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{{DISPLAYTITLE:Munchkin (''Final Fantasy XIII-2'')}}
{{sideicon|XIII2}}
 
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{{infobox enemy
{{FFXIII-2 Enemies
 
  +
| release = XIII2
 
| name = Munchkin
 
| name = Munchkin
| image = [[File:FFXIII enemy Munchkin.png|250px]]
+
| image = FFXIII enemy Munchkin.png
 
| japanese = マンチキン
| Level =
 
| HP = 6200
+
| romaji = Manchikin
 
| location = [[Bresha Ruins]] -300 AF- (Echoes of the Past)
| Strength = 300
 
  +
}}
| Magic = 0
 
 
The '''Munchkin''' is an enemy in ''[[Final Fantasy XIII-2]]''. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are the most numerous enemy in the open areas of the [[Bresha Ruins]] 300 AF, and are even found in the tunnels. They are much weaker than other enemies in the area, even the [[Purple Chocobo]], and certainly the [[Tonberry (Final Fantasy XIII-2)|Tonberry]]. Lower [[level]] players that can avoid these tougher enemies should be able to defeat Munchkins and even their [[Munchkin Maestro (Final Fantasy XIII-2)|Munchkin Maestro]] allies without any trouble.
| Stagger = 150%
 
  +
| Chain Res = 50
 
  +
==Stats==
| Keep = 5
 
  +
{{infobox enemy stats XIII2
| Launch = Weakness
 
  +
| location = [[Bresha Ruins]] -300 AF- (Echoes of the Past)
| Libra = 25
 
| CP = 60
+
| type = Feral Creature
| Gil = 135
+
| subtype = Goblin
| Fire = -
+
| hp = 6200
| Ice = -
+
| strength = 300
| Lightning = -
+
| magic = 0
| Wind = -
+
| stagger = 150
| Physical = -
+
| chain resistance = 50
| Magical = -
+
| cp = 60
| Deprotect = 30%
+
| gil = 135
| Deshell = 30%
+
| keep = 5
| Imperil = 30%
+
| launch = Weakness
| Poison = 30%
+
| libra = 25
 
| recruit name = Munchkin
| Slow = 50%
 
| Pain = 30%
+
| recruit chance = 10
| Fog = 30%
+
| fire =
| Debrave = 30%
+
| ice =
| Defaith = 30%
+
| lightning =
| Curse = 30%
+
| wind =
| Daze = 30%
+
| physical =
| Provoke = 30%
+
| magical =
| Death = 30%
+
| deprotect = 30
| Wound = 30%
+
| deshell = 30
| Dispel = 30%
+
| slow = 50
  +
| poison = 30
| Japanese = マンチキン
 
| Romaji = Manchikin
+
| imperil = 30
| Other names =
+
| curse = 30
 
| pain = 30
| Location = [[Bresha Ruins]] -300 AF- (Echoes of the Past)
 
 
| fog = 30
| Type = [[Feral Creature]]
 
 
| daze = 30
| Subtype = [[Goblin (enemy)#Final Fantasy XIII-2|Goblin]]
 
| Recruit Chance = 10%
+
| debrave = 30
  +
| defaith = 30
| Common Drop = Potent Engine (15%)
 
  +
| death = 30
| Rare Drop = Power Booster (5%)
 
| Abilities =
+
| dispel = 30
  +
| wound = 30
| Notes = - Delivers devastating physical attacks<br/>- Attacks quickly and relentlessly.
 
  +
| provoke = 30
  +
| common drop = [[Final Fantasy XIII-2 items#Potent Engine|Potent Engine]]
  +
| rare drop = [[Final Fantasy XIII-2 items#Power Booster|Power Booster]]
  +
| common drop rate = 15
  +
| rare drop rate = 5
  +
| abilities = [[Final Fantasy XIII-2 enemy abilities#Goblin Punch|Goblin Punch]]
 
| notes = - Delivers devastating physical attacks<br/>- Attacks quickly and relentlessly.
 
}}
 
}}
The '''Munchkin''' is an enemy in ''[[Final Fantasy XIII-2]]''. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are by far the most numerous enemy in the open areas, and are even found in the tunnels. They are very much weaker than other enemies in the area, even the [[Purple Chocobo]], and certainly the [[Tonberry (Final Fantasy XIII-2)|Tonberry]]. Lower level players that can successfully avoid these tougher enemies should be able to defeat Munchkins and even their [[Munchkin Maestro (Final Fantasy XIII-2)|Munchkin Maestro]] allies without any trouble.
 
