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+ | {{DISPLAYTITLE:Munchkin (''Final Fantasy XIII-2'')}} |
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− | {{sideicon|XIII2}} |
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+ | {{infobox enemy |
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− | {{FFXIII-2 Enemies |
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+ | | release = XIII2 |
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| name = Munchkin |
| name = Munchkin |
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− | | image = |
+ | | image = FFXIII enemy Munchkin.png |
⚫ | |||
⚫ | |||
− | | |
+ | | romaji = Manchikin |
⚫ | |||
− | | Strength = 300 |
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+ | }} |
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⚫ | |||
⚫ | The '''Munchkin''' is an enemy in ''[[Final Fantasy XIII-2]]''. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are the most numerous enemy in the open areas of the [[Bresha Ruins]] 300 AF, and are even found in the tunnels. They are much weaker than other enemies in the area, even the [[Purple Chocobo]], and certainly the [[Tonberry (Final Fantasy XIII-2)|Tonberry]]. Lower [[level]] players that can avoid these tougher enemies should be able to defeat Munchkins and even their [[Munchkin Maestro (Final Fantasy XIII-2)|Munchkin Maestro]] allies without any trouble. |
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− | | Stagger = 150% |
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+ | |||
− | | Chain Res = 50 |
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+ | ==Stats== |
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⚫ | |||
+ | {{infobox enemy stats XIII2 |
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− | | Launch = Weakness |
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+ | | location = [[Bresha Ruins]] -300 AF- (Echoes of the Past) |
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⚫ | |||
− | | |
+ | | type = Feral Creature |
− | | |
+ | | subtype = Goblin |
− | | |
+ | | hp = 6200 |
− | | |
+ | | strength = 300 |
− | | |
+ | | magic = 0 |
− | | |
+ | | stagger = 150 |
− | | |
+ | | chain resistance = 50 |
− | | |
+ | | cp = 60 |
− | | |
+ | | gil = 135 |
− | | |
+ | | keep = 5 |
− | | |
+ | | launch = Weakness |
− | | |
+ | | libra = 25 |
⚫ | |||
⚫ | |||
− | | |
+ | | recruit chance = 10 |
− | | |
+ | | fire = |
− | | |
+ | | ice = |
− | | |
+ | | lightning = |
− | | |
+ | | wind = |
− | | |
+ | | physical = |
− | | |
+ | | magical = |
− | | |
+ | | deprotect = 30 |
− | | |
+ | | deshell = 30 |
− | | |
+ | | slow = 50 |
+ | | poison = 30 |
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⚫ | |||
− | | |
+ | | imperil = 30 |
− | | |
+ | | curse = 30 |
⚫ | |||
⚫ | |||
⚫ | |||
− | | Type = [[Feral Creature]] |
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⚫ | |||
⚫ | |||
− | | |
+ | | debrave = 30 |
+ | | defaith = 30 |
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− | | Common Drop = Potent Engine (15%) |
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+ | | death = 30 |
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− | | Rare Drop = Power Booster (5%) |
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− | | |
+ | | dispel = 30 |
+ | | wound = 30 |
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⚫ | |||
+ | | provoke = 30 |
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+ | | common drop = [[Final Fantasy XIII-2 items#Potent Engine|Potent Engine]] |
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+ | | rare drop = [[Final Fantasy XIII-2 items#Power Booster|Power Booster]] |
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+ | | common drop rate = 15 |
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+ | | rare drop rate = 5 |
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+ | | abilities = [[Final Fantasy XIII-2 enemy abilities#Goblin Punch|Goblin Punch]] |
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⚫ | |||
}} |
}} |
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⚫ | The '''Munchkin''' is an enemy in ''[[Final Fantasy XIII-2]]''. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are |
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==[[Paradigm Pack]]== |
==[[Paradigm Pack]]== |
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− | The Munchkin is a Commando. Its development is weighted towards Strength and builds up a high Strength stat for an Early Peaker. Its HP is fairly impressive too. |
+ | The Munchkin is a [[Commando (Final Fantasy XIII-2)|Commando]]. Its development is weighted towards Strength and builds up a high Strength stat for an Early Peaker. Its HP is fairly impressive too. It does not learn any [[Final Fantasy XIII-2 passive abilities|passive abilities]]. It has a decent percentage chance to tame, and may be obtained early; the only restrictions on opening the gate to Bresha Ruins 300 AF are the defeat of [[Atlas (Final Fantasy XIII-2)|Atlas]] and using [[Mog (Final Fantasy XIII-2)#Gameplay|Moogle Throw]] (from [[Sunleth Waterscape]]) to reach the giant's hand in the Excavation Site area in Bresha Ruins 005 AF. |
− | Like the [[Circuitron (Final Fantasy XIII-2)|Circuitron]] and [[Fencer (Final Fantasy XIII-2)|Fencer]], |
+ | Like the [[Circuitron (Final Fantasy XIII-2)|Circuitron]], also from Bresha Ruins 300 AF, and [[Fencer (Final Fantasy XIII-2)|Fencer]] from [[Academia]] 400 AF, Munchkin requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum [[level]] (not as cheap as the one-star [[Pulsework Knight (Final Fantasy XIII-2)|Pulsework Knight]] though). |
