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Able to enchant swords, these magical warriors automatically cast Shell when HP is low.

Description

The Mystic Knight, also known as Sorcerer, is a job in Final Fantasy V obtained after the Water Crystal shatters. Mystic Knight uses elemental or status properties to augment their physical abilities, giving physical attackers an edge against their enemies. Mystic Knights boast the second highest Agility, and their Magic is slightly higher than the Freelancer's.

The Mystic Knight's Strength and Stamina lack behind other similar jobs, such as Knight and Dragoon. They can imbue their weapons with offensive spells the party has learned.

Mastering Mystic Knight for all four characters in the mobile and Steam versions earns the player the achievement "One Deadly Blow".

Profile[]

As a Mystic Knight, the character wears clothes similar to warriors from the Middle East, including turbans for the men and veils for the lower face for women. Lenna's costume is more revealing, resembling a belly dancer's attire. Krile seems to have a Hindu bindi. The male costumes resemble Minwu from Final Fantasy II.

Abilities[]

Spellblade allows the Mystic Knight to charge their sword with a spell. Status effect charged blades will incur that status 100% of the time as long as the attack connects, and attack-charged blades will do powerful, defense-ignoring damage to enemies weak to that element (or in the case of the strongest abilities, even instantly kill any non-heavy enemy it hits), or just plain high damage to everything in the case of Flare Sword. The effect lasts until the end of battle. Magic Shell casts Shell automatically on the Mystic Knight when they are in HP Critical condition.

Any job equipped with Spellblade Level 1 will gain their character's base Freelancer Strength +4 and Magic -9 if their default stats are lower. For each additional Spellblade level up to level 6, the Strength and Magic bonuses are increased by 2 per level, for a maximum of +14 Strength and +1 Magic at Spellblade Level 6.

Thus, the base Strength and Magic stats for a character with Spellblade equipped are as follows:

  • Spellblade Level 1 = Base Freelancer Strength +4 and Magic -9
  • Spellblade Level 2 = Base Freelancer Strength +6 and Magic -7
  • Spellblade Level 3 = Base Freelancer Strength +8 and Magic -5
  • Spellblade Level 4 = Base Freelancer Strength +10 and Magic -3
  • Spellblade Level 5 = Base Freelancer Strength +12 and Magic -1
  • Spellblade Level 6 = Base Freelancer Strength +14 and Magic +1

The Spellblade abilities themselves also increase damage as follows:

  • Fire/Blizzard/Thunder/Poison: 2x damage when striking an elemental weakness
  • Fira/Blizzara/Thundara: 3x damage when striking an elemental weakness
  • Firaga/Blizzaga/Thundaga/Bio/Holy: Instant death when striking an elemental weakness unless the enemy is heavy-type. 4x damage when striking an elemental weakness on a heavy-type enemy.
  • Flare: Grants 100 bonus attack power against all enemies, and treats them as if their defense were 1/4 as high

When striking an enemy that resists, is immune to, or absorbs the element of the Spellblade, the damage will be reduced, nullified, or reversed, just like a magic spell.

Spellblade is part of the well-known combo, using it with Dual Wield and Rapid Fire.

Upon mastery, Freelancers and Mimes gain the Mystic Knight's base stats unless they already have a higher base from another mastered job. They will also gain Magic Shell as an innate support ability.

Level-up abilities[]

The job's innate command ability is the Spellblade. Leveling the Mystic Knight up allows other jobs to also use increasingly more powerful versions of the skillset. The Mystic Knight has Magic Shell as an innate support ability.

Level 1 Ability
Mobile/PC Name Magic Shell
Advance Name Magic Shell
Anthology Name Magiwall
AP Required 10
Type Support
Innate Y
Description Automatically cast Shell when near KO.
Information Gives any job the ability to activate Shell automatically when in critical condition.
Level 2 Ability
Mobile/PC Name Spellblade (1)
Advance Name Spellblade (1)
Anthology Name Sword 1
AP Required 20
Type Command
Innate Y
Description Enchant weapons with different magics.
Information Lets any job charge their weapon with Fire, Blizzard, and Thunder.
Level 3 Ability
Mobile/PC Name Spellblade (2)
Advance Name Spellblade (2)
Anthology Name Sword 2
AP Required 30
Type Command
Innate Y
Description Enchant weapons with different magics.
Information Lets any job charge their weapons additionally with Poison, Silence, and Sleep.
Level 4 Ability
Mobile/PC Name Spellblade (3)
Advance Name Spellblade (3)
Anthology Name Sword 3
AP Required 50
Type Command
Innate Y
Description Enchant weapons with different magics.
Information Lets any job charge their weapon additionally with Fira, Blizzara, and Thundara.
Level 5 Ability
Mobile/PC Name Spellblade (4)
Advance Name Spellblade (4)
Anthology Name Sword 4
AP Required 70
Type Command
Innate Y
Description Enchant weapons with different magics.
Information Lets any job charge their weapon additionally with Drain, Break, and Bio.
Level 6 Ability
Mobile/PC Name Spellblade (5)
Advance Name Spellblade (5)
Anthology Name Sword 5
AP Required 100
Type Command
Innate Y
Description Enchant weapons with different magics.
Information Lets any job charge their weapon additionally with Firaga, Blizzaga, and Thundaga.
Level 7 Ability
Mobile/PC Name Spellblade (6)
Advance Name Spellblade (6)
Anthology Name Sword 6
AP Required 400
Type Command
Innate Y
Description Enchant weapons with different magics.
Information Lets any job charge their weapon additionally with Holy, Flare, and Osmose.

Other appearances[]

Final Fantasy Artniks[]

The Mystic Knight appears as a character card.

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Other appearances[]

Final Fantasy Trading Card Game[]

Mystic Knight appears in Final Fantasy Trading Card Game as Ice- and Lightning-elemental cards.

Gallery[]

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