   
 
==[[Paradigm Pack]]==
 
==[[Paradigm Pack]]==
The Munchkin is a Commando. Its development is weighted towards Strength and builds up a high Strength stat for an Early Peaker. Its HP is fairly impressive too. Unfortunately, it does not learn any Passive abilities. It has a decent percentage chance to tame, and may be obtained very early in the game; the only restrictions on opening the gate to [[Bresha Ruins]] -300 AF- are the defeat of [[Titan]] and using [[Moogle Throw]] (from [[Sunleth Waterscape]]) to reach the giant's hand in the Excavation Site area in Bresha Ruins -005 AF-.
+
The Munchkin is a [[Commando (Final Fantasy XIII-2)|Commando]]. Its development is weighted towards Strength and builds up a high Strength stat for an Early Peaker. Its HP is fairly impressive too. It does not learn any [[Final Fantasy XIII-2 passive abilities|passive abilities]]. It has a decent percentage chance to tame, and may be obtained early; the only restrictions on opening the gate to Bresha Ruins 300 AF are the defeat of [[Atlas (Final Fantasy XIII-2)|Atlas]] and using [[Mog (Final Fantasy XIII-2)#Gameplay|Moogle Throw]] (from [[Sunleth Waterscape]]) to reach the giant's hand in the Excavation Site area in Bresha Ruins 005 AF.
   
Like the [[Circuitron (Final Fantasy XIII-2)|Circuitron]] and [[Fencer (Final Fantasy XIII-2)|Fencer]], it requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum level (not as cheap as the one-star [[Pulse Knight]] though).
+
Like the [[Circuitron (Final Fantasy XIII-2)|Circuitron]], also from Bresha Ruins 300 AF, and [[Fencer (Final Fantasy XIII-2)|Fencer]] from [[Academia]] 400 AF, Munchkin requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum [[level]] (not as cheap as the one-star [[Pulsework Knight (Final Fantasy XIII-2)|Pulsework Knight]] though).
   
{{XIII2 Monster
+
===Monster stats===
  +
{{Infobox paradigm pack XIII2
| Name = Munchkin
 
| Role = Commando
+
| name = Munchkin
  +
| role = Commando
| Traits = Early Peaker - Meleeproof - Noisy
 
 
| feral link = Goblin Rush
| Composition = Biological
 
  +
| location = [[Bresha Ruins]] -300 AF- (Echoes of the Past)
| Start Grade = 2
 
| Max Level = 20
+
| hp = 1,372
| HP = 1,372
+
| strength = 107
| Strength = 107
+
| magic = 87
| Magic = 87
+
| atb segments = 3
| ATB Segments = 3
+
| start grade = 2
| Stages = 1
+
| max level = 20
  +
| stages = 1
| Innate Affinities = Halved: Physical
 
 
| composition = Biological
| Feral Link = Goblin Rush
 
 
| traits = Early Peaker - Meleeproof - Noisy
| Description = Inflicts physical damage to target. Input Type: Multiple.
 
 
| fire =
| Crystarium = Munchkin Development.png
 
 
| ice =
| 1Ability = [[Attack (command)|Attack]]
 
  +
| lightning =
| 1Description = Deal physical damage to target.
 
| 1Type = Command
+
| wind =
| 1Level = Initial
+
| physical = Halves
| 1Infusible = No
+
| magical =
  +
| statuses =
| 2Ability = [[Ruin (ability)|Ruin]]
 
| 2Description = Deal non-elemental magic damage to target.
 
| 2Type = Command
 
| 2Level = Initial
 
| 2Infusible = No
 
| 3Ability = [[Launch (ability)|Launch]]
 
| 3Description = Attack and launch staggered target into the air.
 
| 3Type = Auto
 
| 3Level = 2
 
| 3Infusible = No
 
| 4Ability = Bloodthirsty
 
| 4Description = Boost Strength in proportion to enemy wound damage.
 
| 4Type = Auto
 
| 4Level = 5
 
| 4Infusible = No
 
| 5Ability = Lifesiphon
 
| 5Description = Recharge one ATB gauge segment upon slaying target.
 
| 5Type = Auto
 
| 5Level = 9
 
| 5Infusible = Yes
 
| 6Ability = [[Blitz (Final Fantasy XIII)|Blitz]]
 
| 6Description = Deal physical damage to target and nearby foes.
 
| 6Type = Command
 
| 6Level = 14
 
| 6Infusible = No
 
| 7Ability = [[Scourge]]
 
| 7Description = Deal heavy damage with Attack to target about to recover from stagger.
 
| 7Type = Auto
 
| 7Level = 19
 
| 7Infusible = Yes
 
| 8Ability = Haste Feeder
 
| 8Description = Boosts Strength versus enemies enhanced with Haste, and casts Haste on self.
 
| 8Type = Auto
 
| 8Level = 20
 
| 8Infusible = No
 
 
}}
 
}}
  +
  +
===Abilities===
  +
{|class="half-width XIII2 sortable article-table" style="text-align:center"
  +
|-
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!width="36%"|Ability
  +
!width="20%" data-sort-type="number"|Level
  +
!width="24%"|Type
  +
!width="20%"|Infuse
  +
|-
 
