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The Munchkin is an enemy in Final Fantasy XIII-2. Found in groups of three or four, they use their strength in numbers to compensate for their low hit points. They are the most numerous enemy in the open areas of the Bresha Ruins 300 AF, and are even found in the tunnels. They are much weaker than other enemies in the area, even the Purple Chocobo, and certainly the Tonberry. Lower level players that can avoid these tougher enemies should be able to defeat Munchkins and even their Munchkin Maestro allies without any trouble.


Paradigm PackEdit

The Munchkin is a Commando. Its development is weighted towards Strength and builds up a high Strength stat for an Early Peaker. Its HP is fairly impressive too. It does not learn any passive abilities. It has a decent percentage chance to tame, and may be obtained early; the only restrictions on opening the gate to Bresha Ruins 300 AF are the defeat of Atlas and using Moogle Throw (from Sunleth Waterscape) to reach the giant's hand in the Excavation Site area in Bresha Ruins 005 AF.

Like the Circuitron, also from Bresha Ruins 300 AF, and Fencer from Academia 400 AF, Munchkin requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum level (not as cheap as the one-star Pulsework Knight though).

Monster statsEdit


Ability Level Type Infuse
Attack Initial Command N
Ruin Initial Command N
Launch 2 Auto N
Bloodthirsty 5 Auto N
Lifesiphon 9 Auto Y
Blitz 14 Command N
Scourge 19 Auto Y
Haste Feeder 20 Auto N


  • Green – HP
  • Red – Strength
  • Purple – Magic



The name Munchkin most likely came from The Wizard of Oz.

Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit

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