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The young, stoic Nacht was orphaned in a recent war and taken prisoner in Harmonia, a northern island to which spring never comes. These recent experiences have only hardened his already tough exterior, with his face as cold as rock and lips tighter than a banker's vault.

Description

Nacht is a young man in Final Fantasy Dimensions, who became one of the four Warriors of Darkness, as chosen by the crystal of Lux. Nacht's cold personality and tight lips cast him as uncaring, but his passion for defending others has helped lead the Warriors of Darkness in their quest against the Avalon Empire.

Profile[]

Appearance[]

A young man held in Harmonia. Lost his parents in the war. A man of few words and no emotion.

In-game description

Nacht has mid-length teal hair and blue eyes. He wears a midnight blue half-cloak held with a silver clasp over pauldrons and a studded blue tunic, shirt and trousers. Metal greaves extend up to his thighs. When he changes class, his dominant color is a dark blue.

Personality[]

Nacht is a quiet person, but when he speaks, his voice is all business. He doesn't like the joking mannerisms of Alba and tends to be short with Glaive. He frequently responds to questions or speculation from the other party members with a curt "who knows?" In spite of his cold personality, Nacht is the de facto leader of the Warriors of Darkness. He takes the initiative when embarking on new adventures or speaking to new people, and he is quick to leap into action.

He reveals nothing of his past, so it is only when the party reaches Falgabard that they learn the reason for his cold demeanor. The loss of his father and his homeland left a deep mark on him, and he still struggles with these emotional wounds. Reuniting with the spirit of Graham reveals a more open aspect of Nacht's personality, as he is much less distant with his father's old friend. Because of these issues, Alba teases Nacht for having a "daddy complex."

Story[]

Nacht is the son of a dark knight named Sigurd, hailing from Falgabard. When the empire assaulted their homeland, Sigurd asked his friend, Graham, to take care of his son before confronting Baugauven alone. Nacht escaped from the castle and Graham never saw him again.

In the aftermath of Falgabard's fall, Nacht is captured by the Empire and ends up in the wintry town of Harmonia as one of many prisoners-of-war conscripted into hard manual labor. He meets the twins and fellow prisoners Dusk and Alba there. The three of them are summoned to Cid's airship for a mission, and Nacht meets his third companion, the prisoner Sarah. Cid orders them to go to the Crystal Temple of Lux and steal the crystal there. Although Sarah questions the morality of their orders, Nacht and the twins accept it as a necessity so that the Empire doesn't execute them.

When they arrive at the top, they meet Sol and his friends fighting the Watchbeast. As the two groups prepare to fight each other, the Crystal shatters. Nacht wakes up in one side of the temple, where he finds Alba, Glaive, and Diana. They leave the Crystal Temple, but find themselves trapped in the World of Darkness.

The group finds an abandoned ship and Nacht takes command of it, sailing to Mt. Verde. When they reach the summit they see a distant view of the World Tree, Yggdrasil. Glaive argues with Nacht and Alba and accuses them of being Avalonian agents, although Nacht remains quiet for most of the discussion. Eventually, Alba convinces them that sticking together in a group of four is the safest path forward. Upon climbing down they reach Verde. They meet an amnesiac old man known only as Gramps, and he joins their group to search for clues to his past. Accompanying him as he follows his instincts, they travel through the treacherous Mazewood and meet Adrian, the young elven prince of Alfheim. Adrian begs them to investigate what happened to the king, and the party ascends Yggdrasil. At the top, the "king" reveals himself to be Asmodai, one of the Four Generals of the Empire. He crushes the party in battle, but Gramps--the real king Freyr--is so determined to protect his wife and son that he fights beyond his limits and renders Asmodai vulnerable. Nacht and the others get back up and defeat Asmodai, driving him out.

Out of gratitude, Adrian gives the Warriors of Darkness a letter of introduction to the dwarves of Aule in hopes that they will help in the fight against Avalon. During their journey through Umberwood, they encounter a ghostlike Dark Knight, whose appearance visibly affects Nacht. The dwarven king allows them passage through the Cave of Dread, and the dark knight returns to help them defeat a powerful monster. He introduces himself as Graham, one of the last survivors of Falgabard, and joins them. Nacht is shocked to hear of other survivors, but says nothing. The tormented ghosts in the castle lament their fate and cast blame on Graham and his best friend Sigurd, whom they reveal to be Nacht's father. Some even wish that Sigurd and Nacht were the ones suffering instead of themselves. Although Nacht says little, he is visibly affected by this and eagerly joins Graham to drive away the bandits they find looting the castle.

Graham leads the party to investigate the Empire's activities on Mt. Gulg, which was the reason the Empire attacked Falgabard in the first place. When they find the Empire harvesting the volcano's energy, Graham impulsively destroys the machinery and causes the collapse of the infrastructure within. After a narrow escape, they meet Baugauven at the exit. Although Baugauven crushes the party, Graham performs an apparent self-sacrifice to kill the general. His empty suit of armor collapses, and the sword he wielded reveals that he is Graham--although he was killed alongside Sigurd, Graham was so determined to fulfill his promise of protecting Nacht that he put his spirit into the sword and used it to control Sigurd's armor as a warrior. Diana, Glaive, and Alba are stunned to learn about the loss Nacht has been suffering in silence all this time, but when they move to comfort him, he asks that they leave him to his thoughts a while.

Screenshot from Final Fantasy Dimensions. Four people (top to bottom: Glaive, Alba, Diana, and Nacht) stand on the slope of a volcano with pools of lava on either side of the path. Nacht is closest to the bottom and faces away from the others, eyes closed in sadness

Nacht after the revelations about his past.

Nacht does not get close to the other members of the party, though he is quick to defend others and swears revenge for not only his father, but for the deaths of Gramps and all those lost in Falgabard. When finally meeting Sol he comments that he didn't imagine to ever meet him again after their confrontation in the Crystal Temple. When both the Warriors of Light and Darkness team up, Nacht is with Graham at the rear of the parties' airship, alone, not communicating with the rest.

After the adventure, Nacht travels the world, seeking displaced members of his homeland and paying respect to his father and letting go of his loss. While the others hoped he would come to Burtgang for Sarah's crowning ceremony, he only arrives at a mountainside above the kingdom. The final scene during the credit roll, however, shows him arriving last in the crowning ceremony.

Gameplay[]

Nacht's stats lean towards the physical side, with his speed being the highest of his stats, which can benefit jobs such as Ninja and Thief. However, since the stat differences between characters are minimal, and abilities and equipment are of greater importance, he can competently do any job. Jobs also dramatically alter a character's initial stats and grant additional stat boosts when they level up, which helps even out stats.

Nacht begins with the Flee ability, allowing him and his accompanying party members to flee from battle. It takes up one of the four available ability slots. He joins with a iron sword, bronze shield, bronze helm, and bronze armor.

Starting stats[]

Stat Growth
LV 9
EXP 1133
TNL 422
HP 151
MP 40
STR 14
SPD 16
VIT 12
INT 7
MND 7

Stat growth[]

Stat Growth
HP +20
MP +5
STR +2
SPD +5
VIT +1
INT +0
MND +0

Jobs[]

Other appearances[]

Pictlogica Final Fantasy[]

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Final Fantasy Trading Card Game[]

Nacht appears on several earth-elemental cards.

Gallery[]

Etymology[]

Nacht means "night" in German and Dutch, playing on his role as a Warrior of Darkness, and as a stark contrast to Sol.

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