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Mythic and Ergon weapons.

Mythic and Ergon weapons.

Mythic Weapons (ミシックウェポン, Mishikkū Wepon?), also known as "The Myriad Arms of Balrahn", are twenty weapons in Final Fantasy XI obtained through the "Arms of Balrahn" series of quests available once a player is promoted to Captain Mercenary Rank. The arms are rare and powerful weapons that were once part of Emperor Balrahn's personal collection.

Mythic Weapons are one of five legendary weapon sets available to players, with the other four being Relic Weapons, Empyrean Weapons, Aeonic Weapons, and Prime Weapons. Unlike the other four weapon sets, where the weapons are divided by weapon type, Mythic Weapons are divided by job. Just as there are three 'Job Specific Armor' sets in the game, there is one 'Job Specific Weapon' set, that being the Mythic Weapons.

Mythic vs. Ergon Weapons[]

Because Mythic Weapons are tied to the job rather than the weapon class, there were two more Mythic Weapons added for the Seekers of Adoulin expansion. This expansion added two new jobs, Rune Fencer and Geomancer. Along with these jobs came two new Job Specific Weapons, which are referred to as 'Ergon Weapons'. Mythic Weapons and Ergon Weapons differ in their acquisition and upgrade processes due to being released in different eras. However, these two weapon categories are lumped together because they each fill the same role for the jobs they are tied to. A job without a Mythic Weapon will have that role filled by an Ergon Weapon, and vice versa.

Abilities[]

Mythic Weapon abilities[]

Each weapon can be used by one job, and is associated with a unique weapon skill. These weapon skills do not require equipping Mythic Weapons to use, and can be unlocked separately with the Vigil Weapons that are required to start the Mythic Weapon quest. Use of these unique weapon skills together with a Mythic Weapon grant special aftermath effects that vary according to each weapon and how much TP the player has when the weapon skill is used.

The aftermath effect is split into 3 levels.

  • Level 1: 100–199% TP. 180 second duration
  • Level 2: 200–299% TP. 180 second duration
  • Level 3: 300% TP. 120 second duration

The initial level of a Mythic Weapon is 75, but various Magian Trials may be undertaken to improve the weapons, capable of being upgraded like the Empyrean Weapon to an elevated Level 99 Afterglow form. There have been added upgrade paths to get Mythic Weapons even further to an item-level 119 with an aftermath effect. This incorporates several different content pieces. The Afterglow of all Mythic Weapons is a shimmering azure.

Ergon Weapon abilities[]

Idris (Level 119 III)

This enhances Geomancy by +10 boosting the power of all geomancy spells. This boost is significant. Each spell gains a different degree of benefit from this effect.

  • Geomancy+ items do not stack; if multiple items with Geomancy+ are equipped, only the highest value will apply.
  • Reference the chart on the Geomancy page to see exact values.
  • Geomancy +10 is effective only when worn in the main hand.
  • Luopan: Damage Taken -25% is additive with their innate -50% Damage Taken, resulting in a total of Luopan: Damage Taken -75%.
    • Specific DT value is 64/256.

Epeolatry (Level 119 III)

This weapon reduced physical damage taken by 25%. This is significant because this means the wielder can exceed the 50% PDT cap.

  • Specific PDT value is 64/256.
  • Liement effect extends to party members within a 10' radius

List of Mythic Weapons[]

Mythic Weapons[]

