(Added some stats.)
Line 4: Line 4:
 
| Level =
 
| Level =
 
| HP = 6200
 
| HP = 6200
| Strength =
+
| Strength = 300
| Magic =
+
| Magic = 0
| Stagger = 150
+
| Stagger = 150%
 
| Chain Res = 50
 
| Chain Res = 50
  +
| Keep = 5
  +
| Launch = Weakness
  +
| Libra = 25
 
| CP = 60
 
| CP = 60
 
| Gil = 135
 
| Gil = 135
Line 16: Line 19:
 
| Physical = -
 
| Physical = -
 
| Magical = -
 
| Magical = -
| Deprotect = -
+
| Deprotect = 30%
| Deshell = -
+
| Deshell = 30%
| Imperil = -
+
| Imperil = 30%
| Poison = -
+
| Poison = 30%
| Slow = -
+
| Slow = 50%
| Pain = -
+
| Pain = 30%
| Fog = -
+
| Fog = 30%
| Curse = -
+
| Debrave = 30%
| Daze = -
+
| Defaith = 30%
| Provoke = -
+
| Curse = 30%
| Wound = -
+
| Daze = 30%
| Dispel = -
+
| Provoke = 30%
  +
| Death = 30%
  +
| Wound = 30%
  +
| Dispel = 30%
 
| Japanese = マンチキン
 
| Japanese = マンチキン
 
| Romaji = Manchikin
 
| Romaji = Manchikin
 
| Other names =
 
| Other names =
 
| Location = '''[[Bresha Ruins]] -300 AF-'''<br>- Echoes of the Past
 
| Location = '''[[Bresha Ruins]] -300 AF-'''<br>- Echoes of the Past
| Type = Feral Creature
+
| Type = Feral Creatures
 
| Subtype = Goblin
 
| Subtype = Goblin
  +
| Recruit Chance = 10%
| Role = Commando
 
| Common Drop = Potent Engine
+
| Common Drop = Potent Engine 15%
| Rare Drop = Power Booster
+
| Rare Drop = Power Booster 5%
 
| Abilities =
 
| Abilities =
 
| Notes = - Delivers devastating physical attacks<br>- Attacks quickly and relentlessly.
 
| Notes = - Delivers devastating physical attacks<br>- Attacks quickly and relentlessly.

Revision as of 23:30, 17 March 2012

Template:FFXIII-2 Enemies The Munchkin is an enemy in Final Fantasy XIII-2. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. A sufficiently leveled group for the area should be able to defeat them without any trouble.

Paradigm Pack

The Munchkin is a commando. Its Feral Link, Goblin Rush, deals physical damage to a target.

Level Ability Type Description
Initial Attack Command Deal physical damage to target.
Initial Ruin Command Deal non-elemental magic damage to target.
2 Launch Auto Attack and Launch staggered target into the air.
5 Bloodthirsty Auto Boost Strength in proportion to enemy Wound damage.
9 Lifesiphon Auto Recharge one ATB gauge segment upon slaying target.
14 Blitz Command Deal physical damage to target and nearby foes.
19 Scourge Auto Deal heavy damage with Attack to target about to recover from stagger.
20 Haste Feeder Auto Boost Strength versus enemies enhanced with Haste, and casts Haste on self.

Gallery

Template:Gallery

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