Long-range weapon that holds mysterious powers.
Description
Multina Racket is a weapon for Dagger and Eiko in Final Fantasy IX, being the second weakest racket, available during the time Dagger briefly takes over as the party leader. It teaches Blind, which reduces enemies' accuracy and is only learned by Dagger; Stona, which heals petrification and gradual petrification; and Shell, which protects the target from magic damage. Rackets are ranged weapons that deal Wind damage when used with the Attack command.
Obtain[]
Multina Racket is found inside Bohden Gate during the time Steiner is concealing Dagger inside a burlap sack. It is in treasure chest hidden on the very left side of the area, behind a barrel and thus hard to see. This means that it can be obtained prior to even being able to purchase the weaker Air Racket.
Multina Racket is also sold in various shops for 750 gil: Cleyra, Lindblum (second storyline visit), Dragon's Gate, Fossil Roo, Conde Petie, Madain Sari, Treno (after returning from the Outer Continent), and Ipsen's Castle Mogshop.
Mechanics[]
Multina Racket's damage dealt with a normal Attack is determined as follows everywhere but within Ipsen's Castle:
- Base = 17 - Enemy's Defense
- Bonus = [(Strength + Speed) / 2] + Rnd MOD ([(Level + Strength) / 8] + 1)
- Damage = Base * Bonus
Where Rnd means a random number, while MOD means modulus operation. "Rnd MOD x" can be read as a random number between 0 and x-1.
The damage is then modified by the enemy's Protect and resistance/weakness to Wind. If the wielder were under Mini, her Bonus would be 1, and if they equip Healer, damage is converted to healing.
When in Ipsen's Castle, the stronger weapons do less damage than weaker weapons, and the Base part of the damage formula is altered to:
- Base = 43 - Enemy's Defense
Rackets are ranged weapons, meaning they will do the same damage from the back row, and are thus ideal for the party's white mages. They also deal Wind damage with Attack, meaning they will do 150% damage against enemies weak to Wind, and half damage to those who resist it, and no damage to those who nullify Wind, and heal those who absorb Wind. Most flying enemies are weak to wind.
Dagger and Eiko can augment their Attack with rackets via Elem-Atk gear; by wearing a Feather Hat, Bracer, Black Belt, or Fairy Earrings simultaneously with a racket, Dagger and Eiko deal 150% damage and the effect stacks with the +50% damage already done to enemies who are weak to Wind. Wearing multiples of these Wind-enhancing equipment pieces at the same time does not stack the effect.
Use[]
Multina Racket is the first racket available and is obtained for the time Dagger takes the lead. If the player picks the Multina Racket up from the concealed treasure chest inside Bohden Gate, the player can get a hold of it before even the weaker Air Racket. Though Multina Racket does Wind damage and thus could be augmented to deal 150% of normal Attack damage, this is not so useful for white mages who are not physical attackers and cannot strengthen their Attack commands in any other way unlike characters like Zidane and Steiner. However, rackets are ranged weapons, which tend to be the better offensive weapons over Dagger and Eiko's other weapon selections: rods and flutes.
The spells Multina Racket teaches are not supremely useful, as there are many other sources for Shell and Blind and Stona have situational uses, the main drawback of Stona being that it does not defeat stone-type enemies like a Soft does, while Petrify is a rare status to become afflicted with.
When the Stardust Rod becomes available it may be worth switching to it even if it has less attack power than the Multina Racket and is not a ranged weapon, for the good abilities it teaches and its stat boost on level up.
It is worth holding onto the Multina Racket, as it can be used in synthesis to make an Extension, first available when the party reaches Black Mage Village.