Mythic and Ergon weapons.
Mythic Weapons (ミシックウェポン, Mishikkū Wepon?), also known as "The Myriad Arms of Balrahn", are twenty weapons in Final Fantasy XI obtained through the "Arms of Balrahn" series of quests available once a player is promoted to Captain Mercenary Rank. The arms are rare and powerful weapons that were once part of Emperor Balrahn's personal collection.
Mythic Weapons are one of five legendary weapon sets available to players, with the other four being Relic Weapons, Empyrean Weapons, Aeonic Weapons, and Prime Weapons. Unlike the other four weapon sets, where the weapons are divided by weapon type, Mythic Weapons are divided by job. Just as there are three 'Job Specific Armor' sets in the game, there is one 'Job Specific Weapon' set, that being the Mythic Weapons.
Mythic vs. Ergon Weapons[]
Because Mythic Weapons are tied to the job rather than the weapon class, there were two more Mythic Weapons added for the Seekers of Adoulin expansion. This expansion added two new jobs, Rune Fencer and Geomancer. Along with these jobs came two new Job Specific Weapons, which are referred to as 'Ergon Weapons'. Mythic Weapons and Ergon Weapons differ in their acquisition and upgrade processes due to being released in different eras. However, these two weapon categories are lumped together because they each fill the same role for the jobs they are tied to. A job without a Mythic Weapon will have that role filled by an Ergon Weapon, and vice versa.
Abilities[]
Mythic Weapon abilities[]
Each weapon can be used by one job, and is associated with a unique weapon skill. These weapon skills do not require equipping Mythic Weapons to use, and can be unlocked separately with the Vigil Weapons that are required to start the Mythic Weapon quest. Use of these unique weapon skills together with a Mythic Weapon grant special aftermath effects that vary according to each weapon and how much TP the player has when the weapon skill is used.
The aftermath effect is split into 3 levels.
- Level 1: 100–199% TP. 180 second duration
- Level 2: 200–299% TP. 180 second duration
- Level 3: 300% TP. 120 second duration
The initial level of a Mythic Weapon is 75, but various Magian Trials may be undertaken to improve the weapons, capable of being upgraded like the Empyrean Weapon to an elevated Level 99 Afterglow form. There have been added upgrade paths to get Mythic Weapons even further to an item-level 119 with an aftermath effect. This incorporates several different content pieces. The Afterglow of all Mythic Weapons is a shimmering azure.
Ergon Weapon abilities[]
Idris (Level 119 III)
This enhances Geomancy by +10 boosting the power of all geomancy spells. This boost is significant. Each spell gains a different degree of benefit from this effect.
- Geomancy+ items do not stack; if multiple items with Geomancy+ are equipped, only the highest value will apply.
- Reference the chart on the Geomancy page to see exact values.
- Geomancy +10 is effective only when worn in the main hand.
- Luopan: Damage Taken -25% is additive with their innate -50% Damage Taken, resulting in a total of Luopan: Damage Taken -75%.
- Specific DT value is 64/256.
Epeolatry (Level 119 III)
This weapon reduced physical damage taken by 25%. This is significant because this means the wielder can exceed the 50% PDT cap.
- Specific PDT value is 64/256.