Name Type Image Job Weapon Skill Vigil Weapon Aftermath
Glanzfaust Hand-to-Hand FFXI Glanzfaust Monk Ascetic's Fury Burning Fists Level 1: Increases Accuracy
Augments "Focus" and "Dodge" Level 2: Increases Attack
Level 3: Occasionally attacks twice
Kenkonken Hand-to-Hand FFXI Kenkonken Puppetmaster Stringing Pummel Inferno Claws Level 1: (Includes Automaton) Increases Accuracy
Enhances "Martial Arts" effect
Suppresses "Overload"
Level 2: (Includes Automaton) Increases Attack
Level 3: (Includes Automaton) Occasionally attacks twice
Vajra Dagger FFXI Vajra Thief Mandalic Stab Swordbreaker Level 1: Increases Accuracy
Enhances "Sneak Attack" effect
Enhances "Trick Attack" effect
Level 2: Increases Attack
Level 3: Occasionally attacks twice
Carnwenhan Dagger FFXI Carnwenhan Bard Mordant Rime Dancing Dagger Level 1: Increases Magic Accuracy
Magic Accuracy +
Increases song effect duration
Level 2: Increases Accuracy
Level 3: Occasionally attacks twice
Terpsichore Dagger FFXI Terpsichore Dancer Pyrrhic Kleos Main Gauche Level 1: Increases Accuracy
Increase "Steps" accuracy
Augments "Steps"
Level 2: Increases Attack
Level 3: Occasionally attacks twice
Murgleis Sword FFXI Murgleis Red Mage Death Blossom Vorpal Sword Level 1: Increases Magic Accuracy
Magic Accuracy +
Augments "Convert"
Level 2: Increases Accuracy
Level 3: Occasionally attacks twice
Burtgang Sword FFXI Burtgang Paladin Atonement Brave Blade Level 1: Increases Accuracy
Enmity +
Physical damage taken -%
Reduces Enmity decrease when taking physical damage
Level 2: Increases Attack
Level 3: Occasionally attacks twice
Tizona Sword FFXI Tizona Blue Mage Expiacion Wightslayer Level 1: Increases Accuracy
Magic Accuracy +
Occasionally converts damage dealt to MP
Level 2: Increases Magic Accuracy
Level 3: Occasionally attacks twice
Aymur Axe FFXI Aymur Beastmaster Primal Rend Double Axe Level 1: (Includes Pets) Increases Accuracy
Pet Attack Bonus
Enhances "Sic" and "Ready" effect
Level 2: (Includes Pets) Increases Attack
Level 3: (Includes Pets) Occasionally attacks twice
Conqueror Great Axe FFXI Great Axe 6A Warrior King's Justice Sturdy Axe Level 1: Increases Accuracy
Augments "Berserk" Level 2: Increases Attack
Level 3: Occasionally attacks twice
Liberator Scythe FFXI Scythe 5A Dark Knight Insurgency Death Sickle Level 1: Increases Accuracy
Magic Accuracy +
Augments "Absorb" spells
Level 2: Increases Attack
Level 3: Occasionally attacks twice
Ryunohige Polearm FFXI Polearm 11A Dragoon Drakesbane Radiant Lance Level 1: (Includes Wyvern) Increases Accuracy
Augments "Jump" Level 2: (Includes Wyvern) Increases Attack
Level 3: (Includes Wyvern) Occasionally attacks twice
Nagi Katana FFXI Katana 5B Ninja Blade: Kamu Sasuke Katana Level 1: Increases Accuracy
Magic Accuracy +
Enmity +
Augments "Mijin Gakure"
Level 2: Increases Attack
Level 3: Occasionally attacks twice
Kogarasumaru Great Katana FFXI Kogarasumaru Samurai Tachi: Rana Windslicer Level 1: Increases Accuracy
Enhances "Third Eye" effect Level 2: Increases Attack
Level 3: Occasionally attacks twice
Yagrush Club FFXI Yagrush White Mage Mystic Boon Werebuster Level 1: Increases Magic Accuracy
Magic Accuracy +
Augments "Divine Veil"
Enhances "Divine Benison"
Level 2: Increases Accuracy
Level 3: Occasionally attacks twice
Laevateinn Staff FFXI Laevateinn Black Mage Vidofunir Mage's Staff Level 1: Increases Magic Accuracy
Enhances "Elemental Seal effect
Accuracy +
Magic Accuracy +
"Magic Attack Bonus" +
Level 2: Increases Magic Attack
Level 3: Occasionally attacks twice
Nirvana Staff FFXI Nirvana Summoner Garland of Bliss Scepter Staff Level 1: (Includes Avatars) Increases Accuracy
Accuracy +
Avatar perpetuation cost -
Avatar: "Magic Attack Bonus" +
Level 2: (Includes Avatars) Increases Attack
Level 3: (Includes Avatars) Occasionally attacks twice
Tupsimati Staff FFXI Tupsimati Scholar Omniscience Elder Staff Level 1: Increases Magic Accuracy
Same elemental magic as weather: Enmity -
Accuracy +
Magic Accuracy +
"Magic Attack Bonus" +
Level 2: Increases Magic Attack
Level 3: Occasionally attacks twice
Gastraphetes Marksmanship FFXI Marksmanship C 4A Ranger Trueflight Killer Bow Level 1: Increases Ranged Accuracy
Enhances "Snapshot" effect
Increases "Barrage" accuracy
Level 2: Increases Ranged Attack
Level 3: Occasionally deals double damage
Death Penalty Marksmanship FFXI Marksmanship G 5A Corsair Leaden Salute Quicksilver Level 1: Increases Ranged Accuracy
Enhances "Quick Draw" effect Level 2: Increases Ranged Attack
Level 3: Occasionally deals double damage

