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(If you ere going to level it up, JC, why not wait till you did to save the page >_>)
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{{FFXIII-2 Enemies
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{{sideicon|XIII2}}
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{{DISPLAYTITLE:Munchkin (''Final Fantasy XIII-2'')}}
  +
{{infobox enemy
  +
| release = XIII2
 
| name = Munchkin
 
| name = Munchkin
| image = [[File:FFXIII enemy Munchkin.png]]
+
| image = FFXIII enemy Munchkin.png
| Level =
+
| japanese = マンチキン
| HP = 6200
+
| romaji = Manchikin
| Strength =
+
| location = [[Bresha Ruins]] -300 AF- (Echoes of the Past)
| Magic =
+
}}
| Stagger = 150
+
The '''Munchkin''' is an enemy in ''[[Final Fantasy XIII-2]]''. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are the most numerous enemy in the open areas of the [[Bresha Ruins]] 300 AF, and are even found in the tunnels. They are much weaker than other enemies in the area, even the [[Purple Chocobo]], and certainly the [[Tonberry (Final Fantasy XIII-2)|Tonberry]]. Lower [[level]] players that can avoid these tougher enemies should be able to defeat Munchkins and even their [[Munchkin Maestro (Final Fantasy XIII-2)|Munchkin Maestro]] allies without any trouble.
| Chain Res = 50
+
| CP = 60
+
==Stats==
| Gil = 135
+
{{infobox enemy stats XIII2
| Fire = -
+
| location = [[Bresha Ruins]] -300 AF- (Echoes of the Past)
| Ice = -
+
| type = Feral Creature
| Lightning = -
+
| subtype = Goblin
| Wind = -
+
| hp = 6200
| Physical = -
+
| strength = 300
| Magical = -
+
| magic = 0
| Deprotect = -
+
| stagger = 150
| Deshell = -
+
| chain resistance = 50
| Imperil = -
+
| cp = 60
| Poison = -
+
| gil = 135
| Slow = -
+
| keep = 5
| Pain = -
+
| launch = Weakness
| Fog = -
+
| libra = 25
| Curse = -
+
| recruit name = Munchkin
| Daze = -
+
| recruit chance = 10
| Provoke = -
+
| fire =
| Wound = -
+
| ice =
| Dispel = -
+
| lightning =
| Japanese = マンチキン
+
| wind =
| Romaji = Manchikin
+
| physical =
| Other names =
+
| magical =
| Location = '''[[Bresha Ruins]] -300 AF-'''<br>- Echoes of the Past
+
| deprotect = 30
| Type = Feral Creature
+
| deshell = 30
| Subtype = Goblin
+
| slow = 50
| Role = Commando
+
| poison = 30
| Common Drop = Potent Engine
+
| imperil = 30
| Rare Drop = Power Booster
+
| curse = 30
| Abilities =
+
| pain = 30
| Notes = - Delivers devastating physical attacks<br>- Attacks quickly and relentlessly.
+
| fog = 30
  +
| daze = 30
  +
| debrave = 30
  +
| defaith = 30
  +
| death = 30
  +
| dispel = 30
  +
| wound = 30
  +
| provoke = 30
  +
| common drop = [[Final Fantasy XIII-2 items#Potent Engine|Potent Engine]]
  +
| rare drop = [[Final Fantasy XIII-2 items#Power Booster|Power Booster]]
  +
| common drop rate = 15
  +
| rare drop rate = 5
  +
| abilities =
  +
| notes = - Delivers devastating physical attacks<br/>- Attacks quickly and relentlessly.
 
}}
 
}}
The '''Goblin''' is an enemy in ''[[Final Fantasy XIII-2]]''. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. A sufficiently leveled group for the area should be able to defeat them without any trouble.
 
