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m (Removing class attributes from gallery tags.)
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{{sideicon|XIII2}}
 
{{sideicon|XIII2}}
{{FFXIII-2 Enemies
+
{{Enemy
  +
| release = XIII2
 
| name = Munchkin
 
| name = Munchkin
| image = [[File:FFXIII enemy Munchkin.png|250px]]
+
| image = FFXIII enemy Munchkin.png
| Level =
+
| japanese = マンチキン
| HP = 6200
+
| romaji = Manchikin
| Strength = 300
+
| location = [[Bresha Ruins]] -300 AF- (Echoes of the Past)
| Magic = 0
 
| Stagger = 150%
 
| Chain Res = 50
 
| Keep = 5
 
| Launch = Weakness
 
| Libra = 25
 
| CP = 60
 
| Gil = 135
 
| Fire = -
 
| Ice = -
 
| Lightning = -
 
| Wind = -
 
| Physical = -
 
| Magical = -
 
| Deprotect = 30%
 
| Deshell = 30%
 
| Imperil = 30%
 
| Poison = 30%
 
| Slow = 50%
 
| Pain = 30%
 
| Fog = 30%
 
| Debrave = 30%
 
| Defaith = 30%
 
| Curse = 30%
 
| Daze = 30%
 
| Provoke = 30%
 
| Death = 30%
 
| Wound = 30%
 
| Dispel = 30%
 
| Japanese = マンチキン
 
| Romaji = Manchikin
 
| Other names =
 
| Location = [[Bresha Ruins]] -300 AF- (Echoes of the Past)
 
| Type = [[Feral Creature]]
 
| Subtype = [[Goblin (creature)#Final Fantasy XIII-2|Goblin]]
 
| Recruit Chance = 10%
 
| Common Drop = Potent Engine (15%)
 
| Rare Drop = Power Booster (5%)
 
| Abilities =
 
| Notes = - Delivers devastating physical attacks<br/>- Attacks quickly and relentlessly.
 
 
}}
 
}}
 
The '''Munchkin''' is an enemy in ''[[Final Fantasy XIII-2]]''. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are the most numerous enemy in the open areas of the [[Bresha Ruins]] 300 AF, and are even found in the tunnels. They are much weaker than other enemies in the area, even the [[Purple Chocobo]], and certainly the [[Tonberry (Final Fantasy XIII-2)|Tonberry]]. Lower [[level]] players that can avoid these tougher enemies should be able to defeat Munchkins and even their [[Munchkin Maestro (Final Fantasy XIII-2)|Munchkin Maestro]] allies without any trouble.
 
The '''Munchkin''' is an enemy in ''[[Final Fantasy XIII-2]]''. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are the most numerous enemy in the open areas of the [[Bresha Ruins]] 300 AF, and are even found in the tunnels. They are much weaker than other enemies in the area, even the [[Purple Chocobo]], and certainly the [[Tonberry (Final Fantasy XIII-2)|Tonberry]]. Lower [[level]] players that can avoid these tougher enemies should be able to defeat Munchkins and even their [[Munchkin Maestro (Final Fantasy XIII-2)|Munchkin Maestro]] allies without any trouble.
  +
  +
==Stats==
  +
{{XIII2 Enemy Stats
  +
| location = [[Bresha Ruins]] -300 AF- (Echoes of the Past)
  +
| type = Feral Creature
  +
| subtype = Goblin
  +
| hp = 6200
  +
| strength = 300
  +
| magic = 0
  +
| stagger = 150
  +
| chain resistance = 50
  +
| cp = 60
  +
| gil = 135
  +
| keep = 5
  +
| launch = Weakness
  +
| libra = 25
  +
| recruit name = Munchkin
  +
| recruit chance = 10
  +
| fire =
  +
| ice =
  +
| lightning =
  +
| wind =
  +
| physical =
  +
| magical =
  +
| deprotect = 30
  +
| deshell = 30
  +
| slow = 50
  +
| poison = 30
  +
| imperil = 30
  +
| curse = 30
  +
| pain = 30
  +
| fog = 30
  +
| daze = 30
  +
| debrave = 30
  +
| defaith = 30
  +
| death = 30
  +
| dispel = 30
  +
| wound = 30
  +
| provoke = 30
  +
| common drop = [[List of Final Fantasy XIII-2 items#Potent Engine|Potent Engine]]
  +
| rare drop = [[List of Final Fantasy XIII-2 items#Power Booster|Power Booster]]
  +
| common drop rate = 15
  +
| rare drop rate = 5
  +
| abilities =
  +
| notes = - Delivers devastating physical attacks<br/>- Attacks quickly and relentlessly.
  +
}}
   
 
==[[Paradigm Pack]]==
 
==[[Paradigm Pack]]==
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Like the [[Circuitron (Final Fantasy XIII-2)|Circuitron]] and [[Fencer (Final Fantasy XIII-2)|Fencer]], Munchkin requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum level (not as cheap as the one-star [[Pulsework Knight (Final Fantasy XIII-2)|Pulsework Knight]] though).
 
Like the [[Circuitron (Final Fantasy XIII-2)|Circuitron]] and [[Fencer (Final Fantasy XIII-2)|Fencer]], Munchkin requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum level (not as cheap as the one-star [[Pulsework Knight (Final Fantasy XIII-2)|Pulsework Knight]] though).
   