Ergon Weapons[]

Name Type Image Job Weapon Skill Base Weapon Aftermath
Idris Club
(Club) Idris
Geomancer Exudation Nodal Wand Level 1: Increases Magic Accuracy
Enhances Geomancy spells Level 2: Improves Magic Attack
Level 3: Occasionally attacks twice and thrice
Epeolatry Great Sword
Epeolatry Design Transparent
Rune Fencer Dimidiation Lexeme Blade Level 1: Improves Accuracy
Reduces physical damage taken Level 2: Improves Attack
Level 3: Occasionally attacks twice and thrice

Acquisition[]

The acquisition process of Mythic and Ergon weapons are quite distinct. Mythic weapons are obtained through the endgame content of the expansion, Treasures of Aht Urhgan, while Ergon weapons are obtained through the endgame content of Seekers of Adoulin.

Mythic Weapon acquisition questline[]

Mythic Weapons require participation in a quest line that involves many pieces of battle content. Just like Relic Weapons, the acquisition of a fully upgraded Mythic Weapon can be divided into the process to acquire the 75 version, the process to upgrade to level 99, and finally the process to upgrade to item-level 119. To obtain a Mythic Weapon, players much participate in Treasures of Aht Urhgan endgame content such as Assault, Salvage, Einherjar, and the Zenni Notorious Monster System.