- Liement effect extends to party members within a 10' radius
List of Mythic Weapons[]
Mythic Weapons[]
| Name | Type | Image | Job | Weapon Skill | Vigil Weapon | Aftermath |
|---|---|---|---|---|---|---|
| Glanzfaust | Hand-to-Hand |
|
Monk | Ascetic's Fury | Burning Fists | Level 1: Increases Accuracy |
| Augments "Focus" and "Dodge" | Level 2: Increases Attack | |||||
| Level 3: Occasionally attacks twice | ||||||
| Kenkonken | Hand-to-Hand |
|
Puppetmaster | Stringing Pummel | Inferno Claws | Level 1: (Includes Automaton) Increases Accuracy |
| Enhances "Martial Arts" effect Suppresses "Overload" |
Level 2: (Includes Automaton) Increases Attack | |||||
| Level 3: (Includes Automaton) Occasionally attacks twice | ||||||
| Vajra | Dagger |
|
Thief | Mandalic Stab | Swordbreaker | Level 1: Increases Accuracy |
| Enhances "Sneak Attack" effect Enhances "Trick Attack" effect |
Level 2: Increases Attack | |||||
| Level 3: Occasionally attacks twice | ||||||
| Carnwenhan | Dagger |
|
Bard | Mordant Rime | Dancing Dagger | Level 1: Increases Magic Accuracy |
| Magic Accuracy + Increases song effect duration |
Level 2: Increases Accuracy | |||||
| Level 3: Occasionally attacks twice | ||||||
| Terpsichore | Dagger |
|
Dancer | Pyrrhic Kleos | Main Gauche | Level 1: Increases Accuracy |
| Increase "Steps" accuracy Augments "Steps" |
Level 2: Increases Attack | |||||
| Level 3: Occasionally attacks twice | ||||||
| Murgleis | Sword |
|
Red Mage | Death Blossom | Vorpal Sword | Level 1: Increases Magic Accuracy |
| Magic Accuracy + Augments "Convert" |
Level 2: Increases Accuracy | |||||
| Level 3: Occasionally attacks twice | ||||||
| Burtgang | Sword |
|
Paladin | Atonement | Brave Blade | Level 1: Increases Accuracy |
| Enmity + Physical damage taken -% Reduces Enmity decrease when taking physical damage |
Level 2: Increases Attack | |||||
| Level 3: Occasionally attacks twice | ||||||
| Tizona | Sword |
|
Blue Mage | Expiacion | Wightslayer | Level 1: Increases Accuracy |
| Magic Accuracy + Occasionally converts damage dealt to MP |
Level 2: Increases Magic Accuracy | |||||
| Level 3: Occasionally attacks twice | ||||||
| Aymur | Axe |
|
Beastmaster | Primal Rend | Double Axe | Level 1: (Includes Pets) Increases Accuracy |
| Pet Attack Bonus Enhances "Sic" and "Ready" effect |
Level 2: (Includes Pets) Increases Attack | |||||
| Level 3: (Includes Pets) Occasionally attacks twice | ||||||
| Conqueror | Great Axe |
|
Warrior | King's Justice | Sturdy Axe | Level 1: Increases Accuracy |
| Augments "Berserk" | Level 2: Increases Attack | |||||
| Level 3: Occasionally attacks twice | ||||||
| Liberator | Scythe |
|
Dark Knight | Insurgency | Death Sickle | Level 1: Increases Accuracy |
| Magic Accuracy + Augments "Absorb" spells |
Level 2: Increases Attack | |||||
| Level 3: Occasionally attacks twice | ||||||
| Ryunohige | Polearm |
|
Dragoon | Drakesbane | Radiant Lance | Level 1: (Includes Wyvern) Increases Accuracy |
| Augments "Jump" | Level 2: (Includes Wyvern) Increases Attack | |||||
| Level 3: (Includes Wyvern) Occasionally attacks twice | ||||||
| Nagi | Katana |
|
Ninja | Blade: Kamu | Sasuke Katana | Level 1: Increases Accuracy |
| Magic Accuracy + Enmity + Augments "Mijin Gakure" |
Level 2: Increases Attack | |||||
| Level 3: Occasionally attacks twice | ||||||
| Kogarasumaru | Great Katana |
|
Samurai | Tachi: Rana | Windslicer | Level 1: Increases Accuracy |
| Enhances "Third Eye" effect | Level 2: Increases Attack | |||||
| Level 3: Occasionally attacks twice | ||||||
| Yagrush | Club |
|
White Mage | Mystic Boon | Werebuster | Level 1: Increases Magic Accuracy |
