Template:FFXIII-2 Enemies The Munchkin is an enemy in Final Fantasy XIII-2. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are by far the most numerous enemy in the open areas, and are even found in the tunnels. They are very much weaker than other enemies in the area, even the Purple Chocobo, and certainly the Tonberry. Lower level players that can successfully avoid these tougher enemies should be able to defeat Munchkins and even their Munchkin Maestro allies without any trouble.

Paradigm Pack

The Munchkin is a Commando. Its development is weighted towards Strength and builds up a high Strength stat for an Early Peaker. Its HP is fairly impressive too. Unfortunately, it does not learn any Passive abilities. It has a decent percentage chance to tame, and may be obtained very early in the game; the only restrictions on opening the gate to Bresha Ruins -300 AF- are the defeat of Titan and using Moogle Throw (from Sunleth Waterscape) to reach the giant's hand in the Excavation Site area in Bresha Ruins -005 AF-.

Like the Circuitron and Fencer, it requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum level (not as cheap as the one-star Pulse Knight though).

Template:XIII2 Monster




The name Munchkin most likely came from The Wizard of Oz.

Related Enemies

Final Fantasy XIII

Lightning Returns: Final Fantasy XIII

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