   
 
==[[Paradigm Pack]]==
 
==[[Paradigm Pack]]==
The Munchkin is a commando. Its [[Feral Link]], Goblin Rush, deals physical damage to a target.
+
The Munchkin is a [[Commando (Final Fantasy XIII-2)|Commando]]. Its development is weighted towards Strength and builds up a high Strength stat for an Early Peaker. Its HP is fairly impressive too. It does not learn any [[Final Fantasy XIII-2 passive abilities|passive abilities]]. It has a decent percentage chance to tame, and may be obtained early; the only restrictions on opening the gate to Bresha Ruins 300 AF are the defeat of [[Atlas (Final Fantasy XIII-2)|Atlas]] and using [[Mog (Final Fantasy XIII-2)#Gameplay|Moogle Throw]] (from [[Sunleth Waterscape]]) to reach the giant's hand in the Excavation Site area in Bresha Ruins 005 AF.
{|border="1" cellspacing="0" cellpadding="2" style="text-align:center" width="500px"
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|- class="XIII-2a"
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Like the [[Circuitron (Final Fantasy XIII-2)|Circuitron]], also from Bresha Ruins 300 AF, and [[Fencer (Final Fantasy XIII-2)|Fencer]] from [[Academia]] 400 AF, Munchkin requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum [[level]] (not as cheap as the one-star [[Pulsework Knight (Final Fantasy XIII-2)|Pulsework Knight]] though).
!width="50px"|Level
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!width="125px"|Ability
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===Monster stats===
!width="50px"|Type
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{{Infobox paradigm pack XIII2
!width="275px"|Description
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| name = Munchkin
  +
| role = Commando
  +
| feral link = Goblin Rush
  +
| location = [[Bresha Ruins]] -300 AF- (Echoes of the Past)
  +
| hp = 1,372
  +
| strength = 107
  +
| magic = 87
  +
| atb segments = 3
  +
| start grade = 2
  +
| max level = 20
  +
| stages = 1
  +
| composition = Biological
  +
| traits = Early Peaker - Meleeproof - Noisy
  +
| fire =
  +
| ice =
  +
| lightning =
  +
| wind =
  +
| physical = Halves
  +
| magical =
  +
| statuses =
  +
}}
  +
  +
===Abilities===
  +
{|class="half-width XIII2 sortable article-table" style="text-align:center"
  +
|-class="a"
  +
!width="36%"|Ability
  +
!width="20%" data-sort-type="number"|Level
  +
!width="24%"|Type
  +
!width="20%"|Infuse
 
|-
 
|-
!class="XIII-2b"|Initial
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!class="b"|[[Commando (Final Fantasy XIII-2)#Attack|Attack]]
|Attack
+
|Initial
 
|Command
 
|Command
|Deal physical damage to target.
+
|{{X}}
 
|-
 
|-
!class="XIII-2b"|Initial
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!class="b"|[[Commando (Final Fantasy XIII-2)#Ruin|Ruin]]
|Ruin
+
|Initial
 
|Command
 
|Command
|Deal non-elemental magic damage to target.
+
|{{X}}
 
|-
 
|-
!class="XIII-2b"|2
+
!class="b"|[[Commando (Final Fantasy XIII-2)#Launch|Launch]]
|Launch
+
|2
 
|Auto
 
|Auto
|Attack and Launch staggered target into the air.
+
|{{X}}
 
|-
 
|-
!class="XIII-2b"|5
+
!class="b"|[[Commando (Final Fantasy XIII-2)#Bloodthirsty|Bloodthirsty]]
|Bloodthirsty
+
|5
 
|Auto
 
|Auto
|Boost Strength in proportion to enemy Wound damage.
+
|{{X}}
 
|-
 
|-
!class="XIII-2b"|9
+
!class="b"|[[Commando (Final Fantasy XIII-2)#Lifesiphon|Lifesiphon]]
|Lifesiphon
+
|9
 
|Auto
 
|Auto
|Recharge one ATB gauge segment upon slaying target.
+
|{{Y}}
 
|-
 
|-
!class="XIII-2b"|14
+
!class="b"|[[Commando (Final Fantasy XIII-2)#Blitz|Blitz]]
|Blitz
+
|14
 
|Command
 
|Command
|Deal physical damage to target and nearby foes.
+
|{{X}}
 
|-
 
|-
!class="XIII-2b"|19
+
!class="b"|[[Commando (Final Fantasy XIII-2)#Scourge|Scourge]]
|Scourge
+
|19
 
|Auto
 
|Auto
|Deal heavy damage with Attack to target about to recover from stagger.
+
|{{Y}}
 
