Mythril is a strong, easily processed metal. Highly responsive to magic, it forms the basis of magical armaments.
The ore of a magical metal.
The party needs to find Mythril to make into weapons for the rebel army. It is kept in the Semitt Falls guarded by a Sergeant of the Palamecian army. When it is retrieved and taken to Altair, the smith Tobul will commence the production of mythril weapons that can be used by the party.
Might be some help to you...
There is a Mythril Mine the party must pass through on the way to Junon, but the mine has been abandoned due to advent of Mako energy. The Mythril key item can be obtained from the old man in the cave northeast of Junon (the party needs the buggy to cross the river). He tells the player either how many battles they have fought, how many times they have escaped, or hints on how to acquire Master Materia from the Huge Materia.
If the last two digits of the number of battles the player has fought match, the man will relinquish an item. If the numbers are odd he gives out the Mythril, and if the last two numbers are even (unless the numbers are double zero) he'll give a Bolt Ring. One can hold only one piece of Mythril at a time, but it can be given to a man living in a house between Gongaga and Gold Saucer who lets the player choose between two treasures in his house: the treasure in the ground floor holds a Gold Armlet, and the treasure at the top floor contains Aeris's best Limit Break, Great Gospel. After trading the piece of Mythril, the player can acquire another from the sleeping man, so they can get both treasures.
Between 32768 and 65535 battles, the sleeping man will not give any items. This is because the game can't use a key-number higher than 32767, and will use numbers from -32768 to 32767. The game calculates the chance to get either a Mythril or a Bolt Ring by removing 100 until the result is between 0 and 99, but at 32768 battles, the game will consider the player to be at -32768 battles, meaning the game will never remove 100 and the number of battles will never be considered between 0 and 99; therefore, between 32768 and 65535 battles, the player can't get a Mythril or a Bolt Ring. After 65535 battles the counter overflows and starts again from the beginning.
Mythril is an item used in Materia Fusion. For each piece used, the new Materia will grant one additional point to its Spirit stat, up to a limit of 99 pieces. Mythril is dropped by Holy Tonberry, Tycoon, Gaea Malboro, Diceratops, G Hetairos and G Purgatorio and is stolen from Holy Tonberry, Mover EX, G Paladin, G Judecca and G Purgatorio.
Mythril is used to make equipment. It can be forged into ingots, but is mostly used for coins in Aht Urhgan. Mythril coins are worth 1/5 of 1 Imperial Gold piece, or about twice what Silver is worth, and therefore ten times what Bronze is worth.
This type of silver is laced with strong magicks, making it resistant to fire and the ill will of foes. A common material in quality arms and armor.
Mythril is a rare piece of loot sold at the bazaar to obtain rare items. Mythril can be stolen from Molen and poached from Mythril Golem. It is also a reward for completing the hunt for Roblon. At the bazaar, Mythril is one of the items needed to make the Whale Whisker.
Mythril is a type of ore primarily extracted from the Sagolii Desert in Southern Thanalan. It is used for crafting a wide variety of mid-level weapons, armor, accessories, and furniture. As a material, it is prized by the knights of Ishgard due to its purported durability against dragonfire.
A piece of ore found in the heart of Steyliff Grove. The stone is of greater purity and size compared to specimens found elsewhere.
Magical ore. Poisonous if improperly processed.
Silvril is a mission item that provides 3% Defense when brought into battles.
This mysterious ore is rich in magickal energy. It is known to become poisonous when exposed to certain alchemical processes.
Mythril is a loot material, obtained by completing the missions "Strong Lady," "Stuck in the Muck," "The Stone with No Name," "A Lasting Peace," and "From 'Cross the Sea." It is required in order to create the Materia Blade, The Fallen Angel, Heretic Rod, Ivory Pole, Cat Claws, White Fangs, Templar Shield, and Angel Ring.
Mythril is a crafting item, bought for 5,000 gil at River Belle Path during the second and third cycles.
Mythril is a material that can be bought for 100 gil, created for 50 gil by using Mythril Shard x3, a Red Stone, and a Blue Stone through the Refined Mythril scroll, or won from Carniflower, Dragon, and Behemoth at the Lunite Temple, Cu Chaspel and Coelacanth in Rela Cyel Past on Normal Mode, or Daedalus, Hammer Goblin, Ice Flan, Dark Skeleton, Cloud Bee (only at Abyssus Forest), Goblin, Ice Bomb, Lick Prickle, Lizardman, Mu (in all places but Valley of Heroes), Behemoth (at Old Town), Skeleton, Coelacanth at Rela Cyel, Scorpion (at Valley of Heroes), and Garuda at Mount Vaal on Hard or Very Hard mode.
A magical metal with a rainbow luster. Valued as a hard yet light material for equipment.
Mythril is a material that can be obtained by creating it for 160 gil and by using Mythril Shard x3, White Dust x3, and Dark Dust x3.
Mythril can be stolen or gained after defeating a Mythriltoise in the area outside Invidia. There is a small chance a Mimic will drop it after being defeated. Mythril is one of the two ways to try and hatch the dragon egg in Invidia. If the party gives a piece of Mythril to the weapon shop owner, the shopkeeper will give them a Mythril Hammer. If the player trades a piece of Mythril to Mylion in Urbeth after defeating the Ice Dragon, she will give the player the Rainbow Boots.
Dissidia Final Fantasy (2008)Edit
An extremely precious metal. It sparkles of silver and has strength surpassing steel.
Mythril is a trade accessory found in treasure chests during Story Mode. It is required to trade for mythril equipment.
Mythril is a trade accessory that is found in various treasure chests and the Moogle Shop. It grants +1 Luck when equipped. As before, it is needed to trade for mythril equipment.
Mythril is a rare item used for specific purposes.
When in a dungeon, Mythril can be used to:
- Recover Stamina completely, if Stamina is below the amount needed to enter a battle.
- Refresh the player party and erase debuffs in Camp between battles.
- Revive the player party if KO'd. The player is granted a 10% stat boost or additional ability charges in a 4-card draw. If the player party falls again, more bonuses will be awarded, and all previous effects stacked.
In the overworld, Mythril can be used to:
- Expand the player's stockpiles of equipment, abilities, and ability orbs*. After the 12/14/15 backend update materials no longer count toward the equipment cap
- Draw rare Relics, at a rate of 5 Mythril stones per draw.
Mythril is earned by completing a Classic or Elite dungeon for the first time, or earned as part of a special event. Mythril was also earned on the 5th and 10th consecutive day of play during the first two waves, and is earned on days 1, 5, and 8 from the third wave forward.
As an alternative to Mythril, Gems can be purchased through microtransactions.
mithril" is a metal found in many fantasy worlds. It was originally introduced by the fantasy writings of J. R. R. Tolkien, being present in his Middle-earth. It resembles silver but is stronger than steel, and much lighter in weight than either. The author first wrote of it in The Lord of the Rings, and it is retrospectively mentioned in the third, revised edition of The Hobbit in 1966. In the first 1937 edition, the mail shirt given to Bilbo is described as being made of "silvered steel". The name mithril comes from two words in Sindarin—mith, meaning "grey" or "mist", and ril meaning "glitter".The word "mythril" or "