Myths of the Realm is the level 90 Alliance raid series in Final Fantasy XIV, added with the expansion Endwalker. It sees the player venture into the phantom realm to uncover the true identities of the Twelve.
Story[]
Since time immemorial, a pantheon of gods known as the Twelve has presided over the land of Eorzea. Faith in these divine beings permeates all facets of life, and its influence is present in the practice of every craft, the heritage of each clan, and the customs of villages and nations across the realm. Now, the quest begins to discover how their tale began—and perhaps how it shall end.
Official website
The Students of Baldesion, in the middle of their reconstruction efforts, receive a missive from the Sons of Saint Coinach that requested they investigate an anomaly recently discovered in Mor Dhona, the phantom realm. Krile Baldesion and G'raha Tia accept the request, and enlist the aid of their friend, the Warrior of Light.
In Mor Dhona, G'raha and the Warrior are introduced to Deryk, a mysterious man claiming to be an adventurer alongside is his baby opo-opo companion, who had initially discovered the phantom realm. He escorts the duo to the realm—dubbed "The Omphalos" by Derek—a large disconnected space that appears to lay high above Silvertear Lake, filled with seven temple-like structures and a monument at the center adorned with the symbols of the Twelve, the patron deities of Eorzea worshipped since time immemorial. G'raha concludes that the phantom realm could, in fact, be the Seventh Heaven described in Eorzean mythology.
Before the party can further investigate the Omphalos, four aetherial beings appear, claiming to be members of the Twelve, and declare that, in Hydaelyn's absence, they are the rightful rulers of the star, and the party must prove their strength if mankind is to remain the master of his own destiny. Their challenge made, the beings leave through two activated shrines.
Deryk reveals that he had previously explored the sanctums the shrines led to and offers to guide the Warrior through to their challenge. G'raha agrees to this plan, and leaves to receive Krile in Mor Dhona. The Warrior goes on to confront and best the beings, identifying themselves as Byregot, Rhalgr, Azeyma and Nald'thal, travelling through what appear to be the heavens of lightning and fire. They return to the Omphalos, where G'raha arrives with Krile in tow.
The entities from before make their presence known once more, affirming their identities as members of the Twelve, and that their show of intimidation was merely a ruse to face off against Hydaelyn's champion. Byregot affirms he and his fellow deities are not primals and only hold the best interests of the star at heart, and notifies the party that the other members of the Twelve would come to challenge them in combat for reasons only the Twelve know.
Locations[]
The Omphalos[]
A floating island only accessible via a secret portal in Mor Dhona. The portal can be found Eastern Mor Dhona, at the shore of the lake. (X:24.5 Y:12.7). This is the central hub where the player can access the alliance raids and this is where the player is introduced to the Twelve.
Aglaia[]
The entrance to the world of the Twelve, comprising the Heaven of Lightning and Heaven of Fire. Here the party traverses this mysterious place and wage trial by combat against Byregot, Rhalgr, Azeyma, and Nald'thal.
Euphrosyne[]
Exploring deeper into the realm of the gods, the party visits the Heaven of Earth and Heaven of Ice, waging battle against Nophica, Althyk with his sister Nymeia, Halone, and Menphina with her loyal hound Dalamud.
Thaleia[]
The last part of the realm of the gods, the party visits the Heaven of Water and Heaven of Wind.
Duties[]
Aglaia | |
In the course of investigating the legendary phantom realm on behalf of the Students of Baldesion, you have encountered four mysterious beings who claim to be of the Twelve, the guardian deities of Eorzean myth. They declare that, in Hydaelyn's absence, they are the rightful rulers of the star, and you must prove your strength if mankind is to remain the master of his own destiny. While you know precious little about these self-proclaimed divinities, the potential threat they pose cannot be denied. So it is that you resolve to answer their challenge, and prepare for a foray into their sanctum... | |
Euphrosyne | |
The Twelve, Eorzea's guardian deities, seek to fulfill their enigmatic aspirations, and for this they claim they must engage in battle with men. Continuing your efforts to uncover the truth, you and your comrades have turned your attention to the monument at the heart of the Omphalos, which contains an incomplete epigraph. The goddess Nophica promises you the key to deciphering it, but in exchange you must do battle with more gods, herself included. So it is that you prepare yourself for another grueling foray into their sanctum, there to grant the divinities their heart's desire... | |
Thaleia | |