Mythic Weapons
Step: Quest Notes
Step 1 Assault: Captain Rank Attain the highest rank in the battle content, 'Assault'.
Step 2 Complete "Imperial Heist" Quest Quest Steps
  1. Zone into Salaheem's Sentinels for a cutscene.
  2. Speak to Abquhbah for information about the Weapons.
  3. Trade the Vigil Weapon corresponding to the Mythic Weapon which you ultimately plan to create to Abquhbah.
    • Note: Abquhbah will not take the traded weapon without the Runic key  from clearing Nyzul Isle Investigation floor 100.
  4. Defeat these eight Notorious Monsters:
    • 3 Beastmen Leaders
    • 4 Salvage Chariots in battle content, 'Salvage'.
    • Odin in battle content, 'Einherjar'.
  5. Speak with Naja Salaheem.
Step 3 Complete "Duties, Tasks, and Deeds" Quest Quest Steps
  1. Talk to Paparoon to receive the five assault logs for recording the re-completion of each Assault.
  2. Obtain the needed items from the from each battle content:
    • 30,000 Alexandrite from Salvage
    • Wyrmseeker Areuhat from Nyzul Isle
    • Balrahn's Eyepatch from Einherjar
    • Complete Log of re-completion on all missions in Assault.
  3. Once all the items have been given to Paparoon, speak to him again to receive Paparoon's sealed invitation.
Step 4 Complete "Forging a New Myth" Quest Quest Steps
  1. Examine the Palace Door in Aht Urhgan Whitegate for a cutscene.
  2. Trade the Pandemonium Warden pop items to the Seaprince's Tombstone in Caedarva Mire to receive Serpentking Zahak relief.
  3. Head to Nyzul Isle Staging Point and select the 'Forging a New Myth' battlefield from the Runic Seal.
  4. Complete the puzzle battlefield to receive the Serpentking Zahak relief shard.
Step 5 Complete "Coming Full Circle" Quest Quest Steps
  1. Return to the tombstone in Caedarva Mire for a cutscene.
  2. Trade your Mythic Weapon to the tombstone. You will now obtain the fully unlocked level 75 mythic weapon which can be further upgraded through Trial of the Magians.
  3. Return and examine the Palace doors (Imperial Whitegate) in Whitegate.
  4. Approach Naja to initiate a cutscene to receive 3 Imperial Silver Pieces and complete the quest.

Ergon Weapon acquisition questline[]

Because Ergon Weapons were introduced in a different expansion, the content involved in the quest line are from the Seekers of Adoulin expansion. This questline requires involvement in Seekers of Adoulin endgame content, such as Coalition, Rieves, Skirmish, and Delve.

Ergon Weapons
Step: Geomancer Rune Fencer
Step 1 Attain the highest rank in all six coalitions of Adoulin.
Step 2
  1. Speak with Nhili Uvolep and she will ask you to go to Dho Gates to investigate "forces of darkness"
  2. Travel to Dho Gates and examine the Inlet of Whispers to receive a Rusted handbell key item.
  3. Return to Nhili Uvolep.
  4. Speak with Runje Desaali in Eastern Adoulin.
  1. Speak with Gaddiux at the Inventors' Coalition.
  2. Obtain a Pickaxe, you will only need one.
  3. Head to Yorcia Weald and examine the ??.
  4. When your "Enlightened Endeavor" key item resonates, trade a Pickaxe to the ???. You will obtain a Numbing blossom seed key item.