| Magic Accuracy + Augments "Divine Veil" Enhances "Divine Benison" |
Level 2: Increases Accuracy | |||||
| Level 3: Occasionally attacks twice | ||||||
| Laevateinn | Staff |
|
Black Mage | Vidofunir | Mage's Staff | Level 1: Increases Magic Accuracy |
| Enhances "Elemental Seal effect Accuracy + Magic Accuracy + "Magic Attack Bonus" + |
Level 2: Increases Magic Attack | |||||
| Level 3: Occasionally attacks twice | ||||||
| Nirvana | Staff |
|
Summoner | Garland of Bliss | Scepter Staff | Level 1: (Includes Avatars) Increases Accuracy |
| Accuracy + Avatar perpetuation cost - Avatar: "Magic Attack Bonus" + |
Level 2: (Includes Avatars) Increases Attack | |||||
| Level 3: (Includes Avatars) Occasionally attacks twice | ||||||
| Tupsimati | Staff |
|
Scholar | Omniscience | Elder Staff | Level 1: Increases Magic Accuracy |
| Same elemental magic as weather: Enmity - Accuracy + Magic Accuracy + "Magic Attack Bonus" + |
Level 2: Increases Magic Attack | |||||
| Level 3: Occasionally attacks twice | ||||||
| Gastraphetes | Marksmanship |
|
Ranger | Trueflight | Killer Bow | Level 1: Increases Ranged Accuracy |
| Enhances "Snapshot" effect Increases "Barrage" accuracy |
Level 2: Increases Ranged Attack | |||||
| Level 3: Occasionally deals double damage | ||||||
| Death Penalty | Marksmanship |
|
Corsair | Leaden Salute | Quicksilver | Level 1: Increases Ranged Accuracy |
| Enhances "Quick Draw" effect | Level 2: Increases Ranged Attack | |||||
| Level 3: Occasionally deals double damage | ||||||
Ergon Weapons[]
Acquisition[]
The acquisition process of Mythic and Ergon weapons are quite distinct. Mythic weapons are obtained through the endgame content of the expansion, Treasures of Aht Urhgan, while Ergon weapons are obtained through the endgame content of Seekers of Adoulin.
Mythic Weapon acquisition questline[]
Mythic Weapons require participation in a quest line that involves many pieces of battle content. Just like Relic Weapons, the acquisition of a fully upgraded Mythic Weapon can be divided into the process to acquire the 75 version, the process to upgrade to level 99, and finally the process to upgrade to item-level 119. To obtain a Mythic Weapon, players much participate in Treasures of Aht Urhgan endgame content such as Assault, Salvage, Einherjar, and the Zenni Notorious Monster System.
| Step: | Quest | Notes |
|---|---|---|
| Step 1 | Assault: Captain Rank | Attain the highest rank in the battle content, 'Assault'. |
| Step 2 | Complete "Imperial Heist" Quest | Quest Steps
|
| Step 3 | Complete "Duties, Tasks, and Deeds" Quest | Quest Steps
|
| Step 4 | Complete "Forging a New Myth" Quest | Quest Steps
|
| Step 5 | Complete "Coming Full Circle" Quest | Quest Steps
|
Ergon Weapon acquisition questline[]
Because Ergon Weapons were introduced in a different expansion, the content involved in the quest line are from the Seekers of Adoulin expansion. This questline requires involvement in Seekers of Adoulin endgame content, such as Coalition, Rieves, Skirmish, and Delve.
| Step: | Geomancer | Rune Fencer |
|---|---|---|
| Step 1 | Attain the highest rank in all six coalitions of Adoulin. | |
| Step 2 |
|
|
| Step 3 |
|
|
| Step 4 |
|
|
| Step 5 |
|
|
| Step 6 |
|
|
Upgrading[]
Over the years, the Mythic Weapons have undergone a series of upgrades to keep them relevant in the game's meta. With the exception of the two Ergon Weapons, these weapons capped out at level 75. There have been added upgrade paths to get Mythic Weapons to item-level 119 with an aftermath effect. This incorporates several different content pieces.
