbina Fortress

Story[]

It was here, during the Battle of Nalbina Fortress, that the Knights of Dalmasca were decimated, and Prince Rasler succumbed to the arrow of an imperial soldier. A short while later, King Raminas was assassinated in the royal apartments, marking the end of autonomous rule for Dalmasca. A young soldier named Reks also died as a result of being wounded in the assassination, and Dalmasca's Captain Basch fon Ronsenburg was charged with the crimes.

After the imperials took control of Nalbina Fortress, it is now primarily used as a prison. The city itself has been rebuilt, and now contains a thriving market and an airship dock. Soldiers are plentiful, guarding the access to Mosphoran Highwaste, and those wanting to visit the aerodrome are escorted through the fortress.

Locations[]

West Ward[]

Aerodrome[]

The aerodrome is accessed by being escorted by an imperial soldier into the fortress. The East Ivalice Company provides flights to Rabanastre, Balfonheim and Archades for 210 gil, and it also has docks for private airships.

Jajim Bazaar[]

West Barbican[]

Nalbina Fortress[]

Impresario-ffvi-iosThis section is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Treasures[]

During the game's prologue, that also works as a tutorial, the player controls Reks on the Order of the Knights of Dalmasca's quest to save King Raminas from a plot to assassinate him. The player may find two treasures in the Lower Apartments area, and they are both Potions. Later on the player may visit the town that has sprung outside the fortress, but it has no treasures to be found.

The treasures found are not changed in the Zodiac versions.

Lower Apartments[]

Chest Spawns Holds Gil% Normal Treasure
1 100% 0% Potion
2 100% 0% Potion

Notable citizens[]

Quests[]

Hunts[]

Burrogh-FFXII-TZA

Burrogh.

Atomos is a Rank III Mark whose hunt becomes available after felling Judge Bergan at Mt Bur-Omisace. Atomos can be found in the Northern Skirts area of the Mosphoran Highwaste. The hunt is petitioned by Burrogh in Jajim Bazaar, Nalbina.

The Roblon is a Rank VI Mark whose hunt also becomes available after felling Bergan. Roblon can be found in the Overlooking Eternity area of the Nabreus Deadlands reached via a hidden path in the northwest part of The Slumbermead. The hunt is petitioned by Morgen.

The Goliath is a Rank VI Mark whose hunt can be undertaken after the events in the Draklor Laboratory. The Goliath is found in the Hall of Slumbering Might area of the Necrohol of Nabudis after being petitioned by Barrong.

The Deathscythe is a Rank VI Mark whose hunt can also be undertaken after the events in Draklor Laboratory. Deathscythe can be found in the Cloister of the Highborn area of the Necrohol of Nabudis, but to spawn it, the player must go to the Cloister of the Highborn and reduce one character's health to less than 10%. The hunt is petitioned by Popol.

Carrot is a Rank VII Elite Mark whose hunt becomes available after felling Judge Bergan at Mt Bur-Omisace. It is a giant malboro petitioned by Zammadria in the aerodrome.

Each of the hunts and their petitioners are part of the Jovy sidequest (see below).

July the Streetear[]

The party can meet July after obtaining the Dawn Shard, until defeating the boss at Mt Bur-Omisace. The player can take the Rabanastre–Nalbina skyferry to reach July, who is in the West Barbician zone of Nalbina Fortress. Completing the quest removes the blockade to Mosphoran Highwaste early.

No More Heroes?[]

Jovy-FFXII-TZA

Jovy in Nalbina.

Jovy is a seeq living in Nalbina who knew Vaan's elder brother Reks. After completing all the hunts at Nalbina, the player gets a scene with Jovy and some items.

Shops[]

The inventory for the various shops changes throughout the game. These items may not all be available at the same time.

Nalbina is a good place to visit at the beginning of the game since the assortment available in shops is much better than in Rabanastre at that time.