  5. Return to Gaddiux at the Inventors' Coalition.
  6. Speak with Runje Desaali at (J-11) in Eastern Adoulin. She will begin tracking materials deposited towards Epeolatry.
Step 3
  1. Trade 100 High-purity Bayld to Geosuke the cute little Leafkin in Eastern Adoulin at (J-10).
    • This can be done cumulatively.
  2. You will receive the Emblazoned handbell key item.
  3. Speak with Nhili Uvolep again.
  4. With your main job set to GEO, examine the "Water of Whispers" in Dho Gates to enter a battlefield.
    • This is a puzzle battlefield.
  5. After the fight, return to Nhili Uvolep to receive your base weapon, Nodal Wand I.
  1. Trade 100 High-purity Bayld to Runje Desaali in Eastern Adoulin. You will receive the Vial of crimson catalyst key item.
  2. Speak with Octavien in Eastern Adoulin until he talks about the Vial of crimson catalyst.
  3. Travel to Rala Waterways (M-6) from Eastern Adoulin (F-7) and examine the door behind Yeggha Dolashi. Select "Quiescence" to enter a battlefield.
    • This is a puzzle battlefield.
  4. After the battlefield, speak with Gaddiux in Western Adoulin (J-10) for a cutscene with Amchuchu and to receive your base weapon, Lexeme Blade I.
Step 4
  1. Trade Nodal Wand I to Runje Desaali to initiate the next process.
  2. Trade the appropriate Delve, Skirmish, and Rieve items to Geosuke.
  3. You will receive a Ripple Prominence concretion upon turning in all the items.
  4. Trade your Nodal Wand I to the Ergon Locus at (E-10) in Dho Gates to upgrade it to the Nodal Wand II.
  1. Trade your Lexeme Blade I to Runje Desaali
  2. Trade the appropriate Delve, Skirmish, and Reive items to Runje Desaali.
  3. You will receive Superlative runic ring of deluge.
  4. Trade your Lexeme Blade I to the Runic Overflow in Foret de Hennetiel to upgrade to Lexeme Blade II.
Step 5
  1. Trade Nodal Wand II to Runje Desaali to initiate the next process.
  2. Trade the appropriate Delve, Skirmish, and Reive items to Geosuke.
  3. You will receive an Inferno concretion upon turning in all the items.
  4. Trade your Nodal Wand II to the Ergon Locus in Moh Gates to upgrade it to the Nodal Wand III.
  1. Trade your Lexeme Blade II to Runje Desaali
  2. Trade the appropriate Delve, Skirmish, and Reive items to Runje Desaali.
  3. You will receive Superlative runic ring of luster.
  4. Trade your Lexeme Blade II to the Runic Overflow in Marjami Ravine to upgrade to Lexeme Blade III.
Step 6
  1. Trade Nodal Wand III to Runje Desaali to initiate the next process.
  2. Trade the appropriate Delve, Skirmish, and Reive items to Geosuke.
  3. You will receive a Cyclone concretion upon turning in all the items.
  4. Trade your Nodal Wand III to the Ergon Locus in Sih Gates to obtain your Idris.
  1. Trade your Lexeme Blade III to Runje Desaali
  2. Trade the appropriate Delve, Skirmish, and Reive items to Runje Desaali.
  3. You will receive Superlative runic ring of vision.
  4. Trade your Lexeme Blade III to the Runic Overflow on top of the barrel in Western Adoulin to obtain your Epeolatry.