Level 99 Mythic Weapons[]
| Weapon | Job | Level 80 Trial | Level 85 Trial | Level 90 Trial | Level 95 Trial | Level 99 Trial | Final Stage |
|---|---|---|---|---|---|---|---|
| Conqueror | Warrior | Trial 1849
King's Justice killing blow on: 300 Lizards |
Trial 2264
King's Justice killing blow on: 400 Vermin |
Trial 2675
Defeat Notorious Monsters: 3 Tinnin |
Trial 3108
Defeat Notorious Monsters: 3 Battleclad Chariot |
Trial 3571
Collect: 3 Mulcibar's Scoria |
Trial 3621
Collect: 150 Mulcibar's Scoria |
| Glanzfaust | Monk | Trial 1829
Ascetic's Fury killing blow on: 300 Dragons |
Trial 2254
Ascetic's Fury killing blow on: 400 Vermin |
Trial 2665
Defeat Notorious Monsters: 3 Sarameya |
Trial 3098
Defeat Notorious Monsters: 3 Long-Bowed Chariot |
Trial 3561
Collect: 3 Mulcibar's Scoria |
Trial 3611
Collect: 150 Mulcibar's Scoria |
| Yagrush | White Mage | Trial 1869
Mystic Boon killing blow on: 300 Lizards |
Trial 2274
Mystic Boon killing blow on: 400 Amorphs |
Trial 2685
Defeat Notorious Monsters: 3 Tyger |
Trial 3118
Defeat Notorious Monsters: 3 Battleclad Chariot |
Trial 3581
Collect: 3 Mulcibar's Scoria |
Trial 3631
Collect: 150 Mulcibar's Scoria |
| Laevateinn | Black Mage | Trial 1873
Vidohunir killing blow on: 300 Birds |
Trial 2276
Vidohunir killing blow on: 400 Beasts |
Trial 2687
Defeat Notorious Monsters: 3 Tyger |
Trial 3120
Defeat Notorious Monsters: 3 Long-Bowed Chariot |
Trial 3583
Collect: 3 Mulcibar's Scoria |
Trial 3633
Collect: 150 Mulcibar's Scoria |
| Murgleis | Red Mage | Trial 1835
Death Blossom killing blow on: 300 Arcana |
Trial 2257
Death Blossom killing blow on: 400 Aquans |
Trial 2668
Defeat Notorious Monsters: 3 Sarameya |
Trial 3101
Defeat Notorious Monsters: 3 Long-Armed Chariot |
Trial 3564
Collect: 3 Mulcibar's Scoria |
Trial 3614
Collect: 150 Mulcibar's Scoria |
| Vajra | Thief | Trial 1821
Mandalic Stab killing blow on: 300 Dragons |
Trial 2250
Mandalic Stab killing blow on: 400 Plantoids |
Trial 2661
Defeat Notorious Monsters: 3 Tinnin |
Trial 3094
Defeat Notorious Monsters: 3 Armored Chariot |
Trial 3557
Collect: 3 Mulcibar's Scoria |
Trial 3607
Collect: 150 Mulcibar's Scoria |
| Burtgang | Paladin | Trial 1837
Atonement killing blow on: 300 Undead |
Trial 2258
Atonement killing blow on: 400 Amorphs |
Trial 2669
Defeat Notorious Monsters: 3 Tinnin |
Trial 3102
Defeat Notorious Monsters: 3 Long-Bowed Chariot |
Trial 3565
Collect: 3 Mulcibar's Scoria |
Trial 3615
Collect: 150 Mulcibar's Scoria |
| Liberator | Dark Knight | Trial 1857
Insurgency killing blow on: 300 Birds |
Trial 2266
Insurgency killing blow on: 400 Arcana |
Trial 2677
Defeat Notorious Monsters: 3 Tyger |
Trial 3110
Defeat Notorious Monsters: 3 Long-Bowed Chariot |
Trial 3573
Collect: 3 Mulcibar's Scoria |
Trial 3623
Collect: 150 Mulcibar's Scoria |
| Aymur | Beastmaster | Trial 1845
Primal Rend killing blow on: 300 Aquans |
Trial 2262
Primal Rend killing blow on: 400 Plantoids |
Trial 2673
Defeat Notorious Monsters: 3 Sarameya |
Trial 3106
Defeat Notorious Monsters: 3 Battleclad Chariot |
Trial 3569
Collect: 3 Mulcibar's Scoria |
Trial 3619
Collect: 150 Mulcibar's Scoria |
| Carnwenhan | Bard | Trial 1823
Mordant Rime killing blow on: 300 Amorphs |
Trial 2251
Mordant Rime killing blow on: 400 Lizards |
Trial 2662
Defeat Notorious Monsters: 3 Tinnin |
Trial 3095
Defeat Notorious Monsters: 3 Long-Bowed Chariot |
Trial 3558
Collect: 3 Mulcibar's Scoria |
Trial 3608
Collect: 150 Mulcibar's Scoria |