![[Commando (Final Fantasy XIII-2)#Attack|Attack]]
 
|Initial
 
|Command
  +
|{{X}}
  +
|-
 
![[Commando (Final Fantasy XIII-2)#Ruin|Ruin]]
  +
|Initial
 
|Command
  +
|{{X}}
  +
|-
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![[Commando (Final Fantasy XIII-2)#Launch|Launch]]
  +
|2
  +
|Auto
  +
|{{X}}
  +
|-
  +
![[Commando (Final Fantasy XIII-2)#Bloodthirsty|Bloodthirsty]]
  +
|5
  +
|Auto
  +
|{{X}}
  +
|-
  +
![[Commando (Final Fantasy XIII-2)#Lifesiphon|Lifesiphon]]
  +
|9
  +
|Auto
  +
|{{Y}}
  +
|-
 
![[Commando (Final Fantasy XIII-2)#Blitz|Blitz]]
  +
|14
  +
|Command
  +
|{{X}}
  +
|-
  +
![[Commando (Final Fantasy XIII-2)#Scourge|Scourge]]
  +
|19
  +
|Auto
  +
|{{Y}}
  +
|-
  +
![[Commando (Final Fantasy XIII-2)#Haste Feeder|Haste Feeder]]
  +
|20
  +
|Auto
  +
|{{X}}
  +
|}
  +
  +
===Crystarium===
  +
;Legend:
  +
*Green – HP
  +
*Red – Strength
  +
*Purple – Magic
  +
  +
<gallery>
  +
Munchkin Development.png|Munchkin development chart.
  +
</gallery>
   
 
==Gallery==
 
==Gallery==
<gallery class="XIII2a">
+
<gallery>
 
Munchkin xiii2.jpg|Munchkin in battle.
 
Munchkin xiii2.jpg|Munchkin in battle.
 
</gallery>
 
</gallery>
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*[[Moblin (Final Fantasy XIII-2)|Moblin]]
 
*[[Moblin (Final Fantasy XIII-2)|Moblin]]
 
*[[Major Moblin]]
 
*[[Major Moblin]]
*[[Buccaboo]]
+
*[[Buccaboo (Final Fantasy XIII-2)|Buccaboo]]
 
*[[Buccaboo Ace]]
 
*[[Buccaboo Ace]]
 
*[[Gancanagh]]
 
*[[Gancanagh]]
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*[[Goblin (Lightning Returns)|Goblin]]
 
*[[Goblin (Lightning Returns)|Goblin]]
 
*[[Goblin Ω]]
 
*[[Goblin Ω]]
  +
[[Category:Enemies in Final Fantasy XIII-2]]
 
[[Category:Final Fantasy XIII-2 Enemies]]
 
 
[[Category:Final Fantasy XIII-2 Commando Monsters]]
 
[[Category:Final Fantasy XIII-2 Commando Monsters]]

Latest revision as of 15:36, 5 January 2022

The Munchkin is an enemy in Final Fantasy XIII-2. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are the most numerous enemy in the open areas of the Bresha Ruins 300 AF, and are even found in the tunnels. They are much weaker than other enemies in the area, even the Purple Chocobo, and certainly the Tonberry. Lower level players that can avoid these tougher enemies should be able to defeat Munchkins and even their Munchkin Maestro allies without any trouble.

Stats[]

Paradigm Pack[]

The Munchkin is a Commando. Its development is weighted towards Strength and builds up a high Strength stat for an Early Peaker. Its HP is fairly impressive too. It does not learn any passive abilities. It has a decent percentage chance to tame, and may be obtained early; the only restrictions on opening the gate to Bresha Ruins 300 AF are the defeat of Atlas and using Moogle Throw (from Sunleth Waterscape) to reach the giant's hand in the Excavation Site area in Bresha Ruins 005 AF.

Like the Circuitron, also from Bresha Ruins 300 AF, and Fencer from Academia 400 AF, Munchkin requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum level (not as cheap as the one-star Pulsework Knight though).

Monster stats[]

Abilities[]

Ability Level Type Infuse
Attack Initial Command N
Ruin Initial Command N
Launch 2 Auto N
Bloodthirsty 5 Auto N
Lifesiphon 9 Auto Y
Blitz 14 Command N
Scourge 19 Auto Y
Haste Feeder 20 Auto N

Crystarium[]

Legend
  • Green – HP
  • Red – Strength
  • Purple – Magic

Gallery[]

Etymology[]

The name Munchkin most likely came from The Wizard of Oz.

Related enemies[]

Final Fantasy XIII[]

Lightning Returns: Final Fantasy XIII[]