Upgrading[]

Over the years, the Mythic Weapons have undergone a series of upgrades to keep them relevant in the game's meta. With the exception of the two Ergon Weapons, these weapons capped out at level 75. There have been added upgrade paths to get Mythic Weapons to item-level 119 with an aftermath effect. This incorporates several different content pieces.

Level 99 Mythic Weapons[]

Requirements for Level 99 Mythic Weapons through the Magian Trials.
Weapon Job Level 80 Trial Level 85 Trial Level 90 Trial Level 95 Trial Level 99 Trial Final Stage
Conqueror Warrior Trial 1849
King's Justice killing blow on: 300 Lizards
Trial 2264
King's Justice killing blow on: 400 Vermin
Trial 2675
Defeat Notorious Monsters: 3 Tinnin
Trial 3108
Defeat Notorious Monsters: 3 Battleclad Chariot
Trial 3571
Collect: 3 Mulcibar's Scoria
Trial 3621
Collect: 150 Mulcibar's Scoria
Glanzfaust Monk Trial 1829
Ascetic's Fury killing blow on: 300 Dragons
Trial 2254
Ascetic's Fury killing blow on: 400 Vermin
Trial 2665
Defeat Notorious Monsters: 3 Sarameya
Trial 3098
Defeat Notorious Monsters: 3 Long-Bowed Chariot
Trial 3561
Collect: 3 Mulcibar's Scoria
Trial 3611
Collect: 150 Mulcibar's Scoria
Yagrush White Mage Trial 1869
Mystic Boon killing blow on: 300 Lizards
Trial 2274
Mystic Boon killing blow on: 400 Amorphs
Trial 2685
Defeat Notorious Monsters: 3 Tyger
Trial 3118
Defeat Notorious Monsters: 3 Battleclad Chariot
Trial 3581
Collect: 3 Mulcibar's Scoria
Trial 3631
Collect: 150 Mulcibar's Scoria
Laevateinn Black Mage Trial 1873
Vidohunir killing blow on: 300 Birds
Trial 2276
Vidohunir killing blow on: 400 Beasts
Trial 2687
Defeat Notorious Monsters: 3 Tyger
Trial 3120
Defeat Notorious Monsters: 3 Long-Bowed Chariot
Trial 3583
Collect: 3 Mulcibar's Scoria
Trial 3633
Collect: 150 Mulcibar's Scoria
Murgleis Red Mage Trial 1835
Death Blossom killing blow on: 300 Arcana
Trial 2257
Death Blossom killing blow on: 400 Aquans
Trial 2668
Defeat Notorious Monsters: 3 Sarameya
Trial 3101
Defeat Notorious Monsters: 3 Long-Armed Chariot
Trial 3564
Collect: 3 Mulcibar's Scoria
Trial 3614
Collect: 150 Mulcibar's Scoria
Vajra Thief Trial 1821
Mandalic Stab killing blow on: 300 Dragons
Trial 2250
Mandalic Stab killing blow on: 400 Plantoids
Trial 2661
Defeat Notorious Monsters: 3 Tinnin
Trial 3094
Defeat Notorious Monsters: 3 Armored Chariot
Trial 3557
Collect: 3 Mulcibar's Scoria
Trial 3607
Collect: 150 Mulcibar's Scoria
Burtgang Paladin Trial 1837
Atonement killing blow on: 300 Undead
Trial 2258
Atonement killing blow on: 400 Amorphs
Trial 2669
Defeat Notorious Monsters: 3 Tinnin
Trial 3102
Defeat Notorious Monsters: 3 Long-Bowed Chariot
Trial 3565
Collect: 3 Mulcibar's Scoria
Trial 3615
Collect: 150 Mulcibar's Scoria
Liberator Dark Knight Trial 1857
Insurgency killing blow on: 300 Birds
Trial 2266
Insurgency killing blow on: 400 Arcana
Trial 2677
Defeat Notorious Monsters: 3 Tyger
Trial 3110
Defeat Notorious Monsters: 3 Long-Bowed Chariot
Trial 3573
Collect: 3 Mulcibar's Scoria
Trial 3623
Collect: 150 Mulcibar's Scoria
Aymur Beastmaster Trial 1845
Primal Rend killing blow on: 300 Aquans
Trial 2262
Primal Rend killing blow on: 400 Plantoids