| Gastraphetes | Ranger | Trial 1881
Trueflight killing blow on: 300 Vermin |
Trial 2281
Trueflight killing blow on: 400 Beasts |
Trial 2692
Defeat Notorious Monsters: 3 Tinnin |
Trial 3025
Defeat Notorious Monsters: 3 Armored Chariot |
Trial 3588
Collect: 3 Mulcibar's Scoria |
Trial 3638
Collect: 150 Mulcibar's Scoria |
| Kogarasumaru | Samurai | Trial 1865
Tachi: Rana killing blow on: 300 Beasts |
Trial 2272
Tachi: Rana killing blow on: 400 Vermin |
Trial 2683
Defeat Notorious Monsters: 3 Sarameya |
Trial 3116
Defeat Notorious Monsters: 3 Armored Chariot |
Trial 3579
Collect: 3 Mulcibar's Scoria |
Trial 3629
Collect: 150 Mulcibar's Scoria |
| Nagi | Ninja | Trial 1861
Blade: Kamu killing blow on: 300 Amorphs |
Trial 2270
Blade: Kamu killing blow on: 400 Dragons |
Trial 2681
Defeat Notorious Monsters: 3 Tyger |
Trial 3114
Defeat Notorious Monsters: 3 Battleclad Chariot |
Trial 3577
Collect: 3 Mulcibar's Scoria |
Trial 3627
Collect: 150 Mulcibar's Scoria |
| Ryunohige | Dragoon | Trial 1853
Drakesbane killing blow on: 300 Vermin |
Trial 2268
Drakesbane killing blow on: 400 Amorphs |
Trial 2679
Defeat Notorious Monsters: 3 Tinnin |
Trial 3112
Defeat Notorious Monsters: 3 Long-Armed Chariot |
Trial 3575
Collect: 3 Mulcibar's Scoria |
Trial 3625
Collect: 150 Mulcibar's Scoria |
| Nirvana | Summoner | Trial 1875
Garland of Bliss killing blow on: 300 Vermin |
Trial 2277
Garland of Bliss killing blow on: 400 Lizards |
Trial 2688
Defeat Notorious Monsters: 3 Sarameya |
Trial 3021
Defeat Notorious Monsters: 3 Long-Armed Chariot |
Trial 3584
Collect: 3 Mulcibar's Scoria |
Trial 3634
Collect: 150 Mulcibar's Scoria |
| Tizona | Blue Mage | Trial 1839
Expiacion killing blow on: 300 Plantoids |
Trial 2259
Expiacion killing blow on: 400 Lizards |
Trial 2670
Defeat Notorious Monsters: 3 Sarameya |
Trial 3103
Defeat Notorious Monsters: 3 Armored Chariot |
Trial 3566
Collect: 3 Mulcibar's Scoria |
Trial 3616
Collect: 150 Mulcibar's Scoria |
| Death Penalty | Corsair | Trial 1883
Leaden Salute killing blow on: 300 Vermin |
Trial 2282
Leaden Salute killing blow on: 400 Birds |
Trial 2693
Defeat Notorious Monsters: 3 Sarameya |
Trial 3126
Defeat Notorious Monsters: 3 Battleclad Chariot |
Trial 3589
Collect: 3 Mulcibar's Scoria |
Trial 3639
Collect: 150 Mulcibar's Scoria |
| Kenkonken | Puppetmaster | Trial 1831
Stinging Pummel killing blow on: 300 Aquans |
Trial 2255
Stinging Pummel killing blow on: 400 Undead |
Trial 2666
Defeat Notorious Monsters: 3 Tyger |
Trial 3099
Defeat Notorious Monsters: 3 Long-Armed Chariot |
Trial 3562
Collect: 3 Mulcibar's Scoria |
Trial 3612
Collect: 150 Mulcibar's Scoria |
| Terpsichore | Dancer | Trial 1825
Pyrrhic Kleos killing blow on: 300 Arcana |
Trial 2262
Pyrrhic Kleos killing blow on: 400 Beasts |
Trial 2663
Defeat Notorious Monsters: 3 Tyger |
Trial 3096
Defeat Notorious Monsters: 3 Long-Armed Chariot |
Trial 3559
Collect: 3 Mulcibar's Scoria |
Trial 3609
Collect: 150 Mulcibar's Scoria |
| Tupsimati | Scholar | Trial 1877
Omniscience killing blow on: 300 Birds |
Trial 2278
Omniscience killing blow on: 400 Arcana |
Trial 2689
Defeat Notorious Monsters: 3 Tinnin |
Trial 3122
Defeat Notorious Monsters: 3 Armored Chariot |
Trial 3585
Collect: 3 Mulcibar's Scoria |
Trial 3635
Collect: 150 Mulcibar's Scoria |
| Idris§ | Geomancer | Obtained at item-level 119. | |||||
| Epeolatry§ | Rune Fencer | Obtained at item-level 119. | |||||
§ - Ergon Weapons.
