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A warrior who uses the Mystic Arts to bend the forces of the cosmos to his or her will.

Description

Mystic, also known as Oracle in the PlayStation version (known as Augur in the Japanese artistic materials), is a job from Final Fantasy Tactics. A magick-based job, they inflict status ailments with their abilities. At the beginning of the spell's animation, a shikigami appears before inflicting a status. Out of all the magick-based jobs, Mystics have the best offensive equipment. It costs 5,970 JP to master this job.

Appearance-wise, the Mystic is a Sino-styled class. Its name in the Japanese version, Onmyōshi, means Yin-Yang User, or Taoist in the Chinese language. All of its action abilities are originally written in Kanji (Han character).

Leveling it to level 3 in the War of the Lions unlocks the Orator, while leveling it to level 4 along with separate level requirements from White Mage, Black Mage, and Time Mage unlocks Arithmetician. The job unlock level requirements are lower in the PlayStation version.

Stats[]

Prerequisite Weapons Helmet Armor Equip Shields?
WotL(War of the Lions): Lv. 3 White Mage
PlayStation: Lv. 2 Priest
Poles, Rods, Staves, Books Hats Clothes, Robes No
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 5% Low High Low High

Abilities[]

Mystic Arts[]

Mystic job command. Manipulates the mystic weave of the universe to inflict harm on enemies.

Description
Name MP Cost Range Effect Speed JP Needed
Umbra
(Blind)
4 4 2 50 100
Rob targets of sight, reducing the success rate of their physical attacks.
Can be Reflected. Arithmeticks.
Effect: Blind.
Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "All light fall into darkness! Bound darkness!"
Empowerment
(Spell Absorb)
2 4 1 50 200
Absorb MP from the target.
Drain: Absorb 33% of Target's Max MP
Success Rate: (160 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Guiding light, shed magic power from above! Spell Absorb!"
Invigoration
(Life Drain)
16 4 1 50 350
Absorb HP from the target.
Drain: Absorb 25% of Target's Max HP
Success Rate: (160 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Lost energy... raise the heartrate! Life Drain!"
Belief
(Pray Faith)
6 4 1 25 400
Fill the target's soul with a zealous fervor.
Can be Reflected. Arithmeticks.
Effect: Faith.
Success Rate: (150 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "God is watching...have faith! Pray Faith!"
Disbelief
(Doubt Faith)
6 4 1 25 400
Drain the target's soul of piety.
Can be Reflected. Arithmeticks.
Effect: Atheist.
Success Rate: (150 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Seek the true tone to form our will... Doubt Faith!"
Corruption
(Zombie)
20 4 1 20 300
Transform the target into one of the walking dead.
Can be Reflected. Arithmeticks.
Effect: Undead.
Success Rate: (100 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Great tree of life, inject rotten extract! Zombie!"
Quiescence
(Silence Song)
16 4 2 34 170
Rob targets of speech, rendering them unable to cast magicks.
Can be Reflected. Arithmeticks.
Effect: Silence.
Success Rate: (180 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Conjurors, seek truth in silence... Silence Song!"
Fervor
(Blind Rage)
16 4 1 20 400
Impart a thirst for destruction, rendering the target mad for blood.
Can be Reflected. Arithmeticks.
Effect: Berserk.
Success Rate: (120 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Reason with confusion, judge with recklessness... Brave Insanity!"
Trepidation
(Foxbird)
20 4 1 25 200
Reduce the target's Bravery.
Can be Reflected. Arithmeticks.
Amount: -30 Bravery
Success Rate: (140 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Cowards, weak, those rushing to die! Foxbird!"
Delirium
(Confusion Song)
20 4 1 20 400
Cause the target to become delirious and act irrationally.
Can be Reflected. Arithmeticks.
Effect: Confuse.
Success Rate: (130 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Smash all who hunger for destruction... Confusion Song!"
Harmony
(Dispel Magic)
34 4 1 34 800
Neutralize beneficial status effects on the target.
Arithmeticks.
Removes: Float, Reraise, Invisible, Regen, Protect, Shell, Haste, Faith, Reflect.
Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Illusions, lies, to heaven! Dispel Magic!"
Hesitation
(Paralyze)
10 4 2 20 100
Render the target incapable of action.
Can be Reflected. Arithmeticks.
Effect: Disable.
Success Rate: (185 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Mindless, spiritless, hear the immutable beat... Paralyze!"
Repose
(Sleep)
24 4 2 17 350
Put the target into a deep slumber.
Can be Reflected. Arithmeticks.
Effect: Sleep.
Success Rate: (170 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Lose conscious, wash away into the silent sea... Sleep!"
Induration
(Petrify)
16 4 1 10 580/600
Turn the target's body into stone.
Can be Reflected. Arithmeticks.
Effect: Stone.
Success Rate: (120 + Magic Attack) x (Faith/100) x (TargetFaith/100)
Quote: "Suffering spirits, to eternity! Break Seal!"

Reaction abilities[]

Name Description Trigger JP Needed
Absorb MP
(Absorb Used MP)
Recover MP equal to the amount used by the opponent.
Effect: Restores MP equal to the MP of spells cast on you. Doesn't work for spells you cast on yourself.
Magick 250

Support abilities[]

Name Description JP Needed
Defense Boost
(Defense UP)
Take less damage from physical attacks.
Effect: Lowers physical damage received by 33%.
400

Movement abilities[]

Name Description JP Needed
Ignore Weather
(Any Weather)
Traverse any marsh, swamp, or poisonous fen unimpeded by weather conditions.
Effect: Move through swampy tiles at normal rate, even when there's stormy weather.
200
Manafont
(Move-MP Up)
Recover MP upon moving.
Effect: Restores 10% of your Max MP, when you move at least 1 tile on your turn.
350

Gameplay[]

The Mystic is a support-oriented magick job focused on inflicting status ailments to their foes, although they have a few buffs, such as Belief, which bestows Faith. Much like other mages, they have low HP and high MP and magick, although lower than the White Mage, Black Mage, and Summoner. Mystics have no direct damage spells, and rely on secondary jobs to deal magick damage.

While Mystics can be used as main jobs, switching to Black Mage and equipping Mystic Arts as a secondary job command increases the chance of their debuffs hitting while giving them offensive magick. Like all spellcasters, Mystics benefit from the Time Mage's Swiftness support ability to shorten their cast times. They can also use the Mystic's own Manafont to remedy their MP costs, or be invincible with the Time Mage's Mana Shield reaction ability, to keep having enemies wipe out MP instead of HP so long as they have at least 1 MP.

Other appearances[]

Final Fantasy Record Keeper[]

FFRK Mystic Male FFT.png
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Final Fantasy Brave Exvius[]

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Final Fantasy Trading Card Game[]

Mystic appears in Final Fantasy Trading Card Game as Earth-elemental Forward cards and Water-elemental Backup cards.

Non-Final Fantasy guest appearances[]

Knights of the Crystals[]

Mystic appears as a card in the Ivalice Special Arena has a limited-time special arena with eighteen floors.

Gallery[]

Etymology[]

A practitioner of Onmyōdō is called an Onmyōji or Onmyōshi in the traditional Japanese esoteric cosmology, a mixture of natural science and occultism. It is based on the Chinese philosophies of Wu Xing and Yin and yang, introduced into Japan at the beginning of the 6th century. Onmyōshi were thought to be able to manipulate shikigami, beings from Japanese folklore. It was thought to be some sort of kami, represented by a small ghost or spirit.

The job was originally translated as "Oracle". An oracle is a person or agency considered to provide wise and insightful counsel, prophetic predictions, or precognition of the future inspired by the gods.

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