|-
 
|-
!class="XIII-2b"|20
+
!class="b"|[[Commando (Final Fantasy XIII-2)#Haste Feeder|Haste Feeder]]
|Haste Feeder
+
|20
 
|Auto
 
|Auto
|Boost Strength versus enemies enhanced with Haste, and casts Haste on self.
+
|{{X}}
|-
 
 
|}
 
|}
   
[[Category:Final Fantasy XIII-2 Enemies]]
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===Crystarium===
  +
;Legend:
  +
*Green – HP
  +
*Red – Strength
  +
*Purple – Magic
  +
  +
<gallery>
  +
Munchkin Development.png|Munchkin development chart.
  +
</gallery>
  +
  +
==Gallery==
  +
<gallery>
  +
Munchkin xiii2.jpg|Munchkin in battle.
  +
</gallery>
  +
  +
==Etymology==
  +
{{Etym|Munchkin}}
  +
  +
==Related enemies==
  +
*[[Goblin (Final Fantasy XIII-2)|Goblin]]
  +
*[[Goblin Chieftain (Final Fantasy XIII-2)|Goblin Chieftain]]
  +
*[[Munchkin Maestro (Final Fantasy XIII-2)|Munchkin Maestro]]
  +
*[[Moblin (Final Fantasy XIII-2)|Moblin]]
  +
*[[Major Moblin]]
  +
*[[Buccaboo (Final Fantasy XIII-2)|Buccaboo]]
  +
*[[Buccaboo Ace]]
  +
*[[Gancanagh]]
  +
*[[Gancanagh Ace]]
  +
  +
===''[[Final Fantasy XIII]]''===
  +
*[[Goblin (Final Fantasy XIII)|Goblin]]
  +
*[[Goblin Chieftain (Final Fantasy XIII)|Goblin Chieftain]]
  +
*[[Munchkin (Final Fantasy XIII)|Munchkin]]
  +
*[[Munchkin Maestro (Final Fantasy XIII)|Munchkin Maestro]]
  +
*[[Borgbear (Final Fantasy XIII)|Borgbear]]
  +
*[[Borgbear Hero]]
  +
  +
===''[[Lightning Returns: Final Fantasy XIII]]''===
  +
*[[Goblin (Lightning Returns)|Goblin]]
  +
*[[Goblin Ω]]
  +
[[Category:Enemies in Final Fantasy XIII-2]]
  +
[[Category:Final Fantasy XIII-2 Commando Monsters]]

Latest revision as of 03:39, January 7, 2020

XIII2 wiki icon

The Munchkin is an enemy in Final Fantasy XIII-2. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are the most numerous enemy in the open areas of the Bresha Ruins 300 AF, and are even found in the tunnels. They are much weaker than other enemies in the area, even the Purple Chocobo, and certainly the Tonberry. Lower level players that can avoid these tougher enemies should be able to defeat Munchkins and even their Munchkin Maestro allies without any trouble.

StatsEdit

Paradigm PackEdit

The Munchkin is a Commando. Its development is weighted towards Strength and builds up a high Strength stat for an Early Peaker. Its HP is fairly impressive too. It does not learn any passive abilities. It has a decent percentage chance to tame, and may be obtained early; the only restrictions on opening the gate to Bresha Ruins 300 AF are the defeat of Atlas and using Moogle Throw (from Sunleth Waterscape) to reach the giant's hand in the Excavation Site area in Bresha Ruins 005 AF.

Like the Circuitron, also from Bresha Ruins 300 AF, and Fencer from Academia 400 AF, Munchkin requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum level (not as cheap as the one-star Pulsework Knight though).

Monster statsEdit

AbilitiesEdit

Ability Level Type Infuse
Attack Initial Command N
Ruin Initial Command N
Launch 2 Auto N
Bloodthirsty 5 Auto N
Lifesiphon 9 Auto Y
Blitz 14 Command N
Scourge 19 Auto Y
Haste Feeder 20 Auto N

CrystariumEdit

Legend
  • Green – HP
  • Red – Strength
  • Purple – Magic

GalleryEdit

EtymologyEdit

The name Munchkin most likely came from The Wizard of Oz.

Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit

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