− | + | ===Monster stats=== |
|
+ | {{Infobox paradigm pack XIII2 |
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⚫ | |||
− | | |
+ | | name = Munchkin |
+ | | role = Commando |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | | location = [[Bresha Ruins]] -300 AF- (Echoes of the Past) |
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− | | Start Grade = 2 |
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− | | |
+ | | hp = 1,372 |
− | | |
+ | | strength = 107 |
− | | |
+ | | magic = 87 |
− | | |
+ | | atb segments = 3 |
− | | |
+ | | start grade = 2 |
− | | |
+ | | max level = 20 |
+ | | stages = 1 |
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− | | Innate Affinities = Halved: Physical |
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⚫ | |||
⚫ | |||
⚫ | |||
− | | Description = Inflicts physical damage to target. Input Type: Multiple. |
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⚫ | |||
− | | Crystarium = Munchkin Development.png |
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⚫ | |||
− | | 1Ability = [[Attack (command)|Attack]] |
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+ | | lightning = |
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− | | 1Description = Deal physical damage to target. |
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− | | |
+ | | wind = |
− | | |
+ | | physical = Halves |
− | | |
+ | | magical = |
+ | | statuses = |
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− | | 2Ability = [[Ruin (ability)|Ruin]] |
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− | | 2Description = Deal non-elemental magic damage to target. |
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⚫ | |||
⚫ | |||
− | | 2Infusible = No |
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− | | 3Ability = [[Launch (ability)|Launch]] |
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− | | 3Description = Attack and launch staggered target into the air. |
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− | | 3Type = Auto |
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⚫ | |||
− | | 3Infusible = No |
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− | | 4Ability = Bloodthirsty |
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− | | 4Description = Boost Strength in proportion to enemy wound damage. |
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− | | 4Type = Auto |
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− | | 4Level = 5 |
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− | | 4Infusible = No |
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− | | 5Ability = Lifesiphon |
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− | | 5Description = Recharge one ATB gauge segment upon slaying target. |
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− | | 5Type = Auto |
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− | | 5Level = 9 |
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− | | 5Infusible = Yes |
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⚫ | |||
− | | 6Description = Deal physical damage to target and nearby foes. |
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⚫ | |||
− | | 6Level = 14 |
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− | | 6Infusible = No |
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− | | 7Ability = [[Scourge]] |
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− | | 7Description = Deal heavy damage with Attack to target about to recover from stagger. |
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− | | 7Type = Auto |
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− | | 7Level = 19 |
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− | | 7Infusible = Yes |
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− | | 8Ability = Haste Feeder |
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− | | 8Description = Boosts Strength versus enemies enhanced with Haste, and casts Haste on self. |
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− | | 8Type = Auto |
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− | | 8Level = 20 |
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− | | 8Infusible = No |
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}} |
}} |
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+ | |||
+ | ===Abilities=== |
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+ | {|class="half-width XIII2 sortable article-table" style="text-align:center" |
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+ | |- |
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+ | !width="36%"|Ability |
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+ | !width="20%" data-sort-type="number"|Level |
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+ | !width="24%"|Type |
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+ | !width="20%"|Infuse |
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+ | |- |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |{{X}} |
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+ | |- |
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⚫ | |||
+ | |Initial |
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⚫ | |||
+ | |{{X}} |
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+ | |- |
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+ | ![[Commando (Final Fantasy XIII-2)#Launch|Launch]] |
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+ | |2 |
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+ | |Auto |
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+ | |{{X}} |