Weapons of War[]

Original
Name Cost
Altair 500 gil
Longsword 700 gil
Mage Masher 700 gil
Silver Bow 1,000 gil
Iron Sword 1,200 gil
Oak Staff 400 gil
After defeating Judge Bergan
Flame Staff 2,400 gil
Storm Staff 2,400 gil
Glacial Staff 2,400 gil
Flametongue 5,200 gil
Loxley Bow 5,200 gil
War Hammer 5,200 gil
Crossbow 5,200 gil
Healing Rod 3,000 gil
Betelgeuse 5,400 gil
Kogarasumaru 5,600 gil
Ashura 5,600 gil
Miter 5,000 gil
Storm Spear 5,800 gil
Iron Pole 5,300 gil
Hornito 5,800 gil
Arc Scale 5,500 gil
Demonsbane 6,000 gil
Giant Stonebow 6,000 gil
Slasher 6,000 gil
Avenger 6,000 gil
Magoroku 6,600 gil
Paramina Crossbow 6,600 gil
Gaia Rod 3,300 gil
Icebrand 7,000 gil
Ras Algethi 7,000 gil
Sakura-saezuri 7,000 gil
Golden Staff 3,500 gil
Zodiac
Name Cost
Mace 550 gil
Bowgun 880 gil
Rod 510 gil
Oak Staff 450 gil
After Barheim Passage
Longsword 800 gil
Cypress Pole 960 gil
Silver Bow 720 gil
Capella 900 gil
Iron Hammer 900 gil
Mage Masher 640 gil


Antiqued Armors[]

Original
Name Cost
Headguard 300 gil
Leather Breastplate 300 gil
Pointy Hat 300 gil
Silken Shirt 300 gil
Bronze Helm 700 gil
Bronze Armor 700 gil
Leather Shield 600 gil
Leather Headgear 500 gil
Bronze Chestplate 500 gil
Topkapi Hat 500 gil
Kilimweave Shirt 500 gil
After defeating Judge Bergan
Pirate Hat 4,000 gil
Viking Coat 4,000 gil
Sorcerer's Hat 4,000 gil
Sorcerer's Habit 4,000 gil
Close Helmet 4,900 gil
Demon Mail 4,900 gil
Flame Shield 3,200 gil
Goggle Mask 4,900 gil
Metal Jerkin 4,900 gil
Black Cowl 4,900 gil
Black Garb 4,900 gil
Bone Helm 5,900 gil
Bone Mail 5,900 gil
Diamond Shield 3,900 gil
Zodiac
Name Cost
Headgear 200 gil
Chromed Leathers 200 gil
Magick Curch 200 gil
Light Woven Shirt 200 gil
Leather Helm 250 gil
Leather Armor 300 gil
Leather Shield 300 gil
Leather Cap 100 gil
Leather Clothing 100 gil
Cotton Cap 100 gil
Cotton Shirt 100 gil
After Barheim Passage
Headgear 300 gil
Leather Breastplate 300 gil
Pointy Hat 300 gil
Silken Shirt 300 gil
Bronze Helm 450 gil
Bronze Armor 500 gil
Buckler 500 gil


Mysterious Magicks[]

Original
Name Cost
Cure 200 gil
Poisona 200 gil
Blindna 200 gil
Fire 200 gil
Thunder 200 gil
Blizzard 200 gil
Slow 200 gil
Blind 200 gil
Protect 200 gil
Poison 500 gil
After defeating Judge Bergan
Curaga 3,200 gil
Dispel 4,500 gil
Bio 4,900 gil
Fira 3,000 gil
Thundara 3,000 gil
Blizzara 3,000 gil
Countdown 3,100 gil
Stop 3,700 gil
Haste 3,400 gil
Toxify 4,100 gil
Vanish 4,900 gil
Death 5,200 gil
Vanishga 8,700 gil
Zodiac
Name Cost
Blindna 200 gil
Cure 200 gil
Thunder 200 gil
Fire 180 gil
Slow 200 gil
After obtaining Shadestone
Dark 500 gil
After Barheim Passage
Poisona 320 gil
Vox 300 gil
Blizzard 240 gil
Immobilize 500 gil


Portentous Provisions[]