{{XIII2 Monster
+
===Monster stats===
| Name = Munchkin
+
{{XIII2 Paradigm Pack
| Role = Commando
+
| name = Munchkin
| Traits = Early Peaker - Meleeproof - Noisy
+
| role = Commando
| Composition = Biological
+
| feral link = Goblin Rush
| Start Grade = 2
+
| location = [[Bresha Ruins]] -300 AF- (Echoes of the Past)
| Max Level = 20
+
| hp = 1,372
| HP = 1,372
+
| strength = 107
| Strength = 107
+
| magic = 87
| Magic = 87
+
| atb segments = 3
| ATB Segments = 3
+
| start grade = 2
| Stages = 1
+
| max level = 20
| Innate Affinities = Halved: Physical
+
| stages = 1
| Feral Link = Goblin Rush
+
| composition = Biological
| Description = Inflicts physical damage to target. Input Type: Multiple.
+
| traits = Early Peaker - Meleeproof - Noisy
| Crystarium = Munchkin Development.png
+
| fire =
| 1Ability = [[Attack (command)|Attack]]
+
| ice =
| 1Description = Deal physical damage to target.
+
| lightning =
| 1Type = Command
+
| wind =
| 1Level = Initial
+
| physical = Halves
| 1Infusible = No
+
| magical =
| 2Ability = [[Ruin (ability)|Ruin]]
+
| statuses =
| 2Description = Deal non-elemental magic damage to target.
 
| 2Type = Command
 
| 2Level = Initial
 
| 2Infusible = No
 
| 3Ability = [[Launch (ability)|Launch]]
 
| 3Description = Attack and launch staggered target into the air.
 
| 3Type = Auto
 
| 3Level = 2
 
| 3Infusible = No
 
| 4Ability = Bloodthirsty
 
| 4Description = Boost Strength in proportion to enemy wound damage.
 
| 4Type = Auto
 
| 4Level = 5
 
| 4Infusible = No
 
| 5Ability = Lifesiphon
 
| 5Description = Recharge one ATB gauge segment upon slaying target.
 
| 5Type = Auto
 
| 5Level = 9
 
| 5Infusible = Yes
 
| 6Ability = [[Blitz (Final Fantasy XIII)|Blitz]]
 
| 6Description = Deal physical damage to target and nearby foes.
 
| 6Type = Command
 
| 6Level = 14
 
| 6Infusible = No
 
| 7Ability = [[Scourge (poison ability)|Scourge]]
 
| 7Description = Deal heavy damage with Attack to target about to recover from stagger.
 
| 7Type = Auto
 
| 7Level = 19
 
| 7Infusible = Yes
 
| 8Ability = Haste Feeder
 
| 8Description = Boosts Strength versus enemies enhanced with Haste, and casts Haste on self.
 
| 8Type = Auto
 
| 8Level = 20
 
| 8Infusible = No
 
 
}}
 
}}
  +
  +
===Abilities===
  +
{|class="half-width XIII2 sortable table" style="text-align:center"
  +
|-class="a"
  +
!width="36%"|Ability
  +
!width="20%" data-sort-type="number"|Level
  +
!width="24%"|Type
  +
!width="20%"|Infuse
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Attack|Attack]]
  +
|Initial
  +
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Ruin|Ruin]]
  +
|Initial
  +
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Launch|Launch]]
  +
|2
  +
|Auto
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Bloodthirsty|Bloodthirsty]]
  +
|5
  +
|Auto
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Lifesiphon|Lifesiphon]]
  +
|9
  +
|Auto
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Blitz|Blitz]]
  +
|14
  +
|Command
  +
|{{X}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Scourge|Scourge]]
  +
|19
  +
|Auto
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Commando (Final Fantasy XIII-2)#Haste Feeder|Haste Feeder]]
  +
|20
  +
|Auto
  +
|{{X}}
  +
|}
  +
  +
===Crystarium===
  +
;Legend:
  +
*Green – HP
  +
*Red – Strength
  +
*Purple – Magic
  +
  +
<gallery>
  +
Munchkin Development.png|Munchkin development chart.
  +
</gallery>
   
 
==Gallery==
 
==Gallery==

Revision as of 07:06, October 25, 2017

XIII2 wiki icon Template:Enemy The Munchkin is an enemy in Final Fantasy XIII-2. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are the most numerous enemy in the open areas of the Bresha Ruins 300 AF, and are even found in the tunnels. They are much weaker than other enemies in the area, even the Purple Chocobo, and certainly the Tonberry. Lower level players that can avoid these tougher enemies should be able to defeat Munchkins and even their Munchkin Maestro allies without any trouble.

Stats

Template:XIII2 Enemy Stats

Paradigm Pack

The Munchkin is a Commando. Its development is weighted towards Strength and builds up a high Strength stat for an Early Peaker. Its HP is fairly impressive too. It does not learn any passive abilities. It has a decent percentage chance to tame, and may be obtained early; the only restrictions on opening the gate to Bresha Ruins -300 AF- are the defeat of Atlas and using Moogle Throw (from Sunleth Waterscape) to reach the giant's hand in the Excavation Site area in Bresha Ruins 005 AF.

Like the Circuitron and Fencer, Munchkin requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum level (not as cheap as the one-star Pulsework Knight though).

Monster stats

Template:XIII2 Paradigm Pack

Abilities

Ability Level Type Infuse
Attack Initial Command N
Ruin Initial Command N
Launch 2 Auto N
Bloodthirsty 5 Auto N
Lifesiphon 9 Auto Y
Blitz 14 Command N
Scourge 19 Auto Y
Haste Feeder 20 Auto N

Crystarium

Legend
  • Green – HP
  • Red – Strength
  • Purple – Magic

Gallery

Etymology

The name Munchkin most likely came from The Wizard of Oz.

Related enemies

Final Fantasy XIII

Lightning Returns: Final Fantasy XIII

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