Trial 2673
Defeat Notorious Monsters: 3 Sarameya
Trial 3106
Defeat Notorious Monsters: 3 Battleclad Chariot
Trial 3569
Collect: 3 Mulcibar's Scoria
Trial 3619
Collect: 150 Mulcibar's Scoria
Carnwenhan Bard Trial 1823
Mordant Rime killing blow on: 300 Amorphs
Trial 2251
Mordant Rime killing blow on: 400 Lizards
Trial 2662
Defeat Notorious Monsters: 3 Tinnin
Trial 3095
Defeat Notorious Monsters: 3 Long-Bowed Chariot
Trial 3558
Collect: 3 Mulcibar's Scoria
Trial 3608
Collect: 150 Mulcibar's Scoria
Gastraphetes Ranger Trial 1881
Trueflight killing blow on: 300 Vermin
Trial 2281
Trueflight killing blow on: 400 Beasts
Trial 2692
Defeat Notorious Monsters: 3 Tinnin
Trial 3025
Defeat Notorious Monsters: 3 Armored Chariot
Trial 3588
Collect: 3 Mulcibar's Scoria
Trial 3638
Collect: 150 Mulcibar's Scoria
Kogarasumaru Samurai Trial 1865
Tachi: Rana killing blow on: 300 Beasts
Trial 2272
Tachi: Rana killing blow on: 400 Vermin
Trial 2683
Defeat Notorious Monsters: 3 Sarameya
Trial 3116
Defeat Notorious Monsters: 3 Armored Chariot
Trial 3579
Collect: 3 Mulcibar's Scoria
Trial 3629
Collect: 150 Mulcibar's Scoria
Nagi Ninja Trial 1861
Blade: Kamu killing blow on: 300 Amorphs
Trial 2270
Blade: Kamu killing blow on: 400 Dragons
Trial 2681
Defeat Notorious Monsters: 3 Tyger
Trial 3114
Defeat Notorious Monsters: 3 Battleclad Chariot
Trial 3577
Collect: 3 Mulcibar's Scoria
Trial 3627
Collect: 150 Mulcibar's Scoria
Ryunohige Dragoon Trial 1853
Drakesbane killing blow on: 300 Vermin
Trial 2268
Drakesbane killing blow on: 400 Amorphs
Trial 2679
Defeat Notorious Monsters: 3 Tinnin
Trial 3112
Defeat Notorious Monsters: 3 Long-Armed Chariot
Trial 3575
Collect: 3 Mulcibar's Scoria
Trial 3625
Collect: 150 Mulcibar's Scoria
Nirvana Summoner Trial 1875
Garland of Bliss killing blow on: 300 Vermin
Trial 2277
Garland of Bliss killing blow on: 400 Lizards
Trial 2688
Defeat Notorious Monsters: 3 Sarameya
Trial 3021
Defeat Notorious Monsters: 3 Long-Armed Chariot
Trial 3584
Collect: 3 Mulcibar's Scoria
Trial 3634
Collect: 150 Mulcibar's Scoria
Tizona Blue Mage Trial 1839
Expiacion killing blow on: 300 Plantoids
Trial 2259
Expiacion killing blow on: 400 Lizards
Trial 2670
Defeat Notorious Monsters: 3 Sarameya
Trial 3103
Defeat Notorious Monsters: 3 Armored Chariot
Trial 3566
Collect: 3 Mulcibar's Scoria
Trial 3616
Collect: 150 Mulcibar's Scoria
Death Penalty Corsair Trial 1883
Leaden Salute killing blow on: 300 Vermin
Trial 2282
Leaden Salute killing blow on: 400 Birds
Trial 2693
Defeat Notorious Monsters: 3 Sarameya
Trial 3126
Defeat Notorious Monsters: 3 Battleclad Chariot
Trial 3589
Collect: 3 Mulcibar's Scoria
Trial 3639
Collect: 150 Mulcibar's Scoria
Kenkonken Puppetmaster Trial 1831
Stinging Pummel killing blow on: 300 Aquans
Trial 2255
Stinging Pummel killing blow on: 400 Undead
Trial 2666
Defeat Notorious Monsters: 3 Tyger
Trial 3099
Defeat Notorious Monsters: 3 Long-Armed Chariot
Trial 3562
Collect: 3 Mulcibar's Scoria
Trial 3612
Collect: 150 Mulcibar's Scoria
Terpsichore Dancer Trial 1825
Pyrrhic Kleos killing blow on: 300 Arcana
Trial 2262
Pyrrhic Kleos killing blow on: 400 Beasts
Trial 2663
Defeat Notorious Monsters: 3 Tyger
Trial 3096

