The music player is a recurring feature in some Final Fantasy games that lets the player listen to the music featured in the game. It debuted as a bonus feature unlocked in remakes of older titles upon beating the game.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy IV
- 1.4 Final Fantasy V
- 1.5 Final Fantasy VI
- 1.6 Final Fantasy VII Remake
- 1.7 Final Fantasy VIII
- 1.8 Final Fantasy X
- 1.9 Final Fantasy XIV
- 1.10 Final Fantasy XV
- 1.11 Final Fantasy Tactics
- 1.12 The Final Fantasy Legend
- 1.13 Final Fantasy Legend II
- 1.14 Dissidia Final Fantasy (2008)
- 1.15 Theatrhythm Final Fantasy
- 1.16 Final Fantasy Record Keeper
- 1.17 Bravely Second: End Layer
- 2 Gallery
- 3 Trivia
The music player is gained by beating the game. It appears in the Dawn of Souls and 20th Anniversary editions.
The jukebox is located in the Seventh Heaven where the player can play the CDs they have collected throughout the game.
Tracks and full-motion video cutscenes can be bought and listened to in the Sphere Theater in Luca.
Tracks and full-motion video cutscenes from the game can be bought listened to in the Sphere Theater in Luca.
An Orchestrion is a furnishing implemented in version 3.2. It can be placed in the player's private house, and is also available in every inn room. It's functioning as a music player for the room it is placed in. More tracks can be added to the playlist by using related items.
The radio in the Regalia serves as a music player. The player can also purchase the portable MP3 player from the car shop to listen to the music on the field.
The player can choose to play tracks from previous Final Fantasy titles, which can be bought as albums from various shops in the world. When listening to music on the field, the music is interrupted in battles. As of patch 1.05, the music player can be used even while riding a chocobo.
In the War of the Lions version, if the player starts a new file with the name "PolkaPolka" as Ramza Beoulve's name, they will be taken to a Sound Test menu where they can listen to all the tracks in the game with oddly-named titles.
The player can access the Sound Test menu by holding Down, Start and the B button while on the title screen. They may need to hold them for a few seconds. There is a bug involving the Sound Test and the "Sing" ability.
Music players can be found in every cafe in the form of a gramophone that costs 1 GP to listen to per available track. Tracks are unlocked as the player progresses. There is also a gramophone in the inn in Edo.
By holding the Select, Start and B buttons while on the title screen, the player opens the Sound Test. A bug occurs where the save-counter value from the loading screen is carried over if the player happens to go there first, leading to overflow and illegal values for the Sound Effect option.
Dissidia Final Fantasy (2008)
After completing at least two Destiny Odysseys, the Museum is unlocked. A music player is in the Theater along with cutscenes and character voices. New tracks can be bought in the PP Catalog after completing Shade Impulse 4 and unlocking Gabranth and Shantotto.
The game has to be completed to unlock the Museum. The jukebox can be used like in Dissidia, but without the Theater selection, as the Theater is now its own selection.
The music player is located in the Museum and can be accessed after a single song is unlocked for it. Songs can be unlocked by accumulating Rhythmia. Tracks played have a set length, but can be set to loop. They can be sorted by song title, type (BMS, EMS or FMS) or game of origin, and players can register their favorite songs in a special list so they can find them more easily. By plugging headphones in the Nintendo 3DS, players can listen to music even when the 3DS is closed.
The Music Player is unlocked as soon as the player gets music for it. It works the same as it did in the previous game, except that tracks are unlocked in groups sorted by game of origin, as opposed to one at a time.
A Music Room can be accessed via the Library sub-menu where the player can mark any track acquired by way of event for play on the Party menu. Only one track may be marked at a time, but selections range from original in-game music to compilation album tracks to exclusive remixes and medleys.
Bravely Second: End Layer
A jukebox is available while playing Chompcraft, featuring music tracks from Bravely Default and Bravely Second. New tracks are unlocked by fulfilling sales conditions in the minigame and progressing through the story when those tracks are played.