Original
Name Cost
Potion 70 gil
Antidote 50 gil
Eye Drops 50 gil
Phoenix Down 250 gil
Echo Herbs 50 gil
Onion Arrows 100 gil
Onion Bolts 100 gil
Onion Shot 100 gil
Onion Bombs 100 gil
After defeating Judge Bergan
Gold Needle 100 gil
Alarm Clock 50 gil
Handkerchief 50 gil
Hi-Potion 210 gil
Bacchus's Wine 120 gil
Smelling Salts 50 gil
Remedy 400 gil
Zodiac
Name Cost
Echo Herbs 50 gil
Antidote 50 gil
Eye Drops 50 gil
Potion 60 gil
Onion Arrows 100 gil
Onion Bolts 100 gil
Onion Shot 100 gil
Onion Bombs 100 gil
After obtaining Shadestone
Phoenix Down 200 gil
After Ba'Gamnan in Lhusu Mines
Chronos Tear 60 gil
Gold Needle 80 gil
Prince's Kiss 50 gil
Handkerchief 50 gil
After Ondore's Estate
Nu Khai Sand 50 gil
After Vossler joins (Ogir-Yensa Sandsea)
Hi-Potion 180 gil
After defeating Judge Bergan
Remedy 400 gil
After learning Balthier's past at Phon Coast
Bacchus's Wine 120 gil
After visiting Archades
X-Potion 520 gil


Troublesome Technicks[]

Original
Name Cost
First Aid 700 gil
Poach 7,000 gil
After defeating Judge Bergan
Charge 1,700 gil
Horology 2,000 gil
Souleater 6,400 gil
Traveler 6,700 gil
Numerology 2,048 gil
Shear 3,600 gil
Achilles 8,800 gil
Gil Toss 2,000 gil
Charm 5,000 gil
Sight Unseeing 6,800 gil
Infuse 2,000 gil
Zodiac
Name Cost
Libra 400 gil
After obtaining Shadestone
First Aid 600 gil
After Ba'Gamnan in Lhusu Mines
Charge 1,500 gil
After the Leviathan
Horology 2,000 gil
After Ondore's Estate
Poach 5,000 gil
After defeating Belias
Traveler 4,800 gil
After visiting Mt Bur-Omisace
Souleater 6,000 gil


Morning Star Gambits[]