Defeat Notorious Monsters: 3 Long-Armed Chariot

Trial 3559
Collect: 3 Mulcibar's Scoria
Trial 3609
Collect: 150 Mulcibar's Scoria
Tupsimati Scholar Trial 1877
Omniscience killing blow on: 300 Birds
Trial 2278
Omniscience killing blow on: 400 Arcana
Trial 2689
Defeat Notorious Monsters: 3 Tinnin
Trial 3122
Defeat Notorious Monsters: 3 Armored Chariot
Trial 3585
Collect: 3 Mulcibar's Scoria
Trial 3635
Collect: 150 Mulcibar's Scoria
Idris§ Geomancer Obtained at item-level 119.
Epeolatry§ Rune Fencer Obtained at item-level 119.

§ - Ergon Weapons.

Item-Level 119 Mythic Weapons[]

When the item-level system was introduced in Seekers of Adoulin, all of the previous ultimate weapons were surpassed by other newly introduced gear. As a result, further upgrade systems were introduced for the ultimate weapon types to, once again, ensure their powerful status in the game. The NPC Oboro can upgrade your mythic weapons even further, into item-level 119.

Note: If a weapon has already been upgraded to the completed level 99 version of the weapon, this changes the path in which the weapon is upgraded to the final 119 variant.

Requirements for Level 119 Mythic Weapons through the Oboro Upgrade System.
Stage Item-Level 119 I (Stage 1) Item-Level 119 II (Stage 2) Item-Level 119 III (Final Stage)
Requirements 300 Beitetsu 300 Beitetsu 10,000 Beitetsu (upgrading stage 1)
1 Beitetsu (upgrading stage 2)
Notes If current Mythic DOES NOT have aftermath. Stage 2 is skipped. If current Mythic DOES have aftermath. Stage 1 is skipped. Both stage 1 and stage 2 weapons can be upgraded to the final stage. It just changes material requirements.

Item-Level 119 Ergon Weapons[]

Because the initial Ergon Weapons are already item-level 119, the player will not have to upgrade them twice with Oboro. They will only have to upgrade them once to get them to the item-level 119 III (final stage). This upgrade is identical to that of the final Mythic Weapon upgrade, requiring 10,000 Beitetsu.

Ultimate augments[]

Once the player has a completed ilvl 119 III Mythic Weapon, it is eligible for augmentation, which further enhances its power. The augmentation process is also done through the Oboro Upgrade System, and it requires extensive involvement in the battle content introduced in the Rhapsodies of Vana'diel mini-expansion, Dynamis Divergence. These augments can be placed on Relic, Mythic, Ergon, Empyrean and Aeonic weapons. There are two methods to unlock these augmentation options:

Methods of Unlocking Ultimate Augments
Step 1 Step 2
Method 1 Acquire a ilvl119 III Mythic Weapon. Trade 10,000 job points to Oboro.
Method 2 Acquire a ilvl119 III Mythic Weapon. Defeat the Wave 3 Boss in Dynamis Divergence - Bastok.
Or Deal 30,000,000 damage to the Wave 3 Boss in Dynamis Divergence - Bastok.

Once the player has unlocked ultimate augments, they can trade materials dropped from other pieces of endgame content to augment their weapon. After the initial augmentation, the player can further strengthen the augmentation by trading more materials.

Behind the scenes[]

Of the five legendary weapon sets, Mythic Weapons are the rarest within Final Fantasy XI due to the immense difficulty in acquiring them, requiring extreme amounts of time, effort, or gil. The stats on the other four weapon sets are preferable for certain uses for many jobs, so players often prefer those weapons as they are relatively easier to obtain. Many of the other ultimate weapons in the game can also be used by multiple jobs. So, investing the time to acquire any of the ultimate weapons will benefit multiple jobs for the player, unless that ultimate weapon is a Mythic Weapon.

Acquiring Mythic Weapons required significant involvement in a form of battle content called Salvage. Players discovered an exploit in Salvage that allowed duplication of monster drops. Certain drops needed for creating a Mythic Weapon were very rare, so duplicating these drops sped up the process considerably. This led Square Enix to issue a wave of bans that resulted in almost a thousand accounts to either be permanently or temporarily banned for a lengthy period. Almost every player affected by these bans were popular and central to the in-game community, so these bans were devastating for the player base, being referred to by players as 'The Salvage Ban Hammer'.

The questlines for acquiring Ergon Weapons involve the job specific quests for their respective jobs. Usually, job specific quests earn the Artifact Armor, one of the three job specific armor sets in the game. Because Idris and Epeolatry also come from these quests, Geomancer and Rune Fencer are the only two jobs that get their job specific weapon from the same questline that gives the Artifact Armor.