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+ | |- |
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+ | ![[Commando (Final Fantasy XIII-2)#Bloodthirsty|Bloodthirsty]] |
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+ | |5 |
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+ | |Auto |
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+ | |{{X}} |
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+ | |- |
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+ | ![[Commando (Final Fantasy XIII-2)#Lifesiphon|Lifesiphon]] |
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+ | |9 |
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+ | |Auto |
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+ | |{{Y}} |
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+ | |- |
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⚫ | |||
+ | |14 |
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+ | |Command |
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+ | |{{X}} |
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+ | |- |
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+ | ![[Commando (Final Fantasy XIII-2)#Scourge|Scourge]] |
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+ | |19 |
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+ | |Auto |
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+ | |{{Y}} |
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+ | |- |
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+ | ![[Commando (Final Fantasy XIII-2)#Haste Feeder|Haste Feeder]] |
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+ | |20 |
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+ | |Auto |
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+ | |{{X}} |
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+ | |} |
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+ | |||
+ | ===Crystarium=== |
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+ | ;Legend: |
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+ | *Green – HP |
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+ | *Red – Strength |
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+ | *Purple – Magic |
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+ | |||
+ | <gallery> |
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+ | Munchkin Development.png|Munchkin development chart. |
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+ | </gallery> |
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==Gallery== |
==Gallery== |
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− | <gallery |
+ | <gallery> |
Munchkin xiii2.jpg|Munchkin in battle. |
Munchkin xiii2.jpg|Munchkin in battle. |
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</gallery> |
</gallery> |
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*[[Moblin (Final Fantasy XIII-2)|Moblin]] |
*[[Moblin (Final Fantasy XIII-2)|Moblin]] |
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*[[Major Moblin]] |
*[[Major Moblin]] |
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− | *[[Buccaboo]] |
+ | *[[Buccaboo (Final Fantasy XIII-2)|Buccaboo]] |
*[[Buccaboo Ace]] |
*[[Buccaboo Ace]] |
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*[[Gancanagh]] |
*[[Gancanagh]] |
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*[[Goblin (Lightning Returns)|Goblin]] |
*[[Goblin (Lightning Returns)|Goblin]] |
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*[[Goblin Ω]] |
*[[Goblin Ω]] |
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+ | [[Category:Enemies in Final Fantasy XIII-2]] |
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− | |||
⚫ | |||
[[Category:Final Fantasy XIII-2 Commando Monsters]] |
[[Category:Final Fantasy XIII-2 Commando Monsters]] |
Latest revision as of 15:36, 5 January 2022
The Munchkin is an enemy in Final Fantasy XIII-2. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are the most numerous enemy in the open areas of the Bresha Ruins 300 AF, and are even found in the tunnels. They are much weaker than other enemies in the area, even the Purple Chocobo, and certainly the Tonberry. Lower level players that can avoid these tougher enemies should be able to defeat Munchkins and even their Munchkin Maestro allies without any trouble.
Stats[]
Paradigm Pack[]
The Munchkin is a Commando. Its development is weighted towards Strength and builds up a high Strength stat for an Early Peaker. Its HP is fairly impressive too. It does not learn any passive abilities. It has a decent percentage chance to tame, and may be obtained early; the only restrictions on opening the gate to Bresha Ruins 300 AF are the defeat of Atlas and using Moogle Throw (from Sunleth Waterscape) to reach the giant's hand in the Excavation Site area in Bresha Ruins 005 AF.
Like the Circuitron, also from Bresha Ruins 300 AF, and Fencer from Academia 400 AF, Munchkin requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum level (not as cheap as the one-star Pulsework Knight though).
Monster stats[]
Abilities[]
Ability | Level | Type | Infuse |
---|---|---|---|
Attack | Initial | Command | |
Ruin | Initial | Command | |
Launch | 2 | Auto | |
Bloodthirsty | 5 | Auto | |
Lifesiphon | 9 | Auto | |
Blitz | 14 | Command | |
Scourge | 19 | Auto | |
Haste Feeder | 20 | Auto |
Crystarium[]
- Legend
- Green – HP
- Red – Strength
- Purple – Magic
Gallery[]
Etymology[]
Munchkin most likely came from The Wizard of Oz.
The nameRelated enemies[]
- Goblin
- Goblin Chieftain
- Munchkin Maestro
- Moblin
- Major Moblin
- Buccaboo
- Buccaboo Ace
- Gancanagh
- Gancanagh Ace