Name Cost
Ally: any 50 gil
Ally: party leader 50 gil
Ally: HP < 80% 50 gil
Ally: HP < 70% 50 gil
Ally: HP < 60% 50 gil
Ally: HP < 50% 50 gil
Ally: HP < 40% 50 gil
Ally: HP < 30% 50 gil
Ally: HP < 20% 50 gil
Ally: MP < 80% 50 gil
Ally: MP < 70% 50 gil
Ally: MP < 60% 50 gil
Ally: MP < 50% 50 gil
Ally: MP < 40% 50 gil
Ally: MP < 30% 50 gil
Ally: MP < 20% 50 gil
Ally: status = Sleep 50 gil
Ally: status = Confuse 50 gil
Ally: status = HP Critical 50 gil
Foe: any 50 gil
Foe: targeting leader 100 gil
Foe: targeting self 100 gil
Foe: targeting ally 100 gil
Foe: HP = 100% 50 gil
Foe: HP ≧ 70% 50 gil
Foe: HP ≧ 50% 50 gil
Foe: HP ≧ 30% 50 gil
Foe: status = Sleep 50 gil
Foe: status = Oil 50 gil
Foe: status = Disable 50 gil
Foe: status = Immobilize 50 gil
Foe: status = Reflect 50 gil
Foe: status = HP Critical 50 gil
Foe: flying 100 gil
Self 50 gil
After obtaining Dawn Shard
Ally: HP < 100% 50 gil
Ally: HP < 90% 50 gil
Ally: HP < 10% 50 gil
Ally: MP < 100% 50 gil
Ally: MP < 90% 50 gil
Ally: MP < 10% 50 gil
Ally: status = Stop 70 gil
Ally: status = Reverse 50 gil
Ally: status = Slow 50 gil
Ally: status = Lure 50 gil
Ally: status = Berserk 50 gil
Ally: item AMT ≧ 10 100 gil
Foe: furthest 50 gil
Foe: nearest 50 gil
Foe: HP ≧ 1,000 50 gil
Foe: HP ≧ 500 50 gil
Foe: HP < 1,000 50 gil
Foe: HP < 500 50 gil
Foe: status = Blind 50 gil
Foe: status = Silence 50 gil
Foe: status = Reverse 50 gil
Foe: undead 100 gil
Foe: character HP = 100% 100 gil
Foe: item AMT ≧ 10 300 gil
After defeating Judge Bergan
Ally: lowest HP 50 gil
Ally: strongest weapon 50 gil
Ally: lowest defense 50 gil
Ally: lowest magick resist 50 gil
Foe: highest HP 50 gil
Foe: lowest HP 50 gil
Foe: highest max HP 50 gil
Foe: lowest max HP 50 gil
Foe: highest MP 50 gil
Foe: lowest MP 50 gil
Foe: highest max MP 50 gil
Foe: lowest max MP 50 gil
Foe: highest level 50 gil
Foe: lowest level 50 gil
Foe: highest strength 50 gil
Foe: lowest strength 50 gil
Foe: highest magick power 50 gil
Foe: lowest magick power 50 gil
Foe: highest speed 50 gil
Foe: lowest speed 50 gil
Foe: highest defense 50 gil
Foe: highest magick resist 50 gil
Foe: HP ≧ 3,000 50 gil
Foe: HP ≧ 2,000 50 gil
Foe: HP < 3,000 50 gil
Foe: HP < 2,000 50 gil
Foe: status = Protect 50 gil
Foe: status = Shell 50 gil
Foe: status = Haste 50 gil
Foe: status = Bravery 50 gil
Foe: status = Faith 50 gil
Foe: character status = Blind 100 gil
Foe: character status = Silence 100 gil
Foe: character status = HP Critical 100 gil
Foe: character MP ≧ 90% 100 gil
Foe: character MP ≧ 70% 100 gil
Foe: character MP ≧ 50% 100 gil
Foe: character MP ≧ 30% 100 gil
Foe: character MP ≧ 10% 100 gil
Foe: character MP < 90% 100 gil
Foe: character MP < 70% 100 gil
Foe: character MP < 50% 100 gil
Foe: character MP < 30% 100 gil
Foe: character MP < 10% 100 gil
Foe: character HP ≧ 90% 100 gil
Foe: character HP ≧ 70% 100 gil
Foe: character HP ≧ 50% 100 gil
Name Cost
Foe: character HP ≧ 30% 100 gil
Foe: character HP ≧ 10% 100 gil
Foe: character HP < 90% 100 gil
Foe: character HP < 70% 100 gil
Foe: character HP < 50% 100 gil
Foe: character HP < 30% 100 gil
Foe: character HP < 10% 100 gil
After visiting Draklor Laboratory
Ally: status = KO 50 gil
Ally: status = Stone 50 gil
Ally: status = Petrify 50 gil
Ally: status = Doom 50 gil
Ally: status = Blind 50 gil
Ally: status = Poison 50 gil
Ally: status = Silence 50 gil
Ally: status = Sap 50 gil
Ally: status = Oil 50 gil
Ally: status = Disable 50 gil
Ally: status = Immobilize 50 gil
Ally: status = Disease 50 gil
Ally: status = Protect 50 gil
Ally: status = Shell 50 gil
Ally: status = Haste 50 gil
Ally: status = Bravery 50 gil
Ally: status = Faith 50 gil
Ally: status = Invisible 50 gil
Ally: status = Regen 50 gil
Ally: status = Float 50 gil
Ally: status = Bubble 50 gil
Foe: HP ≧ 10,000 50 gil
Foe: HP ≧ 5,000 50 gil
Foe: HP < 10,000 50 gil
Foe: HP < 5,000 50 gil
Foe: status = Petrify 50 gil
Foe: status = Stop 50 gil
Foe: status = Confuse 50 gil
Foe: status = Doom 50 gil
Foe: status = Poison 50 gil
Foe: status = Sap 50 gil
Foe: status = Slow 50 gil
Foe: status = Disease 50 gil
Foe: status = Regen 50 gil
Foe: status = Berserk 50 gil
Foe: character status = Bravery 100 gil
Self: HP < 100% 50 gil
Self: HP < 90% 50 gil
Self: HP < 80% 50 gil
Self: HP < 70% 50 gil
Self: HP < 60% 50 gil
Self: HP < 50% 50 gil
Self: HP < 40% 50 gil
Self: HP < 30% 50 gil
Self: HP < 20% 50 gil
Self: HP < 10% 50 gil
Self: MP < 100% 50 gil
Self: MP < 90% 50 gil
Self: MP < 80% 50 gil
Self: MP < 70% 50 gil
Self: MP < 60% 50 gil
Self: MP < 50% 50 gil
Self: MP < 40% 50 gil
Self: MP < 30% 50 gil
Self: MP < 20% 50 gil
Self: MP < 10% 50 gil
Self: status = Petrify 50 gil
Self: status = Doom 50 gil
Self: status = Blind 50 gil
Self: status = Poison 50 gil
Self: status = Silence 50 gil
Self: status = Sap 50 gil
Self: status = Oil 50 gil
Self: status = Reverse 50 gil
Self: status = Immobilize 50 gil
Self: status = Slow 50 gil
Self: status = Disease 50 gil
Self: status = Lure 50 gil
Self: status = Protect 50 gil
Self: status = Shell 50 gil
Self: status = Haste 50 gil
Self: status = Bravery 50 gil
Self: status = Faith 50 gil
Self: status = Reflect 50 gil
Self: status = Invisible 50 gil
Self: status = Regen 50 gil
Self: status = Float 50 gil
Self: status = Bubble 50 gil
Self: status = HP Critical 50 gil
After receiving Treaty-Blade
Foe: HP ≧ 100,000 50 gil
Foe: HP ≧ 50,000 50 gil
Foe: HP < 100,000 50 gil
Foe: HP < 50,000 50 gil
Foe: fire-weak 500 gil
Foe: lightning-weak 500 gil
Foe: ice-weak 500 gil
Foe: earth-weak 500 gil
Foe: water-weak 500 gil
Foe: wind-weak 500 gil
Foe: holy-weak 500 gil
Foe: dark-weak 500 gil
Foe: fire-vulnerable 250 gil
Foe: lightning-vulnerable 250 gil
Foe: ice-vulnerable 250 gil
Foe: earth-vulnerable 250 gil
Foe: water-vulnerable 250 gil
Foe: wind-vulnerable 250 gil
Foe: holy-vulnerable 250 gil
Foe: dark-vulnerable 250 gil