Item-Level 119 Mythic Weapons[]
When the item-level system was introduced in Seekers of Adoulin, all of the previous ultimate weapons were surpassed by other newly introduced gear. As a result, further upgrade systems were introduced for the ultimate weapon types to, once again, ensure their powerful status in the game. The NPC Oboro can upgrade your mythic weapons even further, into item-level 119.
Note: If a weapon has already been upgraded to the completed level 99 version of the weapon, this changes the path in which the weapon is upgraded to the final 119 variant.
| Stage | Item-Level 119 I (Stage 1) | Item-Level 119 II (Stage 2) | Item-Level 119 III (Final Stage) |
|---|---|---|---|
| Requirements | 300 Beitetsu | 300 Beitetsu | 10,000 Beitetsu (upgrading stage 1)
1 Beitetsu (upgrading stage 2) |
| Notes | If current Mythic DOES NOT have aftermath. Stage 2 is skipped. | If current Mythic DOES have aftermath. Stage 1 is skipped. | Both stage 1 and stage 2 weapons can be upgraded to the final stage. It just changes material requirements. |
Item-Level 119 Ergon Weapons[]
Because the initial Ergon Weapons are already item-level 119, the player will not have to upgrade them twice with Oboro. They will only have to upgrade them once to get them to the item-level 119 III (final stage). This upgrade is identical to that of the final Mythic Weapon upgrade, requiring 10,000 Beitetsu.
Ultimate augments[]
Once the player has a completed ilvl 119 III Mythic Weapon, it is eligible for augmentation, which further enhances its power. The augmentation process is also done through the Oboro Upgrade System, and it requires extensive involvement in the battle content introduced in the Rhapsodies of Vana'diel mini-expansion, Dynamis Divergence. These augments can be placed on Relic, Mythic, Ergon, Empyrean and Aeonic weapons. There are two methods to unlock these augmentation options:
| Step 1 | Step 2 | |
|---|---|---|
| Method 1 | Acquire a ilvl119 III Mythic Weapon. | Trade 10,000 job points to Oboro. |
| Method 2 | Acquire a ilvl119 III Mythic Weapon. | Defeat the Wave 3 Boss in Dynamis Divergence - Bastok.
Or Deal 30,000,000 damage to the Wave 3 Boss in Dynamis Divergence - Bastok. |
Once the player has unlocked ultimate augments, they can trade materials dropped from other pieces of endgame content to augment their weapon. After the initial augmentation, the player can further strengthen the augmentation by trading more materials.
Behind the scenes[]
Of the five legendary weapon sets, Mythic Weapons are the rarest within Final Fantasy XI due to the immense difficulty in acquiring them, requiring extreme amounts of time, effort, or gil. The stats on the other four weapon sets are preferable for certain uses for many jobs, so players often prefer those weapons as they are relatively easier to obtain. Many of the other ultimate weapons in the game can also be used by multiple jobs. So, investing the time to acquire any of the ultimate weapons will benefit multiple jobs for the player, unless that ultimate weapon is a Mythic Weapon.
Acquiring Mythic Weapons required significant involvement in a form of battle content called Salvage. Players discovered an exploit in Salvage that allowed duplication of monster drops. Certain drops needed for creating a Mythic Weapon were very rare, so duplicating these drops sped up the process considerably. This led Square Enix to issue a wave of bans that resulted in almost a thousand accounts to either be permanently or temporarily banned for a lengthy period. Almost every player affected by these bans were popular and central to the in-game community, so these bans were devastating for the player base, being referred to by players as 'The Salvage Ban Hammer'.
The questlines for acquiring Ergon Weapons involve the job specific quests for their respective jobs. Usually, job specific quests earn the Artifact Armor, one of the three job specific armor sets in the game. Because Idris and Epeolatry also come from these quests, Geomancer and Rune Fencer are the only two jobs that get their job specific weapon from the same questline that gives the Artifact Armor.





