Maps[]

Nalbina Town[]

The map is automatically received.

Map 24 Nalbina Town

Nalbina Fortress[]

The map is automatically received.

Map 23 Nalbina Fortress

Musical themes[]

During the prologue, the music that plays is "Into the Fortress", which returns in Final Fantasy XII: Revenant Wings as a mission theme. When Vaan revisits the area, the song "Nalbina Fortress" plays. A piano arrangement of the theme is included on the Piano Collections: Final Fantasy XII album.

Other appearances[]

Final Fantasy XIV[]

Nalbina Fortress is mentioned as the location where, 30 years ago, Prince Rasler B'nargin Dalmasca held off the Garlean Empire's advance against Dalmasca for 6 months, but eventually failed and died. It is also known to be connected to the Garamsythe Waterway.

The fortress would be occupied by Garlemald and renamed Castrum Amicitia. 30 years after Dalmasca's fall, at the same time that the Bozjan Resistance was fighting on the Bozjan Southern Front, the Dalmascan resistance successfully reclaimed Nalbina after a hard-fought battle.

Final Fantasy Airborne Brigade[]

FFAB Nalbina Fortress FFXII Special
Castle Cornelia PSThis section about a location in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[]

FFRK Nalbina Fortress FFXII

Vaan's brother Reks is part of the team trying to stop the assassination set to take place at the signing of Dalmasca's surrender to Archadia.

Castle Cornelia PSThis section about a location in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dragon Quest & Final Fantasy in Itadaki Street Portable[]

Nalbina Fortress is present in this crossover title as a stage.

Gallery[]

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